dje34 Posted February 18, 2021 Share Posted February 18, 2021 So I'm looking for new emotions to add to my game, or to find a way to make my own. I already know it is possible to make an "emotion" when making a pose but I'm looking for a way to add/create emotions useable in any pose while playing. Does anyone know something about it or where to search informations about it ? See ya. 1 Link to comment
norlanthenose Posted February 28, 2021 Share Posted February 28, 2021 I'd second this. I would like to design new emotions as the included one leave a lot to be desired. 1 Link to comment
EJAX Posted February 28, 2021 Share Posted February 28, 2021 The reference calls are in [TK17]\Archives\2.158.001\Scripts.zip > Scripts\Shared\EcEmotions.bs As to how to edit them, your guess is as good as mine. 1 Link to comment
dje34 Posted March 6, 2021 Author Share Posted March 6, 2021 On 2/28/2021 at 4:17 PM, EJAX said: The reference calls are in [TK17]\Archives\2.158.001\Scripts.zip > Scripts\Shared\EcEmotions.bs As to how to edit them, your guess is as good as mine. Well, it is already something, thank you. Link to comment
Guest Posted March 24, 2021 Share Posted March 24, 2021 When I tried to open the EcEmotions.bs file with notepad, I found a lot of codes here for example EmotionDescription :EmotionHappy01 . { .Description "Happy01"; .Expression "Happy"; .DefaultValue F32(0.5); .AddSpeed F32(2); .SubSpeed F32(1); .PoseBlendName "Person" + :personID + "AnimFace:face_poseBlend_emotion_happy01"; .EmotionIconID I32(310); .Category :EmotionCategory01; }; Maybe "AnimFace:face_poseBlend_emotion_happy01" have something to it? Im searching for this file now... or maybe emotions are just basicly coding and numbers instead of how it works in pose editor.. Im really suck at coding so... yea Link to comment
Arse22 Posted March 25, 2021 Share Posted March 25, 2021 Just now, lisicagold4 said: When I tried to open the EcEmotions.bs file with notepad, I found a lot of codes here for example EmotionDescription :EmotionHappy01 . { .Description "Happy01"; .Expression "Happy"; .DefaultValue F32(0.5); .AddSpeed F32(2); .SubSpeed F32(1); .PoseBlendName "Person" + :personID + "AnimFace:face_poseBlend_emotion_happy01"; .EmotionIconID I32(310); .Category :EmotionCategory01; }; Maybe "AnimFace:face_poseBlend_emotion_happy01" have something to it? Im searching for this file now... or maybe emotions are just basicly coding and numbers instead of how it works in pose editor.. Im really suck at coding so... yea ye, it applies morphs to the face mesh. You should look into Utilities section for progs for importing 3d stuff. 1 Link to comment
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