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SSD effect on Sims3 lag


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Posted
15 hours ago, LadySmoks said:

explaining them better.

Considering how few seem to actually read what was written... I can't fault that dev -- on that.  (Sadly, most devs seem to not want to explain the reasons for such restrictions. Not just gaming.)

 

11 hours ago, namaradus said:

what I've heard it is true 64bit

You've prob got more accurate data. I think I just culled that from various "guesses" (or "truths" but were heavily redacted) in posts I've seen on various forums.

 

11 hours ago, namaradus said:

all I needed was just one more week but no they wouldn't give me anymore time

Ohhhhh the joys of being a lowly dev/designer inside a corporate monster. Best time I ever had was at a non-profit. Deadlines existed, but they seemed more lenient. Heck, a fellow dev, there, wasted 3 months on a 3-month deadline'd project just to play with some new tech. Only thing that happened was I was added to the team. Took us another 3 months. lol Try that when real-$$$ is involved and, nope! Gotta release by "X".  I swear they have a "pin the tail on the donkey" way of picking those dates.

 

11 hours ago, namaradus said:

seemed like every routing problem I fixed caused another one to pop up

This explains a great many things... can't say I've ever played any of those worlds, but it does give enlightenment on others I've encountered.

 

 

13 hours ago, landess said:

Without a good knowledge base of games/programs

sigh... Here-in lies most of my angst. I assume that once a user starts adding in mods the likes of KW (or, heck, wind up on sites like LL), they are advanced enough users to understand (1) how to unzip a 7-zip file; (2) how to create directories; (3) how to install mods; (4) how to use google, duckduckgo, etc. to find info; (4) have read the basics on sites like MTS, Carls, etc. so they know how to improve their game; (5) have "base" aka "essential" mods already installed; and, (6) have backups.

What I've learned is that most are thinking "insert cartridge, turn power on, game".

 

Latest geeky victory over here:  getting my game to run at "2400x1350"... it's a close-enough win to call it such. That allows windowed, non-borderless, so I can drag it to monitor #2 w/o actually changing primary monitor.  (If only more corps, for decades, would've embraced multi-monitor setups... SMH. sigh)

 

Copy-and-pasting your own code = OK

Copy-and-pasting other's code and calling it your own = ... Did you get caught? lol (see Microsoft v Stac Inc. RE DoubleSpace... oddly enough, I owned both Stacker and MS-DOS6.0 at the time, neither really gave the "massive amount of extra space" I was hoping for.  Gaaahhhh... and current TS3 players complain about slow loading?!? HA!)

 

Posted
38 minutes ago, LadySmoks said:

Oniki writes

I kinda like to think that there really and truly was a conflict when that was written, but that the post listing that conflict was never edited when the main conflict was removed.  Sadly, as someone, somewhere, that I think I opined upon, said quite rightly, Overwatch does have an annoying habit of reporting false-positives... but, I'm starting to wonder how many of those might be caused by routing issues that just couldn't quite be squashed.

Posted
24 minutes ago, jdw6 said:

, I'm starting to wonder how many of those might be caused by routing issues that just couldn't quite be squashed

 

These are pretty much the only notifications I get. Which begin a loop requiring me to look into the cause. It's never just from KW delaying during a sex animation waiting to fire....

Posted
48 minutes ago, jdw6 said:

I assume ... adding in mods the likes of KW ... understand (1) how to unzip a 7-zip file...

BWAH HAHAHAHAHAHAHAHA!!!!!!!!!!!! Thanks! That will keep me laughing most of the day! ?

 

Follow me... Covid... Jr is home alone... can't use mommy's credit card for porn game... TS3 + KW = No time to read instructions and no clue how it works and post a question about importing a fatass mesh from game xyz into TS3.

 

FYI, can't remember if the KW thread or where, but there was a person who posted a screenshot of their Mods folder with the 7zip right there! Sooooo... assume nothing!

