FoxyNova Posted March 6, 2021 Posted March 6, 2021 7 minutes ago, motd1233 said: Â Climacteric or menopause pawn's sex need converge to 50%. This is even with young women aged in there 20s, however I do have the menopause option turned off, I will try turning it back on and seeing if that resolves the issue.
motd1233 Posted March 6, 2021 Author Posted March 6, 2021 10 minutes ago, FoxyNova said: This is even with young women aged in there 20s, however I do have the menopause option turned off, I will try turning it back on and seeing if that resolves the issue. Â There are some problems when the menopause option turned off. It will be fixed soon.
FoxyNova Posted March 6, 2021 Posted March 6, 2021 Yep, turning on the menopause option fixed it, sorry to bother you. Â
darkspleen Posted March 7, 2021 Posted March 7, 2021 Any time I load a save (doesn't matter if its the most recent save or an earlier one) all pregnant pawns miscarry. Anyone else having this issue?
fg094 Posted March 7, 2021 Posted March 7, 2021 I have a single pawn who's status window doesn't seem to work (it doesn't list cum nor show the little vag diagram). is there a way for me to fix this? Exception filling window for RJW_Menstruation.Dialog_WombStatus: System.NullReferenceException: Object reference not set to an instance of an object  at RJW_Menstruation.Utility.GetAnalIcon (Verse.Pawn pawn) [0x00044] in <020526b8f879475086dfc36e41311194>:0  at RJW_Menstruation.Dialog_WombStatus.DrawVagina (UnityEngine.Rect rect) [0x00081] in <020526b8f879475086dfc36e41311194>:0  at RJW_Menstruation.Dialog_WombStatus.MainContents (UnityEngine.Rect mainRect) [0x0066e] in <020526b8f879475086dfc36e41311194>:0  at RJW_Menstruation.Dialog_WombStatus.DoWindowContents (UnityEngine.Rect inRect) [0x000ba] in <020526b8f879475086dfc36e41311194>:0  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <c36f9493c9844ddaa7fb5c788416098f>:0 Verse.Log:Error(String, Boolean) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Â
hinge223 Posted March 8, 2021 Posted March 8, 2021 On 3/6/2021 at 8:23 AM, motd1233 said: That's because Animal Genetics has compatibility patch for RJW. It patches RJW's GenerateBabies method, but this mod don't use that method for generating babies. I'm not sure about harmony patch works with overrided method. If it does, next version will compatible. Â Edit: harmony patch does not work with overrided method. Additional compatibility patch needed. Â I assume it uses the GenerateBabies Method of the "MultiplePregnancies" Hediff? I managed to build a patched version of AnimalGenetics with this change and from first testing, the born Pawns now have parent data for the genes. I attached the diff for the AnimalGenetics source for reference in case someone wants to work on it. Â animal_genetics_rjw_menstruation.diff
Guest Posted March 8, 2021 Posted March 8, 2021 Is it possible to make tampons and sanitary pads stackable, or is this a restriction because they technically count as apparel?
kiyodio Posted March 9, 2021 Posted March 9, 2021 So uh.. I think I found a problem where insectoid breeding wont actually add any of the fluids in the Vagina x-ray thing.. Dont see anything wrong in the logs either
Alenin Posted March 10, 2021 Posted March 10, 2021 I have found a mod conflict with the Medical Tab mod. I am guessing since it replaces the health tab the button for this mod doesn't show up. Also it said in one of the updates that you could induce ovulation, but I can't find where to do it.
motd1233 Posted March 10, 2021 Author Posted March 10, 2021 On 3/8/2021 at 10:52 AM, hinge223 said:  I assume it uses the GenerateBabies Method of the "MultiplePregnancies" Hediff? I managed to build a patched version of AnimalGenetics with this change and from first testing, the born Pawns now have parent data for the genes. I attached the diff for the AnimalGenetics source for reference in case someone wants to work on it.  Actually, patching AddBaby is more accurate instead of GenerateBabies.  On 3/8/2021 at 10:54 PM, dovahnurse said: Is it possible to make tampons and sanitary pads stackable, or is this a restriction because they technically count as apparel?  You can make them stackable by adding stacklimit to their xml file. However, when wearing stacked apparel, the pawn equip the entire stack.  On 3/9/2021 at 11:09 AM, kiyodio said: So uh.. I think I found a problem where insectoid breeding wont actually add any of the fluids in the Vagina x-ray thing.. Dont see anything wrong in the logs either  Currently, RJW's ovipositor's fluid amount is set as 0. So, you cannot see their fluid.  4 hours ago, Alenin said: I have found a mod conflict with the Medical Tab mod. I am guessing since it replaces the health tab the button for this mod doesn't show up. Also it said in one of the updates that you could induce ovulation, but I can't find where to do it.  I also use that mod, but there is no comflict. Maybe load order problem? You can change vagina to induced ovulator by changing comp class RJW_Menstruation.CompProperties_Menstruation to RJW_Menstruation.CompProperties_InducedOvulator. Vaginas with RJW_Menstruation.CompProperties_InducedOvulator ovulate after sex during follicular stage. Â
Guest Posted March 10, 2021 Posted March 10, 2021 1 hour ago, motd1233 said: You can make them stackable by adding stacklimit to their xml file. However, when wearing stacked apparel, the pawn equip the entire stack. Hah! O shit. Yeah, let's not do that then xD
Apex-Fox Posted March 10, 2021 Posted March 10, 2021 All incect types have 0 fertility? And they also have no eggs nor do the release green spunk?
