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SSE Sexlab troubles


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Posted

okay i just installed all my mods and the game refuses to work, i launch SKSE via mo2 ( what is used to install them ) and its wont work.

 

Load order:
*Ecotone Dual Sheath.esl
*Heels Sound.esm
*EFFCore.esm
*RaceCompatibility.esm
*Schlongs of Skyrim - Core.esm
*SexLab.esm
*Devious Devices - Assets.esm
*SexLabAroused.esm
*Devious Devices - Integration.esm
*Devious Devices - Expansion.esm
*SexLab Attraction.esm
*ZaZAnimationPack.esm
*LewdMarks.esl
*ApachiiHair.esm
*CreatureFramework.esm
*SexLab - Sexual Fame [SLSF].esm
*SkyUI_SE.esp
*famousnordpeoplepresets.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*CBBE.esp
*RaceMenuMorphsCBBE.esp
*RaceMenuHH.esp
*3BBB.esp
*SOSRaceMenu.esp
*XPMSE.esp
*Vanilla Hair Replacer - VHR.esp
*Schlongs of Skyrim.esp
*AncientBladesWeapons.esp
*AncientTonguesSwords.esp
*KS Hairdo's.esp
*FMS_FemaleMakeupSuite.esp
*Ecotone Dual Sheath Patch.esp
*AHZmoreHUD.esp
*AMatterOfTime.esp
*VioLens SE.esp
*Inpa Sekiro Combat.esp
*[COCO]Lady Gladiator.esp
*[COCO]CheongSan_SE.esp
*SRArmor.esp
*1Myu.esp
*[SunJeong] Kimono.esp
*UIExtensions.esp
*AddItemMenuSE.esp
*BardSoundsMalukah.esp
*BVFE.esp
*Cherry's Eyes.esp
*CombatMusicFix.esp
*DAI Bard Songs.esp
*Imperial Centurion.esp
*ResplendentLichking.esp
*RTBikinis.esp
*SLAnimLoader.esp
*SOS - Smurf Average Addon.esp
*SOS - VectorPlexus Regular Addon.esp
*Sovereign's Slayer Armor SE.esp
*FNIS.esp
*Serial Strip Merged.esp
*SexLab Cumshot.esp
*SexLabDefeat.esp
*SkyrimBumpRide.esp
*SL Deadly Drain.esp
*SLA Monitor Widget.esp
*SlaveTats.esp
*zzEstrus.esp
*zzEstrusMimic.esp
*Devious Adventures.esp
*Relationship Dialogue Overhaul.esp
*MilkModNEW.esp
*MilkMod_MilkPumpsFancy.esp
*Milk Addict.esp
*Personalized Music v 6.0.esp
*ftmusicmod.esp
*EFFDialogue.esp
*RDO - EFF v4.0.2 Patch.esp
*Spartan Bard Outfit.esp
*Devious Lore.esp
*Deviously Cursed Loot.esp
*SexLab-Parasites.esp
*bac.esp
*Laura's Bondage Shop.esp
*DX Dark Knight Armor & Shield.esp
*DX Dark Knight Armor.esp
*DX Dark Knight Shield.esp
*DX Necromancer Robes.esp
*Devious Cidhna.esp
*MoreNastyCritters.esp
*DeviousFollowers.esp
*HotChicks have HotSisters.esp
*Lingerie Set.esp
*FallOfTheDragonborn.esp
*BooksOfDibella.esp
*SimpleSlavery.esp
*BeingADoggy_huan.esp
*Newmiller Succubus Bikini.esp
*AngrimApprentice.esp
*SexLab Dangerously Nude.esp
*SexLabHorribleHarassment.esp
*LazyTools.esp
*RoadInspections.esp
*[SunJeong] Ninirim Collection.esp
*Deviously Enslaved.esp
*naruto overhaul.esp
*UchihaClan.esp
*PetCollar.esp
*Osare Maid Outfit.esp
*Celes Rogue Armor CBBE.esp
*The Path of Transcendence.esp
*NeoDizzySet.esp
*NeoHorus.esp
*Frostmourne Resized.esp
*NeoInpouArmour.esp
*Osare GothicLolita.esp
*WifirFollower.esp
*PuppetMaster.esp
*dc-mana-tanks-000.esp
*dD Enchanted Chests.esp
*DD_Helpers.esp
*Devious Devices - Equip.esp
*DeviouslyHelpless.esp
*DibellasBlessings.esp
*DW.esp
*EggFactory.esp
*EstrusChaurus.esp
*EstrusTrappedEggs.esp
*MilkModNEW HF.esp
*MilkModNEW ZaZ.esp
*mslDeviousCaptures.esp
*Animated Wings Ultimate.esp
*Angelic_Demonic.esp
*Being a Cow Tats.esp
*dse-soulgem-oven.esp
*CowLifeServices.esp
*rsbj.esp
*SLAL_K4Anims.esp
*AnubAnimObj.esp
*SexLab Aroused Creatures.esp
*SLSFFameComments.esp
*Time-Based_Scaling.esp
*Alternate Start - Live Another Life.esp
*Deviously Cursed Loot LAL AddOn.esp
 

