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[mod] Character Body Overhaul


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Posted
2 minutes ago, Ilja016 said:

Crash only with enable mod CBO 1.8.4. If load only unnoficial (without CBO 1.8.4) - it's work

 

Hi, CBO Unofficial is standalone, so you dont need CBO 1.8.4. CBO Unofficial is doing pretty much the same as CBO. (+ some other mods integrated)

 

CBO 1.8.4 is no longer compatible with CK3 due to CK3 changed the folder structures for meshes in 1.13.x, and due to this CBO will cause a crash.

  • 3 weeks later...
Posted (edited)

Why is there a lack of variety in the breasts in 1.6?

 

I just did a full test in Ruler Designer and found that

  • bust_default - archetype - assume working as the starting shape
  • bust_shape_1_half - teardrop - works shows different appearance
  • bust_shape_1_full - bell shape - works shows different appearance
  • bust_shape_2_half - relaxed shape - same as bust_default - archetype
  • bust_shape_2_full - slender shape - same as bust_default - archetype
  • bust_shape_3_half - round shape - same as bust_default - archetype
  • bust_shape_3_full - close set shape - same as bust_default - archetype
  • bust_shape_4_half - side set shape - same as bust_default - archetype
  • bust_shape_4_full - east west shape - same as bust_default - archetype

When I edited common/genes/breast gene.txt I found that the genes for bust_shape_2_half through to bust_shape_4_full are exactly the same as bust_default, so I replaced the complete gene_bs_bust with CK3 vanilla gene_bs_bust and then did the same Ruler Designer test and got 8 distinct breast shapes just as in vanilla, although the size slider has very little impact on them.

 

So why does CBO 1.6 have this restricted variety?

I'm trying to work out how to get the size slider to work with the CK3 vanilla gene_bs_bust atm which is not as easy as I'd hoped because this lack of variety is boring.

 

Edited by interested_player
Posted
7 minutes ago, interested_player said:

Why is there a lack of variety in the breasts in 1.6?

 

I just did a full test in Ruler Designer and found that

  • bust_default - archetype - assume working as the starting shape
  • bust_shape_1_half - teardrop - works shows different appearance
  • bust_shape_1_full - bell shape - works shows different appearance
  • bust_shape_2_half - relaxed shape - same as bust_default - archetype
  • bust_shape_2_full - slender shape - same as bust_default - archetype
  • bust_shape_3_half - round shape - same as bust_default - archetype
  • bust_shape_3_full - close set shape - same as bust_default - archetype
  • bust_shape_4_half - side set shape - same as bust_default - archetype
  • bust_shape_4_full - east west shape - same as bust_default - archetype

When I edited common/genes/breast gene.txt I found that the genes for bust_shape_2_half through to bust_shape_4_full are exactly the same, so I replaced the complete gene_bs_bust with CK3 vanilla gene_bs_bust and then did the same Ruler Designer test and got 8 distinct breast shapes just as in vanilla, although the size slider has very little impact on them.

 

So why does CBO 1.6 have this restricted variety?

I'm trying to work out how to get the size slider to work with the CK3 vanilla gene_bs_bust atm which is not as easy as I'd hoped because this lack of variety is boring.

 

 

Hi, do you use CBO Unofficial Base, or CBO Unofficial Base + Animation?

The breast shapes in CBO are done using animations, and since CBO Unofficial Base doesn't have the modified skeleton that has the new breast bones, the breasts don't have different shapes.

I can update CBO Unofficial Base to use the blendshapes instead, I guess sometime in the past CBO switched from blendshapes to animations, but the blendshapes are still in the mod. (this was not done in 1.6)

Posted
20 minutes ago, interested_player said:

Why is there a lack of variety in the breasts in 1.6?

