Jump to content

Sexout MojaveSchoolgirls [Outdated]


Recommended Posts

@Halstorm: I realy don't know why ther isn't more demand for the checking of the couriers apperance. Even in the vanilla game i would like to see some response if the Courier wants to access the "better" casinos in raged clothes for example. Some responses in a sex game if the Courier has reached P5 or maybe P7 is esential in my opinion. Not everybody wants to have a pregnant woman ... and maybe some want this more then anything. ;)

Ok for the next SCR beta release I have added another 7 Formlists in SCR SexoutSLClothAppearsPregnantP1 to P7 containing all the outfits of each stage so that could be used for dialogue bear in mind it only shows the appearance stage not what percentage of Pregnancy they are at as many pregnancies top out at P3-P4

Link to comment

I get slightly mad with this Factions:

 

Now I made a new Faction, made this Facton ALLY to all the other Goodsprings-Factions, gave all my creatures this faction, as well as the Vanilla Goodsprings-Animal-Faction.

 

Now, if Sunny reaches the Geckos, they are hostile (RED), Sunny attacks them, but Cheyenne now sides with the Geckos and attacs the Courier and Sunny, too.

Have thrown out the Template DataActor base, too.

 

Sometimes I belive this GECK does everything exactly the other way I expected.

 

Till I do not figure out how to solve this god....md issue, I can not upload a new version of the mod.

 

Be patient, and if there if a "Faction-Expert" around: Please help!

 

 

Link to comment

I get slightly mad with this Factions:

 

Now I made a new Faction, made this Facton ALLY to all the other Goodsprings-Factions, gave all my creatures this faction, as well as the Vanilla Goodsprings-Animal-Faction.

 

Now, if Sunny reaches the Geckos, they are hostile (RED), Sunny attacks them, but Cheyenne now sides with the Geckos and attacs the Courier and Sunny, too.

Have thrown out the Template DataActor base, too.

 

Sometimes I belive this GECK does everything exactly the other way I expected.

 

Till I do not figure out how to solve this god....md issue, I can not upload a new version of the mod.

 

Be patient, and if there if a "Faction-Expert" around: Please help!

 

I'm not an expert in factions by any means, I've done them in the wrong way a lot :)

Bear in mind if any of the NPC's/creatures have had sex the SCR Sex smells system makes factions Allies and Friendly till it wears off. so that system could be screwing with what you are doing, you should be able to turn it off by setting it to zero and see if that solves your problem. if so maybe I need to remove either the Ally or Friendly modification from the sex smells.

Link to comment

Ok for the next SCR beta release I have added another 7 Formlists in SCR SexoutSLClothAppearsPregnantP1 to P7 containing all the outfits of each stage so that could be used for dialogue bear in mind it only shows the appearance stage not what percentage of Pregnancy they are at as many pregnancies top out at P3-P4

 

 

Thank you. I think, I will use this in one quest, because in this part I am checking mainly the bellysize. But ... if the courier wears some clothing, not in the MaternityClothingSystem the belly disapears and the Conditioncheck would not work, right? But which courier wants to get a P7 and not show it?

Checking bellysize via the bellysize-tokens should work everytime? And as the Courier can not get pregnant without SOPreg I could keep on checking it this way. And preferences?

 

As I've written a few times: Basicly in my opinion SOPreg is as essential to Sexout as SCR. If some Users don't want to see some pregnany-content in their game, they can switch it of via MCM, already.

 

Btw.: At which bellysizecount the body swaps? Right now I made the changes at least by accident (30, 60, 90, 110, 120 I think). Are this swaps the same in every kind of pregnancy?

 

Other: In Preg 20130325.1 Gecko-Pregnancy leads to P6, previously it was much lesser? A P6 can not be overlookes/ignored by the villagers, so they should give reaction. Haven't tried the most recent version, so maybe it is swiched back to ... P1, P2, P3?

 

Back to the Factions-Issue:

 

I don't belive/hope that the CumBuff is the issue, because the courier I tryed, never had any contact with a creatur of any species. I still didn't figure out whats going on ...

