Guest Posted April 8, 2021 Posted April 8, 2021 17 minutes ago, Nymra said: no. I will have to make a collison free version of that mod too. Sorry for adding work to your schedule ?, but I am looking forward to an update ^^
Nymra Posted April 8, 2021 Author Posted April 8, 2021 37 minutes ago, Futarrari said: Sorry for adding work to your schedule ?, but I am looking forward to an update ^^ I also have "Alternate X-Cross in the making... with the same intent of having better view on boobs lol
snowmanic Posted April 13, 2021 Posted April 13, 2021 Had ago at using Cathedral Assets Optimizer fort he first time to convert this to SSE. Seemed okay for me so attached it for others to use. Great mod Nymra ZAP_No Collision Furnitures 1-1SSE.rar 8
Marauderrr Posted April 13, 2021 Posted April 13, 2021 16 hours ago, snowmanic said: Had ago at using Cathedral Assets Optimizer fort he first time to convert this to SSE. Seemed okay for me so attached it for others to use. Great mod Nymra ZAP_No Collision Furnitures 1-1SSE.rar 63.57 MB · 30 downloads Thank you for this! I'm trying it now! 2
Nymra Posted April 14, 2021 Author Posted April 14, 2021 6 minutes ago, sickboy791 said: thx, hope it works good as this hehehehe, yeah, I would say so. thx alot and feel free to report back how it worked out for you. it only took some 3 years to discover the heart of the problem in some random ages old thread and thend find a working solution by simply saying "fuck off reason, I want gameplay" ^^
JayDrizzle Posted May 4, 2021 Posted May 4, 2021 On 4/13/2021 at 1:54 AM, snowmanic said: Had ago at using Cathedral Assets Optimizer fort he first time to convert this to SSE. Seemed okay for me so attached it for others to use. Great mod Nymra ZAP_No Collision Furnitures 1-1SSE.rar 63.57 MB · 92 downloads When I try to run the original through CAO I get: 2021-05-04 10:42:56 [INFO] Listing files and directories... 2021-05-04 10:42:56 [INFO] Processing: S:/Programs/Steam/steamapps/common/Mod Organizer for SSE/Mod Organizer 2/SkyrimSE/mods/mods/ZAP_No Collision Furnitures 1-1 2021-05-04 10:42:56 [INFO] Beginning... 2021-05-04 10:42:58 [ERROR] Cannot load mesh: S:/Programs/Steam/steamapps/common/Mod Organizer for SSE/Mod Organizer 2/SkyrimSE/mods/mods/ZAP_No Collision Furnitures 1-1/Meshes/ZaZ-UltimateDataPack/ZaZ - Furniture/BondageBed/Slave´s Bed .nif 2021-05-04 10:43:06 [ERROR] Cannot load mesh: S:/Programs/Steam/steamapps/common/Mod Organizer for SSE/Mod Organizer 2/SkyrimSE/mods/mods/ZAP_No Collision Furnitures 1-1/Meshes/ZaZ-UltimateDataPack/Zaz - Prison Pack/prisoncellchains01.nif 2021-05-04 10:43:07 [INFO] Process completed Did you delete these for your conversion?
Nymra Posted May 4, 2021 Author Posted May 4, 2021 21 minutes ago, JayDrizzle said: When I try to run the original through CAO I get: 2021-05-04 10:42:56 [INFO] Listing files and directories... 2021-05-04 10:42:56 [INFO] Processing: S:/Programs/Steam/steamapps/common/Mod Organizer for SSE/Mod Organizer 2/SkyrimSE/mods/mods/ZAP_No Collision Furnitures 1-1 2021-05-04 10:42:56 [INFO] Beginning... 2021-05-04 10:42:58 [ERROR] Cannot load mesh: S:/Programs/Steam/steamapps/common/Mod Organizer for SSE/Mod Organizer 2/SkyrimSE/mods/mods/ZAP_No Collision Furnitures 1-1/Meshes/ZaZ-UltimateDataPack/ZaZ - Furniture/BondageBed/Slave´s Bed .nif 2021-05-04 10:43:06 [ERROR] Cannot load mesh: S:/Programs/Steam/steamapps/common/Mod Organizer for SSE/Mod Organizer 2/SkyrimSE/mods/mods/ZAP_No Collision Furnitures 1-1/Meshes/ZaZ-UltimateDataPack/Zaz - Prison Pack/prisoncellchains01.nif 2021-05-04 10:43:07 [INFO] Process completed Did you delete these for your conversion? hmm, good question. I dont remember anything like that. maybe it is save to ignore? a quick fix would be to try and find and replace the files yourself from zaz8+ (SSE or SE), yes it wont have the no collision then, but I think no mod atm even uses these 2 meshes so you should never see them Btw: I just read somewhere that most meshes dont need to be converted to SSE to work, might be worth trying the unconverted version even. if you can load coc zbftestzone without CTD you should be save. Still cant test for myself, sorry.
sickboy791 Posted May 12, 2021 Posted May 12, 2021 On 4/15/2021 at 12:39 AM, Nymra said: fuck off reason, I want gameplay hey, i think evereything works pretty good, i´m using the sse version posted by snowmaniac, thx for that, when i coc zbftestzone i notice some furnitures still have collision and i get ctd when i run into them especially the RACKS, but i guess thats a problem with zaz furnitures itself. so... i was wondering if i could create some kind of redux version of zaz anim pack for myself...what i want to do is unpack the zaz 7.0 pack and add only the bodyslide files from zaz 8.0 and the meshes from this mod ((which fit to zaz 7)) and faster in and out furnitures and merge this to new zipfile ? ? , do you think this will work ?? i wanted to ask before do something wrong.
