Mailamea Posted April 22, 2013 Posted April 22, 2013 3:25 - 3:30++ (in the video) http://www.youtube.com/watch?v=M-r0oI4OQGU There was this giant mudcrab, was this ever implemented? was the rigging of bones implemented? the flail? the giant's cloth? Enhanced underwater? etc etc. I know some have been implemented to dawnguard and dragonborn dlc. But which ones here did not made it.?
Ark of Truth Posted April 22, 2013 Posted April 22, 2013 Well Bethesda have already no more DLCs are being made for Skyrim. As far as I know none of the ones you listed made it into game. However Bethesda could be adding them in as patches at a later date.
canderes Posted April 22, 2013 Posted April 22, 2013 Did anyone else ever think that all the DLC had been nothing but gamejam stuff and didn't work because it just turned out to be a bunch of mods that the Bethesda team created? That would definitely explain why so much of it was broken and incomplete. Sometimes I feel like the DLC's were just incomplete mods that they decided to sell. If you look at the flail animation its exactly the same as the mace or sword swing animation; a chain of bslagbones could probably be used to copy that or you could add the bones to the main skeleton, use 3ds max with gravity and spring constraints and animate using the sword attacks as a base. The giant could get the bones added, there's only a few dozen bones on that rig and you could use gravity and spring constraints rebuild. SaidenStorm mentioned a ton of this crap back on the converter post. Most of this stuff probably could be recreated, but it would be a ton of work. He made a mention of spears too, which is probably nothing but making copies of the attack behaviors already in the game and changing the animations for the kill moves\regular attacks. The skeleton's hat was animated by skinning to the clavicle bones I'm sure. I just wish they had been more open with the havok side of things because then all of this would be easier to make.
LolGG Posted April 22, 2013 Posted April 22, 2013 Why did they not release these as a source for modders?
Mailamea Posted April 22, 2013 Author Posted April 22, 2013 Did anyone else ever think that all the DLC had been nothing but gamejam stuff and didn't work because it just turned out to be a bunch of mods that the Bethesda team created? That would definitely explain why so much of it was broken and incomplete. Sometimes I feel like the DLC's were just incomplete mods that they decided to sell. If you look at the flail animation its exactly the same as the mace or sword swing animation; a chain of bslagbones could probably be used to copy that or you could add the bones to the main skeleton, use 3ds max with gravity and spring constraints and animate using the sword attacks as a base. The giant could get the bones added, there's only a few dozen bones on that rig and you could use gravity and spring constraints rebuild. SaidenStorm mentioned a ton of this crap back on the converter post. Most of this stuff probably could be recreated, but it would be a ton of work. He made a mention of spears too, which is probably nothing but making copies of the attack behaviors already in the game and changing the animations for the kill moves\regular attacks. The skeleton's hat was animated by skinning to the clavicle bones I'm sure. I just wish they had been more open with the havok side of things because then all of this would be easier to make. SaidenStorm is Alive!?!??!?!?!? OMFG
Ark of Truth Posted April 22, 2013 Posted April 22, 2013 Yeah never believe it when they say that someone is dead.
Mailamea Posted April 22, 2013 Author Posted April 22, 2013 Yeah never believe it when they say that someone is dead. Lol, saidenstorm is one of the modders that made a breakthrough to bethesda's games, i wonder why he did not tackle skyrim. nor why did he remove hes mods from fo3, i was gonna use some scripts from his mod them bam the mod has been removed.
Veta Posted April 23, 2013 Posted April 23, 2013 However Bethesda could be adding them in as patches at a later date. Apparently " no "
Mailamea Posted April 23, 2013 Author Posted April 23, 2013 Goodbye spears? goodbye ambient areas? goodbye mounted combat enhancement? goodbye ideas? They did not even release them as modders resource lol
Ark of Truth Posted April 23, 2013 Posted April 23, 2013 However Bethesda could be adding them in as patches at a later date. Apparently " no " -snip- So they are wanting to kill their chances of us buying another game from them ever again? After all they kept fucking up stuff with the patches they kept doing. Goodbye spears? goodbye ambient areas? goodbye mounted combat enhancement? goodbye ideas? They did not even release them as modders resource lol Goodbye everything. Seems like to me Bethesda no longer gives a shit about it's player base. After all every bloody patch added more bugs then fixes.
Mailamea Posted April 24, 2013 Author Posted April 24, 2013 However Bethesda could be adding them in as patches at a later date. Apparently " no " -snip- So they are wanting to kill their chances of us buying another game from them ever again? After all they kept fucking up stuff with the patches they kept doing. Goodbye spears? goodbye ambient areas? goodbye mounted combat enhancement? goodbye ideas? They did not even release them as modders resource lol Goodbye everything. Seems like to me Bethesda no longer gives a shit about it's player base. After all every bloody patch added more bugs then fixes. They focus on consoles, since their sales from consoles is alot more than pc, so they don't even bother releasing resources so the community would continue what should have been done
LaEspada Posted April 24, 2013 Posted April 24, 2013 I would enjoy some good spears. One of the main "classical weapons" that never get put into elder scroll games.
Mailamea Posted April 24, 2013 Author Posted April 24, 2013 I would enjoy some good spears. One of the main "classical weapons" that never get put into elder scroll games. too bad even though that they have made a killcam and animations for the spear they did not include it as a cut content in the ck.
