NotAZebra Posted May 7, 2023 Posted May 7, 2023 On 5/1/2023 at 7:12 PM, amorrow28 said: Mod tools updated to 2.2.0. 2 major quality-of-life features: 1. No more images section at the top of the metadata! The build script will construct it when writing the collada file automatically now. If the new build script is used on old metadata, it will just ignore the images section. 2. The pkg builder will now add only files that are actually used by the model (as listed in the auto-generated asset_D3D11.xml file), so it no longer matters if you leave behind old shaders or textures when making your mod. The upload and guide to usage can be found here: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=4010707 Nice updates. The number of times that it took me over 20 minutes to realize that I forgot to list the images is a bit embarrassing.
amorrow28 Posted May 7, 2023 Posted May 7, 2023 20 hours ago, NotAZebra said: Nice updates. The number of times that it took me over 20 minutes to realize that I forgot to list the images is a bit embarrassing. Me too! Another modder made the suggestion, and at the time I was developing the physics-capable branch so I rejected the idea because I was storing data in the image list (texture type etc). But the physics branch seems to be a no-go due to the way the compiler itself was compiled, so I figured why not; characters only seem to use 2D textures anyways. Also, I was kind of burnt out after hunting down so many bugs... so it sat on the back-burner a bit.
NotAZebra Posted May 8, 2023 Posted May 8, 2023 Does anyone know what causes this glow? I have seen it a few times. I got this when trying to add a body model to Estelle. It is just the one new mesh that glows. Spoiler
amorrow28 Posted May 8, 2023 Posted May 8, 2023 9 hours ago, NotAZebra said: Does anyone know what causes this glow? I have seen it a few times. I got this when trying to add a body model to Estelle. It is just the one new mesh that glows. Hide contents I’ve seen where the mesh is too dark, but that one is very strange. Any chance you are using a shader from the wrong game? (For example using a CS3 shader in CS4.)
NotAZebra Posted May 18, 2023 Posted May 18, 2023 On 5/8/2023 at 8:34 AM, amorrow28 said: I’ve seen where the mesh is too dark, but that one is very strange. Any chance you are using a shader from the wrong game? (For example using a CS3 shader in CS4.) I am still unsure. I started from the beginning and did not have the same problem, but then it happened with a different model. I suspect that the problem might not always be due to the model where I see the issue because shaders are shared. Oh, well.
NotAZebra Posted May 18, 2023 Posted May 18, 2023 On 5/1/2023 at 9:59 PM, amorrow28 said: Index of my CS4 tutorials and where to find my mod: Reveal hidden contents My first post linking to Fairy Tail mod video and how I adapted for CS4: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3730952 How to edit existing mods (and how to setup Blender): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3757792 How to get a model into Blender (basic modding part 1): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3767886 How to get a mod back into the game (basic modding part 2): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3771501 How to work with textures in CS4: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3779614 How to work with weights: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3786873 How to use my modding toolset for making .pkg mods: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=4010707 How to transfer a costume from one character to another using my .pkg toolset: {that's this tutorial} If you don't care about tutorials and just want the mod I made, here it is: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3775051 Info on how to use the nude mods with my mod here: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3832221 Tutorial time! Today let's give Tita a swimsuit. In this tutorial, I will use the ED8 modding toolset to take the swimsuit from Elise, and give it to Tita. @NotAZebra wrote a basic tutorial on this that is geared towards nude modding, but someone at the discord asked for a more detailed instruction set so here it is! (The finished model is available at the bottom of the post.) Setup / Requirements: You want to know how to get a model into Blender and through the compilation process in the first place. Please try this tutorial here at least once, then come back: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=4010707. Please understand that this is an advanced skill and you should already know how to use Blender and make basic modifications; I recommend also learning how to make basic texture modifications although this is not strictly needed. Also, I highly recommend understanding the basics of skeletal animation and weight transfer, or parts of this tutorial will seem like black magic and troubleshooting will be difficult. If you've never watched the Fairy Tail modding video, watch it. Please note these older tutorials use 3dmigoto; you can skip all