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Posted
15 minutes ago, Chad24 said:

 

 

Sorry i cant remove the quotes

I saw the pop up window about not doing anything until the mod was at 100% so I didnt do anything until it was finished loading while still in the bathroom. 

 

If you saw the popup about the init completion (it will also state that it's alpha-version only) then it should be fine. And if you don't have the controller - well, then it's this bug mentioned above. You have 2 options:

 

  • Add it via console. Use "help FF4_ALCH_ 4 ALCH" to locate it
  • Start the new game with alternate start mods such as Start Me up

I know how this should be fixed conceptually (i.e. introduce quest dependency), yet I have no idea how to implement it. My earlier attempts to start the quest via quest node manager failed, unfortunately.

 

Also, don't give me too much credit. I never did any serious mods before so I'm not really a modder. Many things are obscure or plain unknown to me. If you know how to do certain things - I'd welcome the hints. Everything in this mod was done in a "let's see if this works" mode.

Posted

Fallout 4 Mass Effect Mod ... hmm ... this thing is very similar to it. Only ME essentially died. The maker was tired of the tremendous work and the many ideas ... he was hurt.

Do something huge and a little different. Exciting ... mostly without an actual scenario.

The description is the SkyRim and the FO4 sausage meat that comes out of the grinder.

I really don’t know what this package is capable of. (I crash at the beginning or when I leave the basement the screen stays black and all variants)

Maybe you need another machine ... system ... installation.

 

----------------------------

Fallout 4 Mass Effect Mod ... hmm... ez a dolog nagyon hasonlít rá. Csak a ME lényegében meghalt. A készítő "megunta" a hatalmas munka miatt és a sok ötlet... kár érte.

Csinálni valami hatalmas dolgot és némileg másként. Izgalmas... főként egy tényleges forgatókönyv nélkül.

A leírás az Égkoszorú és a FO4 kolbászhús, ami ki jön a darálóból. 

Tényleg nem tudom mi az amire ez a csomag képes. (nálam a kezdetnél is összeomlik vagy a pincéből való kilépéskor a képernyő fekete marad és minden variáns)

Talán egy másik gép... rendszer... telepítés kell.

Posted
6 minutes ago, kukoricamorzsa said:

Fallout 4 Mass Effect Mod ... hmm ... this thing is very similar to it. Only ME essentially died

 

The inspiration is taken from:

  • D&D (and it's implementation in games like NWN1-2) - spells, rolls, feats etc
  • ME, yes (things like elite classes)
  • Dragon Age (elite classes, partial multi-classing)

and likely many more. I don't try to be original here, just gathering systems that are proven to be fun and working in other games I like. But what I can tell - prior to you linking the mod above I never heard of it. Since now you mentioned it, I failed to find a playable version of that mod to compare.

 

Oh well. If I repeated someone else's idea - so be it. Not intentional. And certainly the mod I'm trying to make takes roots in a fantasy approach. Sort of "what would happen if fantasy races could live in modern times with guns & tech".

Posted
On 5/15/2021 at 7:06 PM, Operand said:

Oh well.

As for me ... basically I always appreciate the heat, momentum and intention of the attempts!

However, it is constantly depressing ... the huge emptiness created by abandoned works!

Oh yes. There is also ME-NV. Hahh ... it is also unfinished ...

 

Dragon Age...? And the Sci-Fi universe. 

Dragon Age...  I speciel disagree ... but this is my private opinion. My view of this thing is little more than fantasy and less than believable ... but nothing less than the current imagination.

 

It is very unfortunate to use the word ...

Unfortunately, dictionaries are not prepared for the understanding, uniform display and interpretation of certain terms - FOR THE PUBLIC

 

It seems to me ... many terms simply cannot be interpreted in the absence of a "appropriate" knowledge. ye.gif.ea9becf26b3f0e4184904b1f3bd5dd6d.gif 

When a dictionary explains a word with half a dozen conflicting thoughts ... that's the end of the matter. Horror and ... imperfection.

---------------------------------------------

Ami engem illet... lényegében mindig nagyra értékelem a próbálkozások hevületét, lendületet és a szándékot!  rl.gif.e7bc73ba3213532dcf727e0a7fe1f1d2.gif

Azonban rendre lehangol... a félbehagyott művek által keletkezett hatalmas üresség! wb.gif.f292a0a3eff2bb272ec639749e443e8b.gif

Ó... igen. Létezik a ME-NV is. Hahh... az is félbemaradt... 

