zededd Posted June 26, 2013 Posted June 26, 2013 I had a lot of fun with this. Loved Sunny's quest... even if the gecko went a little nuts in town and killed a random no-name NPC... I would suggest a way to re-get the items of clothing required for the quests. Having misplaced the waitress uniform I couldn't continue the quest. Also, is there any way to complete some of these quests? because other than 'moo', I was stuck with them all in my 'quest list' and with no nav-markers. I would also suggest slightly more detailed information in the quests so that you know what to do if you come back to it a long time later. If I can get a little better with meshing, I can see about giving you a hand with outfits? but i'm only just starting the long road into Nif-editing
Falcon911 Posted June 30, 2013 Posted June 30, 2013 After i have sex with Teacher or Geckos they just disappear. Plz help.
saladboy21 Posted July 1, 2013 Posted July 1, 2013 Sounds like a falling through the floor issue. I have had the gekoes vanish occasionally but not regularly. It is a thing that seems to happen with Sexout.
NepoznatiNN Posted July 1, 2013 Posted July 1, 2013 After i have sex with Teacher or Geckos they just disappear. Plz help. Hon , that is how mans are - after sex they either smoke cigarette and fall asleep , either disappear and do not call you back
Falcon911 Posted July 1, 2013 Posted July 1, 2013 Sounds like a falling through the floor issue. I have had the gekoes vanish occasionally but not regularly. It is a thing that seems to happen with Sexout. So its Sexout problem?Not Schoolgirls??
Falcon911 Posted July 1, 2013 Posted July 1, 2013 After i have sex with Teacher or Geckos they just disappear. Plz help. Hon , that is how mans are - after sex they either smoke cigarette and fall asleep , either disappear and do not call you back
Falcon911 Posted July 1, 2013 Posted July 1, 2013 Sounds like a falling through the floor issue. I have had the gekoes vanish occasionally but not regularly. It is a thing that seems to happen with Sexout. thx it was Sexout.
DaHALOSHOCK Posted August 2, 2013 Posted August 2, 2013 every time i go to start Sunny's quest i do the dialog but then she just stands there and does not lead me to the geckos or if shes outside she walks into a building and disappears
Swyke Posted August 2, 2013 Author Posted August 2, 2013 every time i go to start Sunny's quest i do the dialog but then she just stands there and does not lead me to the geckos or if shes outside she walks into a building and disappears That's strange. Never had this issue myself. Did anyone else? Have you installed some other mods that edit Sunny, like the "Sunny companion", or "Fleshed Out"? Maybe this breaks the AI-Packages. I had a lot of issues with Sunnys AI-Packages, so recently I was movin the whole "Gecko-Ckicken"-Quest to a Mod-Only-NPC. But it will take some time ... a lot of time, because I have non for creating mods right now And I have to annoy the more experiened mod-creators till they tell me how I have to script the scripts I desperately need. And then I will upload a new version.
DaHALOSHOCK Posted August 3, 2013 Posted August 3, 2013 every time i go to start Sunny's quest i do the dialog but then she just stands there and does not lead me to the geckos or if shes outside she walks into a building and disappears That's strange. Never had this issue myself. Did anyone else? Have you installed some other mods that edit Sunny, like the "Sunny companion", or "Fleshed Out"? Maybe this breaks the AI-Packages. I had a lot of issues with Sunnys AI-Packages, so recently I was movin the whole "Gecko-Ckicken"-Quest to a Mod-Only-NPC. But it will take some time ... a lot of time, because I have non for creating mods right now And I have to annoy the more experiened mod-creators till they tell me how I have to script the scripts I desperately need. And then I will upload a new version. i do have the Sunny companion mod i will remove it to see if that fix's it it didn't fix it she still stands there
DaHALOSHOCK Posted August 4, 2013 Posted August 4, 2013 every time i go to start Sunny's quest i do the dialog but then she just stands there and does not lead me to the geckos or if shes outside she walks into a building and disappears That's strange. Never had this issue myself. Did anyone else? Have you installed some other mods that edit Sunny, like the "Sunny companion", or "Fleshed Out"? Maybe this breaks the AI-Packages. I had a lot of issues with Sunnys AI-Packages, so recently I was movin the whole "Gecko-Ckicken"-Quest to a Mod-Only-NPC. But it will take some time ... a lot of time, because I have non for creating mods right now And I have to annoy the more experiened mod-creators till they tell me how I have to script the scripts I desperately need. And then I will upload a new version. i know why the mod is not working. i am using the Levelers House v13 and Sunnys quest and that house mod is in the same spot whats with the second book out side chets shop
Swyke Posted August 4, 2013 Author Posted August 4, 2013 i know why the mod is not working. i am using the Levelers House v13 and Sunnys quest and that house mod is in the same spot whats with the second book out side chets shop So I have another reason to change the whole quest And the book is just a part of the little glimpse into the someday upcoming new main quest. No significant ...
