mantaman Posted November 23, 2014 Share Posted November 23, 2014 naaaw, someone else was makin the land anims, so all we need is mermaids/men. :U that and the underwater combat in this mod needs a wee bit of fixin, since it only works well with frost spells, but it might be fucky because i was using Unlocked Grip. :U Link to comment
firepower02 Posted November 23, 2014 Share Posted November 23, 2014 It worked on any kind of spells on my end. What doesn't work is, a spell equipped in one hand, and unarmed/weapon on the other. Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 I get the subtle hint. But I'm not making a crawl animation. I want my mermaids to use legs on land and a tail in the water. Everything else is just useless and ridiculous in my opinion. Maybe I was hinting, but it was a different kind of hint. I will explain the kinds of mermaid. First, the one you have in mind, that has legs on land, and tail in water, is just like any other humanoid race that will equip a tail when they start to swim. They don't have any race changing script, which is a good thing because the game sometimes CTDs with that script. Upon returning to land, or even just in shallow water, as long as they are no longer swimming, they will get legs. Also since the game may sometimes take slow to process, there will be instances where they are standing while still tailed. They won't get a tail when it's raining. It's just like the mermaids in the sims 3 island paradise. The second mermaid, what mtaman has in mind, is a mermaid that involves a race change. When they start to swim, their legs will transform into a tail, that's when the race change happens. When they get back on land, or in shallow water, they will still be tailed and flopping/crawling, until a certain amount of time and get legs. They also have the choice when to be tailed or have legs whenever they want, since it won't look weird when they have tail on land and not use walking animation. Link to comment
l33tMan Posted November 24, 2014 Share Posted November 24, 2014 I get the subtle hint. But I'm not making a crawl animation. I want my mermaids to use legs on land and a tail in the water. Everything else is just useless and ridiculous in my opinion. Maybe I was hinting, but it was a different kind of hint. I will explain the kinds of mermaid. First, the one you have in mind, that has legs on land, and tail in water, is just like any other humanoid race that will equip a tail when they start to swim. They don't have any race changing script, which is a good thing because the game sometimes CTDs with that script. Upon returning to land, or even just in shallow water, as long as they are no longer swimming, they will get legs. Also since the game may sometimes take slow to process, there will be instances where they are standing while still tailed. They won't get a tail when it's raining. It's just like the mermaids in the sims 3 island paradise. The second mermaid, what mtaman has in mind, is a mermaid that involves a race change. When they start to swim, their legs will transform into a tail, that's when the race change happens. When they get back on land, or in shallow water, they will still be tailed and flopping/crawling, until a certain amount of time and get legs. They also have the choice when to be tailed or have legs whenever they want, since it won't look weird when they have tail on land and not use walking animation. Wouldn't a mermaid race with legs seem very generic in the long run while playing Skyrim on-dry-land-based content? Having legs could reduce this race into mere nords with custom water spells. What's the creators opinion on this? Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 I doubt, there are two new underwater worlds lakerise and mjy mysterious island. enemies can be added there and the mermaid can swim and battle there as she pleases. besides the 2nd option can have the mermaid get a tail by will, or by conjuring rain to trigger transformation. Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 Suppose that she does not have legs..you will face the following issues. 1. Creation ! Vannila start starts from Helgen.. At beast you will be able to crawl to the nearest LAKE. if you dont find any wolfs on the way. Wich you will Alternate start mods starn Gods know from where... so.. crowling and dying again. 2.Game play. Suppose you do make it to the sea.. Now what? You wil swim a bit and then... then what? You will loot a couple of chests in shipwrecks and find some armor that you can't use since you can't go to land, Find some money that you can't spent since you can't go on land, and propably a sword that you also can't use since there is no battle underwater. In other words, if the mermaid can't have legs and walk on land she is practicaly... a Fish. And a dead one if you find any Slaughterfish. Because they Do attack underwater. My opinion. :-) Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 Suppose that she does not have legs..you will face the following issues. 