Jump to content

SSE mods were fine a month ago and now suddenly several are form 43?


narwuto

Recommended Posts

Posted

Okay so I haven't played skyrim like a month, last time I played I had no detected form 43 plugins and now suddenly today I have several SL mods that are showing up as form 43 (using MO2) so I am not sure what is going on/ what I should do?

I haven't downloaded or installed any other mods at all since I last played and also it wasn't until after I stopped playing for today that I even noticed the notification that they were form 43; my game seemed fine, though like maybe 1 or 2 animations were buggy but that's about it.

I am not sure if this entirely makes sense but if anyone has any idea what this could mean, please help?

Posted

You either ignore or disable the message and move on

(To disable: Go into MO2 Settings under Plugins and look for "Form 43 Plugin Checker" and disable that one)

 

 

The only thing that shouldnt be Form43 are Weather Mods

Posted
50 minutes ago, narwuto said:

Okay so I haven't played skyrim like a month, last time I played I had no detected form 43 plugins and now suddenly today I have several SL mods that are showing up as form 43 (using MO2) so I am not sure what is going on/ what I should do?

I haven't downloaded or installed any other mods at all since I last played and also it wasn't until after I stopped playing for today that I even noticed the notification that they were form 43; my game seemed fine, though like maybe 1 or 2 animations were buggy but that's about it.

I am not sure if this entirely makes sense but if anyone has any idea what this could mean, please help?

 

Ignore it.  Form 43 works fine.

  • 1 month later...
Posted
On 6/16/2021 at 12:20 PM, narwuto said:

showing up as form 43 (using

You even have form 19 in your mods.

Check skyrim.esm

 

Posted
On 6/16/2021 at 4:11 AM, Seijin8 said:

 

Ignore it.  Form 43 works fine.

 

On 6/16/2021 at 11:24 AM, narwuto said:

thanks so much both of you!!

 

No, it doesn't work fine.  Don't ignore it.  Open the plugin in the CK64 and resave it as Form 44; vice versa for LE.

 

* A form 43 plugin in SE is the fault of the mod maker/porter, not the mod user; much like they still don't carry over changes from the Unofficial Patch, and you have to go in and do it yourself.  What's the saying about doing it right?

Posted
11 minutes ago, stingray1995 said:

Open the plugin in the CK64 and resave it as

But make a copy of all mods you are going to change

You might need it ?

 

Posted
  • Form version 43 generally isn't the culprit behind crashes/game instability. I have yet to see a good example of a form version 43 plugin causing an SE game to crash, if someone has one please let me know.

  • Cleaning plugins is generally placebo. There can be cases where cleaning plugins would prevent a crash, but those cases are very rare and are better solved by the mod author not making incompatible edits in the first place. They can also be solved with a patch plugin.

  • "Automatic" plugin cleaning doesn't fix deleted navmeshes which is the biggest issue plugins can have.

  •  

Posted

Yep. I basically just learned more about what form version was and how the engine actually works when parsing records. The way it works is it looks at the form version, and based on that it will use the correct "schema" to parse the record. The engine maintains schemas for past form versions for records, so it can parse older form versions just fine. This is evident if you just look at the record form versions in Skyrim.esm in SLE. They're all over the place: 43, 42, 40, some even lower. You can also see this in ARMO records with the BOD2/BODT subrecord. Older form versions used BODT, and newer use BOD2. Both work fine and it doesn't matter if the mod uses one or the other.

The only real issue I have actual knowledge of occurring related to form version 44 is water not having flow direction, as that was added in form version 44. Mods which have WATR records in form version 43 won't have these subrecords and thus won't have water flow direction if their WATR records "win".

The other records I mentioned there could have similar issues, I've just never seen it myself. E.g. weathers reference LENS/VOLI records, so if a mod changes weathers it could make godrays disappear. Again not a huge issue though.

The idea that form version 43 plugins could crash the game was a myth that people came up with and was perpetuated by people including myself. I've grown a bit more critical in what I believe in regards to modding over the years, as there's a lot of misinformation as noted by the OP.

Posted
9 minutes ago, T-lam said:

https://old.reddit.com/r/skyrimmods/comments/nwy5c0/an_examination_of_form_versions_43_and_44/

 

Here the link, Mator changed his mind regarding form43/44

 

 

Form 43s in your SSE.  I reminisce Mator called it "Messy Modding."  Form 44s in my LE?  Absolutely not.  I would sooner rebuild the plugin from scratch than let it into my game, which by the way, never crashes; never.  

 

There was the recent form 44 that made its way into my game, backported, crashed it — in the passive voice — unacceptable.  Y'all are that lethargic now? I'm a binge drinking nihilist, and even I can still go that far. Just put it in the CK and save the plugin; then check for the errors it may or may not throw at you and fix them.  I won't name names, but the two I had to fix were linked scripts.  Better safe than sorry, unless you fancy being taken to your desktop abruptly.  That's rhetorical; nobody chooses that.

Posted

We speak here form 43 in SE.

Converting it to 44 without a clue might harm the game.

I tested it, the converstion 43 to 44 inserts some default garbage what overwrites the precedent mod.

Thats the reason some mods stop working after conversion. 

 

 

Posted

I read SE on the threat and answer for SE.

Form 44, I would never use in LE, because it cannot interpret it.

Possibly an admin shifts it to SE.

 

Posted

I use both

 

Form 43 in SE

 

And some mods in form 44 in skyrim LE

 

I don't touch the esp anymore, from playing when trying to convert the esp to the good form made some of my plugins stop working

 

My games are A-Ok

 

What kills my games ? Wanting to add more mods and beginning again :P or wanting to updates some mods that must restart my saves

Posted
12 minutes ago, T-lam said:

I read SE on the threat and answer for SE.

Form 44, I would never use in LE, because it cannot interpret it.

Possibly an admin shifts it to SE.

 

 

They are backporting form 44s into LE all of the time, swear. We gotta stay vigilant.  I also swear by USLEP, and we know how many of these guys aren't carrying over its changes. I'm getting off-topic here, rambling about how much time I spend fixing things in xEdit. It was interesting when I played FO4 for the first time; fewer things need fixing/merged like the plugins are less finicky. But the mods themselves certainly aren't.  If I could have all my mods taken over to SE in a heartbeat, maybe I would.

 

*I redact what I said about F04 (it's been a few months since I've been on there); if anything, those plugins are more demanding.  Don't even bother running LOOT on them.

 

* Modding The Sims 4?  Don't get me started.

Posted
5 minutes ago, stingray1995 said:

We gotta stay vigilant. 

I always open a new mod in xedit after installation.

Very often I need to forward some values. Have an extra mod before bashed for that.

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...