Nymra Posted May 13, 2021 Author Posted May 13, 2021 On 5/12/2021 at 7:08 PM, sickboy791 said: hey, i think evereything works pretty good, i´m using the sse version posted by snowmaniac, thx for that, when i coc zbftestzone i notice some furnitures still have collision and i get ctd when i run into them especially the RACKS, but i guess thats a problem with zaz furnitures itself. so... i was wondering if i could create some kind of redux version of zaz anim pack for myself...what i want to do is unpack the zaz 7.0 pack and add only the bodyslide files from zaz 8.0 and the meshes from this mod ((which fit to zaz 7)) and faster in and out furnitures and merge this to new zipfile ? ? , do you think this will work ?? i wanted to ask before do something wrong. interesting observation. I will check the furnitures and see if they CTD. Yeah, might be I missed some furnitures, no doubt. Some are also not really convertible (the stuff that is basically meant for cellbuilding, like actuall doors and cellparts.
maxsteiner Posted July 10, 2021 Posted July 10, 2021 A quick question (I hope) When I'm running FNIS, I get ten warnings telling me that some ZAZ animation file is missing and a behavior file also. Incomplete mod ignored. I can start the game fine so I just wonder, can I just ignore those warnings?
Nymra Posted July 10, 2021 Author Posted July 10, 2021 3 hours ago, maxsteiner said: A quick question (I hope) When I'm running FNIS, I get ten warnings telling me that some ZAZ animation file is missing and a behavior file also. Incomplete mod ignored. I can start the game fine so I just wonder, can I just ignore those warnings? this mod is just a patch for ZAP and it does not change Animations. So the problem should come from a different mod. Starting the game has nothing to do with it, you might notice the problems only when a mod tries to use ZAZ animations and cant find them.
maxsteiner Posted July 13, 2021 Posted July 13, 2021 On 7/10/2021 at 9:34 PM, Nymra said: this mod is just a patch for ZAP and it does not change Animations. So the problem should come from a different mod. Starting the game has nothing to do with it, you might notice the problems only when a mod tries to use ZAZ animations and cant find them. Thanks Nymra. I do have another question though. Iv noticed that many anims that have furnitures in them, like table, chairs, bench, etc, the player is not lined up correctly. Many times the player is sunken through the furnitures. This is a real problem when the furniture is connected to the player cos adjusting position via sexlab moves both the player and the furniture. Iv never had this problem before. This even when player is at default height.
Nymra Posted August 28, 2021 Author Posted August 28, 2021 On 7/13/2021 at 9:23 AM, maxsteiner said: Thanks Nymra. I do have another question though. Iv noticed that many anims that have furnitures in them, like table, chairs, bench, etc, the player is not lined up correctly. Many times the player is sunken through the furnitures. This is a real problem when the furniture is connected to the player cos adjusting position via sexlab moves both the player and the furniture. Iv never had this problem before. This even when player is at default height. can you provide a screenshot? Then I could jugdge better what might be problematic here. Height is only part of the problem, proportions are too. if you changed proportions of the Player character or have very thick or thin extremeties etc. this can cause missalignment too. You would have to change ALL the furnitures in the several SLAL packs to match your body (you can do it in Bodyslide outfit studio or in NIF scope) but it is alot of work... Also make sure you are using the right XPMSE skeleton and no mod overwrites it.
maxsteiner Posted October 1, 2021 Posted October 1, 2021 On 8/28/2021 at 1:30 PM, Nymra said: can you provide a screenshot? Then I could jugdge better what might be problematic here. Height is only part of the problem, proportions are too. if you changed proportions of the Player character or have very thick or thin extremeties etc. this can cause missalignment too. You would have to change ALL the furnitures in the several SLAL packs to match your body (you can do it in Bodyslide outfit studio or in NIF scope) but it is alot of work... Also make sure you are using the right XPMSE skeleton and no mod overwrites it. Sorry for the extreme late response. RL got the better of me for a while. I'll try to get you a screenshot. Strange thing is that its not every anim with furnitures. A anim from, lets say Milky looks just fine and one from Anubs is all fucked up. A strange world it is, lol. Thank you again for all your fantastic work Nymra. Love from Norway.
Nymra Posted October 1, 2021 Author Posted October 1, 2021 2 hours ago, maxsteiner said: Sorry for the extreme late response. RL got the better of me for a while. I'll try to get you a screenshot. Strange thing is that its not every anim with furnitures. A anim from, lets say Milky looks just fine and one from Anubs is all fucked up. A strange world it is, lol. Thank you again for all your fantastic work Nymra. Love from Norway. ah, I think that is the old overwrite problem For example several SLAL packs use tables, but they are named the same.... so one table is small, one is big and now all have to use the small OR big one, depending on which SLAL ESP loads last... I m afraid there is no simple solution to this if that is indeed your problem. A screenshot will definatly give the answer here.
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