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AAF Violate only uses Crazy's animation pack


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1 hour ago, EgoBallistic said:

Something must be wrong in your setup, because Violate will use any animation from any mod pack as long as the animation has the right tags.  Tags are supplied by the Themes mod.  Make sure you installed Themes correctly and selected all the creature/kinky options.

I'm fairly certain I installed Themes correctly. Could it be that the people who created the animation pack mods just didn't bother with tagging each animation file? Would this be possible to fix by just moving the animation sets into appropriate Themes folders?

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5 hours ago, CountrysideLassy said:

I'm fairly certain I installed Themes correctly. Could it be that the people who created the animation pack mods just didn't bother with tagging each animation file? Would this be possible to fix by just moving the animation sets into appropriate Themes folders?

You can try my patch for anims where I set tags for all anims or make sure you have latest kinky, creature theme installed

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16 hours ago, CountrysideLassy said:

I'm fairly certain I installed Themes correctly. Could it be that the people who created the animation pack mods just didn't bother with tagging each animation file? Would this be possible to fix by just moving the animation sets into appropriate Themes folders?

That's not how it works.  There are only a couple of packs that have their own tags, the rest rely on Themes to do it.  There aren't any folders, it is all done in XML files that come with Themes.

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40 minutes ago, EgoBallistic said:

That's not how it works.  There are only a couple of packs that have their own tags, the rest rely on Themes to do it.  There aren't any folders, it is all done in XML files that come with Themes.

But how does Themes decide what animation pack belongs in what kind of theme? Like, let's say, an animation of a dog humping you to downtown Furryville may look like non-con to one person, and as consensual to another. Maybe I'm just being a stupid right now, though. I'll try the patch from Indarello and see if it works 

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3 minutes ago, CountrysideLassy said:

But how does Themes decide what animation pack belongs in what kind of theme? Like, let's say, an animation of a dog humping you to downtown Furryville may look like non-con to one person, and as consensual to another. Maybe I'm just being a stupid right now, though. I'll try the patch from Indarello and see if it works 

Well, the tags added by Themes are supposed to be descriptive, not judgmental.  E.g., "Aggressive" and "Rough" instead of "Nonconsensual".  But in the end it is whatever Halstrom decides.  It's easy to write your own tag XML to override, or add to, whatever tags Themes assigns to various animations.

 

Note that Violate itself includes a tags file for creature animations that either weren't included in Themes or which I decided needed additional tags.  It also includes one for the Bad End animations pack to make them work with Violate's Bad Endings feature.

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