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Posted
1 hour ago, RMCW said:

It's not from this mod, not sure what mod that is from. Perhaps somebody else can help you there.

Oh, now I got it! It's from the mod PC Head Tracking...

 

  • 2 months later...
Posted
On 1/3/2021 at 8:30 AM, Londo101 said:

In a whipping scene, I have two sounds: The whipping sound with moans, and a second voice, shouting "stop that" and "what do you think you are doing?". Can someone tell me how to silence the second voice?

Thanks for help!

The stop that etc. for me is from Spank that Ass. However, I don't use PC Headtracking

  • 5 months later...
  • 3 months later...
Posted

For some reason this mod causes a problem with Skyrim Unbound (the alt start mod). If I have both of the esps active, my entire MCM page for all mods will break and stop working if I try to assign any hotkeys. I am definitely sure that this is the mod causing the issue. Which is a shame because I really like what it does.

Posted
8 minutes ago, bnub345 said:

For some reason this mod causes a problem with Skyrim Unbound (the alt start mod). If I have both of the esps active, my entire MCM page for all mods will break and stop working if I try to assign any hotkeys. I am definitely sure that this is the mod causing the issue. Which is a shame because I really like what it does.

 

I use the mod with Skyrim Unbound without any issue. Sounds like it is triggering an issue with SkyUI when you add those to your load order, the problem may be elsewhere. I suggest looking at Papyrus logs and learning to read those. They will likely show a larger issue leading SkyUI to fail.

I've also seen the behavior when adding an infinite loop in papyrus, so it may be that a mod is adding an infinite loop which is preventing further papyrus functionality past that point.

Posted (edited)

It's certainly possible there is some other conflict causing the issue, I am running around 200 esps after all. But Unbound with PLX disabled has no problems, and if I swap Unbound out for LAL with the same load order otherwise, no problems. 

 

Edit: Nvm that bit, will try to get a cleaner log

 

After looking at some logs, there doesn't seem to be any event when the MCM breaks. It just goes through the new game initialization, and when I try to assign a hotkey and it locks up and...nothing is logged.

Edited by bnub345
Posted
3 hours ago, bnub345 said:

It's certainly possible there is some other conflict causing the issue, I am running around 200 esps after all. But Unbound with PLX disabled has no problems, and if I swap Unbound out for LAL with the same load order otherwise, no problems. 

 

Edit: Nvm that bit, will try to get a cleaner log

 

After looking at some logs, there doesn't seem to be any event when the MCM breaks. It just goes through the new game initialization, and when I try to assign a hotkey and it locks up and...nothing is logged.

 

Actually does sound like it could be the bug relating to a key being set to 0 rather than a keycode (which it will do by default if it is not set to anything).

 

Is there a mod you have installed that has keypress in MCM that shows as a "?" ? That could be the culprit if you do, it can lead to the keypress function being ran rapidly and constantly.

Posted
4 minutes ago, Bratty Cheeks - RMCW said:

Is there a mod you have installed that has keypress in MCM that shows as a "?" ? That could be the culprit if you do, it can lead to the keypress function being ran rapidly and constantly.

 

All of the unassigned keys show up as ESC by default, except in the SkyUI MCM. Favorite groups 5-8 show up as ???.

  • 2 months later...
  • 5 months later...
Posted

I really like this mod! And I wanna custom a little

If I add more dds files in textures folder and name them whipmarks41,42...etc

and add sections at Whipmarks.json file will it work properly??

  • 1 month later...
Posted
On 9/14/2022 at 8:45 AM, Sylva4Q said:

I really like this mod! And I wanna custom a little

If I add more dds files in textures folder and name them whipmarks41,42...etc

and add sections at Whipmarks.json file will it work properly??

 

Did you try this out and did it work?

 

I really like the whip marks from Naked Defeat and would like to add them as well if possible.

  • 10 months later...
Posted

I am a big fan of immersion mod and your is a most.

 

By the way thank you for your mod. It is a very good idea and I enjoy it.

I use it for year now whenever i build a LE or SE mod list it's always in my mod list.

 

 

  • 2 weeks later...
  • 2 months later...
Posted

using prison alternative... for some reason this mod just stopped working... as in it just stopped? it had been working fine for a log while then it just decided, "yep im done now no more overlay updates". any suggestions?

for context i currently have no scar overlays enabled it's a new save and no matter what the scene no updates are being sent to apply visuals via ST

  • 1 month later...
  • 1 year later...
Posted

can I use this just as a slavetats tatoo set alone, without any scripting/gameplay eleemnts attached (just basically, want to apply marks on character manually)

  • 2 weeks later...
Posted
On 2/9/2025 at 6:30 PM, dryuya said:

can I use this just as a slavetats tatoo set alone, without any scripting/gameplay eleemnts attached (just basically, want to apply marks on character manually)

Yes you can.

  • 4 months later...
  • 6 months later...
Posted

Great mod.

Have you thought about expand this mod by adding the effects of rape or aggressive sex?

Thanks for work.

  • 2 weeks later...
Posted (edited)

I have been using this mod for years - an absolute must have - but with the enb I'm currently using (Rudy's) the whipscar tattoos are a very bright white. I loaded each whipscar tattoo into paint.net and inverted the color. That's good enough for me.

 

I've attached a patch with the darkened textures. Install as a separate mod and place it below Punishing Lashes in MO2's left pane. I don't use Vortex but I'm sure there's a way to set a rule for loading it after. 

Punishing Lashes SE - Whipscars Update.7z

Edited by Nickrud

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