1. Creation ! Vannila start starts from Helgen.. At beast you will be able to crawl to the nearest LAKE. if you dont find any wolfs on the way. Wich you will Alternate start mods starn Gods know from where... so.. crowling and dying again. and propably a sword that you also can't use since there is no battle underwater. And a dead one if you find any Slaughterfish. Because they Do attack underwater. So what if she fights those enemies while crawling? or she could get legs. Mermaids are not like any other playable races, being a half fish, it enables them to attack underwater. If you actually read some of the posts. Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 Fight underwater... Using what mechanics (behaivours, animations, etc) exactly?. he he :-) read some posts Go back to page 1 ! We are still discussing the same thing.. 7 Months later. Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 or years. I played a mermaid, and I got to riverwood just fine. Even took a detour. When crawling, it's really just the same speed as walking. Also tested the non magic underwater animations, they will always be a power attack that consumes stamina, the normal attack don't work. Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 Well I still prefer if they can walk. If the player can turn to a mermaid similar to turning to a werewolf, or automaticaly when in water.. Anyway.. You played a mermaid... So the animations are there...(i.e. the skeleton too) The spells are there, the behaviours are there.. So why isn't this a ready mod? You dont have the mesh? Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 The good thing is, we will probably release two versions, or three, depending on what type of mermaids people want. It's not too difficult to change. Yes I played a mermaid, but I didn't say it was a mermaid with an exploding untextured mesh, and the male version is even not rigged. The mermaid's crawling on land is the same crawl on all fours animations, it's not very mermaidy since mermaids don't have knees. That is why. Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 What I am trying to ask... So you dont need this then:? Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 If it wasn't just a picture, and an actual useable working skyrim nif. Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 it doesn have bones if thats what you mean. Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 I dont know what you mean, but I will tell you directly. Can it be used in skyrim? Why is it lower half only? Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 Because the upper body was supposed to be the upper body from the bodytype the player is using. That's what the original plan was. When they started this thread they were examining that the tail would be equiped as an armour piece. Even if it is not, and in order to become a mermaid the entire body changes, then there will have to be versions that use the upperbody of at least the popular body types. CBBE, 7B, UNP. Even if, only one body is used (UNP for example) then one has to take this tail and replace the lower body from that bodytype. So in other words, as it is, no it cannot be used in Skyrim. Link to comment
Sunspot2 Posted November 24, 2014 Share Posted November 24, 2014 If you guys want to try, I conformed a mermaid body to Unified UNP, so you can use bodyslide2 to shape it to any body. But I didnt tested it in game yet. Link to comment
Sunspot2 Posted November 24, 2014 Share Posted November 24, 2014 What I am trying to ask... So you dont need this then:? mertail.jpg Oh wow! I dont know if they need. But I do! Can I have it? I think I can fit that in any female body. Link to comment
l33tMan Posted November 24, 2014 Share Posted November 24, 2014 What I am trying to ask... So you dont need this then:? mertail.jpg Where did you get this? WANT NOW as a resource for myself (not really for Skyrim -wellmaybe- but I am slooooowly learning 3DS Max and Bodypaint. I'd make some changes to it to fit my personal taste. If you'd post the source, publish the file if you're the author, or just PM me about it, I'd be very grateful. 1. Creation ! Vannila start starts from Helgen.. At beast you will be able to crawl to the nearest LAKE. if you dont find any wolfs on the way. Wich you will Alternate start mods starn Gods know from where... so.. crowling and dying again. 