nightwing100 Posted February 16, 2021 Posted February 16, 2021 There is a conflict between 'Clean Up Your Corpse' mod and 'Expend Towns and Cities' where burial pyres are clipping with new decorations from ETAC. I am trying to relocate those burial pyres to proper position, burial pyres are consist by two objects, an Activator and a Static Object, when making a new esp I can move to Static Object to it's new position, but not the Activator for some reason, no matter what I do it just stay in the same spot, when starting a new game the Activator does show up in new correct position, but in my current save it does not work, reinstall does fix this but for gameplay reason I'd like to avoid this. Is there anyway I can force this object to reposition to it's esp define new place? Hope I'm being clear enough. Refid.Movetoplayer works poorly by the way.
Pamatronic Posted February 16, 2021 Posted February 16, 2021 1 hour ago, nightwing100 said: Is there anyway I can force this object to reposition to it's esp define new place? Hope I'm being clear enough. On a existing savegame, this wont work. something which could work: Rather than moving the activator, delete it and place a new one in the correct position. Naturally, you have to make sure that potential script properties and linked references match up with the original.
nightwing100 Posted February 24, 2021 Author Posted February 24, 2021 Found the solution: Using console command on static Getpos X Getpos Y Getpos Z And use these command on the activator Setpos X ??? Setpos Y ??? Setpos Z ??? The activator will move instantly. To rotate the activator to same angle as static Using console command on static Getangle X Getangle Y Getangle Z And use these command on the activator Setangle X ??? Setangle Y ??? Setangle Z ??? The activator DOES NOT rotate instantly. require save the game, quick to desktop and reload the save to see it's angle change.
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