the parts that are not relevant (frame dumping, splitting buffers, etc - basically anything that is not in Blender). Step 1: Preparing the recipient model Step 2: Copying assets from the donor model Step 3: Connecting the recipient and donor meshes Step 4: Copying materials from the donor model (textures and shaders) Step 5: Building the model Here is the final model: C_CHR027.pkg 6.92 MB · 19 downloads Enjoy! And as always, if you make something you like, I hope you share. Can you explain a little about what the pkg injection script does? How is it that I can swap pkg files and not have to remake animations even though the two models have different bones? Perhaps the animations are built in to the pkg files. Also, I can’t believe I made all those mods without your “lock/delete vertex groups” scripts. ?♂️
amorrow28 Posted May 18, 2023 Posted May 18, 2023 12 hours ago, NotAZebra said: Can you explain a little about what the pkg injection script does? How is it that I can swap pkg files and not have to remake animations even though the two models have different bones? Perhaps the animations are built in to the pkg files. The animations are not in the .pkg files, they have their own files which are also named .pkg (which ed8pkg2glb.py can also decompile btw - but my build scripts will not be able to recompile them). Missing / incompatible animations seem to just make the character stand still, I think, the game doesn't always crash. Animations are based on relative changes on bones though, so they often work from character to character. This is by design, I would think. That way game devs do not need to make a custom set of animations for every costume of a character for example. For example, Falcom animations Juna, 80+ animations, hundreds of hours of work - then they want to sell swimsuit DLC. The swimsuit will not have skirt bones - but if that required a completely new set of animations, it would be cost prohibitive. So the game engine is designed to be able to cope with that. The injection script makes a backup, changes the name of the file, and then changes the name of the asset symbol in asset_D3D11.xml inside the package to match the new package name. For example, if you inject C_CHR005_C00 into C_CHR005, then in the new .pkg file, <?xml version="1.0" encoding="utf-8"?> <fassets> <asset symbol="C_CHR005_C00"> <cluster path="data/D3D11/chr/chr/chr005/chr005_c00.dae.phyre" type="p_collada" /> ... will be changed into <?xml version="1.0" encoding="utf-8"?> <fassets> <asset symbol="C_CHR005"> <cluster path="data/D3D11/chr/chr/chr005/chr005_c00.dae.phyre" type="p_collada" /> ... (Oof, I make it sound so simple... lol. We have all come a long way!) 12 hours ago, NotAZebra said: Also, I can’t believe I made all those mods without your “lock/delete vertex groups” scripts. ?♂️ Yeah, me too... me too... ? I'm happy you find my plugins useful! 1
NotAZebra Posted May 22, 2023 Posted May 22, 2023 (edited) Sexy CS4 pkg file mods My mods for Reverie My mods for CS3 Files Place the files you want to use in /data/asset/D3D11. Main archive: CS4_NotAZebra_1.00.7z Additions that are not in the archive above (will be added to the next major update): Musse Little black dress (Astraia): C_CHR013_C05.pkg Qilin: CS4_Musse_Qilin.7z Sexy Celine Default clothes: C_CHR097.pkg Alternate ribbon: C_CHR097_C03.pkg Alisa: CS4_Alisa.7z Sexy Tio (with or without skirt): CS4_Tio.7z Laura: athletic in swimsuit: C_CHR003_C65.pkg Athletic Sully: C_CHR740.pkg Valerie: C_CHR606.pkg Altina: school swimsuit: CS4_Altina_SwimsuitSchool.7z Elise: mesh tube top and towel dress: CS4_Elise_Towel.7z Estelle: casual shorts and tank top: link to post On anything I make, the body proportions are quite different from those in-game. I flatten stomachs and add muscle definition to butts and thighs. Breast sizes are sometimes moderated, with huge breasts becoming smaller and tiny breasts becoming larger (flattening stomachs is the main reason small breasts look larger, though). Included Spoiler Alisa Short skirt and jacket (no shirt) Short skirt only (light and dark versions) Just boots Altina Travel clothes Tank top Strapless bralette Fishnet bra Topless More Casual clothes More mature Topless Topless and bottomless School swimsuit reshaped Celine: Sexy default nude (untested) Emma Swimsuit with adjusted dimensions Towel dress with more options than others (including transparent options) Estelle Fie’s shorts and bare midriff Topless and bottomless with boots and armor Juna Apron costume (I figure most people would not mind swapping this for something sexy) Nude with apron Topless with tight shorts (someone who knows how to edit images should help improve the texture image) Topless and bottomless with boots Thors main campus (not sure what I changed if anything) Musse Astraia: Little black dress Qilin reshaped and shortened Renne: topless with panties and boots Roselia (adult): nude with or without boots (use @amorrow28's pkg injection script to swap this with little Roselia, and then use drummerix’s CheatEngine script to add Roselia to the party) Tio: default reshaped (with or without skirt) NPCs with short skirts Fiona Irina? Two minor NPCs Towel dresses (tested little if any) Alfin Alisa Celine Elise Emma Patterned Patterned and shiny Transparent Loose knit Juna Musse Previews Elise Spoiler Alisa Spoiler Altina Spoiler School swimsuit Travel Notice the butt and thigh shape Casual Celine Spoiler Juna Spoiler Emma Spoiler Towel dress options Notice the thigh and butt shape Estelle Spoiler Some clipping issues, but still great I don’t like this one much: Musse Spoiler Renne Spoiler Roselia Spoiler Sara Spoiler Tio Spoiler Edited December 15, 2024 by NotAZebra 14
