leddis3 Posted December 4, 2011 Posted December 4, 2011 Every time a modder flaunts what they've made then doesn't release it, a kitten dies. An especially cute, fluffy, adorable kitten. Dead. Because of these people.
monolith Posted December 5, 2011 Posted December 5, 2011 One with huge eyes and a sweet meow i might add. And it dies while playing with a ball of string. You Bastards!
Firedoom Posted December 8, 2011 Posted December 8, 2011 I just noticed that the tentacle things from Estrus (not the ropers) have a skeleton built into them which can be animated with pc/npc animations. I would imagine that's a clue as to how one of those videos mentioned earlier (succubus skill2 estrustentacle for adultonly.mp4) was accomplished.
Firedoom Posted December 9, 2011 Posted December 9, 2011 I was thinking about the random encounters with the ropers and slimes. It seems that it would be easy enough for a modder who knows what they are doing to take a creature' date=' give it a invisibilty ability, make it small, make it attack with the random spell, then die. This would give the illusion that the ropers and slimes appear on their own and you could easily randomize the encounters in the leveled lists. The key is to make the critter unoticable to the player. And naturaly it would have to die after the attack so the player isn't stuck there forever. I haven't messed with mods since Oblivion first came out. It was a major headache for me then, and now with all the other tools, I am completely lost. [/quote'] Ask and ye shall receive. Whipped this up over the last few hours. It adds an invisible ghost creature to the 25% chance beast leveled list that only casts estrus spells with a 500 damage health on self effect. There's a version that casts random and random explosion and another that casts summon roper and summon roper explosion. Pick one. I've only conducted the most rudimentary of tests, so you'll have to let me know whether it's working and how often, if ever you get ambushed. I'd also appreciate feedback on anything you think could be improved/polished. Whether I actually act on that feedback will depend on my own level of motivation, ability (which is quite small), and current thoroughness of lurk. EDIT: I am an idiot and did not check to make sure that the leveled list I picked was actually used by anything. I have created new versions (attached) that have the caster critters on several leveled lists. You will likely find them roaming the wilderness. Let me know whether it works. Hey Karagdan, How would I go about adding a new piece to this script for a spell that summons only the smaller red tentacle things? I'm trying to add a new creature that does just that. And the only thing I can't figure out is how to script it correctly.
Firedoom Posted December 10, 2011 Posted December 10, 2011 [video=youtube] I want THIS! So I am trying really hard to make it happen. Only I'm having a lot of trouble understanding the Estrus scripts, and it looks like I would have to start from scratch.I honestly don't know where to begin. I have at least confirmed that I am able to successfully animate the tentacle mesh as a creature.Any advice would be appreciated. And if I could contact the original author of Estrus I'd like to ask for permission to use Estrus content before I even think about uploading anything.
Firedoom Posted December 11, 2011 Posted December 11, 2011 These esps will stifle the various magical visual "orange smoke" effects of Estrus spells.
greatwulf Posted December 11, 2011 Posted December 11, 2011 It sure aint easy to recreate the mod shown in the video. Unfortunately i have zero scripting knowledge, so i wouldnt be much of a help there.
Ether Posted December 11, 2011 Posted December 11, 2011 I want THIS! So I am trying really hard to make it happen. Only I'm having a lot of trouble understanding the Estrus scripts, and it looks like I would have to start from scratch. I honestly don't know where to begin. I have at least confirmed that I am able to successfully animate the tentacle mesh as a creature. Any advice would be appreciated. And if I could contact the original author of Estrus I'd like to ask for permission to use Estrus content before I even think about uploading anything. I recommend taking a look at the Chain beasts mod (http://www.tesnexus.com/downloads/file.php?id=34346) and using that as a reference. The creature motion and spell casting in the video seem very similar.
Firedoom Posted December 11, 2011 Posted December 11, 2011 I messed around with Summon Chain Beast like you suggested and that spell function definitely gives me some clues. There's a problem with using the Chain Beast animations though. The issue that I'm having trouble working out is the way that the Type1 and Type2 "Red Tentacles" attach to the "mountainlion" chain beast skeleton, which is the one used for the summon spell. I'm not experienced at rigging and it looks like the mesh would need to be rigged for that skeleton. Otherwise it appears to be quite warped. So currently I'm messing around with that. ---------------EDIT--------------- I tried applying the chain beast animations to a humanoid skeleton and they appear to work fine except for one little problem. It turns the creature 90 degrees onto it's back so that it is facing the sky. Other than that the animations work near perfectly. I just can't figure out how to get the damn thing off it's back. I've tried rotating the skeleton and that doesn't work. ---------------UPDATE--------------- Animations are now working. Moving on to scripting. This part's going to be HELL.
