FemmyRiley Posted September 27, 2020 Posted September 27, 2020 I'm pretty much at my wits end, any help would be appreciated, I know already that by default the two shouldn't go together, but I've seen people get it to work. Im trying to get Nemesis to run with a FNIS dominated setup, Everything goes well until I install Nemesis, then my character's animations stop working, It still shows my 'pretty female idle' animation, and it even shows NPCs walking away, but not my own character. Im at a loss, I really want to use Combat overhaul & my pretty combat along with sexlabs, Could someone point me in the right direction? Maybe a tutorial? I tried following this: But im not too sure Im doing it right, heres my load order. Thank you. # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Bashed Patch, 0.esp FNISspells.esp SexLab.esm CreatureFramework.esm Skyrim Immersive Creatures Special Edition.esp SexLabAroused.esm SOSRaceMenu.esp XPMSE.esp UltimateCombat.esp 00FacialExpressions.esp 12FemaleBrows.esp 1nivWICCloaks.esp 1nivWICCloaks_SMP_Patch.esp 1nivWICSkyCloaksPatch.esp 3BBB.esp AddItemMenuSE.esp Alternate Start - Live Another Life.esp AnimatedParasites.esp AnubAnimObj.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm ApachiiHelmetWigs.esp Apocalypse - Cheat Chests.esp Apocalypse - Magic of Skyrim.esp BD Armor and clothes replacer.esp BD's CBBE 3BBB Parted.esp BDIC.esp Beastess Forsworn.esp beltfastenedquivers.esp Better Females - Eyebrows.esp BreakableEquipmentSystem.esp BVFE.esp CBBE.esp Chesko_WearableLantern.esp CinematicFireFX.esp Cloaks - Dawnguard.esp Cloaks.esp Cloaks_SMP_Patch.esp Cumshot.esp CumshotSL.esp Cutting Room Floor.esp DarkerNights.esp dD - Enhanced Blood Main.esp dD - Realistic Ragdoll Force - Realistic.esp dD-No Spinning Death Animation.esp dD-Reduced Splatter Size.esp DeadlySpellImpacts - Two Fire.esp DeadlySpellImpacts.esp Devious Adventures.esp Devious Devices - Assets.esm Devious Devices - Expansion.esm Devious Devices - Integration.esm Devious Devices For Him.esp Deviously Cursed Loot.esp DfwSupport.esp DibellanDefender.esp DW.esp Dwarvenbikini.esp EFFStandCosMenu.esp ELFX - Exteriors.esp ELFX - Weathers.esp ELFXEnhancer.esp EnhancedLightsandFX.esp EquipableStockings.esp ERF - Futanari CBBE - Equippable.esp EstrusChaurus.esp Femboy Reborn -Base-.esm Femboy Reborn -Devious Devices Pack-.esp Femboy Reborn -Immersive Armors-.esp Femboy Reborn -Patches-.esp FleshFX.esp FluffyEars.esl FluffyEars.esp FMS_FemaleMakeupSuite.esp Footprints.esp FreckleMania.esp FurnitureMarkerSex.esp GenderBender.esm GPPoses.esp hairundergearDB.esp hairunderheadgear.esp hairunderheadgearDG.esp hatCompatibleKSHairdosHDT_huanrenfeng.esp HornyCreatures.esp Hothtrooper44_Armor_Ecksstra.esp Hothtrooper44_ArmorCompilation.esp Immersive Citizens - AI Overhaul.esp Immersive Citizens - ELFXEnhancer patch.esp Immersive Citizens - OCS patch.esp Immersive Jewelry.esp Immersive Weapons.esp IW-LL-Patch-For-SSESW.esp KSHairdosSMP.esp KSWigsSMP.esp LadyLaceCloaks_EN.esp Lanterns Of Skyrim II.esm Leah Lilith Jewelry.esp LoS II - SMIM patch.esp LoversVictim.esp LrsamwaysExpandedSkyrimWeaponry.esp MikanEyes All in one SE.esp MoreNastyCritters.esp Necrosarium.esp No Edge Glow - Magic and Transformations.esp NoOverpenetration.esp nwsCVRFollower.esp Open Cities Skyrim.esp opmfgconsole.esp PeeAndFart.esp PeopleAreStrangers.esp PetCollar.esp Poser Hotkeys.esp PS_InvisibleArmorCrafted.esp Race Compatibility Dialogue SSE - ASLAL.esp Race Compatibility Dialogue SSE.esp RaceCompatibility.esm RaceMenu.esp RaceMenuHH.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp RM Sweater Dresses.esl Sakora's Make Up Kit - Extended Colors.esp Schlongs of Skyrim - Core.esm Schlongs of Skyrim HDT-SMP Configs.esp Schlongs of Skyrim.esp SexLab Beastess.esp SexLab Extra Voices.esp SexLab-Parasites.esp SexLab_Dialogues.esp SexLabDefeat.esp SexLabHorribleHarassment.esp SexLabSkoomaWhore.esp SexLabSquirtSSE.esp SimpleSlavery.esp SkyUI_SE.esp SL_Kidnapped_Redux.esp sl_triggers.esp SLACS.esp SLAL_K4Anims.esp SLAL_SHanimAnimObj.esp SLALAnimObj.esp SLALAnimObjBillyy.esp SLAnimLoader.esp SlaveTats.esp SLSO.esp Smilodon - Combat of Skyrim.esp Smilodon-Immersive Weapons Patch.esp SMIM-SE-Merged-All.esp Smoking Torches And Candles.esp SOS - ERF - Futanari CBBE - Addon.esp SOS - Femboy.esp SOS - Leito Addon SE.