NotAZebra Posted May 26, 2023 Posted May 26, 2023 (edited) Here is an assortment of body models for CS3, CS4 and Hajimari: Body master.7z These are not complete mods. Use them to make mods that you share! These are modified versions of the body models created by @lakovic. The vertex groups have been renamed to match what you would get from @amorrow28's ED8ModTools (2.2.0). Most (hopefully all) have also been joined to a mesh from the character with the folder name, but you are better off not assuming that. I modified the body dimensions on every model, and the resulting dimensions are not canonical (but I think they look good). See this tutorial for help getting started. (However, you might want to start with a simpler mod that does not require adding a new body mesh.) Here is some general guidance: Material The material listed in the material file may not be appropriate for your application. I think you need a material from the game you are creating a mod for (the material for the character’s body from the bathing clothes or swimsuit costume is a good option). I might be wrong about this requirement. Texture files Use the DDS files in lakovic’s nude mod files. For the “DiffuseMapSampler”, you want 00.dds (or your choice of similar image with a different skin tone) For “NormalMapSampler”, you want 01.dds Which model should I use? Spoiler Generally: For a playable character with large breasts, use a model in a folder named for a playable character with large breasts For a playable character with small breasts, use a model in a folder named for a playable character with small breasts For a non-playable character, use a model in a folder named for a non-playable character (Linde) (or be willing to merge a few bones) Folder names Folder names just mean that I used the model for some mod for that character. The model is the right height for that character and probably has the right bones. The models do not otherwise have canonical dimensions for the named characters. If you want to make a mod for a character with one of the folder names, that model would be a good first option. Vertex groups/bones The models have different vertex groups/bones, but most vertex groups that differ between models are empty, so those don’t matter and can be deleted (use amorrow28’s script in the tutorial linked above). There are two main sets of differences that matter: Breast animations use the LeftChest and RightChest bones. These are only available (not empty) on models with larger breasts that were not used for NPCs. If you want a character that normally has small breasts to have huge breasts, you start with a model with huge breasts and then merge LeftChest and RightChest into Spine2. You can give Rixia’s airbags to Towa, but they will not move the same way on Towa that they do on Rixia because Towa does not have those bones. NPC simplications: NPC models have fewer bones. They usually lack LeftToe_Top and RightToe_Top (can be merged into LeftToe and RightToe) Sometimes missing: LeftToe and RightToe (merge into LeftFoot and RightFoot) LeftArmRoll and RightArmRoll (merge into LeftArm and RightArm) LeftForeArmRoll and RightForeArmRoll (merge into LeftForeArm and RightForeArm) Some models may have LeftFH01 and RightFH02 bones (or similar) that include just a few vertices in the shoulder. If these are not present on the recipient model, merge them into the shoulder bones. Be sure to check all bones for compatibility. The tutorial linked above includes two Blender scripts that make this very easy. Edited May 26, 2023 by NotAZebra 4
ddtddt Posted May 26, 2023 Posted May 26, 2023 Thank you for your Kiseki series mods as usual! Will there be a version that remove Renne's panties? I have no modding skills so I apologize for not making one myself