Posted
47 minutes ago, jdw6 said:

was a conflict when that was written

There was and is. My understanding is that Overwatch reset hits students sitting in the high school. As I don't play the high school, no problem... although I haven't seen the same regarding reset and UNI??? And anything that does outfit management will mess with school uniforms and other KW career uniforms/ outfits. Thing is, Oniki wasn't very specific about what the conflicts are or options other than "There can be only one", which seems to be her attitude toward anything Nraas. I sometimes think she was jilted by Twallan or something!

Posted
5 hours ago, LadySmoks said:

hits students

I guess corporal punishment wasn't outlawed in their locale. hahaha  (Now I'm wondering how I had Overwatch set for when I *did* have that KW H/S... I guess I could take 20 mins & load up that old save... never did figure out why that loaded soooooo bloooooodyyyyyy slooooowwwwwww... even on my uber-fast SSD it's still slow. It's Bridgeport, so there's not really room enough for too many sims. I might do it anyway.  The issue I had seemed more that KW wanted to have students stay until 5pm but EA wanted school to end at 3pm, so the last 2 hours of KW-school was spent with the students and teachers running out, driving home, then coming back but not going to class again.

 

Edit:  OK, for that old save (when I used KW's school) I had Overwatch set thusly...

Spoiler

Capture5.PNG.384e072d59e4803d5f37f05c4c21f9f3.PNG

 

5 hours ago, LadySmoks said:

jilted

There does seem to be something about her having issues w/ male devs... Oniki vs TwilightStorm is another where there seems to be so much animosity that it indicates something from the non-public view.

 

Posted
20 hours ago, jdw6 said:

Ah, yes. The ole theory vs real-world thing. Figures.

 

? Only 80 sims?!? For the entire world!?! And 3 generations in?!?  Um... lemme guess, you didn't adjust lifespan or use NRaas Relativity to adjust the game clock slower.  That many generations would be something on the order of a year of real world time, with it running as much as I normally do (14-20 hours a day, 7 days a week).

 

Edit to ask:  Which world are you running that is using that little?  And, would you be so kind as to send over a screenshot of your game display options?  This tab... included my task manager to, well, dunno, I discussed some of that below, but only wanted 1 screencap. lol

 

  Reveal hidden contents

Capture.PNG.836bc43b0398477b0e0cfb12a7641bcc.PNG

 

Gory boring testing stuff about memory...

 

  Reveal hidden contents

 

Greymont Bay:  Starting is about 2.1 GB.  Found my notes, make that 1.8GB.  That's an unpopulated world.

Jericho:  Starting was about 1.6GB.  That's another unpopulated world.

 

For comparison, dropping down to 1920x1440, Isla Paradiso was 1413MB after the intro video finished.  Bridgeport was 1545MB.  GB was 1791MB.  Twinbrook was 1493.  Starlight Shores, 1458.  I didn't see much difference at all between the smaller resolution and either of my normal 2560x1440 or 3440x1440 sizes.  I did see a bit of improvement reducing the quality from max levels, but the best I found was, for Greymont, going from 1817MB (3440x1440@max quality) to 1530MB (640x480@lowest quality).  I expected much more improvement than 300-ish MB.  All those tests were in a non-KW world, with a fairly minimal mod folder (it's increased some since then, and it's at 2.0GB now, so I think it was 1.8 or 1.6 when I did those tests).

 

They both have a metric ton of registers, so the NPC population is something like 60-90.  GB, however, the artist that did it (basically a creator on acid) put in way too much detail.  I spent about 2-3 hours deleting trees from the non-routable distance in one small area, because there were so many.  Some were full trees that initially only looked like bushes b/c they were on a lower layer or something.

 

BTW, current ver of Jericho I just fired up:  112 service, 45 homeless, 124 residents.  It's been going about 24 sim hours.  and it's right at 2GB resident.  Paused and it's still using 18% CPU. :/   3rd 2nd monitor does let me keep task manager running all the time while having ts3 run.  I have to.  When I see it hit 2.9 I know I better start saving.  The save process, BTW, does make it spike another several hundred MB.  Yet, I have also had it correctly save at 3.1GB... soooo... like a college prof blamed for computer errors:  "sunspots!"