Papyrus.0.log

Posted

Ok, so you wrote SSE in the post tittle, but you didn't post this in the SSE section. That's not how things work.

 

Check the SE forum sections, verify your mods are intended to be used in SE (the fact that you posted in the wrong section makes me think you also got some mods from the wrong forum sections and that could totally cause these issues). And check MO, it should notify you if there is anything obviously wrong among the mods you installed or how you have things setup in general.

Posted
39 minutes ago, Indipotter said:

i checked the conversion forum and all my mods were listed

That doesn't mean you actually got the right versions (aka you downloaded the converted files or you got the version compatible with your specific game/SKSE version as some mods require specific files for that).

 

Also you need to be way more specific, what do you mean with "the game refuses work"? the animations don't work? then check the FNIS text you get after using it. Does it mean your game crashes? at which point does it crash? Does it crash when you attempt to launch it? If so you either have an incompatible/outdated mod with a dll file or you have missing masters.

 

Most of these things should be clearly notified to you by MO, so if you have any error message, warning or notification in there (same goes for FNIS) you should totally check and address that.

Posted

okay I launch skse from MO2 But, i have task manager, while doing this I watch Skyrim on the task manager and after a few minutes it vanish the game never pops up outside of background tasks.

 

and yeah I'm very careful with which version I grabbed, I usually grab the one with SE In the title of the files.

Posted
13 minutes ago, Indipotter said:

okay I launch skse from MO2 But, i have task manager, while doing this I watch Skyrim on the task manager and after a few minutes it vanish the game never pops up outside of background tasks.

So it's crashing before even reaching the main menu. Again: missing masters or incompatible/outdated skse plugins (dll files). Both issues should be easy to pinpoint as MO gives a notification when there is a missing master (red triangle with ! icon somewhere in your loadorder or in the Notifications button which is the same red triangle with ! icon, above the Run button), if you have skse plugins failing to load you should get a notification in the Notification button (but you can also check the skse64.log in your Documents\My Games\Skyrim Special Edition\SKSE). Do you see any notification like that in your MO?

Posted

form 43 is fine, you can even disable that check in MO because it's useless. In MO Settings, go to the Plugins tab and find the form 43 check, change its status from true to false.

image.png.0ae12a7f2ef901881b9d604978fff0c5.png

 

Now, the log you uploaded is the skee64.log, that's the Racemenu one, not the skse64.log. But MO should already tell you if there are plugins failing to load or if you have missing masters, are you sure the form 43 thing is the only notification?

Posted

SKSE itself is failing to load, all I can find when looking these error lines are bugs relared to Wine. Are you using Wine to play SE in a linux OS? if that's the case you should look for help in the forum/website dedicated to the software you're using.

Your log here so others can see it easily in case someone knows more.

Quote

SKSE64 runtime: initialize (version = 2.0.19 01050610 01D6AD6EB5D61850, os = 6.2 (9200))
imagebase = 00007FF694D90000
reloc mgr imagebase = 00007FF694D90000
couldn't allocate trampoline, no free space before image
couldn't create codegen buffer. this is fatal. skipping remainder of init process.

 

About the other notification: whenever a mod or tool usen through MO generates new files they'll end up in Overwrite (this is an always active, max. priority "mod" listed at the very bottom of your left panel). You should move these files out of Overwrite. It could be to a new mod or to the mod related to these files, this is personal preference really, The important part is keep things in order and avoid the accumulation of files in there for no reason.

