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How i add KeyWords? And help with BaboDialogue/BaboMods!


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Posted

Hey there, thanks for the help.

This may be a bit long to read but bear with me, im not new to modding but i just started to do complex modding this year and i feel like i need to explain this as detailed as i can, Both of my problems seem to have the same root..just read to see what i mean:

So, i used Skyrim SE for Beginners to mod my game, (no problems on that regard, no CTD nothing) and then on top of i added a bunch of my preference mods and removed a bunch of stuff i dont like from the list (all armors unless they are just textures).    Among the ones i added i also added Sun Jeong TAWOBA and The Expanded World of Bikini Armors (both compatible with each other) and BD's Armor and Clothes Replacer (+ a bunch of standalone clothes mods) then i added   BaboDialogue -  SLAP Redux - SLHH Expansion - Populated Skyrim and their requirements (and basically all Babo mods for SE)  now, most of those mods expect and need the armors/clothes to be sexy/skimpy, but for what i understand you are also supposed to add keywords to the clothes and armors yourself.. but when i look into it, and some say to add those keywords into the game itself, others to the armors(?), other say that you can add it on MCM, on sexlab aroused.... im quite confused as to what im supposed to do to add them, and even worse for my confusion for what i understand (and its not much) TAWOBA and TEWOBA have (i think) KeyWords to most armors.. so then i dont need to add them? but i should add them to BD armors/clothes? And how do i add that?

And now with Babo mods it gets even worse for me, BaboDialogue supposedly makes so the more Face beauty / Breasts size / Buttocks size your PC have the more people will try to come and talk to you, ask name, and try to hit on the PC on general, i have seen a few NPCs come and talk to me, but they actually DONT greet my pc, they just get close and i can tell they are talking because in the subtitles i see something like "lady! wait!" while running towards me, but they stand there and go back to whatever they are doing, if i have SLEN active then i get the SLEN dialogue options, NOT BABO DIALOGUE ONES..  only once in like 10 hours an NPC as actually come and greet me in a way that i can talk to them (with dialogue options i can respond to) why is this? i guess its because the keywords, because i have the options in a way that (supposedly, i hope so) they should come to talk to me a lot, this is the same problem i have with all Babo Mods, i feel like they only very rarely trigger on my PC, i guess its because the keywords, but i would like to know if its because a certain way of configurate the mods on MCM that im missing, the keywords or because im just cursed.

Im sorry for the wall of text but im pretty frustrated after looking into this for more than a week for a few hours each day, i just feel like it dont really work.  

Edit: Worth mentioning that i currently only have a single mod that changes in a way ForceGreet/dialogues with NPCS, SLEN, and its not really a mod that makes that NPCS come to you but you go to them so it should not affect it. 

Posted

Firstly. this LE/Oldrim (whatever you want to call it) support so I will be answering as an LE user but I don't there is any difference with the method.

Secondly, I've always found the Bakafactory mods, like Babodialogue a bit of a hit or miss affair with their functionality. This maybe because it's not really clear what you need to do to trigger events/dialogue. Or just my own game as fucking mess.

But you are not alone in your frustration there, seen plenty of request for support on the Babo/Bakafactory mods recently.

 

You didn't mention Sexlab Aroused? I doubt you are running without it but as per the requirements, you do need Sexlab Aroused Redux SSE BakaFactory Edited Version

 

I have no idea with the TAWOBA mods already have Keywords attached, I suspect that the Bakafactory version does but I don't use it as it doesn't play well with MW&A

 

There is probably a proper guide somewhere made by someone with a clue but here's how I did it (if there is a fast/easier way, anyone, please correct me)

 

Using TES5Edit or xEdit (however it's known)

 

Right click on the screen of plugins and select None then use the search to find Sexlab Aroused.esm and whatever outfit mod you are adding Keywords to.

Under Sexlab Aroused select Keyword, right click and select Deep copy as override (with overwriting) into (actually this will probably work with just using Deep copy as override into but I use the with overwriting option out of habit)

 

Spoiler

Keyword1.jpg.6cfa6a77cb426cd42a2495abd79e6105.jpg

 

 

And select YourArmourModName.esp

(Note: I think you only really need the eroticarmor and SLA_ keywords but I just copied the lot over because 1. I wasn't sure and 2. I'm lazy af)

Now, under YourArmourModName.esp find Armor and select the Chest/Torso Piece you wish to add a keyword to

 

Spoiler

Keyword2.jpg.c59ec9fc28a3d930dc594af77da34761.jpg

 

And you should now have the SLA_ keywords available in the drop down list

 

Spoiler

Keyword3.jpg.d98cdfe49b23c2710b74658c30f28c19.jpg

 

Once you're done, close TES5Edit, saving the changes to YourArmourModName.esp.