 

 

1st I've seen mention of 3-cores, but not too surprising, CPUs with 4 cores have been out for a while.  Heck, Windows was even 64-bit when they released the 1st version of TS3 (IIRC) so there's not really any reason they didn't other than laziness.  The recent Mac-only "64-bit" sounds more like they did a 64-bit wrapper around the existing code, so the game is still 32-bit, it's just got a 64-bit veneer to make it play-nice with the latest bitten-fruit OS.

 

Meadow Glen: https://www.mysimrealty.com/WORLDS_MeadowGlenUpdated.html

 

i only play in 1080p. also the reason it's so low is because i bulldoze most community lots. i only keep lots i really want/need for the homeworld, and anything else my sim will just go on vacation to see :) 

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Posted
6 minutes ago, mctosh said:

Meadow Glen

Ah. Like it? It's been sitting in my download folder for a while, just not installed it yet.

 

One suggestion that I did find some improvement on you've already done (reducing the "high detail lots") another combo that seemed to help quite a bit was reducing the reflection quality a notch (to "mirrors & water") and dropping the tree detail.  The others just made the game a bit too bland.

 

9 minutes ago, mctosh said:

bulldoze most community lots

Ohhhhhh... yeah, that'd help.

 

I've seen mixed reviews as to whether fullscreen or not was better for memory usage.  Did you try changing that to see if it helped or hurt?

Posted
8 hours ago, jdw6 said:

whether fullscreen or not was better for memory usage

The only benefit to Window Mode is slightly better performance which really isn't that much. And the amount of memory you would save in Window Mode vs Fullscreen is insignificant at least with 1080p and lower. The resolution you're using could be different, it's really best not to go above 1080p with this game as it really wasn't designed too handle anything higher than 1080p. I mean you can do it but all bets are off if you go above 1080p.

Posted
11 hours ago, LadySmoks said:

Thing is, Oniki wasn't very specific about what the conflicts are or options other than "There can be only one", which seems to be her attitude toward anything Nraas. I sometimes think she was jilted by Twallan or something!

Well they are both from Canada and once lived in the same city.

Posted
13 hours ago, LadySmoks said:

BWAH HAHAHAHAHAHAHAHA!!!!!!!!!!!!

 

Your glee is infectious!

 

13 hours ago, LadySmoks said:

Overwatch reset hits students sitting in the high school

 

I wish I could confirm this, but my experience with the schools has been mostly positive.

 

11 hours ago, jdw6 said:

The issue I had seemed more that KW wanted to have students stay until 5pm but EA wanted school to end at 3pm, so the last 2 hours of KW-school was spent with the students and teachers running out, driving home, then coming back but not going to class again

 

As above, my students pretty much 'behave' after school. They hang out, play with things like art easels, indoor soccer area, each other, or do homework and read books (quite often the KW exhibition book). My problem is if I keep my camera at the school - they don't even leave at 5pm so sometimes I just reset the school lot and then move my camera away from the school.

 

10 hours ago, mctosh said:

anything else my sim will just go on vacation to see

 

My settings in options are pretty much identical to yours. As for things to occupy Sims, I leave all lots intact - but - now don't bother adding objects to a home which can be found in town, giving me a reason to have them leave the house. Obviously if one plays with the time set to default, not traveling to workout, etc. would be an advantage, but I slowed my game time down so they could 'smell the roses'.

 

2 hours ago, namaradus said:

all bets are off if you go above 1080p

 

I use a 40" LED TV for a monitor I got quite a few years ago when LED TV's were new - it even has a built in 24pin(?) video connector (haven't unplugged it in years so I forget exactly how many) besides several of the newer HDMI connectors. The TV defaults at 1080p so this is what I have to work with - no complaints. Both of my computers are plugged into it so instead of having a dual monitor system, I'm kinda backwards and have to switch inputs to see either PC, one at a time.

