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Sex Screenshots - Post your ingame adventures here!


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I've thought about it.  How hard could it be to make?  Duplicate vertices over an existing penis and a few tweaks in Nifscope.  Do da-glo colours and the whole shooting match.  Making the ground mesh with a wrapper would probably take more time than the condom and body rig.

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Maybe not fair, since this is my own pose-making and not sexout, but ya gotta admit, it's pretty frickin' hot!  :cool: Started trying pair poses in earnest in the last few weeks, and then figured why not and tried three at once.

241581-1398739064.jpg

I've got a new big-ass production coming, 250 pics porn scene with these three.  Gonna be great!  I'll post links when I have them.

 

 

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  • 2 weeks later...

I didn't take a picture of what I'm about to share with you guys because I was just laughing too hard and did not think about hitting the "Print screen" button. But I was in bolder city where I negotiated with the NCR to let the Khans go. Once I shared the good news with the Khan leader (I think his name was Jess) he said "here is bennies lighter, shove it up his ass when  you get a chance." I don't know how one thing lead to another, but my character was shoving a strap up his ass...talk about a"kick to the head!" 

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I have been building animations for fallout but i need users to help me test them if they look alright ingame. As you probably read my game disc broke so i have no way of testing the angle to see if they look alright or are 180 degrees off.

 

Here are 3 animations i need testing:

 

 

 

401 replacer 1:

post-160974-0-22663500-1401459997_thumb.jpg

401 replacer 1.7z

401 replacer 2:

post-160974-0-24227300-1401460030_thumb.jpg

401 replacer 2.7z

401 replacer 3:

post-160974-0-16796200-1401460056_thumb.jpg

401 replacer 3.7z

 

 

 

Make sure to make a backup of 401 first then replace with one of the above all i need to know if they look the way they should like in the picture or fully wrong angle

 

If i got this fully fixed i will be moving to creatures or robots next. But i still got to know if this is working right.

 

And if does not look right create a quick screenshot and show me how it looks like in game.

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Tested all 3, they're all nice, but a few problems:

 

1:post-158171-0-55081200-1401500644_thumb.jpg  post-158171-0-59020200-1401500655_thumb.jpg

 

If being perfectionist, the bend at the hip of actor B is maybe slightly excessive, but otherwise its fine.

 

2: post-158171-0-07652600-1401500738_thumb.jpg  post-158171-0-17848200-1401500748_thumb.jpg

 

This one is messed up, the bend at the hip of actor B is so extreme that the legs cut straight through the chest and breasts. Also, the penis looks slightly misaligned, but I only tested once and this could be sexout issue.

 

3: post-158171-0-17359100-1401500850_thumb.jpg  post-158171-0-92437000-1401500861_thumb.jpg

 

Actor A animation does not cycle smoothly, it jitters slightly. The penis is slightly misaligned and piercing through the body at one point. The breasts of Actor B move a bit oddly.

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Thanks this was actually the feedback i was looking for, but when you say jitter does it look like something like this ??

 

 

 

NoJitter.7z

 

if so it was the way it was animated not jitter, it suppose to have slight bounce effect at the end.

 

 

 

If it is something else i need more info.

 

As to the penis angle i will see if i can fix it. anything else i think is just a sexout issue like out of sync. That part i cannot fix.

 

 

 

If being perfectionist, the bend at the hip of actor B is maybe slightly excessive, but otherwise its fine.

 

I am not sure what to say, the bend looks fine in blender. Maybe the mesh your using uses different weight ?? if not it is not something i can fix either.

 

 

 

This one is messed up, the bend at the hip of actor B is so extreme that the legs cut straight through the chest and breasts. Also, the penis looks slightly misaligned, but I only tested once and this could be sexout issue.

 

That does not look right at all but could also be sexout issue. the legs should be around the neck of actor a. i will see if i can make priority higher this would force the animation to play right without anything else interfering. i have the default priority so other animations can play right when mine plays as well but maybe this is an issue with that then.

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