Joehot Posted April 16, 2021 Share Posted April 16, 2021 How can I get rid of these lines in the background sky? It only happens when I use DirectX. Link to comment
Marburg Posted April 16, 2021 Share Posted April 16, 2021 ithink what you are seeing is the mesh lines of the skydome. perhaps the texture used isnt seamless or has some visible artifacts from the UV map. Link to comment
Joehot Posted April 16, 2021 Author Share Posted April 16, 2021 4 hours ago, Marburg said: ithink what you are seeing is the mesh lines of the skydome. perhaps the texture used isnt seamless or has some visible artifacts from the UV map. Do you have a link to a tutorial that can show me how to fix that? ---Thanks. Link to comment
Fidgety Posted April 16, 2021 Share Posted April 16, 2021 for the skydome texture open the .txf and change to "RGBA_8888" "AlphaMask" then create a [skydome texture name here]_pass.txt. put in the _pass.txt [pass] name = BackgroundPass It doesn't work all the time but most of the time it does. 2 Link to comment
Titanoboa Serpentes Posted July 1, 2021 Share Posted July 1, 2021 Hi, my guess is that the lines are caused by ambient occlusion. You can disable it in your graphics card driver's settings program or if you use hook5 you can disable it in the ingame menu. If you use hook5 paid, you can use a different skybox cubemap and disable the original one. Link to comment
OysterMug Posted August 6, 2021 Share Posted August 6, 2021 When creating the room, I explain my my "Room Tutorial" (update coming soon) how to smooth the "skydome" to diminish the edges, but once the room is created, they can be difficult to improve. As noted above, using Hook5 pass files, you can tweak the appearance some, but that's about it. Link to comment
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