Posted

Weird. Seriously, 9/10 posts I can find are about Wine or other programs to emulate games in Linux.

 

Can you check your SKSE install is correct? You mention launching skse via MO2. How did you install SKSE and how exactly are you launching SKSE through MO? Some things to note

  • MO can't install SKSE as other mods. There are files that need to be placed in the game folder (the dll and exe files specifically), not inside \Data. So these files can only be installed manually. The only part of SKSE that you can install are the script files as these go in \Data\Scripts.
  • Once MO detects the skse64_loader.exe it should automatically add a new executable called simply SKSE. This is the executable you must launch through MO using the Run button.

image.png.c00ea9c5b85901007ddf4c18f39cddf6.png


Have you tried launching SKSE through MO with no mods enabled? (you can select all your mods in the left panel and disable them, you can re-enable them in the same manner, no need to reinstall anything).

Posted

okay i install skse64 by downloading it from its site then extract all files into the folder beside my Skyrim.exe (Except the SRC Folder)

and it runs just fine by launching it from the Skyrim directory. it runs just fine without any plugins enabled : / 

 

also for some reason it wasn't showing that I had dll errors yesterday, i guess MO2 Was being weird yesterday.

but it says they loaded correctly? and it only showed the top two yesterday :/

 

Note: i have switched from vortex lately and stopped using it, but i reinstalled skyrim when i did that and in that time i only used MO2 For sorting. and i did the same to my Fallout 4 but fallout runs just fine and isnt broken. idk why skyrim likes to break..

Screenshot 2020-10-30 022804.png

Screenshot 2020-10-30 022948.png

Posted
5 hours ago, Indipotter said:

also for some reason it wasn't showing that I had dll errors yesterday, i guess MO2 Was being weird yesterday.

but it says they loaded correctly? and it only showed the top two yesterday :/

MO reads this info from the skse64.log. The thing is previously your SKSE wasn't starting at all, so MO didn't had the information about which plugins were failing. Now that you re-installed SKSE (if I understand that's what you say you did) it's starting properly, but there are incompatible plugins.

Between all the plugins loading correctly there is one incompatible for sure. I'm not sure why MO lists them all, I've seen it before and usually fixing the one or two incompatible ones should fix the entire issue.

  • "DDiUtil... reported as incompatible during query" -> this one is from Devious Devices, if you installed the all in one you must pick "None" when the installer asks you which version to install. That option will install the latest dll compatible with SKSE 2.0.17 and 2.0.19 (yeah, that's how the installer was made).

So reinstall DD with this setting to get the proper skse plugin and try to launch the game again, MO should refresh the notifications you get and if everything else was loading correctly you shouldn't have any incompatible plugins reported by the SKSE log.

Posted

The latest DD all in one for SE is compatible with the latest versions of SKSE if you install it as I wrote above. Did you check if the skse64.log changed after you reinstalled DD and attempted to launch the game as usual? It should show all your plugins loading correctly... Other than that I don't know what else to say here.

