Mechanist_SF Posted February 8, 2021 Posted February 8, 2021 Ring of Havok Control View File You know those vertex warps that followers get if they have BBP physics and HDT hair? Like when they go through doors? Hair moves chaotically, or bodies stretch across the screen. Sometimes they disappear completely? This ring stops that. To use it, add the “Ring of Havok Control” with AddItemMenu or console commands, and equip it on the affected character. It is mainly designed around followers with HDT wigs, but the PC can wear it and it helps with regular HDT hair as well. It has three effects on any character (PC or NPC) who equips the ring: 1) When the PC goes from standing still to moving, havok is briefly frozen for the equipped character. 2) NPCs remove wigs after loading screens, which are replaced when the player moves. 3) NPCs and the PC will unequip and re-equip wigs when the player blocks, if not in combat. Effect 1 and 2 happen on their own. Effect 2 usually triggers but not always (not in cities in particular, or oft-frequented areas). Effect 3 is the same as effect 2, but is available when needed at the player's command. These effects will go mostly unnoticed in regular play, except for the refreshing absence of vertex warps. * Two additional items have been added in update 1.1 to free up the ring slot. Nipple Rings HC: uses the original enchantment, without using the ring slot. If you don't have Devious Devices, the nipple rings will not be visible, but should still work. Nipple Rings HC-a: is a pared down version that uses only the first effect, which is the only one that matters if the equipping character isn’t wearing a wig. Havok anomalies still will occur after loading screens but usually resolve within a few seconds, or sometimes a minute in the worst case where a character disappears. Submitter Mechanist_SF Submitted 02/08/2021 Category Armor & Clothing Requires Skyrim Special Edition Compatible No 4
jpee1965 Posted February 8, 2021 Posted February 8, 2021 GREAT IDEA! Except equipping this ring on a follower will also take up the only ring slot available?? THANKS!
kaldwin Posted February 8, 2021 Posted February 8, 2021 It works great, but loosing a ring slot is kind of inconvenient. If you could, make it disenchantable and remove all the enchanting restrictions so that it can be added to any piece of clothing
GregariousGibbon Posted February 8, 2021 Posted February 8, 2021 Incredibly good idea, I was asking in a thread about hdt hair on npcs only a week ago, so this is very welcome. I don't get why it has to be a ring or why it has to be equipped though, as it might be difficult to get any old npcs who aren't followers to have the same treatment, but its definitely something i'll add to my list for my next playthrough, Is there any performance hit, especially if the ring is added to multiple npcs?
Mechanist_SF Posted February 9, 2021 Author Posted February 9, 2021 8 hours ago, jpee1965 said: Except equipping this ring on a follower will also take up the only ring slot available?? 7 hours ago, kaldwin said: It works great, but loosing a ring slot is kind of inconvenient. 5 hours ago, GregariousGibbon said: I don't get why it has to be a ring or why it has to be equipped though, as it might be difficult to get any old npcs who aren't followers to have the same treatment, but its definitely something i'll add to my list for my next playthrough, Is there any performance hit, especially if the ring is added to multiple npcs? Ok I hear you. Where do you think would be good? I mean, do followers really need rings that much? As far as performance, I've been testing it on at least three characters at a time and it seems alright. The scripts are very small and insignificant. What might be a hit is continuous conditionals for player movement, and whether the player is blocking--that is two continuous checks per ring. That still isn't that much, I imagined you'd need it on many followers for a significant hit.
GooglyAye Posted February 9, 2021 Posted February 9, 2021 Amazing idea here. If you could, creating a version of this item that simply applies the effect when first equipped, this mod would be a must have for me. I sometimes have issues with body physics glitching out during animations and that one feature would solve it.
Mechanist_SF Posted February 9, 2021 Author Posted February 9, 2021 13 hours ago, HeugeJacl said: Amazing idea here. If you could, creating a version of this item that simply applies the effect when first equipped, this mod would be a must have for me. I sometimes have issues with body physics glitching out during animations and that one feature would solve it. I can pare down the effects to particular situations. As it stands now, the first two effects are applied when the ring is first equipped. The third whenever the player blocks. Let me know how this works for you. Otherwise, I'm working with Devious Devices a lot now, so I'm thinking Nipple Piercings of Havok Control, to free up the ring slot.