 

1 hour ago, namaradus said:

Well they are both from Canada and once lived in the same city.

 

The plot thickens....

 

I%252Bwould%252Bwatch%252Bthe%252Bfuck%2

Posted
7 hours ago, namaradus said:

Well they are both from Canada and once lived in the same city.

The plot thickens...

4 hours ago, landess said:

I wish I could confirm this, but my experience with the schools has been mostly positive.

Can't remember where I read this. Might even have been @merkle, on the KW thread, that Overwatch will reset students in the high school as they are sitting in one spot for a long time... and then the discussion about opening "logging" adjusting the settings there, then turning it off again.

Posted
18 hours ago, jdw6 said:

Ah. Like it? It's been sitting in my download folder for a while, just not installed it yet.

 

One suggestion that I did find some improvement on you've already done (reducing the "high detail lots") another combo that seemed to help quite a bit was reducing the reflection quality a notch (to "mirrors & water") and dropping the tree detail.  The others just made the game a bit too bland.

 

Ohhhhhh... yeah, that'd help.

 

I've seen mixed reviews as to whether fullscreen or not was better for memory usage.  Did you try changing that to see if it helped or hurt?

Yeah I love meadow glen! It's really nicely optimized the version 4, lots of empty lots for new housing. And yeah all the resorts, clubs, showtime venues and stuff I just bulldoze. I have a sports bar and a dance club. That's it. If she wants more nightlife she'll go on vacation to a city world (nraas traveller) :D

just the 1 park. an arcade, a nerd shop that doubles as a coffee shop, gym that doubles as a pool.

 

another advantage is these places are always full of sims, the less lots the less spread out they are too. they still have plenty to do, and save up to go on vacation for everything else to see resorts or other clubs or live shows.

 

my performance is really good at the moment i've no reason to change at the moment. I find if i increase high detail lots higher than 4 i start stuttering when travelling around town, 4 seems a good balance. i've got ryzen 9 and rx 580 ther est of the settings don't seem to have any impact, at least for the time being. But high detail lots surprisingly makes me stutter a lot when too high when travelling. Weird.

 

7 hours ago, landess said:

My settings in options are pretty much identical to yours. As for things to occupy Sims, I leave all lots intact - but - now don't bother adding objects to a home which can be found in town, giving me a reason to have them leave the house. Obviously if one plays with the time set to default, not traveling to workout, etc. would be an advantage, but I slowed my game time down so they could 'smell the roses'.

 

 

 

 

same! i use relativity to really slow my days down and adjust the motive decays/deltas to match. :) also i play on LOOOONG lifespans because i get attached to my sims and get sad when they die

 

 

2 hours ago, LadySmoks said:

The plot thickens...

Can't remember where I read this. Might even have been @merkle, on the KW thread, that Overwatch will reset students in the high school as they are sitting in one spot for a long time... and then the discussion about opening "logging" adjusting the settings there, then turning it off again.

 

 

i believe that was a bug in an older version that was fixed in like 2017?

Posted
6 hours ago, mctosh said:

i believe that was a bug in an older version that was fixed in like 2017?

Just trying to figure out why Oniki would say it's a problem, although the way things are, it's possible it was a problem in 2017, she put in that warning, actually or accidentally fixed the problem and never bothered to update her warning about Overwatch.

Posted
23 hours ago, namaradus said:

all bets are off if you go above 1080p.

Ever meet a developer who didn't push the limits?  Oh, and at 5120x2160, the on-screen text is just too dang small to read.  But, also CAS is like my grandmother, RIP, who used to cut the heads, and sometimes feet as well (CAS does both) of anyone in photos.  So I knew it wasn't designed for ultra-wide monitors (which didn't exist until a few years ago, so I doubt TS5... if it ever actually comes... will even support those).