2.Game play. Suppose you do make it to the sea.. Now what? You wil swim a bit and then... then what? You will loot a couple of chests in shipwrecks and find some armor that you can't use since you can't go to land, Find some money that you can't spent since you can't go on land, and propably a sword that you also can't use since there is no battle underwater. In other words, if the mermaid can't have legs and walk on land she is practicaly... a Fish. And a dead one if you find any Slaughterfish. Because they Do attack underwater. My opinion. :-) I adressed this a few posts back. I'll try to reformulate my thoughts into a condensed format. We'll assume mermaids are very magical beings, not just some half-fish thingies that seamen rabble about in the port bar. Let's say they'll get powers fit for magical beings of the deep, lore-wise, and those powers are water spells! Now, the player would get to fling balls of water at enemies, having a stagger or even knock-down/ragdoll effect (based on spell tier) analogous to the other destruction spell classes (fire ads burning and is extra deadly against animals and the undead; lightning burns magicka; ice depletes stamina). Now that we've got the lore background, my solution to land-based mobility: The mermaid could summon a cushion of water beneath herself with surface tension mimicking rock, and the mermaid would use it as a hover skateboard or magic carpet of some sort to wheelchair herself around the place. The creature would stand in a waterbowl, standing upright in an 'S' shape. The water cushion summoning would be automatic, triggering whereever the base game would use walking, running, jumping or sneaking animations. Really, it would just be a custom animation path for this race including an attached water VFX and SFX. To further reinforce the lore, we could give the mermaid increased magicka regeneration while in water, 'cause she doesn't have to indefinitely sustain a spell. Link to comment
firepower02 Posted November 24, 2014 Share Posted November 24, 2014 Because the upper body was supposed to be the upper body from the bodytype the player is using. That's what the original plan was. When they started this thread they were examining that the tail would be equiped as an armour piece. Even if it is not, and in order to become a mermaid the entire body changes, then there will have to be versions that use the upperbody of at least the popular body types. CBBE, 7B, UNP. Even if, only one body is used (UNP for example) then one has to take this tail and replace the lower body from that bodytype. So in other words, as it is, no it cannot be used in Skyrim. Then why the heck did you ask if we will need it? We can't even use it in game,. Link to comment
azmodan22 Posted November 24, 2014 Share Posted November 24, 2014 Because the upper body was supposed to be the upper body from the bodytype the player is using. That's what the original plan was. When they started this thread they were examining that the tail would be equiped as an armour piece. Even if it is not, and in order to become a mermaid the entire body changes, then there will have to be versions that use the upperbody of at least the popular body types. CBBE, 7B, UNP. Even if, only one body is used (UNP for example) then one has to take this tail and replace the lower body from that bodytype. So in other words, as it is, no it cannot be used in Skyrim. Then why the heck did you ask if we will need it? We can't even use it in game,. oook, then, sorry, Forget that I asked Link to comment
Sunspot2 Posted November 24, 2014 Share Posted November 24, 2014 This is it: I can even try to fit it into a male body if you guys want. I'm not a pro, but if what you need now is at least an "alpha model" for testing purposes, that should help. Link to comment
mantaman Posted November 24, 2014 Share Posted November 24, 2014 If you guys want to try, I conformed a mermaid body to Unified UNP, so you can use bodyslide2 to shape it to any body. But I didnt tested it in game yet. This is it: I can even try to fit it into a male body if you guys want. I'm not a pro, but if what you need now is at least an "alpha model" for testing purposes, that should help. holy shiiiit yes. :'D as far as im concerned this is fuckin perfect. :'D and as far as male bodies gooo, which one are ya thinkin bout usin? :U Link to comment
Sunspot2 Posted November 25, 2014 Share Posted November 25, 2014 I use a custom male body that uses resources I still dont have permission to share. The only other male body I have downloaded is the one used by SOS. So, for the moment, your choices for male body are SOS or anything else you can upload or show me where to download. In the attachment goes the Bodyslide files to create mermaid bodies and example mermaidbody_0 and mermaidbody_1 This body requires xpmse 2.14 skeleton. I also think you'll need the original "Unified UNP" bodyslide files to create other shapes in Bodyslide, you can find that mod here in LL or in the Nexus. UNP Mermaid Body.7z Link to comment
Sunspot2 Posted November 25, 2014 Share Posted November 25, 2014 Also, if you guys find out how to assign custom animations as walking, running and combat reclacers for your custom race, dont forget to give me some tips and help with this: [WIP] Fairy Race and Follower I Actually made it work, but using a dirty trick that makes it incompatible with PCEA. Link to comment
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