MadMansGun Posted March 4, 2021 Posted March 4, 2021 Tail Standing Idle Replacement View File Stock Remade Tail idle: a replacement for the original mt_idle animation without the odd twist in it. SexLab Tail idle: a edited mt_idle that moves the tail aside in an attempt to redue the "Tail Impalment Syndrome" problem in animations that lack matching files for the tails....... ....in other words all of them except for MNC, Sailing Rebel's, and my own. (stares angrily at the other animators with spite and hatred) Submitter MadMansGun Submitted 03/04/2021 Category Animation Requires Special Edition Compatible Yes 5
SGT StonerFurry Posted March 4, 2021 Posted March 4, 2021 4 hours ago, MadMansGun said: Tail Standing Idle Replacement View File Stock Remade Tail idle: a replacement for the original mt_idle animation without the odd twist in it. SexLab Tail idle: a edited mt_idle that moves the tail aside in an attempt to redue the "Tail Impalment Syndrome" problem in animations that lack matching files for the tails....... ....in other words all of them except for MNC, Sailing Rebel's, and my own. (stares angrily at the other animators with spite and hatred) Submitter MadMansGun Submitted 03/04/2021 Category Animation Requires Special Edition Compatible can you please make this mod for skyrim SE please
LegendOfJan Posted March 4, 2021 Posted March 4, 2021 2 minutes ago, SGT StonerFurry said: can you please make this mod for skyrim SE please It's easy to convert this yourself with cathedral asset optimizer
MadMansGun Posted March 4, 2021 Author Posted March 4, 2021 2 hours ago, SGT StonerFurry said: can you please make this mod for skyrim SE please have you tried it in SE? because my other non-fnis replacement animations had a weird habit of working in both games without porting.
LegendOfJan Posted March 4, 2021 Posted March 4, 2021 If you don't mind... Tail_Idle_Replacements_SSE.7z 1
lonelywm Posted March 8, 2021 Posted March 8, 2021 Is it possible to use MCM or Spells to control the tail animation. Anubs Magick Horse (ABC)-No tail animation used SRB(horse)Cowgirl-With tail animation Anubs Magick Horse (ABC)-With SRB tail animation
MadMansGun Posted March 8, 2021 Author Posted March 8, 2021 36 minutes ago, lonelywm said: Is it possible to use MCM or Spells to control the tail animation. sadly not that i know of, the game just runs the last tail animation used from a supported animation. i was hoping to at least have DAR as a option but that also seems to lack tail support. ....meanwhile this collects dust https://www.loverslab.com/files/file/4903-3ds-max-tail-animation-guide/
Pseudo_Sinew Posted March 8, 2021 Posted March 8, 2021 Nice mod man. From the screen shots, what mod are you using for those argonian feet?
MadMansGun Posted March 8, 2021 Author Posted March 8, 2021 6 minutes ago, Pseudo_Sinew said: what mod are you using for those argonian feet? Yiffy Age of Skyrim's Digitigrade addon.
Frosty01 Posted March 25, 2021 Posted March 25, 2021 doing god's work with this mod...beast races are so unloved Is it intended for it to change my tail 24/7? Like if I install Idle_A, my character's tail will always be curled to the side? Or only just during scenes?
MadMansGun Posted March 25, 2021 Author Posted March 25, 2021 6 minutes ago, Frosty01 said: Is it intended for it to change my tail 24/7? Like if I install Idle_A, my character's tail will always be curled to the side? Or only just during scenes? it's 24/7, i did what i could to make it ok-ish outside of animations but there is only so much i can do. sadly that DAR (Dynamic Animation Replacer) mod that people keep talking about does not support tail animations, if it did then i would of tried to set this up to work that way. 1
Frosty01 Posted March 25, 2021 Posted March 25, 2021 8 hours ago, MadMansGun said: it's 24/7, i did what i could to make it ok-ish outside of animations but there is only so much i can do. sadly that DAR (Dynamic Animation Replacer) mod that people keep talking about does not support tail animations, if it did then i would of tried to set this up to work that way. Tragic, but at least it's something!
samale Posted October 26, 2021 Posted October 26, 2021 (edited) What's diffence idle_A between idle_B? Edited October 26, 2021 by samale
MadMansGun Posted October 26, 2021 Author Posted October 26, 2021 (edited) left side, right side. the screenshots are labeled. right side curves more to the front. Edited October 26, 2021 by MadMansGun
samale Posted October 27, 2021 Posted October 27, 2021 14 hours ago, MadMansGun said: left side, right side. the screenshots are labeled. right side curves more to the front. Install standalone like another mod? or drop at sexlab? ?
samale Posted October 27, 2021 Posted October 27, 2021 (edited) Tail Removal Kit - Toggle Tails on Beast Races (I prefer this bc hide tail temporaly not include anoher NPC) https://www.nexusmods.com/skyrim/mods/13933?tab=description Edited October 27, 2021 by samale
Sylath Posted November 23, 2021 Posted November 23, 2021 @MadMansGun: Nice little mod. I thought that it would look a bit ugly but its fine. So thanks!
Nindran Posted September 20, 2022 Posted September 20, 2022 how does this effect half dragon i keep get a spam about half dragon idle tail
MadMansGun Posted September 20, 2022 Author Posted September 20, 2022 i have no clue what your talking about, this is just a animation file.
Nindran Posted September 20, 2022 Posted September 20, 2022 Middle game I get this message tail mt idle I just add half dragon firsy I thought it was M'rissi mod then I did Google I come up empty on find the problem
DuskWanderer Posted June 1, 2023 Posted June 1, 2023 On 3/25/2021 at 3:02 AM, MadMansGun said: it's 24/7, i did what i could to make it ok-ish outside of animations but there is only so much i can do. sadly that DAR (Dynamic Animation Replacer) mod that people keep talking about does not support tail animations, if it did then i would of tried to set this up to work that way. Hello again, just being a pesky Necromancer oncemore now that Open Animation Replacer has finally been released as a replacement for DAR. According to the author it should now be possible to edit tail behavior files. If it doesn't work already for whatever reason they have a suggested features thread and I'm certain he would add that. With this new context in mind, are you opposed to revisiting this topic?
t.ara Posted June 1, 2023 Posted June 1, 2023 On 3/4/2021 at 8:11 PM, MadMansGun said: have you tried it in SE? because my other non-fnis replacement animations had a weird habit of working in both games without porting. That´s of course the fact as far you export the animations without using nonsence parameters. My animations also work forever and in both games. Not a weird issure, it´s made specially by myself this way. Bravo !
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