RitualClarity Posted April 24, 2013 Posted April 24, 2013 Now that they are done with creating for this game and they have come content they can release it. I don't understand why they wouldn't. Even if it isn't complete or working so long as some parts are and it can be fixed and used in part or whole to create new content. It cost them nothing and they would gain everything. Community appreciation, growing modder base and so on and so forth. They could release the bits and pieces and title them "Cutting Room Floor" or something. The community can take it and run with it or leave it if they decide that it isn't' anything that they want. It can help fuel the game as the fans wait for the next edition of Oblivion/Skyrim etc.
Deedlit Posted April 28, 2013 Posted April 28, 2013 Did anyone else ever think that all the DLC had been nothing but gamejam stuff and didn't work because it just turned out to be a bunch of mods that the Bethesda team created? That would definitely explain why so much of it was broken and incomplete. Sometimes I feel like the DLC's were just incomplete mods that they decided to sell. If you look at the flail animation its exactly the same as the mace or sword swing animation; a chain of bslagbones could probably be used to copy that or you could add the bones to the main skeleton, use 3ds max with gravity and spring constraints and animate using the sword attacks as a base. The giant could get the bones added, there's only a few dozen bones on that rig and you could use gravity and spring constraints rebuild. SaidenStorm mentioned a ton of this crap back on the converter post. Most of this stuff probably could be recreated, but it would be a ton of work. He made a mention of spears too, which is probably nothing but making copies of the attack behaviors already in the game and changing the animations for the kill moves\regular attacks. The skeleton's hat was animated by skinning to the clavicle bones I'm sure. I just wish they had been more open with the havok side of things because then all of this would be easier to make. i cant even compare the animations from vanilla skyrim with FFXIV ARR ones, and lol FFXIV ARR ones win by far and lol its a online mmorpg where devs cant spend too much on that because its online.
dobmc Posted April 28, 2013 Posted April 28, 2013 I think gaming industries go through the concept of: More for them and less for us. The gaming industry is becoming more about business and less about making good, well-thought products(games) that involves immersion and a interesting story that fits well with the gameplay (or you could justify what a good game is to you). The level of "good"s in the game ultimately converts into our entertainment which now we really have little of. But they manage to profit from us using advertisements or other means that motivates us into buying their products. Wether their decision was for the "bad or good", we don't fully know. So its difficult to say that complaining is a good option. Instead I think that we have to become smarter and patient in times like this, not argue and waste our energy when a much more efficient option is available. You would say to Bethesda: "Don't make a promise that you won't keep". But did Bethesda really promise such content? I believe that all people are good, and that their ignorance is the seed of their evil. Not to offend you but just saying that I'm cool with Bethesda. Well, half cool. The other half is dictated by my human nature so I'm pretty disappointed at Bethesda. But what should I do? You guess. But well because of games like this, I'm able to concentrate on something more productive. Thanks to Bethesda.
canderes Posted April 28, 2013 Posted April 28, 2013 All those things they made are still likely owned by under contract. I think even if a member of the team wanted to release something they made they probably would have needed to get approval before making it public. I'm sure a bunch of the people who made the stuff in the video would of liked what they made to show up on the steam workshop or nexus, but like you said whoever has a stake in the company will likely try to say hey don't just give it away, sell it and make us more money, that's why we hired you. If its like any fortune 500 company they probably have an army of bean counters ready to say yes or no (more likely no if it doesn't make anyone money) to whatever is pitched.
Arilia Posted April 29, 2013 Posted April 29, 2013 It's the issue of short-term thinking dominating society. Giving away this stuff might not make money right now, but it establishes affection and customer loyalty towards the company, which can encourage people to buy future products. Our current world focuses too much on immediate tangible benefits.
lordofthedread Posted April 29, 2013 Posted April 29, 2013 It's the issue of short-term thinking dominating society. Giving away this stuff might not make money right now, but it establishes affection and customer loyalty towards the company, which can encourage people to buy future products. Our current world focuses too much on immediate tangible benefits. While true who on this forum wont buy the next episode of TES? The fact is new XBOX and PS4 are coming soon and porting Skyrim on these would be dumb, so its better to look forward to the future.
Mailamea Posted May 2, 2013 Author Posted May 2, 2013 We all know that when a new Fallout/TeS game comes out, no matter what we will still pick it up, and i hope what they forgot to include gets included. I really hope FO4 will be much less missing from content and not relying on the community so much.
dobmc Posted May 3, 2013 Posted May 3, 2013 It's the issue of short-term thinking dominating society. Giving away this stuff might not make money right now, but it establishes affection and customer loyalty towards the company, which can encourage people to buy future products. Our current world focuses too much on immediate tangible benefits. While true who on this forum wont buy the next episode of TES? The fact is new XBOX and PS4 are coming soon and porting Skyrim on these would be dumb, so its better to look forward to the future. lol me! But yea you could be right, the only difference is that alot of the people will be more cautious next time, the same goes for me. No pre-ording, wait until non-bias reviews gets updated, and always wait until DLCs(possibly the game too) becomes cheaper from Steam sales. Every game released from Bethesda from now on is going to be bought with the mindset of: game=mods. Thanks to the modding community I've arrived to the point of even considering to purchase the next TES episode instead of just not buying it. Again thanks to the modding community.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.