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Using SexLab mods with Mod lists?


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Posted

Several days ago, I downloaded a nice stable modlist from Wabba Jack.  Then I added a number LL/SexLab mods to it.  Sometimes the game freezes.  Other times, the PC & NPC will agree to sex, they'll get undressed -- and then just get stuck there.  One will hear sound effects, but the animations won't actually play.  My general inclination is to add all the LL mods at the end of the established mod list, but that obviously isn't working.

 

Is there any special on how to add LL mods?

 

I don't suppose there's any LL modlist going around, is there?

 

Yes, I know there are some NSFW lists for WJ.  However, those incorporate ridiculous, skimpy armors that I hate.  My inclination is to play SSE seriously with sex as a side feature.  (Think Game of Thrones?)

Posted

The Website looks interesting and hillarous as well ? i guess you intsalled the sme(FT) modlist ? do you play skyrim on pc or xbox?

i like to try one of those modlists for my fallout 4 since i have sse running stable, and there are so many reasons to just don´t....use the wabbajack...i mean i would not even use tools/bethini for good reasons, but if it works for you?? why not..

 

does it work without sexlabmods?

Posted

It's pure trial and error. There is no reason to say LL mods require any special treatment in regards to WJ modlists. They should be treated as any other mod, you test your modlist/loadorder and once you know is stable you add more mods and solve conflicts and tweak loadorder/settings if required. That's a case by case scenario and there is no real workaround here. You already took the shortcut of using a pre-made modlist as a base, now you have to deal with that whole modlist if you want to add other mods you want to use and figuring out the best result on your own. Of course once you modify the pre-made modlist there is no guarantee you'll get a stable game as it was offered initially (if that's something WJ builds offer, no idea really).

 

I'd start by checking conflicts in the left panel (WJ uses MO, right?) and then check that loadorder in xEdit to catch any obvious problems or specific record conflicts (but that can take a while).

Posted
23 minutes ago, sickboy791 said:

The Website looks interesting and hillarous as well ? i guess you intsalled the sme(FT) modlist ? do you play skyrim on pc or xbox?

i like to try one of those modlists for my fallout 4 since i have sse running stable, and there are so many reasons to just don´t....use the wabbajack...i mean i would not even use tools/bethini for good reasons, but if it works for you?? why not..

 

does it work without sexlabmods?

Haven't played xBox in ages!  WJ is all about PC modlists.  The one I'm currently using is Equanimity and it runs perfectly -- without my additional mods.  They have plenty of FO4 lists, so you might as well give it a shot!

Posted
10 hours ago, Just Don't said:

It's pure trial and error. There is no reason to say LL mods require any special treatment in regards to WJ modlists. They should be treated as any other mod, you test your modlist/loadorder and once you know is stable you add more mods and solve conflicts and tweak loadorder/settings if required. That's a case by case scenario and there is no real workaround here. You already took the shortcut of using a pre-made modlist as a base, now you have to deal with that whole modlist if you want to add other mods you want to use and figuring out the best result on your own. Of course once you modify the pre-made modlist there is no guarantee you'll get a stable game as it was offered initially (if that's something WJ builds offer, no idea really).

 

I'd start by checking conflicts in the left panel (WJ uses MO, right?) and then check that loadorder in xEdit to catch any obvious problems or specific record conflicts (but that can take a while).

I'll have to look over your page on trouble-shooting.  I still think a LL mod list would be a good idea.

Posted

I think a LL modlist would have the same issues: you rely on another person preferences and choices. So in the end you'll want to add your own mods and changes. And that requires personally testing and tweaking the modlist, loadorder, settings and so on.

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