NotAZebra Posted May 26, 2023 Posted May 26, 2023 (edited) On 5/26/2023 at 8:34 AM, ddtddt said: Thank you for your Kiseki series mods as usual! Will there be a version that remove Renne's panties? I have no modding skills so I apologize for not making one myself I probably will not make one. I try to fill holes that have not been filled (heh). If you just want nude Renne, @lakovic, @coomi, and I already shared 3dmigoto mods for that. If you specifically want Renne nude but with boots, maybe this is when you make your first mod! This would be a quite simple mod (although you should still at least read through amorrow’s basic tutorials). I am attaching my work folder for Renne and a video demonstration to make this much easier. Almost all the work is done. All you have to do is replace the Renne_Body model with the body model you want and maybe make small modifications to the polySurface5944_01 and polySurface5944_02 meshes (or even just delete the polySurface5944_02 files if you don't want to deal with the arm bands). Process to make the changes you want: Spoiler Install Blender Install python (Windows Store) Install python libraries/dependencies (as described in any of amorrow’s many tutorials) Install the Blender plugins and scripts (as described in any of amorrow’s many tutorials) Open the Blender file. The “Nude” collection in the right panel has all the meshes you might want to modify. I even imported the full body model for you. Delete the feet from the body model* Export the body model into the C_CHR083\meshes folder, overwriting Renne_Body Run build_collada.py Run build_pkg.bat (amorrrow’s tutorials have this file named RunMe.bat) Copy the C_CHR083.pkg file into the game data/asset/D3D11 folder and test it in the game Watch me do it in under 3 minutes: Spoiler Demonstration.mp4 *You will want to make other adjustments to the positions of vertices to get things to line up properly, but you can figure that out after getting a basic working mod (like I got in the video). The Blender interface can be intimidating, so ask for help if there is something you think should be there that you cannot find. Renne.7z Edited August 2, 2023 by NotAZebra The full body mesh had some extra parts I forgot to remove 2
ddtddt Posted May 27, 2023 Posted May 27, 2023 11 hours ago, NotAZebra said: I probably will not make one. I try to fill holes that have not been filled (heh). If you just want nude Renne, @lakovic, @coomi, and I already shared 3dmigoto mods for that. If you specifically want Renne nude but with boots, maybe this is when you make your first mod! This would be a quite simple mod (although you should still at least read through amorrow’s basic tutorials). I am attaching my work folder for Renne to make this much easier. Almost all the work is done. All you have to do is replace the Renne_Body model with the body model you want and maybe make small modifications to the polySurface5944_01 and polySurface5944_02 meshes (or even just delete the polySurface5944_02 files if you don't want to deal with the arm bands). I already removed meshes you won't want and added the needed materials, shaders, and texture files. Process to make the changes you want: Install Blender Install python (Windows Store) Install python libraries/dependencies (as described in any of amorrow’s many tutorials) Install the Blender plugins and scripts (as described in any of amorrow’s many tutorials) Open the Blender file. The “Nude” collection in the right panel has all the meshes you might want to modify. I even imported the full body model for you. Delete the feet from the body model* Export the body model into the C_CHR083\meshes folder, overwriting Renne_Body Run build_collada.py Run build_pkg.bat (amorrrow’s tutorials have this file named RunMe.bat) Copy the C_CHR083.pkg file into the game data/asset/D3D11 folder and test it in the game *You will want to make other adjustments to the positions of vertices to get things to line up properly, but you can figure that out after getting a basic working mod. I tend to select a mesh, change from “Object mode” to “Edit mode” from the dropdown in the top left (or just push Tab to do this), and then move individual vertices (or small sets of them) as needed). The Blender interface can be intimidating, so ask for help if there is something you think should be there that you cannot find. Renne.7z 24.78 MB · 2 downloads I'm too afraid to run Blender or other tools on my 7 years old notebook, so unfortunately, I think I would have to give up now Still, thanks so much for providing support and materials!
amorrow28 Posted May 27, 2023 Posted May 27, 2023 9 hours ago, ddtddt said: I'm too afraid to run Blender or other tools on my 7 years old notebook, so unfortunately, I think I would have to give up now Still, thanks so much for providing support and materials! If your computer can run Cold Steel III, it can run Blender. 1
NotAZebra Posted May 27, 2023 Posted May 27, 2023 2 hours ago, amorrow28 said: If your computer can run Cold Steel III, it can run Blender. But you will want a mouse. I just tried using Blender with a touchpad, and it was unpleasant. 1
NotAZebra Posted May 27, 2023 Posted May 27, 2023 13 hours ago, ddtddt said: I'm too afraid to run Blender or other tools on my 7 years old notebook, so unfortunately, I think I would have to give up now Still, thanks so much for providing support and materials! I added a video showing how to get nude Renne in under 3 minutes. It is very simple. I also fixed an error in the work folder files, so the 4 people who downloaded the Renne tutorial files should download them again. If anyone wants to make edits to any of my mods, I will happily share other work folders so you can avoid duplicating my efforts. 1
