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Toy Addons


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Posted
On 8/26/2022 at 5:45 AM, Katjul said:
Hello . Does anyone have a toy bag, backpack and purse? I apologize if I write where I shouldn't.

 

I believe I have a backpack addon. PM me if you still need it.

  • 3 months later...
Posted (edited)

"Drop Toy" 367.

 

The TK17 Sequencer has a minor "bug" in it. You can only "drop/remove" toys added by/during the sequence itself. If a pose includes a toy, that toy sticks around forever... even after changing poses... until it's replaced by another toy.

 

So I created this "Drop Toy" toy. All it really is is a big "nothing". No toy at all. Just link this toy to any pose used in your sequence (or drop it on the sequencer timeline of the desired actor) to force the last used toy to disappear.

 

Download from Mega (6K)

 

R9Toy367.png

Edited by OysterMug
  • 3 weeks later...
Posted

Hello! Does anyone have a wine/whiskey bottle toy? preferably a generic look (not Jack Daniels) but I'm not picky.

And also does anyone have a menu or a posterboard type toy?

Posted
18 hours ago, Reepa7 said:

Hello! Does anyone have a wine/whiskey bottle toy? preferably a generic look (not Jack Daniels) but I'm not picky.

And also does anyone have a menu or a posterboard type toy?

I have made this ones,put in save folder,change number id of toy if allready have one with the same number

toysBottles-Save.png

ToysBottles.7z

Posted
2 hours ago, vascosnts said:

I have made this ones,put in save folder,change number id of toy if allready have one with the same number

 

God bless you!

KE's downloads have been down for a month and I need these things!

Posted (edited)

Fog! (toy)

An easy way to add "fog" to any scene.

 

How it works: A series of semi-translucent walls. The more walls between you are your subject, the denser the fog.

 

TO USE: Create a pose, add the "Fog H5" toy ("Hook 5" is NOT required) and position as needed. Works best when linked to a model that never moves.

 

Fog (far):
294719689_Fog-H5(far).jpg.1844473dfe6d56621844d1c05604d180.jpg

 

Fog (near):

1402517007_Fog-H5(near).jpg.bc8a838a41b301c2cdca8b7810678ffa.jpg

 

Download from Mega (512K)

Edited by OysterMug
  • 2 weeks later...
Posted
On 3/5/2021 at 10:16 PM, AlejandroGarden said:

Sybian 5 main variants of the toy (V10/V7.5)

 

First in the official The Klub 17 !

 

This is a replica of a screenshot from another page. Made from scratch in blender

 

Slots Used:

Custom.03.R9Toy518

Custom.03.R9Toy519

Custom.03.R9Toy520

Custom.03.R9Toy521

Custom.03.R9Toy522

 

Includes textures with examples of their names for ActiveMod + ActiveMod support for VX

Sin título-2.png

Download :

https://mega.nz/file/FVoglDqY#2UzN59YY56AVTBhyscmbrv1jbvJszI97xT7_WpBamek

Re-Up Please?

  • 3 weeks later...
Posted
7 hours ago, Hohohoar said:

Toy522_billard

A ready to use furnitures toy for the room stripclub.billard side. Include a pose for placing the toys, and AM stripclub for lightmap and lightH5.

shootsnookerL.jpg

Toy522_Billard.rar 3.23 MB · 5 downloads

 

This looks like a cool toy, but the pose you included with your archive is a single actor pose that only places the camera in the billiard room, so I haven't been able to see it yet.

 

Please supply your 3-person pose with the toy already attached to actor 3. Users can then import Actor 3 into any 3-Person pose to add the toy (in the proper location) to any pose.

 

Also, you don't need to include the room. The toy will work with any version of the Stripclub (put the billiard room lights section of your LevDef in a separate file that is called via an "include" command.) ?

Posted
14 hours ago, OysterMug said:

 

This looks like a cool toy, but the pose you included with your archive is a single actor pose that only places the camera in the billiard room, so I haven't been able to see it yet.

 

Please supply your 3-person pose with the toy already attached to actor 3. Users can then import Actor 3 into any 3-Person pose to add the toy (in the proper location) to any pose.

 

Also, you don't need to include the room. The toy will work with any version of the Stripclub (put the billiard room lights section of your LevDef in a separate file that is called via an "include" command.) ?

?️OysterMug.

Thanks about your feedback and all your tk17 work.