 

And, yeah, I spent an afternoon a few weeks ago messing with various settings & resolutions to see just how much memory savings I could get.  Wasn't really enough to worry about.

 

This was the last compromise.  Seems to be stable, but, well.  I'm used to issues at this point.  This works out to 2/3 the screen so the other 1/3 can be a browser or something else.  I could put the monitor into PBP (picture-BY-picture... I had to look it up, too new for my eyes) mode, but that makes a realllllllllyyyyyyyy weird resolution, and ratio... not even back to the old 4:3, more of what Polaroid prints were: 1720x1440 or 2560x2160... still neat to wind up w/ "4" monitors in front of you. :)  But it's more for dealing w/ large numbers of photos/graphics or lines of code that I have this screen.  LG's panels, unfortunately, have the same issue be them monitor or phone: they suffer horribly from temporary burn-in. Oh, it'll go away after several hours, but it's strong enough to be annoying.

Spoiler

Capture3.PNG.614926029bd5147b3144c9ced7e248bb.PNG

 

FWIW, I don't recall the game running any more smoothly on my native 1080p monitor than on either my native 2560x1440 or native 5160x2160 monitors.

 

Frankly, I'm actually rather impressed that it even can recognize anything other than the resolutions that existed in, oh, say 2008-ish.  I certainly know that back then I'd never even think of the resolutions possible.  Really hurts the neck having about 6-feet of distance tip-to-tip, though, so I don't think I'd really recommend this mess on anyone. :)  Much less the average TS3 user.  ?   Resisting the urge to go get that other, unused, monitor, since my card does have another output. muahahahahaha

 

 

edit:  This got me thinking that maybe this is why CAW seems to crash after a while of running maximized (OK, I know it's a Beta piece & actually what that means, so crashes aren't as big a surprise, and technically it's the SuperCAW whatchamacallit that whoknows what monkeying around was done).  If I ever get the gumption to actually try making my own world, I'll try running it over on the 1080p monitor and see if it goes any better.

Posted
6 hours ago, LadySmoks said:

Oniki would say it's a problem,

There's info on the wiki... um... if you know were/how to look ? 

 

https://web.archive.org/web/20190310233902/https://onikikay-kinkyworld.fandom.com/wiki/KW_and_other_Sims_3_Mods

 

It's long, so I'm pasting it in a spoiler...

Spoiler

Nraas Overwatch: Recommended, but you need to turn off the Overwatch options "Clean up Outfits" and "Stuck Check Auto-Reset". (If you don't, Overwatch will keep deleting Kinky World's custom outfits, and reset sims (including your family) all the time because it's prone to false alarms.)

Nraas Register: This may interfere with Whoring. (You can use KinkyMod settings to remove Tourists or Paparazzi)

Nraas Story Progression: Interferes with the High School Feature. (Does not work correctly with latest version of Kinky World.)

Nraas Woohooer: AFAIK this interferes with KW because it does too much of the same stuff.

Additional Info found on LoversLab:

+NRaas Overwatch: Disable Clean up Outfits. This process automatically removes extra (> 3) career outfits that may be used by my mod. Disable Stuck Check Auto-Reset. This process detects lots of False Positives (A teen doing homework is not stuck, neither is grandma sleeping in her bed, so don't reset it!) that just break your interactions not just kinky ones.

+NRaas ErrorTrap: Install the DisableDereferencing package if you want to keep this mod (http://nraas.wikispa...rrorTrap Tuning).

+NRaas ShooLess: Not required with KW and may cause conflicts.