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS Female Schlongifier (No Schlong Addon by Erundil).esp SOS_Ho.esp sr_FillHerUp.esp TAWOBA REMASTERED Leveled List.esp TeraArmorsSSE Leveled Lists Rare.esp TeraArmorsSSE RARE USSEP Patch.esp TERAArmorsSSE.esp The Amazing World of Bikini Armors REMASTERED.esp The Eyes Of Beauty - Elves Edition.esp TheAmazingWorldOfBikiniArmor.esp TheEyesOfBeauty.esp UIExtensions.esp Unique Character.esp VioLens SE.esp Vivid Weathers - Extended Rain.esp Vivid Weathers SE - Extended Snow.esp Vivid WeathersSE.esp WetandCold.esp WetFunction.esp ZaZAnimationPack.esm zzEstrus.esp FNIS.esp Nemesis PCEA.esp DSerCombatGameplayOverhaul.esp
Grey Cloud Posted September 27, 2020 Posted September 27, 2020 Several things spring to mind. 1. This is LE tech support. 2. If that is your load order it is a complete mess. Run LOOT on it. 3. When having problems it is much easier to trouble-shoot with as few mods as possible. 4. You are using MO so #3 should be easy to do.
FemmyRiley Posted September 27, 2020 Author Posted September 27, 2020 Oof, my bad...Just realized that this is Legacy. Sorry! I'll head to the right topic.
27X Posted September 28, 2020 Posted September 28, 2020 1. Install fnis 2. install nemesis DO NOT ENABLE IT 3 run fnis 4. put fnis generated files in their own folder in a separate virtual entry overriding the fnis base folder contents 5. Disable FNIS main entry/folder 6. Place any and all SLAL packs after both FNIS and Nemesis 7. enable and run nemesis, put the generated FNIS esp in the Nemesis Data folder 8. place generated nemesis entries in their own overriding folder. If using DAR, the entries go below FNIS and Nemesis both, if not then just make sure they're enabled and have priority, this includes PCEA animations 9. If you're using DAR, place the custom entries before your slal packs, especially if you're using custom idles. Obviously this will not work without MO or MO2. Supposedly Vortex can handle it, have not confirmed nor have any wish to.
FemmyRiley Posted September 28, 2020 Author Posted September 28, 2020 3 hours ago, 27X said: 1. Install fnis 2. install nemesis DO NOT ENABLE IT 3 run fnis 4. put fnis generated files in their own folder in a separate virtual entry overriding the fnis base folder contents 5. Disable FNIS main entry/folder 6. Place any and all SLAL packs after both FNIS and Nemesis 7. enable and run nemesis, put the generated FNIS esp in the Nemesis Data folder 8. place generated nemesis entries in their own overriding folder. If using DAR, the entries go below FNIS and Nemesis both, if not then just make sure they're enabled and have priority, this includes PCEA animations 9. If you're using DAR, place the custom entries before your slal packs, especially if you're using custom idles. Obviously this will not work without MO or MO2. Supposedly Vortex can handle it, have not confirmed nor have any wish to. Hi, Could you please explain how I would go about putting the generated files in their own folder? And do SLAL packs count MNC and beastess?
27X Posted September 28, 2020 Posted September 28, 2020 The same way you make any override mod with MO or MO2. You create a mod folder in the mod directory from the new files that are created when you run FNIS, taking out of the override folder or wherever FNIS put them, in the left mod pane you put them below FNIS, before Nemesis Your slal packs and mnc and [insert thing here] should already be installed. Every anim you intend to run should already be installed before FNIS or Nemesis runs obviously, else they aren't going to be picked up. The FNIS log will tell you what's new, those are what needs to be in the FNIS override folder: 100 FNIS [ran and then disabled] 101 FNIS generated folder 105 Nemesis with nemesis created FNIS ESP 106 Nemesis generated folder 108 DAR this 109 DAR that 110 slal 111 other slal 112 other other slal 113 the slalening
FemmyRiley Posted September 28, 2020 Author Posted September 28, 2020 Does this include nemesis animations like CGO? To be installed first? or just FNIS animations?