NotAZebra Posted June 28, 2023 Posted June 28, 2023 (edited) On 5/18/2023 at 11:03 AM, amorrow28 said: The animations are not in the .pkg files, they have their own files which are also named .pkg (which ed8pkg2glb.py can also decompile btw - but my build scripts will not be able to recompile them). Missing / incompatible animations seem to just make the character stand still, I think, the game doesn't always crash. Animations are based on relative changes on bones though, so they often work from character to character. This is by design, I would think. That way game devs do not need to make a custom set of animations for every costume of a character for example. For example, Falcom animations Juna, 80+ animations, hundreds of hours of work - then they want to sell swimsuit DLC. The swimsuit will not have skirt bones - but if that required a completely new set of animations, it would be cost prohibitive. So the game engine is designed to be able to cope with that. The injection script makes a backup, changes the name of the file, and then changes the name of the asset symbol in asset_D3D11.xml inside the package to match the new package name. For example, if you inject C_CHR005_C00 into C_CHR005, then in the new .pkg file, <?xml version="1.0" encoding="utf-8"?> <fassets> <asset symbol="C_CHR005_C00"> <cluster path="data/D3D11/chr/chr/chr005/chr005_c00.dae.phyre" type="p_collada" /> ... will be changed into <?xml version="1.0" encoding="utf-8"?> <fassets> <asset symbol="C_CHR005"> <cluster path="data/D3D11/chr/chr/chr005/chr005_c00.dae.phyre" type="p_collada" /> ... (Oof, I make it sound so simple... lol. We have all come a long way!) Yeah, me too... me too... ? I'm happy you find my plugins useful! This is what confuses me: when I use the pkg injection script to replace a model that has no skirt bones with a model that has skirt bones, the skirt bones are animated. Here, I replaced Rixia’s swimsuit model (C_CHR107_C81) with the Magical Alisa high school uniform model (C_CHR001_C15). Notice that the skirt gets pushed forward by the leg rather than the leg clipping through. Spoiler However, when I added a skirt mesh to the Rixia model, I had to remove those bones (merge them into the hips), which messes up the physics of the skirt and legs: Spoiler Note: this is my first failed attempt at adding Anelace to Reverie Is what’s happening here that Rixia’s animations include information about those bones but that that information normally doesn’t get used because the model doesn’t have the bones? In that case, might it be possible to add those bones into the Rixia model pkg file? Edited June 28, 2023 by NotAZebra
amorrow28 Posted June 28, 2023 Posted June 28, 2023 3 hours ago, NotAZebra said: This is what confuses me: when I use the pkg injection script to replace a model that has no skirt bones with a model that has skirt bones, the skirt bones are animated. Here, I replaced Rixia’s swimsuit model (C_CHR107_C81) with the Magical Alisa high school uniform model (C_CHR001_C15). Notice that the skirt gets pushed forward by the leg rather than the leg clipping through. Reveal hidden contents However, when I added a skirt mesh to the Rixia model, I had to remove those bones (merge them into the hips), which messes up the physics of the skirt and legs: Reveal hidden contents Note: this is my first failed attempt at adding Anelace to Reverie Is what’s happening here that Rixia’s animations include information about those bones but that that information normally doesn’t get used because the model doesn’t have the bones? In that case, might it be possible to add those bones into the Rixia model pkg file? Hmm, your findings imply to me that Rixia’s animations have transforms for skirt bones, which imply a model with a skirt exists. I would guess her wedding dress DLC, but I haven’t actually opened it to check. Nice Anelace btw! btw I don’t mean to say that the mode exists in game - it might be something Falcom developed but never published, maybe saved for future DLC or even scrapped entirely.
FaxTM Posted July 11, 2023 Posted July 11, 2023 On 3/12/2023 at 10:32 PM, NotAZebra said: (Unfinished) CS3 pkg file for Musse‘s Astraia little black dress: C_CHR013_C05.pkg ← Obsolete Update: Pulled the front of the dress up higher and kept buttons but in dark grey: C_CHR013_C05.pkg 20.51 MB · 52 downloads Preview (tights are changed by the Unskirt mod): Hide contents In addition to keeping the white frill (a trivial edit), I tried something a little different at the top of the dress with Musse than with Alfin. It is worse (the texture is much harder to get right—which is why the bust of the dress looks like crap). If anyone can explain to me how to separate a vertex into two (for different faces) in the UV Editing view in Blender, it will be better, though. okay so two things 1. Her shoes, hands and tights, and buttons are glowing bright red. This is not an issue on any other costume mod I have. 2. I cannot for the life of me get the tights to look like that, I've gotten the astraia files in the unskirt mod and confirm that it edits the dress, but the tights still remain the same on every character it should edit. Am I missing something?
