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SSE: One of my mods added WAY too many dogs and horses into the world


Knuxie

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Posted

Dogs spawn in every building, are around every corner. It's not immersive in the slightest. I want to fix this, but I havent the slightest idea how. 

Posted
5 minutes ago, Husky1o1 said:

We also don't know. How could we?

I assumed it was caused by one of the SL Creature mods, in all honesty. 

Posted
3 minutes ago, Gukahn said:

Well i think i know. But for the future, post your load order damn it.

 

- Sexlab More creatures

- nexus More Village Animals

 

 

Noted. Also, I love you. SL More Creatures somehow slipped by me! 

Posted
4 minutes ago, Knuxie said:

 

no problem. Posting your load order is always the best way to get help if its an issue with a mod. also your skse logs if you get crashes or other problems. With this files user who know how or found had a similar problem like you can help you fix it or try to help in a way they might know.

 

You can either disable the mod or you can go back to the mod page and read about how to delete certain animals in cells with SSEdit if you want to keep it.

(another way is just disable them while you play. with this mod its save to do. In Whiterun and Windhelm you might come across some you can't disable. That's intended. They get disabled while the civil war questline. If you delet them you might get some issues during these quests. But i don't think major ones. If you don't care or just don't intend to do the quests you can carefully use MarkForDelete. Qucksave and load it. They should be gone then too)

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