Bellaretta Posted March 5, 2021 Posted March 5, 2021 Hello! Only 3-4 months ago, the game had a function when, when the game was launched, a list of mod systems appeared in the menu and there was a function “Load modifications with the game”. Disabling this feature started the game much faster. Despite the fact that I have a powerful laptop, the game starts in about 30 seconds after clicking on the shortcut. I can't find this feature, does anyone know if it exists now and how to enable or disable it?
Scorpio Posted March 5, 2021 Posted March 5, 2021 13 minutes ago, Bellaretta said: Hello! Only 3-4 months ago, the game had a function when, when the game was launched, a list of mod systems appeared in the menu and there was a function “Load modifications with the game”. Disabling this feature started the game much faster. Despite the fact that I have a powerful laptop, the game starts in about 30 seconds after clicking on the shortcut. I can't find this feature, does anyone know if it exists now and how to enable or disable it? After game updates your mods get disabled. Go into game settings/other and enable both scripts and mods boxes, hit apply changes and exit. Next load screen will show the mods box again unless you also have the display mods feature disabled in settings. Game will always load faster without mods enabled but of course your mods won't work then obviously.
Oops19 Posted March 5, 2021 Posted March 5, 2021 If you have >5 GB (or maybe even 1 GB) of CC use s4s to merge it into a few large packages. Obviously you want to keep the original CC on other disk or two USB-sticks (1 backup) to be able to remove or update CC there and to re-create a bigger package file (likely one package by author). This will speed-up loading times a lot.
CB_LL Posted March 6, 2021 Posted March 6, 2021 On 3/5/2021 at 6:09 AM, Oops19 said: If you have >5 GB (or maybe even 1 GB) of CC use s4s to merge it into a few large packages. Obviously you want to keep the original CC on other disk or two USB-sticks (1 backup) to be able to remove or update CC there and to re-create a bigger package file (likely one package by author). This will speed-up loading times a lot. Wow, I have around 30 GB of CC and never knew about this. Thank you a lot! You saved me from a quite bit of misery of slow agonizing game loading.
Oops19 Posted March 6, 2021 Posted March 6, 2021 4 hours ago, CB_LL said: Wow, I have around 30 GB of CC and never knew about this. Thank you a lot! You +saved me from a quite bit of misery of slow agonizing game loading. I added 32 GB memory just to realize that reading 20 GB from IO cache instead of HDD didn't improve a f**king thing. Months later I heard about merging packages ... Now I play with TS4 bound to two cores (1 and 5) as this works great. No need to add processor switching overhead for this more-or-less single threaded process. Powershell: Get-Process TS4_x64 | ForEach-Object { $_.ProcessorAffinity=[Convert]::ToInt32(00010001, 2) } For 8 cores (or 4 cores with 2 threads each) 8 bits (0 or 1: 00000000 to 11111111) can be used. (00000001 is the 1st core, 10000000 is the 8th core).
CB_LL Posted March 7, 2021 Posted March 7, 2021 21 hours ago, Oops19 said: I added 32 GB memory just to realize that reading 20 GB from IO cache instead of HDD didn't improve a f**king thing. Months later I heard about merging packages ... Now I play with TS4 bound to two cores (1 and 5) as this works great. No need to add processor switching overhead for this more-or-less single threaded process. Powershell: Get-Process TS4_x64 | ForEach-Object { $_.ProcessorAffinity=[Convert]::ToInt32(00010001, 2) } For 8 cores (or 4 cores with 2 threads each) 8 bits (0 or 1: 00000000 to 11111111) can be used. (00000001 is the 1st core, 10000000 is the 8th core). Thank you very much! It helped a ton.
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