(Note: You have just made Sexlab Aroused a hard requirement of the armour so if you removed SLA without undoing this or just replacing the esp from the original mod you would CTD)

Posted

@Mez558 I see, thank you so much! i will try it when im done working, but i do want to know, what keyword im supposed to add to them? Or thats just up to me?

and yes i do use the aroused mod by baka, forgot to mention it.

Posted
1 hour ago, Mez558 said:

Right click on the screen of plugins and select None then use the search to find

Or click the column header to put everything in alphabetical order.

 

 

Posted

Hello, 

i tried to add keywords like in the instruction above. 

but while merging sla, and clicking on Deep copy as override (with overwriting) into, no armor shows in the tap that opens.

only new files esp and so an as an template

 

what did i wrong?

 

sincerely

Posted
1 hour ago, Alkzis said:

@Mez558 I see, thank you so much! i will try it when im done working, but i do want to know, what keyword im supposed to add to them? Or thats just up to me?

and yes i do use the aroused mod by baka, forgot to mention it.

 

Baka New Keywords Manual.pdf

Posted
1 hour ago, adle said:

Hello, 

i tried to add keywords like in the instruction above. 

but while merging sla, and clicking on Deep copy as override (with overwriting) into, no armor shows in the tap that opens.

only new files esp and so an as an template

 

what did i wrong?

 

sincerely

 

Spoiler

 

Posted

hello mega poster,

 

i tried this of course. but i only can select one module at once. 

its not possible to select aroused AND an armor at the same time with SSEdit. how can i choose multiple?

 

AD

Posted
4 hours ago, adle said:

hello mega poster,

 

i tried this of course. but i only can select one module at once. 

its not possible to select aroused AND an armor at the same time with SSEdit. how can i choose multiple?

 

AD

 

I have no idea, if it doesn't work the same as TES5Edit which, from looking at the screen shots, it would appear it does you will need to ask this question in the SSE tech support forum

I would have suggested the Nexus page for xEdit but they've locked comments there.
However surely when you first open SSEEdit ALL your plugins are selected?

 

You are not double clicking to select a plugin are you? Doing this will open xEdit with that plugin and its masters, only.

Posted
14 hours ago, Mez558 said:

Firstly. this LE/Oldrim (whatever you want to call it) support so I will be answering as an LE user but I don't there is any difference with the method.

Secondly, I've always found the Bakafactory mods, like Babodialogue a bit of a hit or miss affair with their functionality. This maybe because it's not really clear what you need to do to trigger events/dialogue. Or just my own game as fucking mess.

But you are not alone in your frustration there, seen plenty of request for support on the Babo/Bakafactory mods recently.

 

You didn't mention Sexlab Aroused? I doubt you are running without it but as per the requirements, you do need Sexlab Aroused Redux SSE BakaFactory Edited Version

 

I have no idea with the TAWOBA mods already have Keywords attached, I suspect that the Bakafactory version does but I don't use it as it doesn't play well with MW&A

 

There is probably a proper guide somewhere made by someone with a clue but here's how I did it (if there is a fast/easier way, anyone, please correct me)

 

Using TES5Edit or xEdit (however it's known)

 

Right click on the screen of plugins and select None then use the search to find Sexlab Aroused.esm and whatever outfit mod you are adding Keywords to.

Under Sexlab Aroused select Keyword, right click and select Deep copy as override (with overwriting) into (actually this will probably work with just using Deep copy as override into but I use the with overwriting option out of habit)

 

  Hide contents

Keyword1.jpg.6cfa6a77cb426cd42a2495abd79e6105.jpg

 

 

And select YourArmourModName.esp

(Note: I think you only really need the eroticarmor and SLA_ keywords but I just copied the lot over because 1. I wasn't sure and 2. I'm lazy af)

Now, under YourArmourModName.esp find Armor and select the Chest/Torso Piece you wish to add a keyword to

 

  Hide contents

Keyword2.jpg.c59ec9fc28a3d930dc594af77da34761.jpg

 

And you should now have the SLA_ keywords available in the drop down list

 

  Reveal hidden contents

Keyword3.jpg.d98cdfe49b23c2710b74658c30f28c19.jpg

 

Once you're done, close TES5Edit, saving the changes to YourArmourModName.esp.