FemmyRiley Posted September 28, 2020 Author Posted September 28, 2020 10 hours ago, 27X said: The same way you make any override mod with MO or MO2. You create a mod folder in the mod directory from the new files that are created when you run FNIS, taking out of the override folder or wherever FNIS put them, in the left mod pane you put them below FNIS, before Nemesis Your slal packs and mnc and [insert thing here] should already be installed. Every anim you intend to run should already be installed before FNIS or Nemesis runs obviously, else they aren't going to be picked up. The FNIS log will tell you what's new, those are what needs to be in the FNIS override folder: 100 FNIS [ran and then disabled] 101 FNIS generated folder 105 Nemesis with nemesis created FNIS ESP 106 Nemesis generated folder 108 DAR this 109 DAR that 110 slal 111 other slal 112 other other slal 113 the slalening So I tried this, but now Im getting crashes. Everything worked until I turned on Nemesis and made the overwrite information its own Nemesis-DATA folder. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 SexLab.esm 6 6 SexLabAroused.esm 7 7 CreatureFramework.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 Devious Devices - Assets.esm 10 a Devious Devices - Integration.esm 11 b Devious Devices - Expansion.esm 12 c RaceCompatibility.esm 13 d ZaZAnimationPack.esm 14 e SkyUI_SE.esp 15 f FNIS.esp 16 10 SOSRaceMenu.esp 17 11 UltimateCombat.esp 18 12 Skyrim Immersive Creatures Special Edition.esp 19 13 RaceMenu.esp 20 14 XPMSE.esp 21 15 RaceMenuPlugin.esp 22 16 TKDodge.esp 23 17 MoreNastyCritters.esp 24 18 Beastess Forsworn.esp 25 19 SLAnimLoader.esp 26 1a Schlongs of Skyrim.esp 27 1b SOS - Smurf Average Addon.esp 28 1c SOS - VectorPlexus Muscular Addon.esp 29 1d SOS - VectorPlexus Regular Addon.esp 30 1e Cumshot.esp 254 FE 0 CumshotSL.esp 31 1f FurnitureMarkerSex.esp 32 20 SexLab Beastess.esp 33 21 Unique Character.esp 34 22 Deviously Cursed Loot.esp 35 23 FNISspells.esp 36 24 SLALAnimObj.esp 37 25 SLALAnimObjBillyy.esp 38 26 Animal_SOS.esp 39 27 ASOS Race Patch.esp 254 FE 1 BakaFactoryABC.esp 40 28 SexLabHorribleHarassment.esp 41 29 LoversVictim.esp 42 2a HornyCreatures.esp 43 2b dD-No Spinning Death Animation.esp 44 2c zzEstrus.esp 45 2d EstrusChaurus.esp 46 2e BDIC.esp 47 2f AnubAnimObj.esp 48 30 SexLab-Parasites.esp 49 31 AnimatedParasites.esp 50 32 PeeAndFart.esp 254 FE 2 SexlabLightMeUp.esp 51 33 SexLabSquirtSSE.esp 52 34 sl_triggers.esp 53 35 SLSO.esp 54 36 sr_FillHerUp.esp 55 37 SLACS.esp 56 38 DW.esp 57 39 DibellanDefender.esp 58 3a SOS - Leito Addon SE.esp 59 3b PS_InvisibleArmorCrafted.esp 60 3c VioLens SE.esp 61 3d NoOverpenetration.esp 62 3e Bashed Patch, 0.esp
FemmyRiley Posted September 28, 2020 Author Posted September 28, 2020 I resolved the crashing by changing priority, but it seems now Im running into where only my character doesn't move, everyone else does.. Should my idles be before, or after the FNIS Generated folder? and should it be after nemesis's generated folder? Edit: Resolved it by regenerating FNIS's data. Installing CGO now. So after installing CGO and re-running Nemesis to create the files for it characters but my player character moved, but I was doing the leaning animations, So I tried to re-run FNIS again, and now all characters are T Posing.
kadsend Posted November 15, 2020 Posted November 15, 2020 Bumping this because there must be a way to make Nemesis stop cannibalizing FNIS... So many good mods use Nemesis only ;-;
Grey Cloud Posted November 15, 2020 Posted November 15, 2020 16 minutes ago, kadsend said: Bumping this because there must be a way to make Nemesis stop cannibalizing FNIS... So many good mods use Nemesis only ;-; It's still not a Skyrim technical issue. It is a problem with Nemesis and you. Ask your questions of whoever is responsible for Nemesis. 19 minutes ago, kadsend said: So many good mods use Nemesis only Such as?
kadsend Posted November 16, 2020 Posted November 16, 2020 2 hours ago, Grey Cloud said: It's still not a Skyrim technical issue. It is a problem with Nemesis and you. Ask your questions of whoever is responsible for Nemesis. FNIS is for Skyrim. Indeed it is not a technical issue. Sorry, I see this thread is on the wrong tab. But the idea is still interesting. 2 hours ago, Grey Cloud said: Such as? CGO is the first one that comes to mind...
Grey Cloud Posted November 16, 2020 Posted November 16, 2020 8 hours ago, kadsend said: CGO is the first one that comes to mind... CGO is the only one that comes to mind. Whether it is a 'great mod' is another thing.
mmaaas Posted March 6, 2022 Posted March 6, 2022 now it's even more relevant. all good combat mods use nemesis
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