Rimworld Traveller Posted March 11, 2021 Posted March 11, 2021 Should we have RJW's "Enable Humanlike Pregnancies" set to on or off if we want Menstruation to handle pregnancy?  1
motd1233 Posted March 12, 2021 Author Posted March 12, 2021 On 3/11/2021 at 12:55 AM, Apex-Fox said: All incect types have 0 fertility? And they also have no eggs nor do the release green spunk?  Fertility is no matter to the insects. They still have the eggs and release the green spunk.  On 3/11/2021 at 12:02 PM, Rimworld Traveller said: Should we have RJW's "Enable Humanlike Pregnancies" set to on or off if we want Menstruation to handle pregnancy?   Enable it and set pregnancy chance to 100%
Anondeanon Posted March 12, 2021 Posted March 12, 2021 I'm having the same problem as kartpeli, where the internal view of the astoriel and prisoners (the prisoner view is set to true) is missing. I also compared my log with theirs for the XML dupe but mine didn't have the dupe problem. Â https://gist.github.com/HugsLibRecordKeeper/e73eb9277fc8839468f730f7d38aaa47
motd1233 Posted March 13, 2021 Author Posted March 13, 2021 15 hours ago, Anondeanon said: I'm having the same problem as kartpeli, where the internal view of the astoriel and prisoners (the prisoner view is set to true) is missing. I also compared my log with theirs for the XML dupe but mine didn't have the dupe problem. Â There is no XML patch for the elf vagina. You should make that yourself or download someone made for it. 1
hinge223 Posted March 13, 2021 Posted March 13, 2021 On 3/10/2021 at 3:04 PM, motd1233 said: Â Actually, patching AddBaby is more accurate instead of GenerateBabies. Â That actually works much better, ill keep testing, attached the changes. Â Also since someone asked for it 2 hours ago, motd1233 said: Â There is no XML patch for the elf vagina. You should make that yourself or download someone made for it. <Operation Class="PatchOperationAdd"> <xpath>Defs/rjw.HediffDef_PartBase[defName="ElfVagina"]</xpath> <value> <comps> <li Class="RJW_Menstruation.CompProperties_Menstruation"> <maxCumCapacity>500</maxCumCapacity> <baseImplantationChanceFactor>1.5</baseImplantationChanceFactor> <basefertilizationChanceFactor>0.5</basefertilizationChanceFactor> <deviationFactor>0.05</deviationFactor> <folicularIntervalDays>14</folicularIntervalDays> <lutealIntervalDays>14</lutealIntervalDays> <bleedingIntervalDays>6</bleedingIntervalDays> <recoveryIntervalDays>10</recoveryIntervalDays> <eggLifespanDays>8</eggLifespanDays> <wombTex>Womb/Womb</wombTex> <vagTex>Genitals/Vagina</vagTex> </li> </comps> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/rjw.HediffDef_PartBase[defName="ElfAnus"]</xpath> <value> <comps> <li Class="RJW_Menstruation.CompProperties_Anus"> <analTex>Genitals/Anal</analTex> </li> </comps> </value> </Operation> I think I made just a copy of the Human one, maybe changed fertilization a bit, don't quite remember. animal_genetics_rjw_menstruation.diff 1
Alenin Posted March 14, 2021 Posted March 14, 2021 On 3/10/2021 at 7:04 AM, motd1233 said:  You can change vagina to induced ovulator by changing comp class RJW_Menstruation.CompProperties_Menstruation to RJW_Menstruation.CompProperties_InducedOvulator. Vaginas with RJW_Menstruation.CompProperties_InducedOvulator ovulate after sex during follicular stage.  I have no idea what any of this means. What's comp class? Where are these parameters I am changing? Is this in the game?
sidfu1 Posted March 14, 2021 Posted March 14, 2021 get a gui error when somoen has triplets i think it is Exception filling window for RJW_Menstruation.Dialog_WombStatus: System.InvalidOperationException: Sequence contains no elements  at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0  at RJW_Menstruation.Utility.GetFetus (Verse.Pawn pawn) [0x00025] in <32c8bc392c144ffa93f6d0c59364355e>:0  at RJW_Menstruation.Dialog_WombStatus.MainContents (UnityEngine.Rect mainRect) [0x0013c] in <32c8bc392c144ffa93f6d0c59364355e>:0  at RJW_Menstruation.Dialog_WombStatus.DoWindowContents (UnityEngine.Rect inRect) [0x000a4] in <32c8bc392c144ffa93f6d0c59364355e>:0  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <c36f9493c9844ddaa7fb5c788416098f>:0
FoxyNova Posted March 15, 2021 Posted March 15, 2021 Hate to poke about more things, just I really like the mod but have a tone of gizmos already. Any chance Q to open the status could be made to work with the gizmo off? Â
sidfu1 Posted March 15, 2021 Posted March 15, 2021 2 hours ago, FoxyNova said: Hate to poke about more things, just I really like the mod but have a tone of gizmos already. Any chance Q to open the status could be made to work with the gizmo off? Â go to options and you can setup how to setup it display it from always show till it be a button on health tab
FoxyNova Posted March 15, 2021 Posted March 15, 2021 9 hours ago, sidfu1 said: go to options and you can setup how to setup it display it from always show till it be a button on health tab I did but compact hediffs breaks it.
Deathend Posted March 16, 2021 Posted March 16, 2021 so for bestiality pregnancies sould i also set animal pregnancy to 100%?
Guest Posted March 17, 2021 Posted March 17, 2021 So, I thought that the 'unwanted pregnancy' came from either RJW or Children and Babies, but it is actually from this mod. Why are my female pawns unhappy with their pregnancy when the parent is their lover? Is this supposed to happen?
onepel Posted March 20, 2021 Posted March 20, 2021 I downloaded and played this for the first time, but nothing is drawn in womb status window...What to do?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now