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[mod] Tentacled Dreams Extended


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Posted
On 2/5/2021 at 11:11 AM, Evariskitsune said:

Honestly, my bit of input;

I think that the default setting still has too high of a chance of triggering for characters that are coming from childhood, as at default MtF setting probability I've seen three characters now end up getting the event within a month of turning 16. 


Secondly, I wish the transformation sequence had more options; an embracing path where you could openly accept it, as well as a "maybe but not right now" set of options.  This latter bit I mostly end up getting the feeling I want due to what was covered in the first point, but also when my character is off leading an army in war, it just doesn't quite mesh.  Maybe there should be a check for if the player character is leading armies?
 

Third, I just wish there were a corruptor version of it to use on NPCs.  lol

Oh indeed, way to transform male npcs would be nice.

Posted
On 1/19/2021 at 3:29 PM, Armin487 said:

I have made some additions of my own in the past, updated it for the latest version and put it in here if anyone's interested.

 

Game rules:

Tentacleborn bloodline inheritance: if set, tentacleborn baby girls inherit all their mother's bloodlines (like other children 'without a father').

Partial Fetus Corruption: middle-ground between fetus corruption on and off, if a pregnant woman has sex with a tentacle monster the pregnancy continues as normal but the child will be a tentacleborn girl, she will be treated as a child of the original father.

 

I know some other people have made additions in the past, maybe it's an idea to compile them into one 'extras' mod?

Tentacled Dreams Extended.7z 1.5 MB · 33 downloads

 

I would be happy to include the bloodline inheritance rule. But the other looks like it may have some issues, e.g the edits to tentacle_scripted_effects_characters.txt with tentacle empires in shattered/random worlds.

On 2/5/2021 at 4:11 AM, Evariskitsune said:


I think that the default setting still has too high of a chance of triggering for characters that are coming from childhood, as at default MtF setting probability I've seen three characters now end up getting the event within a month of turning 16. 

 

 

Whoops, it looks like I left some debug settings on which was why it was happening almost immediately.

Posted
On 2/16/2021 at 3:42 PM, SuccinctScrivener said:

 

I would be happy to include the bloodline inheritance rule. But the other looks like it may have some issues, e.g the edits to tentacle_scripted_effects_characters.txt with tentacle empires in shattered/random worlds.

That was my bad, it's unrelated to the actual game rule changes, I shouldn't have included the file and everything should work if you just delete it.

 

(The changes I made there made it impossible for randomly generated characters to spawn as tentacle monsters, which would screw up random world generation, yeah)

  • 2 weeks later...
Posted
On 2/22/2021 at 12:59 AM, Sevaa1104 said:

How do I recruit prisoners who are married or related to their liege? You mentioned there's an option to do it, but I can't find it.

Right click on them like any other targeted decision. You have to be a tentacle monster, and they have to be tentacle slave, a prisoner, and not from your realm.
The full requirements are:

Spoiler

from_potential = { (You)
    trait = tentacle_monster
    prisoner = no
    is_inaccessible_trigger = no
}
potential = { (The target)
    ai = yes
    trait = tentacle_slave
    is_ruler = no
    prisoner = yes
    host = { character = FROM }
    NOR = {
        any_spouse = { ai = no }
        any_consort = { ai = no }
    }
}
allow = { (The target)
    NOR = {
        is_rival = FROM
        is_vassal_or_below_of = FROM
    }
}

 

Posted

Wow, this mod really is amazing. I want to especially note the MtF event chain. Though lacking in options, I really like the writing involved. 

I want to suggest 2 changes here - one I concur with Evariskitsune, that certain circumstances should pause the process, ala tentacle corruption.

And 2, make it a trigger-able process under certain circumstances, such as an actively proselytizing (independent) ruler of the tentacle religion gives access to a decision that unlocks MtF.

Finally, I want to ask for another event chain that's bothered me for a long while. Could you please add an event chain that increases butt size when ABM is run with TD? I tried modifying the breast size event chain but it just doesn't work...

Posted

or if you wanna join a secret cult and our wife is already a tentacle slut then the MtF chain could trigger. I really wish it would be somehow longer and also more interactions could happen in the chain. for example if you start to transform how would the spouse and concubines will react.

  • 1 month later...
Posted
On 3/5/2021 at 2:34 AM, SuccinctScrivener said:

Right click on them like any other targeted decision. You have to be a tentacle monster, and they have to be tentacle slave, a prisoner, and not from your realm.
The full requirements are:

  Hide contents

from_potential = { (You)
    trait = tentacle_monster
    prisoner = no
    is_inaccessible_trigger = no
}
potential = { (The target)
    ai = yes
    trait = tentacle_slave
    is_ruler = no
    prisoner = yes
    host = { character = FROM }
    NOR = {
        any_spouse = { ai = no }
        any_consort = { ai = no }
    }
}
allow = { (The target)
    NOR = {
        is_rival = FROM
        is_vassal_or_below_of = FROM
    }
}

 

I'm still having trouble with this, I don't see the option to recruit a prisoner i believe I should be allowed to. she is a slave, married to a prince but both unlanded, and my prisoner. I'm not sure if i'm just not reading the requirements right

  • 2 weeks later...
  • 2 weeks later...
Posted

yeah so true i really love this and somehow the transformation. would also be interesting  if you get targeted by a NPC who wants to corrupt you, and then get turned into a woman and tentacle slave.