More detail can be found in LoversLab forum threads about KW, or in the Patreon discussion, as well as below:

Generally there is no problem with KW and other mods, however as outlined in the guide there are some issues with some of the NRaas mods. Not previously mentioned, NRaas Register will prevent Whoring (issue in 2.6, not tested with 2.7). NRaas StoryProgression also causes some issues if using the high school feature (like multiple script errors preventing it from working); not everyone seems to have this problem, but it has been mentioned on the Forums (it kicked my butt, I've had to remove StoryProgression). It has to be said though that a lot of the issues in 2.6 are fixed with 2.7, which offers far greater menu control, so there is always hope that all the issues will be fixed one way or another. So it's worth it to keep checking for updates. As the creator mentions, it is still a work in progress, but I for one, will be sticking with it.

http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v028-updated-15-sep-2016/#entry1082418

+Potential Nraas Story Progression Fix for Playable High School: Before turning on High Schools, you need to disable Story Progression's permission to give jobs to high school students. You can do this by clicking on city hall and navigating to Nraas > Story Progression > Caste Options > Teenagers > Career: Allow Find Job and setting it to 'false'. (Note: Tested only for a few days, along with having removed Errortrap. Seems to be functioning as intended.)

 

Oddly I was thinking that the Overwatch issue wasn't w/ the schools, but w/ it thinking a sim was "stuck" during the middle of a woohoo animation.  I don't see that listed, but do see schools mentioned only in regard to outfits.

 

The SP info listed might be of help, as well.  Oh, and it reminded me that I did in fact install the "DisableDereferencing" (and I found while checking, also the DisableLogCounts) tuning mods for ErrorTrap.  Correct link for those is:  https://www.nraas.net/community/ErrorTrap

 

This is one of many cases where I found info so long ago I'd actually forgotten even doing it.

Posted
13 hours ago, mctosh said:

nicely optimized

Thanks. That's good to know. I'd probably keep the resorts, though, as I normally wind up buying one & improving it. (Sometimes even adding a 2nd lol) Last world I played a while, I think I'd added 5 or 6 of the largest towers, upgrading each all the way. It was bringing in something like §40k to §50k a day. Come to think of it, that might've just had too many 1s and 0s running around for all the "fake guests" (the ones they say are booked in at the resort, but never actually show), or maybe it was the actually shown NPC-type tourists... I've been collecting worlds, lately. Need to get back to actually running the game. lol

Posted
49 minutes ago, jdw6 said:

FWIW, I don't recall the game running any more smoothly on my native 1080p monitor than on either my native 2560x1440 or native 5160x2160 monitors.

 

Frankly, I'm actually rather impressed that it even can recognize anything other than the resolutions that existed in, oh, say 2008-ish. 

The IBM T220 and T221 LCD monitors made back in 2001 were 4k but they also cost around $8000. Up until recently 4k had been largely been a rich boy/girl toy.

Posted
6 hours ago, jdw6 said:

This is one of many cases where I found info so long ago I'd actually forgotten even doing it.

 

WTTPP.png.9aa7452c2b54e4b519b6fd1a09e5c274.png      :) 

 

7 hours ago, jdw6 said:

It's long, so I'm pasting it in a spoiler...

 

While never having read that info before, right off the bat I notice the piecemeal approach. Instead of modifying information in a specific line discussing a particular mod, that information is added here, then there, and then again down there.... I sure hope the mod scripts weren't handled that way.

Posted
8 hours ago, jdw6 said:

if you know were/how to look

I think I know... https://www.loverslab.com/topic/156041-sims3wip-kinkyworld-v037-updated-may-3rd-2019-wikipage/

I have several links on this page. As I said, resetting clothes that KW uses... school uniforms, etc. I also link to the Nraas pages. ))) Landess got the post pinned to try to get newbies to see it and follow a few of the info links before asking a bunch of questions that have been answered 100 times.

8 hours ago, namaradus said:

Up until recently 4k had been largely been a rich boy/girl toy.

Remove "4k" and insert almost any tech. ))) And the next, and the next. In a few years, someone will write, "Up until recently, 8k had been......."

 

Posted
20 minutes ago, LadySmoks said:

Remove "4k" and insert almost any tech. ))) And the next, and the next. In a few years, someone will write, "Up until recently, 8k had been......."

For all intents and purposes the wealthy are nothing more than the guinea pigs for tech companies.