Posted

SKSE64 runtime: initialize (version = 2.0.19 01050610 01D6AEE65A7608D6, os = 6.2 (9200))
imagebase = 00007FF622A80000
reloc mgr imagebase = 00007FF622A80000
config path = D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini
plugin directory = D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\EngineFixes.dll
registering plugin listener for SKSE at 1 of 2
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\EngineFixes.dll (00000001 EngineFixes plugin 00000005) loaded correctly (handle 1)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll
registering plugin listener for SKSE at 2 of 3
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll (00000001 AddItemMenuSE 00000001) loaded correctly (handle 2)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AHZmoreHUDPlugin.dll
registering plugin listener for SKSE at 3 of 4
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AHZmoreHUDPlugin.dll (00000001 Ahzaab's moreHUD Plugin 00007850) loaded correctly (handle 3)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll
registering plugin listener for SKSE at 4 of 5
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 000010C0) loaded correctly (handle 4)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll (00000001 DDiUtil 00000001) loaded correctly (handle 5)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll
registering plugin listener for SKSE at 6 of 7
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 0107463C) loaded correctly (handle 6)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll
registering plugin listener for SKSE at 7 of 8
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll (00000001 hdtSSEPhysics 00000001) loaded correctly (handle 7)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll
registering plugin listener for SKSE at 8 of 9
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle : D
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly (handle 9)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SchlongsOfSkyrim.dll
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SchlongsOfSkyrim.dll (00000001 SchlongsOfSkyrim 000493E4) loaded correctly (handle 10)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly (handle 11)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\skee64.dll
registering plugin listener for SKSE at 12 of 13
registering plugin listener for (null) at 12 of 13
plugin 12 allocated 512 bytes from branch pool
plugin 12 allocated 512 bytes from local pool
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\skee64.dll (00000001 skee 00000001) loaded correctly (handle 12)
checking plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\zzEstrusUtil.dll
registering plugin listener for SKSE at 13 of 14
plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\zzEstrusUtil.dll (00000001 zzEstrusUtil 00000002) loaded correctly (handle 13)
dispatch message (0) to plugin listeners
sending message type 0 to plugin 1
sending message type 0 to plugin 2
sending message type 0 to plugin 3
sending message type 0 to plugin 4
sending message type 0 to plugin 6
sending message type 0 to plugin 7
sending message type 0 to plugin 8
sending message type 0 to plugin 12
sending message type 0 to plugin 13
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 1
sending message type 1 to plugin 2
sending message type 1 to plugin 3
sending message type 1 to plugin 4
sending message type 1 to plugin 6
sending message type 1 to plugin 7
sending message type 1 to plugin 8
dispatch message (1) to plugin listeners
sending message type 1 to plugin 12
dispatched message.
sending message type 1 to plugin 12
sending message type 1 to plugin 13
dispatched message.
init complete

 

i dont see anything wrong and it probably background closes after that line. 

even sorting it this time doesnt change anything :/ odd.

Posted

Disable all your mods in MO and try to launch the game. If you can get to the main menu and start a new game, close the game and go back to MO. Then enable a few mods at a time and try to start the game again, same thing (main menu: new game, wait for a while then you can close it and go back to MO). When you enable a group of mods (10-20) make sure you're also enabling all its requirements (so you don't have missing masters or dependencies) and sort your loadorder or adjust manually if you know how.

 

As you've worded your first post it seems like you're trying to launch this setup for the first time after installing everything in MO. Is that so? You shouldn't install all your mods at once and jump into the game. You should install them one or two at a time and you must check that everything is working, then you can keep adding new mods. It's very likely that you installed something wrong in the way (for what I can tell SKSE itself was improperly installed), slowly adding mods helps to catch these errors and fix them in the spot. Now you need to backtrack the issue.

Posted

It's not necessarily a mod in particular. It could be the mod itself or how you have things set up (where it's that mod in your left panel, which other mods you have installed and if there are any conflicts, etc.).

 

And just to be clear here, your first screenshot has a huge red missing master flag for CowLifeServices.esp, if you attempted to launch the game with your loadorder like that it will surely crash (and MO is telling you with that flag in the loadorder and with a Notification). Also, you should be disabling the mods completely (you do that in the left panel) not just disabling the plugins in the loadorder (because things like textures, meshes or dll files can still be loaded without the plugin). So do things slow and keep an eye out for these sort of things, that will save you time in the long run.

Posted

yeah, i disabled it for a 2nd run it wasnt it. it was parasites, cause its running fine now, expect for a bug

(sorta fixed. if i jump they stay in their postion and seep into her chest :/ only when nude tho. using 3bbb for the body, tried the amazing and got a glitch same with other 3bbb so im trying special (that fixed it :D))

Posted
17 minutes ago, Indipotter said:

using 3bbb for the body

If you're using 3BBB you must build the Amazing body sets in BS, that's not optional. If you have weird physics/body stretching that's a skeleton problem. You have to sort your left panel in a way that guarantees XPMSSE is the only mod providing the humanoid skeletons.

 

If you're using MO how you sort your left panel is something to consider, otherwise you'll have bugs left and right. Sadly there are no hard rules or automatic process to sort it like a loadorder. You must check the active conflicts for all the mods you have and make your choice for which mods overwrite each other.

Posted

yeah, i have XMP, And im using special psychics and it works fine now, now im getting no ui except for the inventroy and other stuff and selecting menus and pause menu, reinstalling skyui to see if that fixes that. 

 

it didnt fix it, okay image.png.bbcbcf858192b0e26405a0092bf63a9a.pngwhen i walk up to a book theres no E, to interact but if i press it interacts normally :/

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