MadMansGun Posted June 1, 2023 Author Posted June 1, 2023 2 hours ago, DuskWanderer said: Hello again, just being a pesky Necromancer oncemore now that Open Animation Replacer has finally been released as a replacement for DAR. According to the author it should now be possible to edit tail behavior files. If it doesn't work already for whatever reason they have a suggested features thread and I'm certain he would add that. With this new context in mind, are you opposed to revisiting this topic? maybe, but that mod does not seem to have a LE version and i do all my work in LE. also i don't know how to make it detect if a sexlab animation is running...guess i could just cheap out and make it detect if npc is naked/lacks the armor keyword (but that's assuming the mod can actually do tail animations)  2 hours ago, t.ara said: That´s of course the fact as far you export the animations without using nonsence parameters. My animations also work forever and in both games. Not a weird issure, it´s made specially by myself this way. Bravo ! my animations are exported directly from max 2010 so i get to skip the crap the 2012 & blender users need to do to get there animations working. so i think the problem is hkxcmd, almost everything/everyone uses it (even FNIS is practically built on it).  i recently used HkxMerge (it's also based on hkxcmd) to convert some animations into pared/killmove animations and even that causes my animations to only work in one game.
DuskWanderer Posted June 1, 2023 Posted June 1, 2023 1 hour ago, MadMansGun said: maybe, but that mod does not seem to have a LE version and i do all my work in LE. also i don't know how to make it detect if a sexlab animation is running...guess i could just cheap out and make it detect if npc is naked/lacks the armor keyword (but that's assuming the mod can actually do tail animations) That's understandable. As I don't have any experience making this kind of mod, I'll make a request in the forums and see if things turn out. Thanks for responding.
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