 

I just did a full test in Ruler Designer and found that

  • bust_default - archetype - assume working as the starting shape
  • bust_shape_1_half - teardrop - works shows different appearance
  • bust_shape_1_full - bell shape - works shows different appearance
  • bust_shape_2_half - relaxed shape - same as bust_default - archetype
  • bust_shape_2_full - slender shape - same as bust_default - archetype
  • bust_shape_3_half - round shape - same as bust_default - archetype
  • bust_shape_3_full - close set shape - same as bust_default - archetype
  • bust_shape_4_half - side set shape - same as bust_default - archetype
  • bust_shape_4_full - east west shape - same as bust_default - archetype

When I edited common/genes/breast gene.txt I found that the genes for bust_shape_2_half through to bust_shape_4_full are exactly the same as bust_default, so I replaced the complete gene_bs_bust with CK3 vanilla gene_bs_bust and then did the same Ruler Designer test and got 8 distinct breast shapes just as in vanilla, although the size slider has very little impact on them.

 

So why does CBO 1.6 have this restricted variety?

I'm trying to work out how to get the size slider to work with the CK3 vanilla gene_bs_bust atm which is not as easy as I'd hoped because this lack of variety is boring.

 

 

Hi, can you try the attached file? Also make sure to disable Carnalitas body traits, or add a big breast trait. (with carnalitas traits enabled, the breast size is mainly impacted by traits)

breast gene.txt

Posted
45 minutes ago, csirke128 said:

 

Hi, do you use CBO Unofficial Base, or CBO Unofficial Base + Animation?

The breast shapes in CBO are done using animations, and since CBO Unofficial Base doesn't have the modified skeleton that has the new breast bones, the breasts don't have different shapes.

I can update CBO Unofficial Base to use the blendshapes instead, I guess sometime in the past CBO switched from blendshapes to animations, but the blendshapes are still in the mod. (this was not done in 1.6)

Oh I never realised the size was animation in CBO.

 

I disabled animation + mesh to test to see if it was possible to use base to change character appearances on it's own, which it is but then ran into the breast variety issue which was puzzling because I was sure it was working in my current save which is base + animation + mesh.

 

So yeah having re-enabled animation + mesh it's working again.

 

But I guess that kills any thought of just using base to do character genes because without the breast variety that animation provides it becomes moot, pretty girls with no breasts is a dampener.

 

Some times I have to play on my laptop which is not as powerful as my game rig hence the attempt to use base alone, but I see you posted a update file in your next comment so I'll give that a try tomorrow to see if it works.

 

Thanks for the reply and the file.

  • 2 weeks later...
Posted
2 minutes ago, baconohair said:

Doesn't seem like this mod works with steam deck. Anyone else having issues? Maybe on Linux too?

 

This mod is outdated, use the unofficial version:

 

The mod shouldnt really depend on what HW you use, other than using more resources, so you are more likely to crash due to out of memory/vRAM

Posted
33 minutes ago, csirke128 said:

 

This mod is outdated, use the unofficial version:

 

The mod shouldnt really depend on what HW you use, other than using more resources, so you are more likely to crash due to out of memory/vRAM

Worked perfectly. Thanks dude

Posted (edited)
20 minutes ago, fanofpreg said:

Have you this with royal cape ?

 

there is a method to disable/enable cape (or other cloth) by default to all courtier ?

Barbershop_regula_magister_Louis_de_Grand_Magistere_1241_06_01_0001.png

 

Hi, I would first try revert it back to the original form, so need to find the mesh in the CBO Unofficial Mesh folder, and remove that folder.

So I think thats the sp3 cloak, which was done by me 3/4 a year ago (and I'm not that good at the clothing blendshapes, compared to Mange)

So try remove:

"CBO Unofficial Mesh\CBO Unofficial Mesh\gfx\models\portraits\f_cloaks\sp3"

 

If you want to remove it entirely from the game, you can either make it invisible, by changing

"Crusader Kings III\game\gfx\portraits\accessories\cloaks.txt"

 

f_cloaks_sec_sp3_western_roy_01 = {
        entity = { required_tags = ""        shared_pose_entity = torso        entity = f_cloaks_sp3_nob_01_entity }
}

to

f_cloaks_sec_sp3_western_roy_01 = {
        entity = { required_tags = ""        shared_pose_entity = torso  }
}

 

Or if you want the character to still wear a cloak, just a different one, you would need to remove from this file:

"Crusader Kings III\game\gfx\portraits\portrait_modifiers\01_cloaks_base.txt"

this part:

Spoiler
    sp3_western_royalty = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = sp3_cloak
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                is_adult = yes
                has_dlc_feature = couture_of_the_capets     
                portrait_royalty_trigger = {
                    CULTURE_INPUT = western
                }           
                portrait_royalty_trigger = {
                    CULTURE_INPUT = french
                }
            }
            modifier = {
                add = 50
                is_adult = yes
                OR = {
                    AND = {
                        government_has_flag = government_is_landless_adventurer
                        has_realm_law = camp_purpose_legitimists
                        portrait_western_clothing_trigger = yes
                    }
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = {
                        CULTURE_INPUT = western
                    }              
                }
                NAND = {
                    is_ruler = yes
                    has_government = theocracy_government
                }
                has_dlc_feature = couture_of_the_capets   
            }
            modifier = {
                factor = 0
                has_ep2_dlc_trigger = yes
                OR = {
                    portrait_era1_trigger = yes   
                    portrait_era2_trigger = yes   
                }     
                NAND = {
                    portrait_era1_trigger = no
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = french
                    }
                }         
            }
        }
    }

 

 

Edit:

As these files are not touched by the mod, you would need to grab the file from the base game, add them to the mod folder, and make changes there.

Edited by csirke128
Posted
On 12/14/2024 at 6:00 PM, csirke128 said:

 

Hi, I would first try revert it back to the original form, so need to find the mesh in the CBO Unofficial Mesh folder, and remove that folder.

So I think thats the sp3 cloak, which was done by me 3/4 a year ago (and I'm not that good at the clothing blendshapes, compared to Mange)

So try remove:

"CBO Unofficial Mesh\CBO Unofficial Mesh\gfx\models\portraits\f_cloaks\sp3"

 

If you want to remove it entirely from the game, you can either make it invisible, by changing

"Crusader Kings III\game\gfx\portraits\accessories\cloaks.txt"

 

f_cloaks_sec_sp3_western_roy_01 = {
        entity = { required_tags = ""        shared_pose_entity = torso        entity = f_cloaks_sp3_nob_01_entity }
}

to

f_cloaks_sec_sp3_western_roy_01 = {
        entity = { required_tags = ""        shared_pose_entity = torso  }
}

 

Or if you want the character to still wear a cloak, just a different one, you would need to remove from this file:

"Crusader Kings III\game\gfx\portraits\portrait_modifiers\01_cloaks_base.txt"

this part:

  Reveal hidden contents
    sp3_western_royalty = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = sp3_cloak
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                is_adult = yes
                has_dlc_feature = couture_of_the_capets     
                portrait_royalty_trigger = {
                    CULTURE_INPUT = western
                }           
                portrait_royalty_trigger = {
                    CULTURE_INPUT = french
                }
            }
            modifier = {
                add = 50
                is_adult = yes
                OR = {
                    AND = {
                        government_has_flag = government_is_landless_adventurer
                        has_realm_law = camp_purpose_legitimists
                        portrait_western_clothing_trigger = yes
                    }
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = {
                        CULTURE_INPUT = western
                    }              
                }
                NAND = {
                    is_ruler = yes
                    has_government = theocracy_government
                }
                has_dlc_feature = couture_of_the_capets   
            }
            modifier = {
                factor = 0
                has_ep2_dlc_trigger = yes
                OR = {
                    portrait_era1_trigger = yes   
                    portrait_era2_trigger = yes   
                }     
                NAND = {
                    portrait_era1_trigger = no
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = french
                    }
                }         
            }
        }
    }

 

 

Edit:

As these files are not touched by the mod, you would need to grab the file from the base game, add them to the mod folder, and make changes there.

Thanks I will try it

Posted
On 12/14/2024 at 6:00 PM, csirke128 said:

 

Hi, I would first try revert it back to the original form, so need to find the mesh in the CBO Unofficial Mesh folder, and remove that folder.