GregariousGibbon Posted February 9, 2021 Posted February 9, 2021 16 hours ago, sfMechanist said: Ok I hear you. Where do you think would be good? I mean, do followers really need rings that much? I dont really care about the ring slot on followers tbh, what I was getting at is you would have to have an option to be able to give an npc/follower the ring, i'm guessing usually via "i need to trade something with you" dialogue. This means that they would have to be potential followers, and be following you, unless you have a outfit manager mod, which sometimes breaks vanilla inventory management etc. The scripts are very small and insignificant. Awesome
kaldwin Posted February 9, 2021 Posted February 9, 2021 17 hours ago, sfMechanist said: I mean, do followers really need rings that much I use it more for my character than anything. My fallowers usually wear a armor from just one or two sets, so I don't often have any HDT/BBP problems for them. My characters wears something from about 5 different mods. One of these items is a pair of ornamental braces that uses the ring slot. That's why I wanted it disenchantable. Also, If you want to remove ALL enchanting restrictions, you'll need to use the creation kit. You can use tes5edit to change the enchantment restrictions to something from the vanilla game, which is less effort and probably good enough for most people. (see screen shots) Also, also, you don't have to pick destruction for the worn restrictions. That's just what I choose. there's a chart here (https://elderscrolls.fandom.com/wiki/Enchanting_(Skyrim)) that will tell you what enchantment types are used for what armor slots. Plus, If your using a mod like "artifact disenchanting" which changes how vanilla worn restrictions functions, it should also change the a vanilla restriction added to your havoc ring as long as the havoc ring is loaded before the disenchanting mod
Mechanist_SF Posted February 10, 2021 Author Posted February 10, 2021 8 hours ago, GregariousGibbon said: This means that they would have to be potential followers, and be following you, unless you have a outfit manager mod, which sometimes breaks vanilla inventory management etc. 6 hours ago, kaldwin said: I use it more for my character than anything. My fallowers usually wear a armor from just one or two sets, so I don't often have any HDT/BBP problems for them. My characters wears something from about 5 different mods. One of these items is a pair of ornamental braces that uses the ring slot. That's why I wanted it disenchantable. It is a pretty long explanation of why the ring cannot easily be disenchanted--like I did with the Nereid's Ring Replica in Skinny-dip Skyrim--which ties into problems with say, making it a spell you could cast on an ex-follower. But I have time. Since two of the three magic effects here have conditionals (player moving and player blocking), those conditionals do not transfer, when you disenchant an item. The re-enchanted item would not check for that and blow the whole magic effect right when the ring is first equipped, and never again. So, what could potentially be done, is to use the enchantment to cast a magic ability, which places the spell, effects, and conditionals on the wearer of the item. That would work for the player, but not for followers, who lose constant magic effects after loading screens. They simply don't stick. I actually did try this. Okay, so for Skinny-dip Skyrim, what the enchantment does is check every 5 seconds for the presence or absence of the magic effect, and adds the ability spell again if it is missing. This works for Skinny-dip Skyrim because there is no visible indicator of losing the Skinny-dip Spell, but for the ring of Havok Control, the visible indicator is losing the hair piece and getting it replaced every so often (apart from loading screens and apart from the player raising their shield). I could to this if I were only to include the first effect, but not the second and third. The other downside, is that it would require at least one extra spell, one extra script that would be in constant use, and one extra conditional check. So, point being, it is more than simply deleting the keyword that prevents the ring from being disenchanted, to be able to get a functional enchantment that can be placed on anything. I added the keyword there on purpose, to prevent broken enchantments. If you have TES5edit up and running, then just place the enchantment there on any item you want and good to go.
