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[REQ] Dragon Swallowing Animation(s)


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Posted

Hello all,

 

I was wondering if anyone could make a dragon swallowing animation when the dragon does the bite and throw attack, so instead of throwing it swallows the player or the NPC. Is this possible at all?

 

If not, does anyone know any good animation tutorials for Skyrim and what programs people use to animate.

Posted

I think this should be "easy" to replace the killing move. But I think it'll being harder to make the NPC/player stay into the dragon's belly :P I don't know much about modding but yet I can easily imagine the way it could be done (to replace the killing move, but absolutly not to "stick" the NPC/player inside the dragon). 

If a modder accept your request I think it could be done finishing the animation by some kind of violent sputtum.

 

If you wanna do it yourself I think there's a lot of tutorial available on the forum :)

 

good luck ! I think it's an interesting idea !

Posted

Thats fucked up.

 

Not necessarily the case here, but there's a fetish called voraphilia, or vore for short; getting eaten. Not too uncommon in the furry circles, for example ;)

 

But i keep saying that everybody is crazy if you look close enough :lol:

 

Posted

Couldn't you just make an animation that does the swallowing, then moves all the of the swallowed person's inventory to the dragons inventory and then disables the body so you get the realistic view of a dragon eating the person?

And to explain the body not coming falling out of ht dragon when it's slain, you could say that the force of the dragonborn taking the soul also destroys whatever isn't dragon bones?

 

Tada concept solved.

Posted

Wouldn't work on player, though. Oblivion crashed when you tried to disable player. Newer games don't, but it doesn't do anything either.

Posted

Wouldn't work on player, though. Oblivion crashed when you tried to disable player. Newer games don't, but it doesn't do anything either.

 

I've not even taken a look at this, but I'd doubt it would cause any problems if only the player would become invisible. The problem of crashing probably was caused because scripts were depending on the player object to work, disabling the player would make those scripts throw errors, etc.etc. I'm not sure if there is a way to do this in skyrim, but if the player has something like a mesh renderer component, simply disabling that should make it invisible. If not there should be a way using some sort of invisible shader. Just some idea's...x]

Posted

Hmm. the only thing I could think of is that it wouldn't happen for the player and only when the dragon tried to eat NPC instead..

 

Or you wake up a hours later in some random location in a pile of dragon dung. I mean dragons gotta eat also right? and dem dragon souls are very useful stuffs to neutralize the stomach acids.

Posted

Maybe there should just be a torn in half mesh of sorts so you can keep the default animation just instead the body is missing the torso and that was eaten instead

Posted

What to do with the player seems to be the biggest problem with this, I think I will need to look into it when I finish my current work projects. That is still a while away through so anyone else to welcome to attempt it in the mean time. I may have a quick look around for solutions to this with the CK and report back.

  • 4 months later...
Posted

http://aryion.com/forum/viewtopic.php?f=79&t=35868&p=1776841#p1776841

 

this is a link to a currently working vore type the first page has the original version that was female only player and npc. the m/f version is 5.2.1 I think and that currently allows both secs to be preds though no animal animations but can be done by editing the ESP file.

 

the scripts might help get a understanding how the original Creator made both npc prey and player prey vanish an gave predicted a bulging belly and such

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