chuBBies1 Posted January 28, 2021 Share Posted January 28, 2021 Haven't tried this mod yet, but I am curious as to how these creatures compare to vanilla Skyrim in terms of health, damage, etc. Link to comment
gender65 Posted January 28, 2021 Share Posted January 28, 2021 Cool! Awesome ! Divine ! And these words are not enough to express the delight of this mod ! Thank you, author ! I installed an earlier version of this mod and was pleasantly surprised then, and now the update .Thank you again,we will wait for updates ! 1 Link to comment
OverseerPrimeXF Posted January 28, 2021 Share Posted January 28, 2021 1 hour ago, Thor2000 said: I'm going to make that list and put in on the mainpage. Many thanks to you Link to comment
trellouk Posted January 28, 2021 Share Posted January 28, 2021 Interesting addition for the game! That's a high number of new creatures. I read that there are plans for allowing users to select which creatures to install and would greatly appreciate such an option. Thanks for sharing your work with us! 1 Link to comment
northrend Posted January 28, 2021 Share Posted January 28, 2021 5 hours ago, Thor2000 said: 6 hours ago, chuBBies1 said: @northrend I believe that you need all DLC besides Hearthfire. However, Hearthfire is not incompatible, rather it's just not needed. Correct and I don't think I will make patch since it means that 25% of the creatures will be gone. I encourage people to buy those DLCs. I find them both a valuable addon :). Ohh I see, thanks for the clarification I misread itas Hearthfire made it incompatible Link to comment
northrend Posted January 29, 2021 Share Posted January 29, 2021 So I installed the mod everything went fine, met a female deadroth (no idea how to spell it) she punched me and I died instantly (am level three) then am at the Riften gates as am talking to the guard about to get in another female deadroth came up killed all the guards and dogs around. Would it be possible to prevent them from spawning near towns/cities as it can break alot of things? Link to comment
shiningfang Posted January 29, 2021 Share Posted January 29, 2021 thanks dude for the update, keep up the good work ! 1 Link to comment
_ULTRA_ Posted January 29, 2021 Share Posted January 29, 2021 I have problems with the mhails monsters, they dont appear to have dicks at all, and also ive been recieving some texture bug on the v1.2 update where some creatures like the federal lord ogrim and cave troll has some disco light ball looking textures, need help here ,how do i fix this? Link to comment
razzor69 Posted January 29, 2021 Share Posted January 29, 2021 Awesome job for the update, thanks for bringing Welwa, Scamp, Ogrim by 4thunknown, also its gonna fun if there's random encounter by these creatures, it will bringing us more fun and immersive way, anyway here's new update for Hunger mod by mihail https://www.nexusmods.com/skyrim/mods/106433?tab=files&file_id=1000331890 Mihail made 2 version of these creatures, the hunger of ESO version and the classic morrowind one, they both use gargoyle skeleton bone Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 13 hours ago, OverseerPrimeXF said: Many thanks to you Love your signature ? Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 14 hours ago, chuBBies1 said: Haven't tried this mod yet, but I am curious as to how these creatures compare to vanilla Skyrim in terms of health, damage, etc. 6 hours ago, northrend said: So I installed the mod everything went fine, met a female deadroth (no idea how to spell it) she punched me and I died instantly (am level three) then am at the Riften gates as am talking to the guard about to get in another female deadroth came up killed all the guards and dogs around. Would it be possible to prevent them from spawning near towns/cities as it can break alot of things? They compare pretty much to vanilla in terms of health/stamina. Rather more of them is below in health stamina/health and a few just above. Some also has unexpected behaviour. Like the panther. The creatures in th mod should do more damage to you than the vanilla creatures did. My philosophy is to make the creatures harder in a way that you need to think twice before going into battle. There is a few spawns in the dungeons that will bring in a creature that perhaps will be OP to you. But that creature at the same time is hostile to anything down there and you can use that to your advance. I have always disliked creature mods that adds creatures with HP over 1200 and you just go slashing for hours before they fall. It's boring and frustrating. So I rank the HP down, but their damage skills up. When I play I have to make use of alchemy skills and sneak skills to survive (health regen disabled). northrend, I think you were unlucky getting two female daedroths at the Riften gates. She is also has a aggro distance behaviour meaning she will only attack if you get to close. I'm guessing a rabbit or a deer pissed her off in there?. She is also one of the few creatures turning up from PC level 1 and is levelling together with PC. Normally Skyrim only spawns one creature in the woods at the Riften gates. I cannot remove that spawnpoint since it is vanilla. In my game she killed Finjar working at Shor's stone north of Riften. That village also has a spawnpoint very close to settlement. But I can't do anything about that. Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 46 minutes ago, _ULTRA_ said: I have problems with the mhails monsters, they dont appear to have dicks at all, and also ive been recieving some texture bug on the v1.2 update where some creatures like the federal lord ogrim and cave troll has some disco light ball looking textures, need help here ,how do i fix this? You are not Special edition are you? Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 I'd really like to know if people encounter the brides (and groom in some cases) wandering Skyrim. If you would be nice if you could provide some pictures Link to comment
