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Loadorder and MO2


zep

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Posted

Hello. I don't know if what I'm about to ask is stupid, so I apologize because I am noob and my english is poor, but I'm sincerely curious.

 

I notice that in every mod topics there is always someone that is asking for help to set the correct load order. So I was wondering: why no one shares his load order?

In MO2 there is a function that allows you to load a backup of your load order, ordering esp and esm even without considering mods that have been uninstalled. Why no one ever made a topic with 3-4 load order backups (with different combinations o mods used), instead of write a list of every single mod esp/esm that can be used in the correct order?

Posted
14 minutes ago, zep said:

So I was wondering: why no one shares his load order?

A. The number of users multiplied by the number of mods = a ridiculous number of possible combinations.

B. Load order is nowhere as important as people think.

C. Few people type out their load order.

D. You are talking about the plug-in load order. Mod load order is different again.

Posted
20 minutes ago, zep said:

So I was wondering: why no one shares his load order?

A loadorder at most can have ~250 esp+esm files. In SE you can increase that number with lots of esl files, but these are not really affected by normal loadorder rules, so it wouldn't matter really. Now compare that loadorder to the amount of mods available. Only in the Nexus this number is 65k, let's take away obsolete/old mods and mods that don't use esp/esm, let's say this number (only for the Nexus) is 10k~15k. Do you thing is possible for someone to maintain a repository of loadorders to cover a decent amount of these mods?

 

That's what LOOT is for. You will never come close to do as much as LOOT with 3-4 loadorders, or 100-200.

 

edit: in every mod manager you can get your loadorder, even in vanilla, there are txt files containing your loadorder. MO2 is no different in this aspect, but if you're talking about MO2 you also need to take into account the modlist.txt (for the left panel order), which needs manual tweaks based on user knowledge/mods instructions. Again, having loadorder/modlist txts of these things wouldn't make this process any easier, you would need to go through an stupid amount of mods and names that you'll never use and that will never cover every existing mod.

Posted

Thanks for the replies and the explanations. I understand what you guys are saying, but i want to clarify that I was obviosly talking about the loverslab mods, not the entire mod archive of Nexus ? Specifically the common used mods and the better and simple combinations.

Posted
6 minutes ago, zep said:

Specifically the common used mods and the better and simple combinations.

This depends on what you want to achieve . Knowing what your goals are by moding Skyrim would help

Posted
16 minutes ago, zep said:

Thanks for the replies and the explanations. I understand what you guys are saying, but i want to clarify that I was obviosly talking about the loverslab mods, not the entire mod archive of Nexus ? Specifically the common used mods and the better and simple combinations.

The principle still hold. Too many mods and permutations to make it practical.

It seems to me that you are just looking for an easy way of getting dangly bits into your Skyrim, i.e. a simple follow some one else's load order so you only have to do the minimum of reading and thinking.

Posted

I feel your pain. Looking through the LL mods lists alone, I want to download them all and play each and every one. Unfortunately, there are too many to load all of them in the same game and if combined in one game would break the game. So it kinda depends on what flavor of kink you want to center your gameplay around. Since that flavor is unique and varied, one persons build may not work for others.

 

Also I found out, as have many, that simply having a mod list and plug in order is not enough. There is a lot of back end work to make some mods play well with others that is independent of load order. The more mods you include the more complicated it becomes to do so.

 

After about a year of playing around and too many mistakes to count, I got a build that is fairly stable and fits my style of play and flavor of kink. I posted it earlier to get feedback and spark discussion so it should not be considered a guide in anyway.

That said, I do not think what I posted would be enough for someone to simply copy and expect it to work. There is a lot of MCM settings, TES5edit tweaks, merged mods, and so on that would have to be ironed out to make it work beyond simply listing the load order and mod lists. 

 

In addition, since modding the game is more the game than the game itself anymore,  I have not fully tested this build beyond a level 12 or so. So it has not had opportunity for many of the features to trigger and inevitably crash my game.

 

In short, the more stuff you want to put into the game, the harder it will be to get a stable working game. I would start with a small list of stuff to try in game. While it is tempting to add BDSM elements, Slavery, Non-Consensual content, bestiality, milk mods, pregnancy mods, futa, etc. It is just a bit overwhelming to start with and frankly does not let you experience fully the content that the hardworking mod authors have generated. Pick a few kinks you want to play, find some mods that fit that kink and build a modest build around that to begin with.

