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How do I change weapon position?


Ac3s

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Posted

I'm in the process of making some draugr and skeleton followers for my mod Tel Nalta, but omg the 2 handed weapons on the back are just placed terrible by Bethesda with the bottom sticking literally inside the followers.

I have tried so many things and nothing seems to work, I even made duplicate races for my followers and then changed the skeleton.nif file used under "body data" -> "skeleton".

Then I went into Nifskope where I changed the XYZ positions and rotations of the weapon nodes.

 

At first I thought it worked because in the creation kit it moved the weapons to their new positions/rotations, I was so happy until...I went ingame and noticed it doesn't work there, I even started a new game and spawned the follower to make sure and it still didnt work.

In Nifskope you also have an option to change the "scale" of the weapons and this is the only thing that goes over ingame, changes to XYZ and rotations do not go over ingame.

 

I also found this little tutorial, which basically goes through the same steps as what I did except he uses "transform->apply" at the end, which for me personally has no effect in nifskope, I even downloaded the latest version of nifskope and same thing there, no effect and ingame it still does not change.

 

Can someone explain how I can fix the weapon positions, I truly don't know what else to try anymore at this point

Posted
1 hour ago, Ac3s said:

I'm in the process of making some draugr and skeleton followers for my mod Tel Nalta, but omg the 2 handed weapons on the back are just placed terrible by Bethesda with the bottom sticking literally inside the followers.

I have tried so many things and nothing seems to work, I even made duplicate races for my followers and then changed the skeleton.nif file used under "body data" -> "skeleton".

Then I went into Nifskope where I changed the XYZ positions and rotations of the weapon nodes.

 

At first I thought it worked because in the creation kit it moved the weapons to their new positions/rotations, I was so happy until...I went ingame and noticed it doesn't work there, I even started a new game and spawned the follower to make sure and it still didnt work.

In Nifskope you also have an option to change the "scale" of the weapons and this is the only thing that goes over ingame, changes to XYZ and rotations do not go over ingame.

 

I also found this little tutorial, which basically goes through the same steps as what I did except he uses "transform->apply" at the end, which for me personally has no effect in nifskope, I even downloaded the latest version of nifskope and same thing there, no effect and ingame it still does not change.

 

Can someone explain how I can fix the weapon positions, I truly don't know what else to try anymore at this point

This is updated in the esp or esm file. Armor Addon >> RaceNakedTorso >> Weapon Adjust

Posted
2 hours ago, Swe-DivX said:

This is updated in the esp or esm file. Armor Addon >> RaceNakedTorso >> Weapon Adjust

Could you please elaborate?

Do I have to enter "1" on weapon adjust on the skin-addon of the follower? You say one sentence but it doesnt explain anything...

 

-What number do I enter in "weapon adjust"?

-Do I enter this on the follower skin or somewhere else?

-what does this option "weapon adjust" really change and can you only enter 0 and 1 or something else in there?

 

edit: and I just entered "1" on "weapon adjust" option on all the body skins of my followers that have their skeleton.nif changed, and it did not change anything, XYZ coordinates and rotations are still vanilla, I'd really appreciate some more information on what your talking about tbh.

Posted

Euhm, that is not even going to help, your talking about distance from body only, with these draugr the main issue is rotation since the bottom of the weapons sticks inwards in the butt/hip but the top of the weapon is sticking outwards, because the angle of the weapon is all wrong, no amount of distance can fix that because by the time you no longer have it sticking in the the hip you will have a flying weapon on the back.

I'm talking about XYZ coordinates and mainly rotation/angle.

 

I need assistance in editing this skeleton.nif file, so if someone can help I'd appreciate it.

Posted
4 hours ago, Ac3s said:

I need assistance in editing this skeleton.nif file, so if someone can help I'd appreciate it.

I don't think that the editing of the skeleton.nif (except for scaling) works. Since the position and rotation of bones are defined by the hkx.

 

PS:

But you can still try it.
The rotation and position are not edited in block details in NifSkope.
But in Block list in NifSkope: right click on the bone-> transform-> edit.
To really save the change: right click -> transform-> apply.

 

And then running FNIS can't hurt.

Posted
7 hours ago, Andy14 said:

The rotation and position are not edited in block details in NifSkope.
But in Block list in NifSkope: right click on the bone-> transform-> edit.

Editing the XYZ or rotation by right clicking in Block List or changing it in the Block Details are exactly the same honestly, its just a different way to edit the same thing, and Ive tried both already, neither works and both edit same thing.

 

7 hours ago, Andy14 said:

to really save the change: right click -> transform-> apply

That is the issue, Nifskope won't "apply" it, it does nothing when I click that.

Perhaps you can try to "apply" the changes I did, maybe on your computer Nifskope will do it?

https://drive.google.com/file/d/1akYoFR51oKLFnKzFgmi13zc1XWhVlKh0/view?usp=sharing

Posted
3 hours ago, Ac3s said:

right clicking in Block List or changing it in the Block Details are exactly the same honestly, its just a different way to edit the same thing

in this case yes, but not always

 

3 hours ago, Ac3s said:

Perhaps you can try to "apply" the changes I did, maybe on your computer Nifskope will do it?

it doesn't change anything

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