kaldwin Posted February 10, 2021 Posted February 10, 2021 2 hours ago, sfMechanist said: It is a pretty long explanation of why the ring cannot easily be disenchanted... Ah, that explains why It stopped working when I tried to enchant another piece of equipment. 2 hours ago, sfMechanist said: If you have TES5edit up and running, then just place the enchantment there on any item you want and good to go I'd rather not do that, just because I'm uncomfortable adding masters to random mods, but I'll probably end up doing it anyways once the quirky physics gets to me. Also, this lady needs your ring: https://gelbooru.com/index.php?page=post&s=view&id=3751117&tags=video+what
Mechanist_SF Posted February 10, 2021 Author Posted February 10, 2021 12 hours ago, kaldwin said: Ah, that explains why It stopped working when I tried to enchant another piece of equipment. I'll look into what I can do for a disenchantable version, and also applying the effects automatically without enchantments or the player casting spells, though I've never done that before. With TES5edit there is no need to add masters. You can copy any piece of armor (I wouldn't do wigs but anything else) from another master or plugin into this one, rename it, and add the enchantment--or if the equipment is from a plugin, you can edit that piece to contain this enchantment, and it works fine, I'm pretty sure, without any master arrangement being specified.
HabibHanson Posted February 11, 2021 Posted February 11, 2021 QQ, does this ring take up a slot? Would be nice if it didn't so other rings can be used.
Mechanist_SF Posted February 11, 2021 Author Posted February 11, 2021 1 hour ago, HabibHanson said: QQ, does this ring take up a slot? Would be nice if it didn't so other rings can be used. Stay tuned, a fix for that should be up in a couple of days.
Distortedrealms Posted February 11, 2021 Posted February 11, 2021 Anyone here who needs to be able to give followers equipment with no hassle, like them reverting back to base armor randomly, need to grab this mod: https://www.nexusmods.com/skyrim/mods/89536 Followers/NPCs will only wear what you give them, no reverting back. I have been using it since release and it is essential if you have followers. And the greatest QOL hack with this mod is when you assign a armor slot with tempered/enchanted armor, necklace, ring, etc. all followers you assign that slot to will also use those tempered enchanted stuff too. So 10 followers will use that one set you tempered/enchanted instead of having to do it 10 times per follower. Also if you want to use this mod with its ring, consider the skse plugin 'No Enchantment Restrictions' where whatever ring enchantment you want you can assign it to any other slot. So grab that 10 rings mod and go nuts enchanting them.
GregariousGibbon Posted February 11, 2021 Posted February 11, 2021 4 hours ago, Distortedrealms said: Anyone here who needs to be able to give followers equipment with no hassle, like them reverting back to base armor randomly, need to grab this mod: https://www.nexusmods.com/skyrim/mods/89536 Followers/NPCs will only wear what you give them, no reverting back. I have been using it since release and it is essential if you have followers. And the greatest QOL hack with this mod is when you assign a armor slot with tempered/enchanted armor, necklace, ring, etc. all followers you assign that slot to will also use those tempered enchanted stuff too. So 10 followers will use that one set you tempered/enchanted instead of having to do it 10 times per follower. Also if you want to use this mod with its ring, consider the skse plugin 'No Enchantment Restrictions' where whatever ring enchantment you want you can assign it to any other slot. So grab that 10 rings mod and go nuts enchanting them. I also use that mod, its very good, though i think I have an earlier version that only has 6 outfits slots (just looked no it seems its been bumped to 15). The problem and the reason I dont use it that often is that it strips whatever armour the npc is using, which shouldn't necessarily be a problem, but the mod sometimes dislikes some armour pieces for use in an outfit, usually accessories. It will say "You cannot use that item in an outfit", probably something to do with disallowing equipment with a certain slot, I dunnno that's above my understanding...
Aki K Posted February 12, 2021 Posted February 12, 2021 Love the idea, but it might be better to just make it a status effect that can be applied through console command or spell. I suppose right now it is possible to apply the enchantment as a status effect on the NPC by looking up the ID of the effect the ring creates when equipped.
Mechanist_SF Posted February 13, 2021 Author Posted February 13, 2021 Since everyone who commented had issues with this using a ring slot, I now present version 1.1 with nipple rings (slot 51). If you have Devious Devices you will be able to see the nipple rings (I colored then bronze so they don't stand out too much), and if you don't, I anticipate that it will still work, just that the nipple rings won't be visible.