Posted

 

1 hour ago, Grey Cloud said:

The principle still hold. Too many mods and permutations to make it practical.

It seems to me that you are just looking for an easy way of getting dangly bits into your Skyrim, i.e. a simple follow some one else's load order so you only have to do the minimum of reading and thinking.

 

No, my goal was to find a solution for everyone, not just for me. But I don't completely deny your statement ?It would be nice to do less work, but I like reading the mods description and trying to follow the instructions. After all, if I didn't like doing it, I wouldn't be on this forum.

 

1 hour ago, Lestat1627 said:

This depends on what you want to achieve . Knowing what your goals are by moding Skyrim would help

 

Yes, I understand. I was proposing basic combinations according to the different "tastes" of the players. But now I understand that it's not as simple as it looks.

 

38 minutes ago, Azailahab said:

I feel your pain. Looking through the LL mods lists alone, I want to download them all and play each and every one. Unfortunately, there are too many to load all of them in the same game and if combined in one game would break the game. So it kinda depends on what flavor of kink you want to center your gameplay around. Since that flavor is unique and varied, one persons build may not work for others.

 

Also I found out, as have many, that simply having a mod list and plug in order is not enough. There is a lot of back end work to make some mods play well with others that is independent of load order. The more mods you include the more complicated it becomes to do so.

 

After about a year of playing around and too many mistakes to count, I got a build that is fairly stable and fits my style of play and flavor of kink. I posted it earlier to get feedback and spark discussion so it should not be considered a guide in anyway.

That said, I do not think what I posted would be enough for someone to simply copy and expect it to work. There is a lot of MCM settings, TES5edit tweaks, merged mods, and so on that would have to be ironed out to make it work beyond simply listing the load order and mod lists. 

 

In addition, since modding the game is more the game than the game itself anymore,  I have not fully tested this build beyond a level 12 or so. So it has not had opportunity for many of the features to trigger and inevitably crash my game.

 

In short, the more stuff you want to put into the game, the harder it will be to get a stable working game. I would start with a small list of stuff to try in game. While it is tempting to add BDSM elements, Slavery, Non-Consensual content, bestiality, milk mods, pregnancy mods, futa, etc. It is just a bit overwhelming to start with and frankly does not let you experience fully the content that the hardworking mod authors have generated. Pick a few kinks you want to play, find some mods that fit that kink and build a modest build around that to begin with.

 

Nice work! I'll take a look. Thank you!

 

 

Thanks for the explanations, guys.

Posted
1 hour ago, Azailahab said:

I want to download them all and play each and every one.

"Ooh shiny" syndrome. ?

 

1 hour ago, Azailahab said:

In addition, since modding the game is more the game than the game itself anymore,

Ah, test games. My current 'test' game has been on the go for several months and I'm just past the level 50 mark. Countless mods in and countless mods out. I spend as much time in T5E as I do in Skyrim. ☹️

Posted

You get to a point where hit the hard plugin limit and start merging mods, especially armor/clothing mods. I personally number my mods then manually enable them in order.  For me, that helps my plugins to load correctly . I've used loot but sometimes it doesn't know how handle various mods.

 

Numbering and adding mod requirements (which goes before or after) has helped me alot. 

 

There's nothing like getting every working and then have MO unselect and resort your load order.  ?

 

Posted
5 hours ago, zep said:

was proposing basic combinations according to the different "tastes" of the players

 

For example, I have set up my Skyrim with Naked Gameplay and , all the mods I upload are selected specifically for this . The absolute primary is Dibella Blessing . to overcome to "Disadvantage" to be without any kind of armor , i also installed the mods Skyrim Improved and SXP Redone 

Posted
On 2/16/2021 at 12:11 AM, Just Don't said:

A loadorder at most can have ~250 esp+esm files. In SE you can increase that number with lots of esl files, but these are not really affected by normal loadorder rules, so it wouldn't matter really.

 

Just a bit of pedantry here, that's only for files that use the .ESL format proper, which almost no one except Bethesda themselves (with their Creation Club stuff) actually uses, for this reason. What gets a lot more use are ESPFEs, or ESL-flagged .ESPs, which don't count against the 255-plugin limit but do obey normal load-order rules.

 

They're really great, they let you have a bunch of tiny modular fixes that can be toggled on and off easier than disentangling changes from a massive merged patch.

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