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Patch for Mihail's Succubus and Radiant Prostitution


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Posted

Patch for Mihail's Succubus and Radiant Prostitution

View File

SE Version

 

 

This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it).

 

If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene

 

 

 

 

Credits:

- -Caden- for the original Radiant Prostitution

- Mihail for Succubus

 

 

 

Knows issues:

Spoiler

- They don't actually undress, since their clothes are part of the creature mesh itself. 

- Their legs can sometimes clip through stuff during animations because they are not shaped like human legs (very minor thing, for example if an animation makes your character put their hand on the succubus' leg, it might go through the leg).

- When they are saying their first line of dialogue that comes from the Succubus mod itself, you cannot skip it. Don't really know how to fix that, but it's a really minor thing anyway.

 

 

 

Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)

Spoiler

This mod:

 

- Comes with a new invisible armor piece (0 weight, 0 value, 0 armor, 0 textures).

- Adds that armor piece as working clothes in Radiant Prostitution.

- Edits all of the succubi from Mihail's Succubus to use that invisible armor piece as their default outfit.

- Marks all of the succubi as female so Sexlab can identify them properly and use the correct animations (they are daedra so any animations that work on normal dremora will work on them).

- Adds the keyword ActorTypeNPC to all of the succubi (this seems to be one of the conditions that Radiant Prostitution looks for).

 

 

 

So the actual records it edits in each mod are as follows:

 

Radiant prostitution:

- FormID List - mf_Prostitute_WorkingClothes

 

Mihail's Succubus:

- Non-Player Character (Actor) - (all of them)

 


  • Submitter
  • Submitted
    03/08/2021
  • Category
  • Requires
    Mihail's Succubus, Radiant Prostitution
  • Special Edition Compatible
    No

 

Posted
5 minutes ago, xyzxyz said:

Are you sure it's working for Oldrim? I checked the loading rules in my mm but they never get approached.

I just loaded up my test save in Oldrim and Brenuin immediately got himself some action, so it's working for me.

 

Check to see if "Succubus Cuirass" is listed as working clothes in the MCM of Radiant Prostitution. As long as the load order is correct it should be listed in there.

Also try clicking "Reset NPC Scene" in the same MCM. I had to do that in SE to get NPCs to approach them on their own.

If you have "NPC Schedule" selected they will only work between 5pm and 3am.

 

If none of that works I'm not really sure what the problem could be, unless it's a mod conflict with something else (which would be surprising).

Posted
41 minutes ago, Neydzz said:

I just loaded up my test save in Oldrim and Brenuin immediately got himself some action, so it's working for me.

 

Check to see if "Succubus Cuirass" is listed as working clothes in the MCM of Radiant Prostitution. As long as the load order is correct it should be listed in there.

Also try clicking "Reset NPC Scene" in the same MCM. I had to do that in SE to get NPCs to approach them on their own.

If you have "NPC Schedule" selected they will only work between 5pm and 3am.

 

If none of that works I'm not really sure what the problem could be, unless it's a mod conflict with something else (which would be surprising).

The cuirrass is not listed. These are my load rules so it should work. Edit: It doesn't work with version 4.1 either.

Load.PNG

Posted
41 minutes ago, xyzxyz said:

The cuirrass is not listed. These are my load rules so it should work. Edit: It doesn't work with version 4.1 either.

Load.PNG

 

Right, that's why it's not working then. Though my patch should automatically list it.

 

Could you double check if they are in the correct order on the plugins tab of vortex as well? I'm not 100% sure if vortex does the plugins automatically if you only set it up on the mod tab (though the two other mods are set as masters which should make the built in LOOT fix them anyway).

 

4.0 LITE doesn't seem to be available to download so I can't test with that, but I don't believe it should make a difference which version of RP you use.

Is it the same if you try it on a new save?

Posted
42 minutes ago, Neydzz said:

 

Right, that's why it's not working then. Though my patch should automatically list it.

 

Could you double check if they are in the correct order on the plugins tab of vortex as well? I'm not 100% sure if vortex does the plugins automatically if you only set it up on the mod tab (though the two other mods are set as masters which should make the built in LOOT fix them anyway).

 

4.0 LITE doesn't seem to be available to download so I can't test with that, but I don't believe it should make a difference which version of RP you use.

Is it the same if you try it on a new save?

The rules in the plugin section are the same. It doesn't work on a new save too.

Vortex seems to hate patches. This is the second patch that doesn't work. Is a manual installation possible?

Posted
20 minutes ago, xyzxyz said:

The rules in the plugin section are the same. It doesn't work on a new save too.

This is the second time that I couldn't get a small modifying esp file to work. Viconias sexlab patch didn't work too.

 

Im really not sure why it isn't working for you. You can add the Succubus Cuirass manually though.

 

1. When you're in-game, open console and type help "Succubus Cuirass".

2. While still in the console, type player.additem XX000800 1 where XX is based on your load order. Step 1 will show you the whole correct ID.

