Jmzz Posted June 12, 2021 Posted June 12, 2021 Is there a mod that automatically removes other clothing when the main item (slot 32) is removed? This would be really handy for Estrus and other similar mods that auto-remove the main items but miss others. The simplest version would remove everything but a better version would allow you to specify which slots to remove so rings etc could remain. Alternately has anyone patched Estrus to be more generous in the items it auto-removes?
anjenthedog Posted June 12, 2021 Posted June 12, 2021 Is estrus governed by SL? If so, SL has a strip items MCM listing that allows you to select which items are or aren't removed.
Scrab Posted June 12, 2021 Posted June 12, 2021 A mod like that could technically be made fairly quickly, making a quest with an player alias containing the following script: Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) Armor tmp = akBaseObject as Armor If(tmp) If(tmp.IsCuirass() == true) Game.GetPlayer().UnequipAll() EndIf EndIf EndEvent The hard part there now would be to make it work only in specific circumstances, which goes beyond my 5min of time I wanted to invest into this, my pardon
Jmzz Posted June 12, 2021 Author Posted June 12, 2021 To answer the question, no Estrus isn't part of SL unfortunately and it hasn't been Wow, Scrab looks like that a good chunk of the solution. Unfortunately I don't know how to finish it off. One thought would be can you detect when the player controls are disabled? Estrus disables the player controls and unequips slot 32 (and a few other slots but far from all). If the player is disabled and a mod is removing slot 32 the author probably should be removing all the clothing (but several don't).
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