Pamatronic Posted May 13, 2021 Posted May 13, 2021 Ok, following problem: I´m using a certain Flora Overhaul (older one, no longer on Nexus) which has a few rogue LOD-trees here and there, so I wanted to regenerate the tree-LOD with SSELodGen. SSELodgen tells me, that the Default 8k texture isn't large enough for all billboard textures, which is true. BUT: The mod itself came with a 16k*8k atlas texture, which is large enough. So, my question is, how do i convince SSLodGen to just use a larger texture when i try to regenerate?
Pamatronic Posted May 13, 2021 Author Posted May 13, 2021 Nevermind. Using DynDolod rather than SSELodGen solves the issue.
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