Posted
9 hours ago, landess said:

weren't handled that way.

They were. Sadly. But not everywhere. Even if the original dev still is the only dev (although other evidence found in the project files says otherwise) it still could happen. The dev of today is never the same dev of last week, last month, last year, and *gasp* KW's been around for, what, close to a decade? ?

 

Posted
On 3/5/2021 at 8:54 AM, landess said:

 

 

 

My settings in options are pretty much identical to yours. As for things to occupy Sims, I leave all lots intact - but - now don't bother adding objects to a home which can be found in town, giving me a reason to have them leave the house. Obviously if one plays with the time set to default, not traveling to workout, etc. would be an advantage, but I slowed my game time down so they could 'smell the roses'.

 

 

I use a 40" LED TV for a monitor I got quite a few years ago when LED TV's were new - it even has a built in 24pin(?) video connector (haven't unplugged it in years so I forget exactly how many) besides several of the newer HDMI connectors. The TV defaults at 1080p so this is what I have to work with - no complaints. Both of my computers are plugged into it so instead of having a dual monitor system, I'm kinda backwards and have to switch inputs to see either PC, one at a time.

 

 

 

I've got a question you might have the answer to. Everyone who edits the graphics rules to add their gpu. I've never had to do that, for me sims 3 just automatically assumes my GPU is better than the ones there and defaults me to high settings. I've never had to edit that file

 

So how does that work? Is editing the graphics rules just a placebo thing or?

Posted
3 hours ago, mctosh said:

So how does that work? Is editing the graphics rules just a placebo thing or?

 

To be honest, that would require a fair amount of self-educating to offer a comprehensive answer which a couple other users recently active in the Sims 3 section could answer.

 

But in trying not to disappoint for the moment - I'm sure you're familiar with DirectX. This was one of those software additions which helped PC users and Game Developers/Hardware engineers all get on the same page. It used to be quite a clusterfuck looking back, and that alone forced many of PC gamers to learn a great deal more than what we see today.

 

Fast forward many years and most all games for the PC now incorporate 'standard' software so Windows and other things all talk to each other efficiently. As new hardware is released beyond the scope of developers to include this information, DirectX and Windows may be able to take up the slack. I'm sure you're familiar with the term 'Plug and Play'.

 

Regardless, as the intricacy of software and hardware continue to expand, being able to 'fill in a few blanks' such as you mention in the Graphics Rules can have a positive effect - because just as I mentioned game developers don't have a crystal ball, neither do Microsoft nor the driver manufacturers of PC hardware know what Games the USER will have installed - making calls upon their software. Sometimes Windows will select a 'generic' driver for example. Telling a game to look for a specific one could allow that program to get better utilization from the hardware being tasked.

 

One can push something to get it somewhere, but experience has taught us pulling is easier. They both work......

 

 

>>> Also I use all disks and 'did' update to version 1.67. Origin user's may have other benefits 'automatically' adjusted due to the use of the Origin client - who knows how much access to Windows information it has?

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

Playing Tomb Raider Anniversary was a high point in gaming for me, as they took a classic game I played, and gave it a face lift, while keeping level design/etc. as close to the original as possible. This game also had new technology as an option IF one had a newer Nvidia card. At the time I was quite happy with the one I was using. Eventually I did need an Upgrade, so went with an Nvidia and when I replayed that game and was given an NEW option in the graphic settings for the new card, it's was 'almost' like another version. While I really liked the new look, it wasn't capable of rendering Lara's outfit as 'wet' and eventually drying after swimming. I found this odd but it is what it was.

 

Spoiler

 

 

   When I decided to recreate Lara for the Sims 3, it was this era I chose - leaning more towards the 'Legend' model which released the same year and continued Lara's Story, while Anniversary is a love letter to the fans.

 

 

Screenshot-86.jpg.990bd2f229ee04d3160812a22a95abe7.jpgScreenshot-89.jpg.92a9dbdc3751102d3b7c43552089dbcf.jpg

 

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