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[mod] Character Body Overhaul


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Posted
9 minutes ago, helgen_has_fallen said:

The event picture is the same load order as is in the spoiler of my first post. I haven't been able to narrow down which mods could be conflicting other than the male_body.asset file and I don't understand enough about CK3's file types to know what other files could be responsible.

 

Ah, misunderstood you, read it as you are using AGOT.

Weird, I dont think there is anything there that should cause this issue.

 

Might have to try with a smaller load order, and add back mods. I guess my main suspicion would be the animation pack mods, those I think used to cause weird penis issues, but you do have the fix for that, so not sure.

It cannot be male body asset issues, otherwise you would not have the erect penis be like that. (having penis shape)

 

I would also try remove better barbershop cbo extension, or physical attributes, those 2 probably dont work together well. (i need to create a better barbershop variant for PA, its on my todo list)

Posted
1 hour ago, Nemesis_69 said:

Is there a way to stop or reduce the breast growth with the beauti Trait?

 

Hi, I dont think the beaty trait modifiers breast size. Do you mean the big breast traits?

Posted
15 hours ago, silverdrago52 said:

CBO seem to be causing the game to crash when it loads the map.

 

Playset is:

1. Carnalitas

2. CBO

3. CBO 1.12.1 Unofficial fix

 

Hi, can you share an error.log? There is a log folder next to the mod folder.

I think some of the known crashes were, if you have long path for the mod, some meshes paths are over 255 characters, and it can cause crash, or some PCs just cannot handle the 3GB added clothing meshes and textures, and run into resource issues.

Posted

Hello, i dont know what to do but im getting animations way too off from what it should be. There are other animations that are even worse like people arent connecting at all. Any help? 

image.webp

a.webp

Posted

The animation looks like it's working properly; the problem is that the female is really tiny.  There is no code for the animation to account for very large or small actors.

You could use Better Barbershop + Better Barbershop CBO Extension to make the female taller (and/or the male shorter) if they are favorite actors.

Posted
1 hour ago, Alef007 said:

Guys, CBO is crashing my game, what can I do? please help.

I've tested already by removing all other mods and only running CK3 with CBO...

error.log 92.32 kB · 1 download

 

Hi, you have a lot of errors like

[15:48:53][virtualfilesystem_physfs.cpp:1596]: C:/Users/alefr/OneDrive/Backup Nuvem OneDrive/Documentos/Paradox Interactive/Crusader Kings III/mod/char_body_overhaul/gfx/models/portraits/attachments/female_clothes/secular/byzantine/war_nobility_01/f_clothes_sec_byzantine_war_nob_01_bs_hips_min.mesh path is over 250 characters long and will likely cause a crash on open. Consider changing install path to something shorter

 

You can try move the directory to where CK3 puts mods and so on with this:

https://forum.paradoxplaza.com/forum/threads/file-locations-windowed-mode-dlc-names-numbers.717206/

"Go to the location of the actual game files (where the executable is). Here, manually create a plain text file named userdir.txt. In this text file, put the path of where you would like the game to put save files and screenshots, e.g. D:\Games\EU4User\. (You can delete the folder in My Documents and restart the game, it will create its files in the new location.)"

(this should work the same with CK3)

 

Alternatively, you can try install just those mods that have this error to a different directory, and then change the .mod file, it includes the path to where the mod is, you can change that to where you moved the mods folder, and then try remove and readd to playset.

 

Seems like you would need to do this with CBO and also with CBO Unofficial fix

 

Posted

I'm getting a strange GUI bug when I choose the interaction, basically there is a silhouette blocking the pop-up window with the animation. I'm running, Carnalitas, CBO, CBO Unofficial Fix, CBO Compat Skeleton, and CFP+EPE CBO Patch, in that order. Any ideas? 

Posted
On 9/19/2024 at 5:18 AM, Angletonian said:

I'm getting a strange GUI bug when I choose the interaction, basically there is a silhouette blocking the pop-up window with the animation. I'm running, Carnalitas, CBO, CBO Unofficial Fix, CBO Compat Skeleton, and CFP+EPE CBO Patch, in that order. Any ideas? 

 

Hi, that load order seems fine, can you share a screenshot?

Any other mod after CBO mods?

