Randall Flagg Posted March 16, 2021 Posted March 16, 2021 Ok well I made one post before and I'm making a new one because technically that problem was solved by the glorious Madmansgun. The werewolf mod works great except from one problem which might not even be that mods fault. I have mnc and everything is working great and in the menu I have Billy's animations registerd and they all work in normal sexlabs. However when I'm a werewolf and I start a scene and 9 times out of 10 I only get the 2 werewolf scenes from Mnc. I have a whole array of animations and sometimes rebuilding the animation regestery in sexlab fixes it temporarily where I have the whole list of animations but after that animation ends then it is rest and I'm only left with the 2 nasty criters animations. Does anyone know how I can keep Billy's animations for sexlab werewolves redux from reseting. In normal sexlab they stay but as creature they don't.
Randall Flagg Posted March 16, 2021 Author Posted March 16, 2021 After more testing still need help, however all other animations working great it seems. I think the problem is just after each scene my werewolf goes back to more nasty creatures animations which only has 2. Can I add Billy's animations for the werewolf to nasty critters to use? Or is there a way to make Billy's animations stay active after a scene so I don't have to keep rebuilding my sex lab registry? I tried reinstalling j containers and restarting fnis but I don't think those are what's causing the problem but I have no idea. Update info: I kind of discovered some stuff that may help: 1 if no one can fix I actually discovered what it is and how to use billys or i suppose anyone's animations. what you gotta do in the sexlab tools menu where you can change tags and scene you select to type in a tag and of course type in werewolf and there you go, all animations with werewolf tags pop up. I suppose now the question still stands. Does anyone know how to just have all the werewolf animations pop up without writing in the tag? I though about just manually adding billys animations into MNC but im not sure how to do that. If anyone knows of a patch or how to manually add billies werewolf animations to the MNC animations please let me know, ultimately hopefully this helps anyone in the future who 1 couldnt get the original mod I was using to work (solved by MadMansGun in previous post) or 2 figure out why they only have 2 werewolf animations after downloading multiple. which is now semi solved but maybe fully if anyone knows and can explain.
cantdownload22 Posted October 24, 2021 Posted October 24, 2021 so essentially, what i remember about this kind of issue, is that different ways of initiating animations(animation startup) can lead to different number of animations available due to the tags of the animations being considered being different with different ways of "calling" those animations. there is a mod that allows you to call on ALL available animations rather than predetermined lists(which are usually based on tags etc.) this is done via an in-game menu, i think the mod is called Sexlab Tools, and i use it in conjuction with Sexlab Utility Plus which might fix other problems contributing to the issue your having, but i can't be sure of either of those things so you might wanna give both a try and then reset your sexlab animation registry, and everything else(deactivate/reactivate sexlab ingame).
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