AmazoniaRed Posted August 5, 2013 Posted August 5, 2013 There is a way to fix the problem with the leveler's house conflict. For those who wish to not uninstall either Mojave schoolgirls or Levelers House look below When walking with Sunny toward her geckos, she will get stuck outside the gate, when she does that, use the waiting function and only 1 hour is needed. This should allow her to teleport to her destination for any point where she gets stuck. I also found a really good model to use for the schoolgirl outfit which includes a model where the stockings are like pantyhose and pulled down to the middle of the thigh leaving the groin bare. The mod was originally designed for FO3 but porting the EXACT SAME model to New Vegas should not be too hard. The link is below. http://fallout3.nexusmods.com/mods/6419/? Awesome mod by the way. I can't wait to see where this goes.
DoctaSax Posted August 5, 2013 Posted August 5, 2013 But it will take some time ... a lot of time, because I have non for creating mods right now And I have to annoy the more experiened mod-creators till they tell me how I have to script the scripts I desperately need. And then I will upload a new version. Good to see you haven't given up on it, swyke Let me know if I can help with script stuff.
Swyke Posted August 5, 2013 Author Posted August 5, 2013 Good to see you haven't given up on it, swyke Let me know if I can help with script stuff. To much to do in the "real life", but yes, I am still here. Sometimes I don't look into LL for a week or two, but still I want to finish my mod. If you remember: as my time got realy few, I ran into some nasty issues I couldn't fix as I imagined. And then I wrote a lot of dialoge for the new main-quest, but the stick I saved the doc-files on, didn't work anymore and the whole work was lost. And at least I wanted to wait, how the developement of scr, ssr and preg would go. So I think, the next stepp - before making new quests - is to figure out, how the things could be done, I want to include in the mod. 1.) The good old clothing (Schoolginrs-Dress) question: I got offers for realy nice clothings, but I still miss the realy classic dress (not (to) skimpy) and as long as I can't get the permision to include something like that in the mod, the player will have to use CES etc. to give the courier the right outfit. 2.) I still have no clue how npcs randomly aproach the courier (like the most prostotution-mods do.) And how to create a "random picker" for npcs in a room. I think I have to figure out how the scanner works, first. I took a glipse into the tryout scripts, but it didn't make me samrter. I don't have the Level to understand, how they work. 3.) For the creature content in the mod, I would like to include some "potion" that swiches a defined species to be peacefull to the player (and maybe make them aproach her and demand sex). 4.) And at last ... and actually, I want to make some "dynamic"-perks. As I have written here http://www.loverslab.com/topic/18845-perks/ So this is the next step I have to take, till I can keep on walking the long and steep path: [...] I made two ActorEffects named "aayEffectHappyHen" and "aayEffectSadHen". They simply increase/decrease some actor values. I could add one of these Effects to a Perk via PerkEntry --> Ability. But I want to use both. So I made a little Script (Type: Effect). scn aayChickenPerkEffectScript int iCtr begin ScriptEffectStart if (iCtr == 0) && (player.getItemCount SexoutSEggGecko > 0) addSpell aayEffectHappyHen set iCtr to 1 endif if (iCtr == 1) && (player.getItemCount SexoutSEggGecko == 0) removeSpell aayEffectHappyHen addSpell aayEffectSadHen set iCtr to 0 endif end begin ScriptEffectFinish removeSpell aayEffectHappyHen removeSpell aayEffectSadHen set iCtr to 0 end You can see ... if the Player is heavy with gecko eggs, she is a happy hen, if not, she is a sad hen. But how can I add this script to the perk? Or at last ... how can I run a effect script at all? I've searched the whole Geck-Wiki, but I still habe no clue. Tryed it another way: I have seen, that you can chose "quest" and "stage" as a perk result. So I took the main part of the script above and put it to a Quest stage, I added. But as far as I can tell, the stage isn't set when the perk is added. I don't want to put the script in the main quest-script, because I want to make it smart and slimm, and so the scrip would run as long as the quest is running (and it shouldn't stopp, when the quest is finished. -------------- And another question: How can I make an Actor Effect visible in the Pip-Boy (as the other player effects)
DoctaSax Posted August 8, 2013 Posted August 8, 2013 I tried to answer some of that in the perks thread.