3. Open your inventory and equip the Succubus Cuirass. It might make your body invisible but don't worry.

4. Open the MCM for Radiant Prostitution, go to the Working Clothes tab and under Equiped Clothes check Succubus Cuirass.

5. At this point you can either do player.removeitem XX000800 1 in console to get rid of it again.

 

That should make it appear under "List of Working Clothes" and it should work from there.

 

If you don't mind and have TES5Edit installed, could you open it and load up all your mods and see if anything is overwriting the FormID List record from my mod?

Posted
19 minutes ago, Neydzz said:

 

Im really not sure why it isn't working for you. You can add the Succubus Cuirass manually though.

 

1. When you're in-game, open console and type help "Succubus Cuirass".

2. While still in the console, type player.additem XX000800 1 where XX is based on your load order. Step 1 will show you the whole correct ID.

3. Open your inventory and equip the Succubus Cuirass. It might make your body invisible but don't worry.

4. Open the MCM for Radiant Prostitution, go to the Working Clothes tab and under Equiped Clothes check Succubus Cuirass.

5. At this point you can either do player.removeitem XX000800 1 in console to get rid of it again.

 

That should make it appear under "List of Working Clothes" and it should work from there.

 

If you don't mind and have TES5Edit installed, could you open it and load up all your mods and see if anything is overwriting the FormID List record from my mod?

Not sure where to find that since I never use TS5Edit. It found no errors and it didn't showed up in the conflict filtered list.

tes5.PNG

Posted
2 minutes ago, xyzxyz said:

Not sure where to find that since I never use TS5Edit. It found no errors and it didn't showed up in the conflict filtered list.

tes5.PNG

 

Right sorry. In the left pane you expand my mod, expand FormID List and click mf_Prostitute_WorkingClothes. Then in the right window it will show all the mods that edit that record:

 

image.png.b4afadbf5fdfc7bec0f6a9fb7c3f57c8.png

 

image.png.7e0f37d114345ead8ee228aaf9c28b26.png

 

In my second picture, if you have any more mods to the right of my mod they are overwriting it.

Didnt show up with the conflict filter for me either, I think it only shows conflicts it thinks you should do something about.

Posted
5 minutes ago, xyzxyz said:

Looks like yours I think.
FormID.PNG.1d2257384724051af446e74b597d00a6.PNG

 

Yeah that looks exactly like it should. Then I really don't know why it's not working. Does manually adding the outfit to working clothes work?

Posted

The cuirrass is in the game and I could equip it and add it to the wench outfits. But I'm not sure if mihails succubi have that item. Their inventory is empty.

Looks like your mod isn't interacting with the 2 masters. The succubi have no cuirrass and no prostitution dialogues.

If there is anyone who got it to work with vortex please teach me :)

Posted
5 hours ago, xyzxyz said:

The cuirrass is in the game and I could equip it and add it to the wench outfits. But I'm not sure if mihails succubi have that item. Their inventory is empty.

Looks like your mod isn't interacting with the 2 masters. The succubi have no cuirrass and no prostitution dialogues.

If there is anyone who got it to work with vortex please teach me :)

 

That is really weird. I'm using Vortex myself and it's working.

 

Your plugins tab looks like this, right? All 3 enabled and in that order?

image.png.9c9b5f5be4d5e3d23ec3d086be6089c8.png

 

You're getting the armor in game so it is definitely loading my mod, but since the succubi don't have it and the working clothes don't work automatically it is acting like the other two are overwriting my mod.

Posted

Your mod on load order place 2, mihail succubus on place 4 and radiant prostitution on place 142. But since Vortex can'r really change the load order i put up the rules I showed you earlier.

Posted
1 minute ago, xyzxyz said:

Your mod on load order place 2, mihail succubus on place 4 and radiant prostitution on place 142. But since Vortex can'r really change the load order i put up the rules I showed you earlier.

 

Well that will be why. Vortex can change the plugin order, it just might not be how you expect it to.

 

At the top of the plugin tab, there's a button called Manage Rules:

image.png.d5f32276d18f8ba062a67a36b35994d4.png

 

If you click that it opens a window where you can set up the plugin rules:

image.png.b1c7e1ca4bcc86559340e30cdc93c8c1.png

 

In the left drop down select my mod, in the middle one select "Must Load After" and in the right one select mf_radiantprostitution.esp, then click Add:

image.png.d496fe87793ed650772a3eb6cdeb7ff6.png

 

Then do the same with mihailsuccubus.esp:

image.png.b16998aa1f431d91b47a8ea70ceb512c.png

 

Then hit close and click Sort Now at the top:

image.png.cb6d5f1f53d7a0ae3b58a9b96ba50c74.png

 

Might have to give it a second but then it should place my mod after the other two.

Once it's done you can start the game and see if it now works.

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