 

Sárkánykor...? És a Sci-Fi univerzum.

Sárkánykor ... Én speciel nem értek egyet az általános képpel ... de ez a magánvéleményem. Az én véleményem erről a dologról alig több, mint fantázia és kevésbé hihető ... de nem kevesebb, mint a jelenlegi képzelet. A bizonyítékok viszont az én meglátásomat jobban támogatják mint a mozik bemutatott elképzeléseit. Minden csak nézőpont kérdése és igen... van olyan játék, ahol sárkány lehetsz és irthatod azokat a korcsokat, akik a fajtád kipusztítására hajtanak ... MINDENÁRON! Azonban ez se több az általános és közismert fantáziáltságnál. Úgy emlékszek egy kicsit élvezhettem... míg a gépem fel nem adta. Azonban én ennek ellentéteként sokkal modernebben látom a dolgokat és... nem a középkori vagy az attól régebbi "képek" alapján. Inkább a huszadik század tech. és műszaki ismeretei szerint. 

 

Nagyon sajnálatos a szó használat... Sajnos a szótárak nincsenek felkészülve bizonyos kifejezések megértése, egységes megjelenítése és értelmezésére - A KÖZEMBER SZÁMÁRA

 

Nekem úgy tűnik... sok kifejezés egyszerűen nem értelmezhető egy MEGFELELŐ ismeret hiányában.

Amikor egy-egy szót a szótár féltucat egymásnak ellentmondó gondolattal magyaráz... az a dolog vége. Abszurd. Borzalom és... igénytelenség.

A kínai mellett a magyar az egyetlen nyelv amelyikben mindenre van megfelelő kifejezés úgy személyre mint bármi tevőlegességre. A szótárak összesen sem képesek 30%-nál jobb attrakcióra és azért lehetséges, mert nincs semmiféle szándék a tisztességes munka mellett az egyszerűségre. A meghatározások a hétköznapok szó és fogalomhasználata valamint a szókapcsolatok valamint értelmezések első helyre történő emelésére. 

 

És ez ugyan nem ide tartozik... de ha egy reklám fele a magyaroknak valami banán nyelven szól - értelmetlen nyelvi zagyvasággal - akkor egy szótár haszontalanságán lényegében (ám roppant nagy sajnálattal a rengeteg fölösleges és haszontalan munka miatt) már csodálkozni sem érdemes. De a... nagyvilágban mindenki arra fordítja a jelentéktelen életének bármennyi pillanatát amire akarja és... ez a szabadság! Ez a szabad akarat megvalósíthatóságának egyik előnye... Minden olyan szabad tevékenység amit az adott hatalmi rend egy adott pillanatban vagy időszakban az adott hatalom által beszedett adóteher finanszírozásával nem tilt vagy üldöz ... többnyire az egyén előnyét szolgája ... és csak kevés esetben a nagyközönségét. Ezért minden olyan tevékenységet nagyra becsülök, ami kifejezetten a köz érdekében történik.  ye.gif.ea9becf26b3f0e4184904b1f3bd5dd6d.gif

Posted
1 hour ago, kukoricamorzsa said:

As for me ..

Not sure what you mean here. I assume the paragraph was translated or something. Either way I did this work just because I wanted and I don't look back to whatever was or wasn't done elsewhere. I do recognize that for this mod to be fully successful I will need help from some experts - but first, I know what help is needed, second - I'm willing to compensate for that help and third - well, even if that doesn't happen and nobody will be interested enough to work on this together with me - it still leaves something I can do on my own. It just won't be as polished and extensive as I wish it to be.

Posted

Well, congrats on the first mishap. I did a blunder and shipped the ESP from 0.5 version (don't ask where it was, everything till 0.6 was something I didn't want to show to anybody). This means that in a non-patched 0.6 alpha release all spells will fail to work. Fixed it now. If you're playing the spellcasting class - this is a must have update for you. Apologies for the mess.

 

 

Posted
On 5/15/2021 at 11:50 PM, Operand said:

Not sure what you mean here.

Ah...yes.

Yes!

No! 

