rb888 Posted April 29, 2021 Posted April 29, 2021 Everything working Great! But anyone knows how updated old files?
anjenthedog Posted April 30, 2021 Posted April 30, 2021 ?How updated old files? Not sure what you mean. If you mean "how do I update the fnis data file?", well that's pretty easy overall. If you're using Vortex, simply deploy (mods tab >> Deploy mods). FNIS will be automatically run if needed. (alternatively, to ensure with 100% certainty FNIS is fired, you can install a mod that requires FNIS, or uninstall something (perhaps an animation pack, since they're relatively innocuous), deploy to complete the uninstallation process, and then reinstall it If using MO2, I think*but am not sure (since I don't use MO2) run FNIS from desktop ?or from the MO2 interface?. - you can also run FNIS manually for a Vortex update of FNIS, but afaik, if using Vortex, simply firing a deployment event is/should-be enough to accomplish the goal. If you meant something else, at a guess, you are not a native English speaker, and you'll probably want to push your post (in your native language) through a translator like Bing translator and copy paste the results so it's not quite so "broken" PS> it *should go without saying, but make sure your animation packs/files/etc are SE compatible. Many of us have at one time or another accidentally or naively installed animation packs for Skyrim LE, which usually results in failures of one kind or another within the SE environment best wishes
rb888 Posted May 1, 2021 Author Posted May 1, 2021 23 hours ago, anjenthedog said: ?How updated old files? Not sure what you mean. If you mean "how do I update the fnis data file?", well that's pretty easy overall. If you're using Vortex, simply deploy (mods tab >> Deploy mods). FNIS will be automatically run if needed. (alternatively, to ensure with 100% certainty FNIS is fired, you can install a mod that requires FNIS, or uninstall something (perhaps an animation pack, since they're relatively innocuous), deploy to complete the uninstallation process, and then reinstall it If using MO2, I think*but am not sure (since I don't use MO2) run FNIS from desktop ?or from the MO2 interface?. - you can also run FNIS manually for a Vortex update of FNIS, but afaik, if using Vortex, simply firing a deployment event is/should-be enough to accomplish the goal. If you meant something else, at a guess, you are not a native English speaker, and you'll probably want to push your post (in your native language) through a translator like Bing translator and copy paste the results so it's not quite so "broken" PS> it *should go without saying, but make sure your animation packs/files/etc are SE compatible. Many of us have at one time or another accidentally or naively installed animation packs for Skyrim LE, which usually results in failures of one kind or another within the SE environment best wishes Ya Sorry my grammar sucks because hearing loss. And spelling too. Anyway I meant Behavior files?
anjenthedog Posted May 1, 2021 Posted May 1, 2021 np. (re: wording... it just *sounded like a potential case of ESL) As for behavior files, on that topic, I unfortunately have no idea. best of luck.
zenonthez07 Posted May 2, 2021 Posted May 2, 2021 On 4/29/2021 at 4:42 PM, rb888 said: Everything working Great! But anyone knows how updated old files? Bad converted animations - HavokBehaviorPostProcess may not handle some FNIS animation files correctly; try using GenerateFNISforModders on FNIS_*_List.txt files to recreate FNIS_*_Behavior.hkx, then run GenerateFNISforUsers again. Take a look at this thread for more information -
rb888 Posted May 2, 2021 Author Posted May 2, 2021 6 hours ago, zenonthez07 said: Bad converted animations - HavokBehaviorPostProcess may not handle some FNIS animation files correctly; try using GenerateFNISforModders on FNIS_*_List.txt files to recreate FNIS_*_Behavior.hkx, then run GenerateFNISforUsers again. Take a look at this thread for more information - If I run the sse Editor would that work? If not I'm at 200 plugins! Need download the new texture from Nexus whopping 13.5 gb one! Take while on there slow 2mb speed!
zenonthez07 Posted May 2, 2021 Posted May 2, 2021 13 hours ago, rb888 said: If I run the sse Editor would that work? If not I'm at 200 plugins! Need download the new texture from Nexus whopping 13.5 gb one! Take while on there slow 2mb speed! What? No, just use FNIS for Modders to regenerate a new behavior file for that Beastess Mod so that it's SSE compatible. There's guides for that in the thread I linked.
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