Swyke Posted August 11, 2013 Author Posted August 11, 2013 I tried to answer some of that in the perks thread. Thank you!
Basilisken Posted August 31, 2013 Posted August 31, 2013 Can't wait to see more of this mod, Sunny part was awesome. And I always figured trudy to have a kinky side. Just missed some more interaction with the teacher, like before you can become one cap, you have to do some tests with the teacher to see if you are fit to service the good and decent ppl of goodsprings. Btw does the doc do anything other than spanking you? Also there is a guy near a campfire infront of the school building doing nothing. Couldn't it be great to have him as some kind of survival expert and giving you quests to interact with different animals or factions and then report back about what you've learned from them?
Swyke Posted September 24, 2013 Author Posted September 24, 2013 Just a little sign of life. I had a little time to continue with the mod. Nothing big. But fast enough I ran in new unknown problems to solve. The things I would like to do in the "creature-content" is still far beyond my scripting-abilities. So I decided to focus my future work back on the "Friends and Mentors of the Mojave Schoolgirls". The "Chicken/Moo"-Part will not been thrown out - ( although it would be worth to think about a stand-alone-mod, but ... look at the fifth sentence in this post ) And after a little bit playing Olivion and Lovers with PK I will be happy to make some Human having sex with another human, consesual - or maybe - mostly ... But still you have to be very patient. It will take it's time. Sorry.
zededd Posted October 18, 2013 Posted October 18, 2013 awesome to see there's an update I was kind of hoping for more like the gecko and moo quests... the sexout mods makes it VERY easy to go around seducing half the mohave... but each to their own I suppose. no harm in getting a mod to turn NPC's into something more interesting than just a boooooooring human XD might it be worth talking with user 29 about some things? he's had a LOT of success with his 'breeder' mod. might be able to offer some relevant advice? I'd offer my skills... but to be frank, i can't programme and my work in 3d is taking up too much time to learn to do any meshing
Swyke Posted October 18, 2013 Author Posted October 18, 2013 Well, there is a slow ... slow ... slow ... progress ... But I don't belive, ther will be a new version before chrismas. And first, I want to make the basic quest as it should be. I realy would like to include more creature content, but as I have written, my scripting level isn't very high. So that will be a step I won't try to claim before I have a running basic mod again.
xboronx Posted October 19, 2013 Posted October 19, 2013 Very fun mod, started the quests yesterday. Did you already find a schoolgirl outfit? There are some for Fallout 3 on nexus, they should work for NV too: http://fallout3.nexusmods.com/mods/6219/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D6219%26preview%3D&pUp=1 http://fallout3.nexusmods.com/mods/16035/?
Phelps1247 Posted October 20, 2013 Posted October 20, 2013 If you're planning a virgin path as previously mentioned you're going to have to change the first Trudy bit. When going back to Trudy for your "reward" or "punishment" the ensuing sexual act counts as vaginal under the experience section of NG.
Swyke Posted October 20, 2013 Author Posted October 20, 2013 @xboronx: I know them. The problem is, that I would like do include at least one outfit into the mod, so you don't have to download external files for playing the mod. But you have to get permission from the creator of the original outfit, if you 'borrow' his work. That is not so easy. The second way would be much easyier for me: You can chose the outfit you like, and have to 'mark' it with the clothing-eval-mod as a 'school-uniform' (there is a formlist in SCR for it. But so SoMSG will get more requirements. (This way will ever be possible, because I am just checking the formlist for the prpper outfit). The secure way woud be, to make a own outfit. I have installed blender, gimp and nifscope, but ... huh! ... if I would go into creating my own outfits the next version of the mod would never be released before AD 2281. @Phelps: Trudys quests will be put to a later part of the story. In fact it is not easy to stay virgin, if you play a 'full-sexout'. For example I prefer to play with SoLust, and if the pc mastrubates it is count as 'vaginal'. I have talked to prideslayer about that little issue, and maybe he will change the couter a little bit.
Halstrom Posted October 20, 2013 Posted October 20, 2013 Well, there is a slow ... slow ... slow ... progress ... But I don't belive, ther will be a new version before chrismas. And first, I want to make the basic quest as it should be. I realy would like to include more creature content, but as I have written, my scripting level isn't very high. So that will be a step I won't try to claim before I have a running basic mod again. Just check there's a few dialogue conditions that used to refer to old PregnancyV2 tokens that have gone a while ago, they show up as errors in FNVEdit. there should be similar tokens available but slightly different names.
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