(Note: You have just made Sexlab Aroused a hard requirement of the armour so if you removed SLA without undoing this or just replacing the esp from the original mod you would CTD)


My man, sorry to bother you but im kinda stuck at the "select none" part, if i do that, only Skyrim.esm and update.esm show up on the formID list
(i guess that the "none" part its the module selection whenever you open up Xedit? right?)

Spoiler

image.png.11b6c56216ed1eb8e27ca5d985f860c9.png




NVM i think i figured it out? 

Spoiler

image.png.081e33be83af1d6304b4c3106094fba8.png



It already haves some keywords, i can change the 5 on the count for another number and add more?
 

Posted
3 hours ago, Alkzis said:

It already haves some keywords, i can change the 5 on the count for another number and add more?

 

No, just right click in the space above where it says ArmorHeavy[KWD:0006BBD2] and select Add from the Context Menu that appears, as shown in the screen capture I posted.
Don't forget that screen capture is just a WMV file, so you can pause or rewind it any time you need to.

Posted
1 hour ago, Mez558 said:

 

No, just right click in the space above where it says ArmorHeavy[KWD:0006BBD2] and select Add from the Context Menu that appears, as shown in the screen capture I posted.
Don't forget that screen capture is just a WMV file, so you can pause or rewind it any time you need to.

Ok, so after a while i think i added everything that i had to, i saved the edits when closing Xedit..but i also have this on my overwrite MO2

image.png.dee4488a3cb936a28c708f1ce9edea05.png

Do i make a mod out of that or just ignore it?

Edit: so far it works as is, i didnt touch (delete/move/install) the contents of Overwrite, the Babo mods now actually work as far as i can tell, i would still like to know what should i do with those files tho, as i dont want to spend another 3 hours adding keyword by keyword each armor i have installed

Posted
2 hours ago, Alkzis said:

Ok, so after a while i think i added everything that i had to, i saved the edits when closing Xedit..but i also have this on my overwrite MO2

image.png.dee4488a3cb936a28c708f1ce9edea05.png

Do i make a mod out of that or just ignore it?

Edit: so far it works as is, i didnt touch (delete/move/install) the contents of Overwrite, the Babo mods now actually work as far as i can tell, i would still like to know what should i do with those files tho, as i dont want to spend another 3 hours adding keyword by keyword each armor i have installed

 

I have no idea on that I am afraid, I have yet to make a switch to such modern technologies and still use NMM.

  • 1 month later...
Posted (edited)

Hello I also got a question to this. Can I add a keyword from sexlabarousd.esm to skyrim.esm ? I have the Bad Dog Collection and it replaces the vanilla armors with more erotic looking ones. So can I just add keywords normally with this method, or is my game going to explode if I do so ? I know there is also a esp file from BD Collection, but there are only the Addons like other helmets, not the cuirasses that I need. 

 

Edited by Dovakeks
  • 4 weeks later...
Posted
On 6/26/2021 at 2:04 PM, Dovakeks said:

Hello I also got a question to this. Can I add a keyword from sexlabarousd.esm to skyrim.esm ? I have the Bad Dog Collection and it replaces the vanilla armors with more erotic looking ones. So can I just add keywords normally with this method, or is my game going to explode if I do so ? I know there is also a esp file from BD Collection, but there are only the Addons like other helmets, not the cuirasses that I need. 

 

I'm having this same problem too. I need to add SexLab Aroused keywords to vanilla armors. Has anyone found a solution?

Posted

This going to need to be changed a bit depending on your load order a bit, but I modified a script to add the keyword "Erotic Armor"  too all armors in an esp for SSEdit as long as you  understand the post above.

First for a single edit if you Right Clicked the empty space next to KWDA - Keywords (sorted) or as previously described above "ArmorHeavy[KWD:0006BBD2]" to add the Keyword Erotic Armor  it would read something similar to  "EroticArmor [KYWD:0A08C7F6]" the number is most likely different depending on the load order of Sexlab Aroused and other things.

Anyways you need to open what I posted below with notepad and copy the number next to KYWD: in my case "0A08C7F6" and paste in slKeywords.Add('.........) on line 13 of the highlighted spot in the image below.

Save and drop in SSEdit Folder Edit Scripts,  C:\SSEEdit 4_...\Edit Scripts.

Run SSEdit.

Right Click the esp you want to add the keywords too.

Click on Apply Script....

Find the script in the dropdown menu next to Script and run.

Check if the script did it's job and Save. 

