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sexy mods for total war warhammer 2


Thanquol

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Posted
2 hours ago, residentevil3 said:

Is there any hope for Immortal Empire ports when it gets released in 3 days?


Probably not a direct port. But there's a mod thread for warhammer 3 already. The "head" modder of that one suspects there will be substantial work to make it compatible with immortal empires. You can check out their discord.

Posted
On 11/27/2020 at 5:49 AM, whateverdontcare said:

The liberated elven females mod you labeled as "Life, Liberty and the pursuit of seyness for female elves" is out of date and doesn't work. I updated it to work on the most recent version though without the new units it added. I also have a modified version of the Khalida mod which doesn't have the nipple covers. But I'm wary to post them here again because it might be why the last thread was taken down. As it's the only reason I can think of.

Hello. Do you know where I can find the "Liberated elven females" mod? Thanks a lot. Manuel

 

Posted
On 3/21/2022 at 1:29 PM, Kargrin said:

Anyone found the source for this?

All I know is it was from a chinese forum (Probably 3dm?)

 

  Hide contents

 

 


warhamsource803730597.jpg.5017068663fe9304c478a996d33eb405.jpg
 

 

 

 

Anyone have luck finding this? body is similar to Lazy's Katarin mod, but i prefer this crown head to the hair

Posted
26 minutes ago, alvearissimo said:

Can somebody explain for a guy who has never used rpfm what exactly does it mean " just have to copy and paste"?

You just have to download the file and drop it "Data" file. And you can see her breasts, greetings

  • 5 weeks later...
Posted (edited)
On 8/7/2022 at 6:53 PM, evresnatas said:

Created this small mod - (I am not a graphic designer) - merely edited packfiles and mashed three mods together.

Credits especially to Gooboo!
 

Doggo_pirates.zip 90.58 MB · 120 downloads

Units look good but mod is not made properly, entire attribute group is missing, permissions for second unit are not there, also no way to hire one of the units in campaign, short descriptions are missing, mistakes in tables etc. Also chinese text for default High Elven rangers, in game you get ???? instead of description.

 

So instead of critisizing I fixed all of that, added proper descriptions, linked attributes to attribute groups, allowed proper militiry permissions, added both units to ports in campaign (one can be hired in Dark Elven port and one in Vampire Coast port.) The High Elven unit still replaces default unit but now have English description.

Added unit quality weights for military generator too.

 

I left stats and looks the same. Only fixed stuff.

 

Credits still go to evresnatas and all respective authors, just made mod nice and clean so there are no crashes or mistakes within it.

I'll upload fixed version but if author don't want me uploading it I can delete it.

 

Cheers ^^

 

Edit: Additional cleaning, fixing, syntaxis errors. Relinked unit_short_descriptions, added table for those, added units to exclusive factions both vamp coasts factions and vamp counts factions can build Lahmian Vamps from ports now. Fixed custom battle permissions again. Sorry, need to redownload a new file in my next post.

 

 

Edited by Xenserrah
Removed old file.
Posted
22 minutes ago, Xenserrah said:

Units look good but mod is not made properly, entire attribute group is missing, permissions for second unit are not there, also no way to hire one of the units in campaign, short descriptions are missing, mistakes in tables etc. Also chinese text for default High Elven rangers, in game you get ???? instead of description.

 

So instead of critisizing I fixed all of that, added proper descriptions, linked attributes to attribute groups, allowed proper militiry permissions, added both units to ports in campaign (one can be hired in Dark Elven port and one in Vampire Coast port.) The High Elven unit still replaces default unit but now have English description.

Added unit quality weights for military generator too.

 

I left stats and looks the same. Only fixed stuff.

 

Credits still go to evresnatas and all respective authors, just made mod nice and clean so there are no crashes or mistakes within it.

I'll upload fixed version but if author don't want me uploading it I can delete it.

 

Cheers ^^

Doggo_pirates_fixed.zip 90.58 MB · 1 download

Some heroes dont wear capes :o!

This is amazing work!

 

Posted (edited)
On 10/4/2022 at 8:33 PM, evresnatas said:

Some heroes dont wear capes :o!

This is amazing work!

 

Thanks, I didn't fix everything tho. (edit: now should be fully fixed.)