Adding the Geckos ONLY to the GoodspringsAnimals (and not my own ModFaction as described above), they where attacking each other! And as the Courier, Sunny and Cheyenne went close to them, Sunny and Cheyenne went hostile and attacked the Courier, too!!!

Later I found a little issue in making my own faction. Now I added the PlayerFaction as ally to my ModFaction, too. Added the new ModFaction which allys to all the VillageFactions and the SunnyFaction and the PlayerFaction to the Geckos and all seem to stay friendly. I'm not realy happy with this solution, because its like an "friendship-overkill", if you know what I mean. But if it is the solution that alows me to keep on making new contend, I will keep it.

 

Still: If someone has made a real "Faction-Screening" I would be very interessted in his/her results. :)

 

A little thoungt about the CumBuff: If I would like to include more "creature-content", some day in this mod or another.

As envisaged in this topic (http://www.loverslab.com/topic/14695-mod-draft-%C2%BBthe-creature-collector%C2%AB/  ) I would like to make some "pheromone" which lets the addicted creatures keep friendly (and make them horny ;) too) ... so this could be realised with the CumBuff? I think, I will have a lot of questions about that ... sometime in the future.

Link to comment

If it makes the Geko quest work without killing Cheyenne, I say do it, and you can work on new content. As you do new content and get better, you can fix it as time goes on.

 

I do appreciate your work on this.

 

Also, I'd love to see Creature Collector made real. ^_^

Link to comment

 

Ok for the next SCR beta release I have added another 7 Formlists in SCR SexoutSLClothAppearsPregnantP1 to P7 containing all the outfits of each stage so that could be used for dialogue bear in mind it only shows the appearance stage not what percentage of Pregnancy they are at as many pregnancies top out at P3-P4

Thank you. I think, I will use this in one quest, because in this part I am checking mainly the bellysize. But ... if the courier wears some clothing, not in the MaternityClothingSystem the belly disapears and the Conditioncheck would not work, right? But which courier wants to get a P7 and not show it?

Well I can only work with the outfitd in that formlist, they may be added by other mods to that formlist, But what you will get some times is outfits topping out showing a P3 or P4 or P5 outfit at P7

 

Checking bellysize via the bellysize-tokens should work everytime? And as the Courier can not get pregnant without SOPreg I could keep on checking it this way. And preferences?

If you have Pregnancy as a master you are actually better checking for the SexoutSPTrimesterEffects P1-P7 as the Actor Effect Spells are applied regardless of what the actor is wearing.

As I've written a few times: Basicly in my opinion SOPreg is as essential to Sexout as SCR. If some Users don't want to see some pregnany-content in their game, they can switch it of via MCM, already.

 

Btw.: At which bellysizecount the body swaps? Right now I made the changes at least by accident (30, 60, 90, 110, 120 I think). Are this swaps the same in every kind of pregnancy?

 

Other: In Preg 20130325.1 Gecko-Pregnancy leads to P6, previously it was much lesser? A P6 can not be overlookes/ignored by the villagers, so they should give reaction. Haven't tried the most recent version, so maybe it is swiched back to ... P1, P2, P3?

The pregnancy size calculation by token count is pretty rough by tokens and still being tweaked. From memory 100 = P4, 150 or 180 tokens = P7

Back to the Factions-Issue:

 

I don't belive/hope that the CumBuff is the issue, because the courier I tryed, never had any contact with a creatur of any species. I still didn't figure out whats going on ...

Adding the Geckos ONLY to the GoodspringsAnimals (and not my own ModFaction as described above), they where attacking each other! And as the Courier, Sunny and Cheyenne went close to them, Sunny and Cheyenne went hostile and attacked the Courier, too!!!

Later I found a little issue in making my own faction. Now I added the PlayerFaction as ally to my ModFaction, too. Added the new ModFaction which allys to all the VillageFactions and the SunnyFaction and the PlayerFaction to the Geckos and all seem to stay friendly. I'm not realy happy with this solution, because its like an "friendship-overkill", if you know what I mean. But if it is the solution that alows me to keep on making new contend, I will keep it.

 

Still: If someone has made a real "Faction-Screening" I would be very interessted in his/her results. :)

 

A little thoungt about the CumBuff: If I would like to include more "creature-content", some day in this mod or another.