_ULTRA_ Posted January 29, 2021 Share Posted January 29, 2021 Heres some photos about the v1.2 bug and the mhailmonster creatures, how do i make the ogroid naked or the goblin naked? Link to comment
_ULTRA_ Posted January 29, 2021 Share Posted January 29, 2021 51 minutes ago, Thor2000 said: You are not Special edition are you? Yes im using Legendary edition Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 20 minutes ago, _ULTRA_ said: Heres some photos about the v1.2 bug and the mhailmonster creatures, how do i make the ogroid naked or the goblin naked? Holy shit.... I have never seen such texture bugs before. Does this happen in a new game as well? If you go inside a building with no NPC in it and then spawn the Ogrim Feral. Does it still happen? Also, double check in a new game. Link to comment
_ULTRA_ Posted January 29, 2021 Share Posted January 29, 2021 3 minutes ago, Thor2000 said: Holy shit.... I have never seen such texture bugs before. Does this happen in a new game as well? If you go inside a building with no NPC in it and then spawn the Ogrim Feral. Does it still happen? Also, double check in a new Ill try loading a new save ill update you if it works Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 2 hours ago, razzor69 said: Awesome job for the update, thanks for bringing Welwa, Scamp, Ogrim by 4thunknown, also its gonna fun if there's random encounter by these creatures, it will bringing us more fun and immersive way, anyway here's new update for Hunger mod by mihail https://www.nexusmods.com/skyrim/mods/106433?tab=files&file_id=1000331890 Mihail made 2 version of these creatures, the hunger of ESO version and the classic morrowind one, they both use gargoyle skeleton bone Yup.. I saw it yesterday too.... gonna put it up for v1.3. Better with the gargoyle race I think. Link to comment
razzor69 Posted January 29, 2021 Share Posted January 29, 2021 1 hour ago, _ULTRA_ said: Yes im using Legendary edition Ah man i've never seen these texture bugs, usually if your PC cant handle the 4k or 2k the texture become totally black, is it because of memory issue? Link to comment
Ragneg Posted January 29, 2021 Share Posted January 29, 2021 Great update! Thanks for all the great content. It seems like the goblin scout and warrior are missing some textures for me thought, other then that great stuff! Link to comment
_ULTRA_ Posted January 29, 2021 Share Posted January 29, 2021 2 hours ago, Thor2000 said: Holy shit.... I have never seen such texture bugs before. Does this happen in a new game as well? If you go inside a building with no NPC in it and then spawn the Ogrim Feral. Does it still happen? Also, double check in a new game. Yep its still there, after creating a new save file, but the first file you uploaded, i thinks it was the v1.0 the cave troll's texture looks ok ,may be its just my pc , cus i have like super low spec pc maybe it cant handle it through the updates Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 32 minutes ago, reveng367 said: Great update! Thanks for all the great content. It seems like the goblin scout and warrior are missing some textures for me thought, other then that great stuff! thanks for the heads up... seems like these little bastards are using textures from the skyrim immersive creature (hence the _00 folder in the texture paths. Either I just delete those subparts or I'll dig into the SIC mod and get those dds files. See if I can prepare a patch Link to comment
razzor69 Posted January 29, 2021 Share Posted January 29, 2021 45 minutes ago, reveng367 said: Great update! Thanks for all the great content. It seems like the goblin scout and warrior are missing some textures for me thought, other then that great stuff! Yup the texture is from SIC, i have the mod so i dont have the missing texture problem, but yeah it needs patches for user that dont have the SIC, beside i didnt install it for a long time, just have the textures on my folder, awesome goblin by Outlawer Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 27 minutes ago, _ULTRA_ said: Yep its still there, after creating a new save file, but the first file you uploaded, i thinks it was the v1.0 the cave troll's texture looks ok ,may be its just my pc , cus i have like super low spec pc maybe it cant handle it through the updates Copy paste this over your data folder. It should overwrite two files. It's 1k textures for the cavetroll. Normal maps and diffuse maps lower resolution cavetroll.rar Link to comment
Thor2000 Posted January 29, 2021 Author Share Posted January 29, 2021 1 hour ago, reveng367 said: Great update! Thanks for all the great content. It seems like the goblin scout and warrior are missing some textures for me thought, other then that great stuff! Allright, copy paste over, and congratulations for finding the first confirmed bug with v1.2 ...probably not the last ? The patch is also put into the download section OLDRIM V1.2 Patch for missing textures Goblins.rar Link to comment
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