So I think thats the sp3 cloak, which was done by me 3/4 a year ago (and I'm not that good at the clothing blendshapes, compared to Mange)

So try remove:

"CBO Unofficial Mesh\CBO Unofficial Mesh\gfx\models\portraits\f_cloaks\sp3"

 

If you want to remove it entirely from the game, you can either make it invisible, by changing

"Crusader Kings III\game\gfx\portraits\accessories\cloaks.txt"

 

f_cloaks_sec_sp3_western_roy_01 = {
        entity = { required_tags = ""        shared_pose_entity = torso        entity = f_cloaks_sp3_nob_01_entity }
}

to

f_cloaks_sec_sp3_western_roy_01 = {
        entity = { required_tags = ""        shared_pose_entity = torso  }
}

 

Or if you want the character to still wear a cloak, just a different one, you would need to remove from this file:

"Crusader Kings III\game\gfx\portraits\portrait_modifiers\01_cloaks_base.txt"

this part:

  Reveal hidden contents
    sp3_western_royalty = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = sp3_cloak
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                is_adult = yes
                has_dlc_feature = couture_of_the_capets     
                portrait_royalty_trigger = {
                    CULTURE_INPUT = western
                }           
                portrait_royalty_trigger = {
                    CULTURE_INPUT = french
                }
            }
            modifier = {
                add = 50
                is_adult = yes
                OR = {
                    AND = {
                        government_has_flag = government_is_landless_adventurer
                        has_realm_law = camp_purpose_legitimists
                        portrait_western_clothing_trigger = yes
                    }
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = {
                        CULTURE_INPUT = western
                    }              
                }
                NAND = {
                    is_ruler = yes
                    has_government = theocracy_government
                }
                has_dlc_feature = couture_of_the_capets   
            }
            modifier = {
                factor = 0
                has_ep2_dlc_trigger = yes
                OR = {
                    portrait_era1_trigger = yes   
                    portrait_era2_trigger = yes   
                }     
                NAND = {
                    portrait_era1_trigger = no
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = french
                    }
                }         
            }
        }
    }

 

 

Edit:

As these files are not touched by the mod, you would need to grab the file from the base game, add them to the mod folder, and make changes there.

No change when I remove sp3 folder

 

maybe conflict with other mod ?

Posted
Just now, fanofpreg said:

No change when I remove sp3 folder

 

maybe conflict with other mod ?

 

What is the exact name of the cloak? It could also have come from EPE, they have similarly looking cloaks.

Posted (edited)
18 minutes ago, csirke128 said:

 

What is the exact name of the cloak? It could also have come from EPE, they have similarly looking cloaks.

 

It's the default cloak for western king and queen

 

Cape royale in french so Royal cloak I guess in english

 

I don't have EPE maybe I need this one

Edited by fanofpreg
Posted
2 minutes ago, fanofpreg said:

 

It's de default cloak for western king and queen

 

Cape royale in french so Royal cloak I guess in english

 

I don't have EPE maybe I need this one

 

Hi, seems like that one is located at

"CBO Unofficial Mesh\gfx\models\portraits\f_cloaks\western\roy_01"

You can try remove that folder.

Posted
28 minutes ago, csirke128 said:

 

Hi, seems like that one is located at

"CBO Unofficial Mesh\gfx\models\portraits\f_cloaks\western\roy_01"

You can try remove that folder.

Yes It was (logically) this one, fixed

 

Thanks 😉

  • 2 weeks later...
Posted (edited)
12 minutes ago, cyan nya said:

No matter what I do, it keeps crashing, even if I launch it without any other mods. 

 

Hi, the mod is out of date, use the unofficial version:

 

Edited by csirke128
  • 2 weeks later...
  • 2 weeks later...
Posted

I have successfully downloaded this mod, but how can I use this in the game? I mean which button or something I should pick or select to function this mod?

  • 2 weeks later...
Posted
On 1/23/2025 at 8:37 AM, sige245 said:

I have successfully downloaded this mod, but how can I use this in the game? I mean which button or something I should pick or select to function this mod?

 

these files are outdated and won't work correctly so it's best to use the updated "unofficial" version posted a few comments above yours. the page should have any info you need to set it up, too.

  • 2 weeks later...

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