But really ... I'm very curious. ye.gif.ea5b660122b0b38aac6cf1c7a0a2037e.gif

And yes... one of three expressions ... none in the dictionary.  :bawling:

Posted

First of all love the mod, but i have some suggestions and problems:

Problems:

I can't select any spells or feats, it just shows the refresh button

apparently i can level up whenever i use the item that show the level up menu

 

Suggestions:

Instead of being unable to equip weapons you lack the proficiency to, maybe reduce the accuracy and damage by like 90%, so that you can still use them but you just shouldn't

Instead of only the Rouge being able to sneak, maybe give every other class a huge penalty to sneaking so they shouldn't, that way you can still sneak to check if you are in combat, what i usually do when i am not sure

Posted
2 hours ago, Shad0wC00kie said:

I can't select any spells or feats, it just shows the refresh button

 

Yes, known. This happens when your Papyrus engine is overloaded. Reason for that is - FF4 tries to calculate a lot (I really mean a lot) of stuff before showing you certain options in the controller. So occasionally the control is returned back to the pip-boy before the UI elements renderer received the necessary conditions map. This leads to the situation that none of the controls are available. "Refresh" button is there for a reason - try tapping it, potentially several times. It will then show you available spells.

 

Another potential reason - you just .. made it past whatever spells and feats you can take. There are only a few of them in-game so if you've taken them all - there are none left for you to take. Your spell / feat points, however - are still accumulating.

 

2 hours ago, Shad0wC00kie said:

apparently i can level up whenever i use the item that show the level up menu

 

This happens exactly because of what you wrote above - the "level up" tree contains everything there is about leveling up - feats, spells and whatnot. Therefore, if you have spell points/ feat points etc that you yet didn't spend - you will indeed see the level up menu available. Spend your spell points and it should disappear.

 

2 hours ago, Shad0wC00kie said:

Instead of being unable to equip weapons you lack the proficiency to, maybe reduce the accuracy and damage by like 90%, so that you can still use them but you just shouldn't

 

I was thinking about that, however that leads to some complications on passing the proficiency state back and forth. It the end I wanted it to be more punishing and encourage to take proficiency feats. Because for grenades / mines this approach loses sense and I don't want to make it overly complicated with different treatment for different items. Same goes for armor.

 

2 hours ago, Shad0wC00kie said:

Instead of only the Rouge being able to sneak, maybe give every other class a huge penalty to sneaking so they shouldn't, that way you can still sneak to check if you are in combat, what i usually do when i am not sure

 

My idea was to eliminate sneak as much as possible. I'm even thinking to change it for rogues. Because it's .. well, a dumb mechanics to be frank. An instigating bonus for anyone who has half a brain to press "ctrl" before shooting an unsuspecting enemy? I don't really like that. I didn't yet develop this further - but in the future I plan to nerf sneak significantly and make it so that at least "once in caution - always in caution" (it was always hilarious to me when someone's ally died in a spectacular head explosion right before their eyes and they are like "oh.. the jet will make you jittery"). So - I'm adamant to decline any sneak strengthening options.

 

As for the purpose "check if in combat" - I think it's a good idea for the spell which will check "safety" or detect enemies or something like that.

Posted
12 hours ago, Operand said:

 

"Refresh" button is there for a reason - try tapping it, potentially several times. It will then show you available spells.

How long should i wait and i haven't taken any spells yet.

Posted
42 minutes ago, Shad0wC00kie said:

How long should i wait and i haven't taken any spells yet.

 

After tapping the "Refresh" button? Immediately. It does just that - refreshes the current pip-boy page.

Posted
26 minutes ago, Shad0wC00kie said:

No to tap the Refresh button

 

I am not sure I get it. Do you see the button?

 

Yes -> Tap it, it will refresh the page

No -> There must be a bug, I will need your specs

 

Though I'm not sure it's possible to not have it because it's hard-coded into the terminal entry and thus must always be there.

Posted
16 minutes ago, Operand said:

 

I am not sure I get it. Do you see the button?

 

Yes -> Tap it, it will refresh the page

No -> There must be a bug, I will need your specs

I see the Button and i can use it without a problem, however if i just use it when the page loaded it doesn't do anything, i have to wait maybe 15-60 seconds and tap it again for it to load the spells and such

Posted
2 hours ago, Shad0wC00kie said:

I see the Button and i can use it without a problem, however if i just use it when the page loaded it doesn't do anything, i have to wait maybe 15-60 seconds and tap it again for it to load the spells and such

 

Ah, that. Well, that's what I wrote above, aka "Papyrus overload". Let me explain how the system works.

 

1. Before everything else, let's assume you have a spellcasting class. Or maybe even several of them.

2. When you are hitting level up spells menu, it must calculate the following:

   - Which spell levels did you get with this new level up?