NotAZebra Posted July 12, 2023 Posted July 12, 2023 3 hours ago, FaxTM said: okay so two things 1. Her shoes, hands and tights, and buttons are glowing bright red. This is not an issue on any other costume mod I have. 2. I cannot for the life of me get the tights to look like that, I've gotten the astraia files in the unskirt mod and confirm that it edits the dress, but the tights still remain the same on every character it should edit. Am I missing something? The tights modification is not something I made. It is not packaged with my mods. I got that from lakovic’s mods (and I think it was originally from amorrow): Thanks for reporting the glowing. I know what you are talking about. My CS4 mods for Juna’s apron have the same issue. I probably accidentally used a shader from Hajimari. Are you using any of my other pkg files in CS3? I ask because the problem you describe is not always caused by the model you see it on. I think it can be caused by any file that uses the same shader. I think it also tends to only happen in certain lighting. 1
FaxTM Posted July 13, 2023 Posted July 13, 2023 (edited) On 7/11/2023 at 10:51 PM, NotAZebra said: The tights modification is not something I made. It is not packaged with my mods. I got that from lakovic’s mods (and I think it was originally from amorrow): Thanks for reporting the glowing. I know what you are talking about. My CS4 mods for Juna’s apron have the same issue. I probably accidentally used a shader from Hajimari. Are you using any of my other pkg files in CS3? I ask because the problem you describe is not always caused by the model you see it on. I think it can be caused by any file that uses the same shader. I think it also tends to only happen in certain lighting. I might be using some of your pkgs, probably am, I modded the hell out of it, but its been a while since I played cs3 so I'm not positive. But the glowing starts with the hands and shoes glowing lightly, but when you leave/enter an area, the tights start glowing REALLY bad. Don't know if that means anything. As for the musse tights edit, is the edit from the link you just gave, or from the unskirt 1.3a mod? I tried the 1.3a unskirt astraia option and it didn't do anything to the tights, even though there is a tightsedit.ini and some dds files for it. Do I need to put the astraia folder somewhere more specific than just putting it into the unskirt folder like I do with everything else? Edited July 13, 2023 by FaxTM
NotAZebra Posted July 13, 2023 Posted July 13, 2023 (edited) On 7/13/2023 at 3:09 AM, FaxTM said: I might be using some of your pkgs, probably am, I modded the hell out of it, but its been a while since I played cs3 so I'm not positive. But the glowing starts with the hands and shoes glowing lightly, but when you leave/enter an area, the tights start glowing REALLY bad. Don't know if that means anything. As for the musse tights edit, is the edit from the link you just gave, or from the unskirt 1.3a mod? I tried the 1.3a unskirt astraia option and it didn't do anything to the tights, even though there is a tightsedit.ini and some dds files for it. Do I need to put the astraia folder somewhere more specific than just putting it into the unskirt folder like I do with everything else? Which game are you playing? That file was for CS3, but I put it in the wrong thread. It will not work in CS4 without replacing the shaders. The latest version for CS3 is here. The version for CS4 is here. The most recent version includes the tights removal. C_CHR013_C05.pkg Edited July 29, 2023 by NotAZebra 1
FaxTM Posted July 13, 2023 Posted July 13, 2023 3 hours ago, NotAZebra said: Which game are you playing? That file was for CS3, but I put it in the wrong thread. It will not work in CS4 without replacing the shaders. The latest version for CS3 here replaces the tights with the ones from the UnSkirt mod: I will replace the shaders on that mod and my other CS3 mods and add them to CS4 here when have some time: Edit: here is a file for CS4 (with the tights mod): C_CHR013_C05.pkg 9.57 MB · 0 downloads I'm playing cs4, guess that explains why it wasn't working lol. Thanks for updating it, i appreciate that. 1
eyezenmaitreya Posted July 15, 2023 Posted July 15, 2023 Hi I was wondering if someone could do an edit of aurelia's general costume where its topless with the gloves and boots. Also a topless version of vita would be great. For reverie, thanks.
NotAZebra Posted July 15, 2023 Posted July 15, 2023 On 7/13/2023 at 4:47 PM, FaxTM said: I'm playing cs4, guess that explains why it wasn't working lol. Thanks for updating it, i appreciate that. Let me know if there is still an issue! 1
FaxTM Posted July 15, 2023 Posted July 15, 2023 48 minutes ago, NotAZebra said: Let me know if there is still an issue! It works great, Thanks for taking time out of your day to update it! One issue I can see though, her gun is invisible. I don't mind, since she isn't holding it in most of her screen time, but in battle and in cutscenes where she is holding her gun, its just not there.
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