Sorry for any confusion, barely write post, but I add to run though over 1000 pieces of modded armor pieces since I changed my leveled list items and its easier to remove keywords then add them. I use Special Edition.

Capture.PNG.934a6a2793fb386e274c104a736a71cc.PNG

 

Skyrim - Add keyword Ero Armor.pas

Posted
On 6/26/2021 at 8:04 PM, Dovakeks said:

sexlabarousd.esm to skyrim.esm ?

You need to make a patch overwriting the original armor.

Skyrim.esm cannot be edited directly.

 

  • 2 weeks later...
Posted
On 7/25/2021 at 11:03 AM, aspdasp said:

This going to need to be changed a bit depending on your load order a bit, but I modified a script to add the keyword "Erotic Armor"  too all armors in an esp for SSEdit as long as you  understand the post above.

First for a single edit if you Right Clicked the empty space next to KWDA - Keywords (sorted) or as previously described above "ArmorHeavy[KWD:0006BBD2]" to add the Keyword Erotic Armor  it would read something similar to  "EroticArmor [KYWD:0A08C7F6]" the number is most likely different depending on the load order of Sexlab Aroused and other things.

Anyways you need to open what I posted below with notepad and copy the number next to KYWD: in my case "0A08C7F6" and paste in slKeywords.Add('.........) on line 13 of the highlighted spot in the image below.

Save and drop in SSEdit Folder Edit Scripts,  C:\SSEEdit 4_...\Edit Scripts.

Run SSEdit.

Right Click the esp you want to add the keywords too.

Click on Apply Script....

Find the script in the dropdown menu next to Script and run.

Check if the script did it's job and Save. 

Sorry for any confusion, barely write post, but I add to run though over 1000 pieces of modded armor pieces since I changed my leveled list items and its easier to remove keywords then add them. I use Special Edition.

Capture.PNG.934a6a2793fb386e274c104a736a71cc.PNG

 

Skyrim - Add keyword Ero Armor.pas 2.33 kB · 12 downloads

Thanks for this one! Exactly what i was lookin for!)

  • 1 month later...
Posted (edited)

I made these for SE, but might work. Do not use the CB patch tho.

 

Edit: Nope, they won't work. These are .esl plugins. Consider changing to SE. :)

 

 

 

 

 

Edited by monsta88
  • 1 month later...
Posted (edited)

Okay let me get this straight. You have to understand xEdit, edit scripts and do other bullshit just to get this mod to work? This seems like an issue of the modder. Why is this all even so complicated in the first place? Why not just have the events NOT be tied to some keywords for which you have to study xEdit for?

It simply doesnt give me the keywords I need instead giving me ArmorStudded once i try to apply them on the bikini mod im using for it.

Edited by NewUserIGuess
  • 6 months later...
Posted
On 7/25/2021 at 4:03 PM, aspdasp said:

This going to need to be changed a bit depending on your load order a bit, but I modified a script to add the keyword "Erotic Armor"  too all armors in an esp for SSEdit as long as you  understand the post above.

First for a single edit if you Right Clicked the empty space next to KWDA - Keywords (sorted) or as previously described above "ArmorHeavy[KWD:0006BBD2]" to add the Keyword Erotic Armor  it would read something similar to  "EroticArmor [KYWD:0A08C7F6]" the number is most likely different depending on the load order of Sexlab Aroused and other things.

Anyways you need to open what I posted below with notepad and copy the number next to KYWD: in my case "0A08C7F6" and paste in slKeywords.Add('.........) on line 13 of the highlighted spot in the image below.

Save and drop in SSEdit Folder Edit Scripts,  C:\SSEEdit 4_...\Edit Scripts.

Run SSEdit.

Right Click the esp you want to add the keywords too.

Click on Apply Script....

Find the script in the dropdown menu next to Script and run.

Check if the script did it's job and Save. 

Sorry for any confusion, barely write post, but I add to run though over 1000 pieces of modded armor pieces since I changed my leveled list items and its easier to remove keywords then add them. I use Special Edition.

Capture.PNG.934a6a2793fb386e274c104a736a71cc.PNG

 

Skyrim - Add keyword Ero Armor.pas 2.33 kB · 139 downloads

This was simple to use thank you. For anyone who is still scratching their head and you do not understand the description. 

 

1. Go to your KWDA and found what is your EroticArmor [KYWD:XXXXXXXX]

2. The Xs are the one things you have to copy and paste into the slKeywords.Add('') section.

3. This also means that if you have a huge mod pool of other types of armor you can add those other keywords as well.

 

  • 3 years later...

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