  • 3 weeks later...
Posted

This mod seem to mess up governmental coat of arms i.e. Byzantine empire. Any idea what's causing it? I have LF+extensions, base TD (of course). Disabling this mod fixes that, but is there a way to fix coats without disabling it?

Posted
8 hours ago, FĂĽchsingeist said:

This mod seem to mess up governmental coat of arms i.e. Byzantine empire. Any idea what's causing it? I have LF+extensions, base TD (of course). Disabling this mod fixes that, but is there a way to fix coats without disabling it?

Do you have another mod that also edits interface/generalstuff.gfx by chance? If so that's a likely candidate, and patching it should be simple since TDE only edits two characters in the file.

Posted (edited)
40 minutes ago, SuccinctScrivener said:

Do you have another mod that also edits interface/generalstuff.gfx by chance? If so that's a likely candidate, and patching it should be simple since TDE only edits two characters in the file.

 

Unfortunately I'm zero at modding, so I don't really know for sure. I even don't know where to look. One thing I know for certain is that other mods I use don't really change shields.
Mod list:
Ala's body mod
Ala's orc horde
Cheri - TD (+images, +sounds)

Cheri scripting library

House Irae
LF extras

Luxuria Fantasia

Smaller Offmap buttons

Tentacled dreams extended

Visible health and fertility - steam workshop achievement-friendly mod

Flat water - steam workshop achievement-friendly mod

 

One thing I see for certain is that there are no interface/generalstuff.gfx files anywhere else

Edited by FĂĽchsingeist
Typo
Posted
31 minutes ago, FĂĽchsingeist said:

 

Unfortunately I'm zero at modding, so I don't really know for sure. I even don't know where to look. One thing I know for certain is that other mods I use don't really change shields.
Mod list:
Ala's body mod
Ala's orc horde
Cheri - TD (+images, +sounds)

Cheri scripting library

House Irae
LF extras

Luxuria Fantasia

Smaller Offmap buttons

Tentacled dreams extended

Visible health and fertility - steam workshop achievement-friendly mod

Flat water - steam workshop achievement-friendly mod

 

One thing I see for certain is that there are no interface/generalstuff.gfx files anywhere else

Another thing that you might try would be deleting the cached coa images in ...My Documents/Paradox Interactive/Crusader Kings II/<LuxuriaFantasia_Tentacled Dreams or whatever the combination of mod names is>/gfx/ . You may wish to back those files up first.

Posted
1 hour ago, SuccinctScrivener said:

Another thing that you might try would be deleting the cached coa images in ...My Documents/Paradox Interactive/Crusader Kings II/<LuxuriaFantasia_Tentacled Dreams or whatever the combination of mod names is>/gfx/ . You may wish to back those files up first.

 

I removed ticks from all the mods and then re-enabled them one-by-one. The problem disappeared it seems. Thank you for your patience :)

  • 3 weeks later...
Posted

Thank you for your great work on this mod. Been using it alot

 

I would like to know if there will be an update to be able to target male NPCs for corruption/forced transformation into females in the future. Thank you

  • 2 months later...
Posted

Hi, having a slight graphical problem here. None of your awesome art is showing even on a new game. My settings were pure dagonic male monster and yet nothing seems to change. All of the icons and holdings remained vanilla. 

I've even tried to off all my mods and on only these so far:
1) A bigger interface

2) Cheri-tentacled Dreams

3) Cheri-tentacled Dreams Images

4) Cheri-tentacled Dreams Sounds

5) Cheri-Fair

6) Cheri Portraits

7) Cheri Scripting library

8. Dark World Reborn

9) Luxuria Fantasia

10) Medieval Trade Routes

11) Tentacled Dreams extended

12) VO Witch Character.

I even tried to delete the cache as mentioned above. No changes even on a new game. 

 

Thanks in advance ?

Posted

drnitez are your holdings of a tentacle culture? if not the holdings won't change to the new art this mod provides. all your holdings (and vassals holdings) must be of tentacle culture in order to change so that is probably your issue.

Posted
15 hours ago, beibeichan said:

drnitez are your holdings of a tentacle culture? if not the holdings won't change to the new art this mod provides. all your holdings (and vassals holdings) must be of tentacle culture in order to change so that is probably your issue.

Hi, thanks for the suggestion, i think you are on to something. However, my special units tentacle units graphic is still a "___" blank. Is that also related to my character's culture? I started off as a cthonis brood culture tentacle monster in my new game. It was still a blank.

Posted

I can't say I have run into that issue is it being blank preventing you from recruiting your units? if not then I don't think you have to worry too much about it, if it is however then yeah you would probably have to wait for the mod maker to fix it.

  • 2 months later...
Posted (edited)

is the MtF event working? most of the females in my and the surrounding kingdoms are tentacle slaves but i havnet my male ruler has never seen a tentacle monster. ive set it to men were a mistake.

 

 

edit: nvm, triggered while i was raiding. went from 16 to 29 before it triggered.

Edited by Aranwen
its working
  • 9 months later...
Posted
4 hours ago, sataniccatholic said:

What file should I edit if want to increase storage capacity of tentacle monsters?

Edit the tentacle_spawn_tentacle_monster_troops_cap_effect in common\scripted_effects\tentacle_scripted_effects_spawn_troops.txt to change the functionality
and edit tentacle_press_reserves_into_service_desc, tentacle_troops_in_reserve_modifier_desc, and tentacle_troops_in_reserve_count_tt in localisation\tentacle_ext_loc_troops.csv to change the localisation.

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