As envisaged in this topic (http://www.loverslab.com/topic/14695-mod-draft-%C2%BBthe-creature-collector%C2%AB/  ) I would like to make some "pheromone" which lets the addicted creatures keep friendly (and make them horny ;) too) ... so this could be realised with the CumBuff? I think, I will have a lot of questions about that ... sometime in the future.

Cool, I just thought I'd give you a heads up on it incase it was the issue, I fully intend to add "Cum in a Jar" and harvesting of Cum, hopefully I'll add the assets soon and someone can write a plugin of recipes or dialogue for collection. I'd like to add dart ammo too too make creatures friendly too once I work it out for humans.

Link to comment

About The clothes

 

School Uniform

Toxa converted some uniforms too, and there's  a few version of sailor uniform lying around

 

Nurse:

The closest existing one is probably Asuka Medic?

 

Nun:

Backsteppo made one back in FO3

 

There's a wedding dress in FO3 but its not really interesting.

 

There's also the Japan school swimsui and bruma through.

Link to comment

Just a quick heads up for you Swyke, I've added SexoutSPTokenBellySize into SCR in the current betas for my bodyswapping code, you can use them too to detect the players belly size, just do a GetItemCount on them 2=P2, 7 =P7, 0 equals Not Pregnant or P0, you'll have to check the SexoutSP3PregFlagToken to know if pregnant at P0

Link to comment

since you said your missing outfits for your mod, the cwclothes mod i finished editing/translating that i put up here yesterday has at least 20 different schoolgirl outifts, not counting swimsuits, maid outfits and pretty much anything along those lines of fetishes contained in it. you could always rip the assets out and copy them as a new entry in your plugin, so no new masters would even need to be added............just food for thought.

Link to comment

Just looked at the screenshots at the download site. Especialy the Maid looks verry cute. If I would get the permission to take some of the clothing out of the realy huge pack and make a smaler one, or include it into the schoolgirls-mod, I would be very honoured.

 

EDIT: Tryed to download the screenshot pack but loverslab says, that the file isn't there. Tryed it with some other files:

Sorry, we couldn't find that!

 

???

 

Will try it when back from work again ...

 

Link to comment

I'm having the invisible schoolgirl body problem too, where do I get the resources for whatever she's wearing?

 

 

She should wear the bunny-suit as this is suported by SCR and the maternity clothes. But I had to recognize that notanybody is installing the whole recomendet clothing mods.

 

"Lilly, the Schoolgirl" was just a Test-NPC and does nothing, but as I am using this as the substitute waitress dress, too, you could have a little issue with this mod.

 

I will change this in the next version, I am still working on.

 

Sorry!

Link to comment

Just looked at the screenshots at the download site. Especialy the Maid looks verry cute. If I would get the permission to take some of the clothing out of the realy huge pack and make a smaler one, or include it into the schoolgirls-mod, I would be very honoured.

 

EDIT: Tryed to download the screenshot pack but loverslab says, that the file isn't there. Tryed it with some other files:

Sorry, we couldn't find that!

 

???

 

Will try it when back from work again ...

 

 

yea i woke up and realized my entire download ran away on me, working on it, but yea i just translated and added dt to the armors and npc overhaul i didn't make any of the resources, and on the website they came from it just gives a generic, if you use it credit the author, so i'm assuming you can rip any outfits out of it you want for your project as long as you give the credit, like i did on my dl page.

 

*edit: as of now the archives should all be working, unless by some divine powers they all die again.

Link to comment

As I have writen in the mod descriptions I never have tryed. I don't think it would cause any technical issue. But I would not try it seriously, because SOFO is a very atmospheric mod (is this the proper description?) with a lot of feeling, and the interaction with the Doc is in the "Schoolgirls" just a rough tryout of some animations.

So I would recomment: Save your game. Activate the "schoolgirls" and play the still short episodes. Tell me how it was. Then delete the "Schoolgirls" ... and load your old savegame.

 

And if you had a little fun with my mod, wait for the someday finished beta I am still working on. It will have a entirely new and bigger main quest (with a real story, too), in which the Doc will be ... just a doctor ;) and nothing else.