Firedoom Posted December 13, 2011 Posted December 13, 2011 PROGRESS UPDATE ---------------- Just in case anyone's watching. ---------------- As I said earlier I managed to work out all the problems I was having with animating cotyounoyume's tentacle creature correctly. So that's in the bag. It runs around, it upset's guards and it terrorizes the villagers. Now I'm working on the scripting phase of making the Estrus spell effect (in that video I linked earlier) happen without any hitches. I finally managed to figure out a way to get around the randomness of Estrus spells and get the exact creature I'm looking for to appear. Well... that was until I ran into a bug that was causing my graphics to glitch out. It was bad enough to trigger VPU recover. I'm kinda a beginner script writer (well editor really) so it's very likely I did something very bad like made near-infinite tokens or somesuch. At any rate, it's back to the drawing board. At least I'm making progress.
ag12 Posted December 13, 2011 Posted December 13, 2011 Nice to see that theres a thread for Estrus here. One of the most amazing mods if ever seen, not only because of the tentacles, but also because of the "sneak estrus" animations. All anims are neatly made and I do enjoy this mod a lot. And if I could contact the original author of Estrus I'd like to ask for permission to use Estrus content before I even think about uploading anything. Try it on the nexus, he usually awnsers quite fast! I've had some rough conversations with him, cuz I wrote the official page on the nexus for Estrus. I'm sure he'll allow you to mess with his data a little!
greatwulf Posted December 13, 2011 Posted December 13, 2011 PROGRESS UPDATE ---------------- Just in case anyone's watching. ---------------- As I said earlier I managed to work out all the problems I was having with animating cotyounoyume's tentacle creature correctly. So that's in the bag. It runs around' date=' it upset's guards and it terrorizes the villagers. Now I'm working on the scripting phase of making the Estrus spell effect (in that video I linked earlier) happen without any hitches. I finally managed to figure out a way to get around the randomness of Estrus spells and get the exact creature I'm looking for to appear. Well... that was until I ran into a bug that was causing my graphics to glitch out. It was bad enough to trigger VPU recover. I'm kinda a beginner script writer (well editor really) so it's very likely I did something very bad like made near-infinite tokens or somesuch. At any rate, it's back to the drawing board. At least I'm making progress. [/quote'] You definitely have some people watching.
Firedoom Posted December 13, 2011 Posted December 13, 2011 I've run into some more problems. I'm really getting bogged down in the Estrus scripts and it looks as though I'll have to learn how the whole thing works to make any more progress. So expect some serious delays on this one.
Honesty Posted December 15, 2011 Posted December 15, 2011 Why not ask some of the modders on this site for some help? If they have the time, of course? : )
Firedoom Posted December 15, 2011 Posted December 15, 2011 I just sent cotyounoyume an e-mail through teh nexus. Hopefully he will respond and offer me permission to release my work on his awesome mod. I solved most of my scripting problems and I am now in the process of tweaking the results. So functionally it works, but it's not quite finished without some extra added effects akin to the drippy green shaders in the video. Also I'm trying to track down those elusive bound hand animations that happen around 0:23 if anyone happens to know where they are from. I've still got plenty of things to do before this is ready for release so I'm not just sitting on my hands waiting on permission. Don't worry, I won't break it again. I promise (yeah right). Anyway, let's all cross our fingers and hope cotyounoyume says yes.
Ether Posted December 15, 2011 Posted December 15, 2011 Firedoom, you are amazing. One request, though. If you plan on adding the drippy green textures, could you also do a version without it? Or include some on-off option for it?
Firedoom Posted December 15, 2011 Posted December 15, 2011 Yeah, I'm not planning on making that effect in particular, it's a little too... loud for my personal taste. I'll most likely just throw in a little plugin esp that's optional for the added visuals I'm thinking about.
greatwulf Posted December 15, 2011 Posted December 15, 2011 Yeah' date=' I'm not planning on making that effect in particular, it's a little too... loud for my personal taste. I'll most likely just throw in a little plugin esp that's optional for the added visuals I'm thinking about. [/quote'] I think the original is more corruption themed. Those shaders go rather good with that. As i see it from watching all 2 videos it's like: -> Cast spell to transform into a succubus -> you gain more spells while in that form which start with masturbating and then the desired effect (estrus creature spawn or the trap) -> estrus creature attacks and has some fun with the victim/trap triggers while the victim walks near it -> after effects? I think those masturbation animations are just slightly modified versions of existing stuff (lovers etc.) I also re-did the armor mashup from the succubus which you can see in both videos. I will gladly give it to you if you want to make the transform stuff. (not sure on the permissions tho as it uses several different armor pieces )
Firedoom Posted December 15, 2011 Posted December 15, 2011 LOL. The masturbation casting animations are definitely something I would like to tackle as well. And I have ALWAYS wanted to make a Succubus Mod, the dreams I have! My dreams are just too big! The Succubus is my all time favorite daemon. I fell in love with the black and white drawing and the flavorfull description from the AD&D Monster Manual (that's Advanced Dungeons & Dragons for you youngins out there), I think I was probably 8 or 9 years old then. Ever since then I've always had a thing for soulsucking babes with wings and horns. That's the artwork I'm refering to by David C. Sutherland III. So yeah, I'd like to see the armor. Post a pick here if that's cool. But to be honest, I prefer my Succubae naked
greatwulf Posted December 15, 2011 Posted December 15, 2011 I see we are on the same page here with our likings. I like them aswell as corruption themed stuff which goes pretty well with succubis. I had those videos for months and lacked the blender/scripting knowledge to do something about it. So yeah i thought "Why not just re-doing that armor mashup" and maybe a miracle is gonna happen meanwhile. Well, i guess we are close to that point now. I'll post some screens later since i had to do a clean install of Oblivion and need to get the stuff ingame again first. I have the original colors + some retexturing since that blue didnt rly fit my likings. As to the animation you're looking for...i dont recognize it. But, there are so much animations we might just overseen something. That or he slightly altered it to fit the animation chain he was aiming for. Anyways, good luck on your work. I'll post some screens later.
greatwulf Posted December 15, 2011 Posted December 15, 2011 Btw, just saw that the Estrus modding resources got updated on Tesnexus. -> http://www.tesnexus.com/downloads/file.php?id=28979
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