C5Kev Posted December 30, 2020 Posted December 30, 2020 Howdy! So I've been messing with FO4 and made up some outfits. But things are a bit different than Skyrim and was wondering how to set up environmental mask textures. Since the materials .bgsm overwrites anything within the nif (or so I'm told), does the " _m" image go in the "Greyscale" slot? I thought I also saw somewhere that the " _m" images in Fallout are now called out as "_em". Is that correct? Obviously trying to get some shine going on here and I haven't worked enough in FO4 to get into the details. So is this set up correctly? What exactly is this for? Any help is surely appreciated!
VonHelton Posted December 31, 2020 Posted December 31, 2020 12 hours ago, C5Kev said: Any help is surely appreciated! I'm making skins for leather armor & combat armor. I noticed they refused to show up. I noticed there was boxes that were UNCHECKED in clothes that did show. So, I used that BGSM file as a template, and now all my stuff works. https://www.bitchute.com/video/jGx6tbDjnvQi/ https://www.bitchute.com/video/pfWEjCTzlWPU/
C5Kev Posted December 31, 2020 Author Posted December 31, 2020 3 hours ago, VonHelton said: I'm making skins for leather armor & combat armor. I noticed they refused to show up. I noticed there was boxes that were UNCHECKED in clothes that did show. So, I used that BGSM file as a template, and now all my stuff works. https://www.bitchute.com/video/jGx6tbDjnvQi/ https://www.bitchute.com/video/pfWEjCTzlWPU/ With all due respect, I'm not sure of what your point is.
Indarello Posted December 31, 2020 Posted December 31, 2020 17 hours ago, C5Kev said: Howdy! So I've been messing with FO4 and made up some outfits. But things are a bit different than Skyrim and was wondering how to set up environmental mask textures. Since the materials .bgsm overwrites anything within the nif (or so I'm told), does the " _m" image go in the "Greyscale" slot? I thought I also saw somewhere that the " _m" images in Fallout are now called out as "_em". Is that correct? Obviously trying to get some shine going on here and I haven't worked enough in FO4 to get into the details. So is this set up correctly? What exactly is this for? Any help is surely appreciated! If you will google what is grayscale you will find answer You can get example of environment mapping in eye bgsm Files are packed in fallout4 archives Also you material editor window is a bit different from mine, I use latest version
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