 

Edit: removed case sensitivity, fixed mistake I did when renaming UI text elements.

Added units to all subfactions in both campaign and custom battles (example Rakath, Sartosa, Mousillon).

Dark elven variant - all dark elves.

Vamp variant - all vamp counts/subfactions, all vamp coast/subfactions.

High elven variant is still replacing rangers but should not have chinese localization anymore (hopefully.)

In campaign should be available at lvl1 Ports (for all mentioned factions/subfactions.)

In custom battles under missile infantry.

You can now hire Dark Elf variant from Black Arks in addition to port buildings and unique ports.

You can now hire Vamp variant from Forest building (I realized that V Counts start very far from ports.)

You can now hire Vamp variant from Ships when playing as Vampire Coast in addition to ports.

Added Steel Faith Overhaul version (SFO)

SFO version has correct unit size, hp, SFO passives.

Standalone, SFO-only (don't use with original mod, will crash without SFO)

 

Author packaged wrong models/textures, so I deleted useless models/textures. Had to find mods author forgot to include.

 

Pretty much remade entire mod from scratch.

-Fixed variantmeshes to actually load both variants of armor at the same time, not just second.

-Rebalanced and cleaned both versions. Added proper melee weapons.

-Reduced unit sizes for vanilla (even on RTX3090 Vamp unit causing lags with 180 unit size and ultra scale.)

-Changed icons. Still not very lore-friendly but should be less... unimmersive.

-Changed voices to more diverse (each unit appropriate to culture.)

-Vamp unit now is undead with all undead passives (you can Nehek it now.)

-All units are now somewhat unique in stats and special melee effects.

 

I think I'm done with this for now. Report here if any mistakes were made.

Uploaded v4 here. Redownload please.

 

Cheers ^^

 

Doggo_pirates_fixed_v4.zip @SFO_Doggo_Pirates_FIxed_v4.zip

Edited by Xenserrah
Cleaning and final balancing.
  • 2 weeks later...
Posted
On 10/4/2022 at 8:56 PM, Xenserrah said:

Thanks, I didn't fix everything tho. (edit: now should be fully fixed.)

 

Edit: removed case sensitivity, fixed mistake I did when renaming UI text elements.

Added units to all subfactions in both campaign and custom battles (example Rakath, Sartosa, Mousillon).

Dark elven variant - all dark elves.

Vamp variant - all vamp counts/subfactions, all vamp coast/subfactions.

High elven variant is still replacing rangers but should not have chinese localization anymore (hopefully.)

In campaign should be available at lvl1 Ports (for all mentioned factions/subfactions.)

In custom battles under missile infantry.

You can now hire Dark Elf variant from Black Arks in addition to port buildings and unique ports.

You can now hire Vamp variant from Forest building (I realized that V Counts start very far from ports.)

You can now hire Vamp variant from Ships when playing as Vampire Coast in addition to ports.

Added Steel Faith Overhaul version (SFO)

SFO version has correct unit size, hp, SFO passives.

Standalone, SFO-only (don't use with original mod, will crash without SFO)

 

Author packaged wrong models/textures, so I deleted useless models/textures. Had to find mods author forgot to include.

 

Pretty much remade entire mod from scratch.

-Fixed variantmeshes to actually load both variants of armor at the same time, not just second.

-Rebalanced and cleaned both versions. Added proper melee weapons.

-Reduced unit sizes for vanilla (even on RTX3090 Vamp unit causing lags with 180 unit size and ultra scale.)

-Changed icons. Still not very lore-friendly but should be less... unimmersive.

-Changed voices to more diverse (each unit appropriate to culture.)

-Vamp unit now is undead with all undead passives (you can Nehek it now.)

-All units are now somewhat unique in stats and special melee effects.

 

I think I'm done with this for now. Report here if any mistakes were made.

Uploaded v4 here. Redownload please.

 

Cheers ^^

 

Doggo_pirates_fixed_v4.zip 103.48 MB · 9 downloads @SFO_Doggo_Pirates_FIxed_v4.zip 103.48 MB · 7 downloads


Bruh - this is beautiful.

I love the addition to add for Vamp coast aswell - absolutely amazing. 

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