Ok im going to add poses with more actors, but you can also attribute the single pose to just 1 actor in a 4 actors scene, its what i do for shoot.

About include, im going to change to include?

Posted (edited)
13 hours ago, Hohohoar said:

?️OysterMug.

Thanks about your feedback and all your tk17 work.

Ok im going to add poses with more actors, but you can also attribute the single pose to just 1 actor in a 4 actors scene, its what i do for shoot.

About include, im going to change to include?

 

Also, it seem as if the center/focal point of your toy is WAYYY off-center (making it VERY difficult to position/rotate.)

 

If you used Blender, you need to select "tool_group" and set the starting Location & Rotation to 0 (Ctrl-A, L) & Rotation (Ctrl-A, R).

Edited by OysterMug
Posted

?️OysterMug, ya  im noobs with blender , i m a 3ds user, a lot of thing are dirty in my toy522.

- Toolgroup is at 0

- some objects not because there are a kind of clone like in 3ds, and i suppose  blender cant modify data.mesh to set there center to 0 and there TR to 0 ??

- also the toys doesnt need to rotate, just translation needed for placement on pool.

- but finally that work fine on core2 & gtx660! ,  I do better next time.

?️Now i learn to use morph on toys on the exemple of MarburgToy77 DLsigar1. Have success but disapointed because the result of 2 morph is the sum of source.mesh+morph.mesh ? So its relative morph mesh ? I use with success morph in 3ds and vrml and never see that ? I search solution...?️

Posted
3 hours ago, Hohohoar said:

?️OysterMug, ya  im noobs with blender , i m a 3ds user, a lot of thing are dirty in my toy522.

- Toolgroup is at 0

- some objects not because there are a kind of clone like in 3ds, and i suppose  blender cant modify data.mesh to set there center to 0 and there TR to 0 ??

- also the toys doesnt need to rotate, just translation needed for placement on pool.

- but finally that work fine on core2 & gtx660! ,  I do better next time.

?️Now i learn to use morph on toys on the exemple of MarburgToy77 DLsigar1. Have success but disapointed because the result of 2 morph is the sum of source.mesh+morph.mesh ? So its relative morph mesh ? I use with success morph in 3ds and vrml and never see that ? I search solution...?️

 

If you are building morphing objects, you're less of a noob than I am. ;)

  • 2 weeks later...
  • 2 weeks later...
  • 1 year later...
Posted (edited)

Door 662 (v2.x Fix to Activemod support on Jan 8.)

Sometimes you just need a door. I don't know?  Add a swinging door to any room.

Pivot point on lower corner so rotating it in the Pose Editor swings the door (not simply pivots in place.) Use the Toy Size sliders in the PE for proper fit.

Glass window. Activemod enabled. Huge thanks to user "dipstik" for fixing layer priority of the glass.

Download from Mega (3MB)

Door662.jpg

Door662-activemod.jpg

Edited by OysterMug
Posted

Fireplace (668) with Animated Fire (512) for V11 ONLY.

Two separate toys that can be used together to add an animated fireplace fire to any room.

 

Toy 668: Fireplace screen with logs and iron grating.

Toy 512: Animated flame extracted from "Campfire512" toy. If you have the Campfire512 toy installed, you need to disable it first and any Activemod textures used with it.

 

V11 lets you link two toys to a single pose. Link both to a stationary model to add an animated fireplace to any room.
Set "Fireplace" toy as Toy 1 b/c only toy1 can be resized in V11. If you need to resize the flame as well, it must be linked to another actor.

Sample pose included (load the "Loft" and search for "Fireplace".)

 

Flame does not work with VX, Fireplace668 does.

 

Download from Mega (2.44M)

 

Fireplace.jpg

Posted (edited)
12 hours ago, Daspex said:

 made the flame toy and it works in VX!

Thanks for giving no credits.....

 

 

I did not reuse your toy. As originally described, I produced my own edit of the Campfire512 toy as I had originally mentioned to you that I had planned to do. If you compare the files, it is clear I am not using your work (I ALWAYS attribute the work of others in my uploads.)

At the time, the version you produced still had the stones included, which I didn't want.

 

MY version refuses to be detected by VX (I don't know why.) It is good that your (now revised?) version does. If you provide a link, I can redirect VX users wishing to use my fireplace toy to your version of the flame.

 

In the future, I'd appreciate contacting me in private before accusing me of theft. 😒

Edited by OysterMug
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