   - And what are the spells that you're now eligible for?

   - And do you still have spell points left?

   - And maybe something changed in between so that spells conditions aren't met anymore?

   - And who knows what else, even I myself do not remember everything by heart

3. Now, here's what would happen ideally:

   3.1. You hit the "new spells" menu

   3.2. The wheels for everything described in 2. start spinning and hopefully fast

   3.3. Everything gets calculated

   3.4. The control is returned to your pip-boy and you see the up to date list of spells you can now chose from

4. Unfortunately, there seems to be some timeout in the pip-boy internal API and it forces the menu to be shown after that time regardless of the fact whether or not all the conditions that participate in the forming of that menu were already calculated.

   - Whether or not you will experience this problem with "half-baked menu shown" depends on how overloaded your Papyrus is - aka how many other mods do you have that rely on its functionality. Another factor is how performant is your setup (PC I mean) of course.

   - Now, if you encounter this issue, the "Refresh" button comes to the rescue to remedy the fact that 3.4. happens before 3.3. However, that button is not some magic accelerator. All it does is telling the pip-boy to redraw current page - with whatever inner state it has. All the calculations of 3.2. might still be underway and they must be completed for the menu to work correctly. So, it is very well possible that if 3.2. is still in progress and you tap the "Refresh" button, it will still not show you everything there is to show. This is why you might need to try using it several times.

 

 

How long there is to wait? I really don't know, it depends on the setup. You may indeed need to wait for half a minute or even longer, constantly trying to refresh the page. Also - no, I cannot calculate things in advance, it would be wonderful to do it when you, say - are leveling up without waiting to initiate that when you're entering the menu, but that will not work because:

- Spells are bound to classes. There's no way to know in advance if you will take a new class which potentially will result in new spells available

- Spells are bound to primary attributes. You may chose to advance some of them before entering the spells menu making it again unfeasible to try calculating it in advance

- More importantly, you may hold on for several levels. FF4 supports taking several levels at one go, your level points / spell points etc do not disappear. This means it is absolutely impossible to know anything in advance prior to you taking preceding levels.

So - alas, the calculation must be done on the fly, it's a hard requirement with no way around it.

 

I realize that it is a poor implementation on my end. However, there is a reason why I'm willing to compensate for help with UI and creating custom UI widgets. Pip-boy and the terminal entries were just never designed for such extensive menu trees and so many conditions. They're clunky, unstable and you see what happens when you run even as many (I mean "as few") items as FF4 needs. And with the mod development it will only get worse since I will need to add more spells and feats and whatnot.

 

There's simply no alternative to Pip-boy and terminals for me right now so I'm using whatever choice I have.

Posted

Wow. This leans in to my personal favorite: fantasy in "our" world, trashed, far in the future.

Will follow, and will try it out when I have the time.

Posted (edited)

While i'm not interested much the fantasy world in fallout, i found interested the races of devil and demons and spells like divine and necromancy, and perhaps make something similar to a hellish apocalipse, the world instead being nuked everywhere, it was opened several rifts for a demonic invasion, radiation could be corruption. 

 

i mention this idea in the request section not long ago, but this would get a lot of work, soooo...... i'm fine if is not possible!

Edited by Encon4
Posted

To be honest, the "invasion" type magic would not be too much trouble - it's just spawning various NPC's of different hostile flavors. The way to make them look "hellish" though - I'm not an artist and surely won't be able to create custom monsters. At best it will be reskinned horde of super-mutants, hounds and deathclaws.

 

Apocalypse as "nuking from above" - I mean, what's the point? The world is already nuked everywhere, so that would hardly achieve anything.

Posted

In short, this mod is nothing new in terms of NPC visuals, there is only pumping of new ways of the Main character, there are no new races, all the same enemies, I am disappointed, to be honest, I think that the mod is done somewhere by half, if there are no new races there will be an opportunity to change the visuals of the main characters, then there is nothing special to watch, this is my opinion.

Posted
9 hours ago, AKELLO_11 said:

In short, this mod is nothing new in terms of NPC visuals, there is only pumping of new ways of the Main character, there are no new races, all the same enemies, I am disappointed, to be honest, I think that the mod is done somewhere by half, if there are no new races there will be an opportunity to change the visuals of the main characters, then there is nothing special to watch, this is my opinion.