Maddac Posted February 13, 2021 Posted February 13, 2021 1 hour ago, sfMechanist said: Since everyone who commented had issues with this using a ring slot, I now present version 1.1 with nipple rings (slot 51). If you have Devious Devices you will be able to see the nipple rings (I colored then bronze so they don't stand out too much), and if you don't, I anticipate that it will still work, just that the nipple rings won't be visible. I have seen other mods use token coins to add a feature or enchantment to followers without affecting slots like ring or nipple slot. it would be better to find an unused slot (if possible as DD seems to use just about all of them) and make a token coin that could also be forged at blacksmith or purchased from vendor/s.
Mechanist_SF Posted February 13, 2021 Author Posted February 13, 2021 4 hours ago, Maddac said: I have seen other mods use token coins... Could you send a link for one?
JoyJoyce Posted February 14, 2021 Posted February 14, 2021 Ha! Some time ago I made similar mode for my personal use ? But my mod is activating by pressing the button. It has actor storage, so if you have many followers (I have party of 4 followers), it fixes all stored actors by undress/redress HDT wigs.
Mechanist_SF Posted February 15, 2021 Author Posted February 15, 2021 7 hours ago, JoyJoyce said: Ha! Some time ago I made similar mode for my personal use ? But my mod is activating by pressing the button. It has actor storage, so if you have many followers (I have party of 4 followers), it fixes all stored actors by undress/redress HDT wigs. Well dang you could have saved me some time!
Guest Posted February 15, 2021 Posted February 15, 2021 Great mod! Simple and very useful. Now i can finally give hdt wigs to my followers and they don´t turn invisible. However I noticed a little oddity when i give the ring to followers using a hdt wig: They seem to freeze for a frame of second when they are walking from time to time (i guess due to havok resetting) and after speaking with them, their mouths tend to stay open even after saying their dialogue lines. (i use nether´s follower framework btw, maybe there is an incompatibility?). Apart from those two little details, the mod works flawlessly
Mechanist_SF Posted February 16, 2021 Author Posted February 16, 2021 8 hours ago, MarloCarloWC said: Great mod! Simple and very useful. Now i can finally give hdt wigs to my followers and they don´t turn invisible. However I noticed a little oddity when i give the ring to followers using a hdt wig: They seem to freeze for a frame of second when they are walking from time to time (i guess due to havok resetting) and after speaking with them, their mouths tend to stay open even after saying their dialogue lines. (i use nether´s follower framework btw, maybe there is an incompatibility?). Apart from those two little details, the mod works flawlessly Cool. Yeah, the one-frame stutter happens to me too, which is a result of the havok pause. I toyed with different durations of the havok pause, which is now set at 0.3 seconds. Going shorter gives you less of that, but you also get less of the corrective action, and going longer makes it worse, so 0.3 seconds is where it settled for me. If you want to adjust it, it is a float property for one of the magic effects. Sometimes for me their mouth stays open after talking with them, even before I made this mod, I haven't seen any changes there. Speaking with a follower should not trigger the havok pause, unless somehow the player moves during the dialog. Opening menus like their AFT backpack also triggers removal of the wig, just like loading screens, to be replace once the player moves again. 1
Guest Posted February 16, 2021 Posted February 16, 2021 17 minutes ago, sfMechanist said: Cool. Yeah, the one-frame stutter happens to me too, which is a result of the havok pause. I toyed with different durations of the havok pause, which is now set at 0.3 seconds. Going shorter gives you less of that, but you also get less of the corrective action, and going longer makes it worse, so 0.3 seconds is where it settled for me. If you want to adjust it, it is a float property for one of the magic effects. Sometimes for me their mouth stays open after talking with them, even before I made this mod, I haven't seen any changes there. Speaking with a follower should not trigger the havok pause, unless somehow the player moves during the dialog. Opening menus like their AFT backpack also triggers removal of the wig, just like loading screens, to be replace once the player moves again. Oooh i see, thanks for the reply!
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