Posted

Hello everyone. I feel like my modlist suddenly didn't work anymore (i left the game a couple months). 
The animations are not moving anymore. If i press space it get to next frame, sometimes an arrow seems to appear pointing down.image.thumb.png.8f479bacba3a4708cd916cecec01115c.png
here the playset
image.thumb.png.fdef9519ca93ef7be937d706d8e20f8d.png

Posted
3 hours ago, etchetchen said:

Hello everyone. I feel like my modlist suddenly didn't work anymore (i left the game a couple months). 
The animations are not moving anymore. If i press space it get to next frame, sometimes an arrow seems to appear pointing down.image.thumb.png.8f479bacba3a4708cd916cecec01115c.png
here the playset
image.thumb.png.fdef9519ca93ef7be937d706d8e20f8d.png

 

Hi, I think CBO is supposed to be around 3.7GB, not 3.2GB, can you make sure you are using CBO version 1.8.4?

Can you share an error.log from when you tried carnal court? There is a log folder next to the mod folder.

 

Not sure what would cause animations to not play, maybe you are just getting a lot of log messages in error.log and that somehow causes it to stop playing, or idk.

Posted
16 minutes ago, csirke128 said:

Aaaaand paradox just renamed all the clothing files, including all the textures, and changed all the paths.

Well there's goes a week for modders everywhere

Posted
Just now, wndcln said:

Well there's goes a week for modders everywhere

 

Took out vacation for this week, but this is kinda unexpected.

Will probably reupload the mod with the changes, otherwise i would need to somehow create a bunch of empty files to block out the CBO files in the wrong path or other ugly hacks.

I guess at least they didnt change the entity names, so its mostly a problem if a mod added meshes.

Posted

Is mango going to do a update? or else Csirke can you do a CBO clothings only update, that matches the base skeleton and is CFP compatible.

 

Since you have to go trough renaming all the stuff, might as well make it CFP compatible back to the old school that everything is compatible without having to do CBO rig everytime. 

Posted
Just now, Drake_Hound said:

Is mango going to do a update? or else Csirke can you do a CBO clothings only update, that matches the base skeleton and is CFP compatible.

 

Since you have to go trough renaming all the stuff, might as well make it CFP compatible back to the old school that everything is compatible without having to do CBO rig everytime. 

 

Nah, ill keep the compatible stuff separate with CBO Compatible Skeleton (which is where the skeleton is compatible with base game).

 

Or that is my plan currently, I guess I could also merge the 2, but I'm thinking since I need to reupload CBO after the renaming, I want to keep the changes minimal, and do my additions separate.

Posted
19 minutes ago, csirke128 said:

 

Nah, ill keep the compatible stuff separate with CBO Compatible Skeleton (which is where the skeleton is compatible with base game).

 

Or that is my plan currently, I guess I could also merge the 2, but I'm thinking since I need to reupload CBO after the renaming, I want to keep the changes minimal, and do my additions separate.

 

Maybe I should rephrase the request. so make your CBO compatible Skeleton a standalone. so it doesn't require CBO version.

this way you do not mess with Mango creation incase he comes back. he still needs to make new clothings anyway. 

the new byzantium clothings are really good looking. 

Posted (edited)

When I have CBO on with the skeleton and the patches and the barbershop extension, my game crashes now.. am I right in assuming this is because of the 1.13 patch? Never happened with 1.12.5 as the unofficial fix was for 1.12 Can't even play with EPE either as that crashes it to so obviously needs an update as well. Even going back to that version fixes it all but some of those features in the new version are great!

Edited by XenodochiaI
Posted
1 hour ago, XenodochiaI said:

When I have CBO on with the skeleton and the patches and the barbershop extension, my game crashes now.. am I right in assuming this is because of the 1.13 patch? Never happened with 1.12.5 as the unofficial fix was for 1.12 Can't even play with EPE either as that crashes it to so obviously needs an update as well. Even going back to that version fixes it all but some of those features in the new version are great!


yhup all of those issues are related to the new patch and DLC in regards to all loverslabs mods please remember unlike alot of the larger (and crucially SFW) mods we dont get early access to nor review copies of new patches and DLC's so we have to buy them and can only start patching after they are released

Posted
16 hours ago, byehi said:


yhup all of those issues are related to the new patch and DLC in regards to all loverslabs mods please remember unlike alot of the larger (and crucially SFW) mods we dont get early access to nor review copies of new patches and DLC's so we have to buy them and can only start patching after they are released

Ah thought so! I do get the game to run, but for some reason on October 26th on a new 1066 start, the game crashes. No idea what mod that is that's causing that... and I can't be bothered to go through them all so I'll revert to the last build I think for now. I understand about the early review copies. I'll give it a few weeks to a month and see how the game runs with other mods being updated. Best to give the modders time, I say.

Posted

Just run into this, and noticed its in the patch notes as well:

"Added a ground joint for the body. Any added clothes or animations using the game-provided bodies will need to be reexported with a ground joint."

 

I'll probably just include the CBO Compatible Skeleton changes as well, seems like will need to redo all the meshes anyway, probably with a script as otherwise it would take ages.

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