 

NPC "races" isn't something even on a radar. That's because to make that work, you'd need a full cross-over with the Fantasy universe, aka factions, quests, story and all of that much more developed than even the DLC content. There's a reason why you see "new stuff" at a separate locations in Far Harbor or Nuka World - i.e. a segregate game world zone from the main one. And that reason it - not even the game devs managed to expand the original game world. So that's a tad much to ask from one person who's not even a modder.

 

Visuals I already mentioned - both the reason why there's no new racial records (i.e. everything is based on HumanRace one) and how to customize your character to your heart's content. There are dozens of LMCC-based mods. There are tons of item mods that will fit your appearance. Use that instead.

 

Last, not least - I'm a believer that the best way to express your disagreement with someone else's work is to do that work better. You're welcome to try. I'll see how it goes.

Posted (edited)
16 hours ago, AKELLO_11 said:

In short, this mod is nothing new in terms of NPC visuals, there is only pumping of new ways of the Main character, there are no new races, all the same enemies, I am disappointed, to be honest, I think that the mod is done somewhere by half, if there are no new races there will be an opportunity to change the visuals of the main characters, then there is nothing special to watch, this is my opinion.

You could always create your own and share them with the rest of us for free after spending weeks and hours making something a bit different from everything FO4 themed already out there.  

 

Operand, do your vision in your time, in your space and most of us will follow. Thanks for your efforts..

Edited by maddadicusrex
Posted
20 hours ago, Operand said:

 

NPC "races" isn't something even on a radar. That's because to make that work, you'd need a full cross-over with the Fantasy universe, aka factions, quests, story and all of that much more developed than even the DLC content. There's a reason why you see "new stuff" at a separate locations in Far Harbor or Nuka World - i.e. a segregate game world zone from the main one. And that reason it - not even the game devs managed to expand the original game world. So that's a tad much to ask from one person who's not even a modder.

 

Visuals I already mentioned - both the reason why there's no new racial records (i.e. everything is based on HumanRace one) and how to customize your character to your heart's content. There are dozens of LMCC-based mods. There are tons of item mods that will fit your appearance. Use that instead.

 

Last, not least - I'm a believer that the best way to express your disagreement with someone else's work is to do that work better. You're welcome to try. I'll see how it goes.

If I am not mistaken, there are Elves, Furries, Demons, any number of adaptable races out there for your character. There are even gun free mods with melee weapons and crossbows, long bows, etc. on Nexus. So ,guess what, most folks could take your mod, change their character and play in a Skyrim Lite game set in a Fallout 4 universe..

Posted (edited)
On 6/2/2021 at 5:40 AM, maddadicusrex said:

If I am not mistaken, there are Elves, Furries, Demons, any number of adaptable races out there for your character. There are even gun free mods with melee weapons and crossbows, long bows, etc. on Nexus. So ,guess what, most folks could take your mod, change their character and play in a Skyrim Lite game set in a Fallout 4 universe..

 

The issue isn't what you can achieve with game-play changing mods (which FF4 currently is). The issue is much more deep if we are talking about a crossover. Let me name a few pointers to explain:

  • Make a home base / home world for each of the new races. And ideally:
    • .. it needs to be known in-game lore to other NPCs, even if in rumors only
    • .. it needs to have race-specific appearance and hence custom assets
  • Make other dwellers of mentioned fantasy races available in the game world. Obviously, they need to be:
    • .. recognized as such by other NPCs
    • .. have dialogues, potentially quests
    • .. react on PC's actions, especially if there is any in-lore racial confrontations
  • Make other NPCs recognize PC's race and react accordingly:
    • .. native races reactions and special interactions
    • .. fantasy races reactions, potentially quests
  • Make quests (even if only side story sized) for all new fantasy races

 

So in the end, what builds a cross-over is lore and the game world where NPCs are living with their stories, needs, interactions with the PC. And this is just a tip of the iceberg. If you dig deeper you'll find yourself in factions, potentially cultural aspects, religion. All of that needs to have a proper place in the game world and be implemented into it. To illustrate again with some examples - make it possible for devils to do pacts and contribute to the racial souls pool, make elves longevity meaningful (aka bring aging as a working mechanics) etc etc - even "simple things" that are connected to lore may be challenging if done with the necessary depth.

 

I recognize that many of these things are awesome, but FF4 will never have them. Reason is what I've posted above already - many of these things are far outside of my capabilities.

Edited by Operand

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