 

But still you have to patient.

Next release (Alpha 0.5) will mainly get rid of most issues of the Alpha 0.4 (as the hostile geckos).

But as I've already included some of the new contend im working on, this has broken some of the existing topics, conditions and ai-packages. I have to fix this first, and I still have nearly no time for it.

Link to comment

Awesome mod. Been wanting something like this for ages.

 

However i did encounter an annoying problem i can't seem to get past. Sunny will not move when i accept the gecko quest. She just stands there.

I've tried redownloading and reloading.

 

I did get it working at one point. I went into the geck and i moved the sunny walk condition further up the list. I don't know how or why, but it worked. But then the same problem happens when she gets inside the fence. She just stands on that bush and does nothing.

 

So hoping the next update fixes that. (Doubtful as no one else seems to have that problem)

But good job. Looking forward to more quests.

Link to comment

In front of the of the saloon is a sign.  You should be able to see it if you look out from the front porch area of the saloon.  Took me a moment or two to find it myself.  It's kind of low to the ground. You get a perfect view of it if you look out from just in front of the chair easy pete normally sits in. Hope that helps.

Link to comment

Awesome mod. Been wanting something like this for ages.

 

However i did encounter an annoying problem i can't seem to get past. Sunny will not move when i accept the gecko quest. She just stands there.

I've tried redownloading and reloading.

 

I did get it working at one point. I went into the geck and i moved the sunny walk condition further up the list. I don't know how or why, but it worked. But then the same problem happens when she gets inside the fence. She just stands on that bush and does nothing.

 

So hoping the next update fixes that. (Doubtful as no one else seems to have that problem)

But good job. Looking forward to more quests.

 

Strange things happen in the mojave :( ... I realy don't know, why this happend to you. Maybe you have another mod, that modifies sunny? The other problem is, that I've made the trigger-distance much to close, so you have to bump in her ... The AI-packages seme to be a tricky thing at all.  For future expantions I want to try it with the addPackage/removePackage-way, maybe that will be a saver way, but my first attempts in doing it didn'twork ... I am still a modding-noob :)

And to be honest: Sometimes I consider to change the whole sidequest to a "sunny-twin" made for this mod, so it wouldn't toch any of the existing (vanilla) content. But it wouldn't be the same. You know: It's Sunny Smiles, and it's fun to play with the maybe cutest and most familiar NPC in the whole game. Change it to a somewhat "Sunny Smirks" or "Cindy Smiles" wouldn't be the same.

Or ... what do you think? Tell me :)

 

But I will look into the Packages again, before I upload the bugfixed mod.

 

As I have written a few posts above, I have fixted most of the known issues (not any of them). But while I was doing this, I began to include content for the new "Basic-Quest", made some new NPCs with AI-Packages for their daily-routine, changed some references to the new NPCs and ... by the way ... broke lots of the former working things :):(;) ... so I had and have to use the few hours I have for modding, to fix things which formerly worked!

 

I will make a trial today and then I will (maybe!) uplaod the Alpha0.5 ... But don't expect new content ... just a bugfix ... and a tiny glimpse into the "New Schoolgirls Quest".

 

 

And for the "Start-Quest-Book": Yes: You have to look under the swinging sign in front of the Prospector-Saloon. I thougt, it would be much to easy to find it ;)

 

Link to comment

Updated to Alpha 0.5:

 

Changelog:

 

 

Alpha 0.5:

Fixed issues with the hostile geckos.
Fixed wrong Sunny Smiles animation.
Fixed some dialogue errors.
Fixed some more minor issues.
Second way to start the "Moo!"-Quest.
Removed the bunny suit with something casual, because not anyone has had them installed.
"One Cap" can now go to work with any protitute outfit.

Added some contend for the further developement of the mod:

New NPCs with a daily routine.
Some strange items and books.
A "second schoolhouse" for future use (locked).
A "Test interior" (looked).
You can find the keys for this interiors very easy, but you shouldn't use them! Don't talk to the "Headmaster" if you don't want to spoil future contend of the mod.

 

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use