jess124 Posted September 26, 2020 Posted September 26, 2020 I can only describe the problem I’m having as a creeping CTD. I can make a new character and play for around 4 hours with no issue before the problem shows up. Then when I try to save, I get a CTD. I can still play, I just can’t save. If I go back one save, it’s the same thing. I try to save the game from that save again and CTD. The only save that works is the one before that, and the problem shows up again not long into playing. I've tried looking up others with the same problem, but seemingly everyone who's having CTD issues has it happen as soon as they install a mod or something, not some creeping corruption like I've been having. I’ve made two characters now with the same problem both times. I’ve spent two full days messing with this, cause I REALLY don’t want to have to speed run this game. Edit: I forgot to mention, I've also tried a few solutions I've seen online. I've tried killing my character and letting the game load the last save. I've also tried using a save cleaner, only to find there was nothing to clean. I've tried trimming my animations WAY down. suffice to say, none of them have worked (Also, I coppied the code for spoilers dirrectly from the 'PLEASE READ BEFORE POSTING HERE' thread. So I don't know why the [/spoiler] won't work. The papyrus log is in the spoiler under the load order.)Load Order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm hdtHighHeel.esm EFFCore.esm Schlongs of Skyrim - Core.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm Femboy Reborn -Base-.esm SexLab.esm SexLabAroused.esm Heels Sound.esm TERAArmors.esm Vigilant.esm CreatureFramework.esm ZaZAnimationPack.esm RaceMenu.esp RaceMenuPlugin.esp RaceCompatibilityUSKPOverride.esp SkyUI.esp SkyrimConfigMenu.esp Immersive Weapons.esp Smilodon - Combat of Skyrim.esp EnhancedLightsandFX.esp Killable Children - Quest Important Protected.esp Killable Children.esp ELFX - Exteriors.esp ELFX - Weathers.esp EFFDialogue.esp UIExtensions.esp SOSRaceMenu.esp FNIS.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp RaceMenuMorphsCBBE.esp SOS - Femboy.esp Sunsakuka's Follower.esp SexLabTools.esp XPMSE.esp MoreNastyCritters.esp HentaiCreatures.esp SexLabMatchMaker.esp SLAnimLoader.esp SLAnimSpeed.esp Mortal Enemies.esp HornyCreatures.esp sr_FillHerUp.esp Cum Alchemy.esp Schlongs of Skyrim.esp Tame Beast.esp SexLab_Dialogues.esp Pussycats.esp Serenity.esp MoreKatzOldrim.esp SpousesEnhanced.esp RohZima_AnimObjects.esp LightRoom.esp MASLE.esp SilverThroatFollower.esp Tirk the Horny Riekling.esp Phillip the Horse.esp _GSPoses.esp RosaFollower.esp RewardYourFollowers.esp SexLabDefeat.esp LoversVictim.esp SexLab Vanilla Voices.esp LoversVictim_DogsnHorses.esp NyxEN.esp Nyx.esp Remodeled Armor - Dragonborn.esp Remodeled Armor - Dawnguard.esp M2M_Animations.esp SLAL_K4Anims.esp SLAL_SHanimAnimObj.esp BetterFreeCamera.esp TKDodge.esp Femboy Reborn -Tera Pack-.esp Vigilant Voiced.esp RM Simple Male Outfits.esp NeoInpouArmour.esp QuickLight.esp Critical Hit.esp iHUD.esp The Well Dressed Mage.esp Remodeled Armor.esp Spousetocustomhome.esp Mighty Beasts - Werewolf.esp AnubAnimObj.esp NibblesAnimObjects.esp SLAL_GSAnimObjects.esp SLALAnimObjBillyy.esp PsycheAnimationObjects.esp NCK30Obj.esp Alternate Start - Live Another Life.esp ELFX - Hardcore.esp [/spoiler] Utilities: SKSE 1.9.32 FNIS 7.4.5 XXL Papyrus log: [spoiler] [09/26/2020 - 06:53:08PM] Papyrus log opened (PC) [09/26/2020 - 06:53:08PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [09/26/2020 - 06:53:08PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [09/26/2020 - 06:53:08PM] Memory page: 128 (min) 512 (max) 76800 (max total) [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_ConfigPower_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_RektOMeter_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_AttacksCostStamina_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_TimedBlock_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_TimedBlock_Proc_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_AddSpell_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_InterruptStagger_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_CarryWeight_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_BowsCostStamina_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_Test_Script", missing file? [09/26/2020 - 06:53:17PM] Cannot open store for class "SMH_Init_Quest", missing file? [09/26/2020 - 06:53:17PM] Error: Unable to bind script SMH_Init_Quest to SMH_Init_Quest (1B00FB98) because their base types do not match [09/26/2020 - 06:53:18PM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [09/26/2020 - 06:53:18PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "Defeatdadefeated". [09/26/2020 - 06:53:18PM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (460C16D8) because their base types do not match [09/26/2020 - 06:53:18PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [09/26/2020 - 06:53:18PM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (46000D62) because their base types do not match [09/26/2020 - 06:53:18PM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (460C1173) because their base types do not match [09/26/2020 - 06:53:18PM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (480054A1) because their base types do not match [09/26/2020 - 06:53:18PM] error: Native static function GetEnbVersion could find no matching static function on linked type BetterFreeCameraScript. Function will not be bound. [09/26/2020 - 06:53:18PM] error: Native static function ToggleDepthOfField could find no matching static function on linked type BetterFreeCameraScript. Function will not be bound. [09/26/2020 - 06:53:18PM] Cannot open store for class "LrsamwaysModFeaturesCombination", missing file? [09/26/2020 - 06:53:18PM] Error: Unable to bind script LrsamwaysModFeaturesCombination to (3A01F4FC) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Property CompatScript on script _se_playerscript attached to alias Player on quest _SE_MainQuest (3C000D62) cannot be bound because alias Player on quest _SE_MainQuest (3C000D62) is not the right type [09/26/2020 - 06:53:27PM] Error: Unable to bind script defaultAllowPCDialogueScript to alias Alias_RewardHorses on quest coco_rwrd_handler (45000D62) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (46000D62) because their base types do not match [09/26/2020 - 06:53:27PM] warning: Property Alias_MarriageCustomHome on script QF_RelationshipMarriageFIN_00021382 attached to RelationshipMarriageFIN (00021382) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] Error: Property Pages on script CH_MCM attached to CH_MCMQuest (5900590D) cannot be initialized because the value is the incorrect type [09/26/2020 - 06:53:27PM] warning: Property Alias_USKPDriftshadeSanctuaryReservation on script QF_C00_0004B2D9 attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property Alias_USKPGlenmorilCovenReservation on script QF_C00_0004B2D9 attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property aaTameBeastHealthBoost on script aatamebeastnamesave attached to TameBeastNameQuest (370617CC) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property aaTameBeastMagickaBoost on script aatamebeastnamesave attached to TameBeastNameQuest (370617CC) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property aaTameBeastStaminaBoost on script aatamebeastnamesave attached to TameBeastNameQuest (370617CC) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property Alias_CumBookAlias on script QF_Phillipquest_040012CB attached to Phillipquest (420012CB) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] Error: Property Alias_PhillipPlayerRef on script QF_Phillipquest_040012CB attached to Phillipquest (420012CB) cannot be bound because <NULL alias> (0) on <NULL quest> (420012CB) is not the right type [09/26/2020 - 06:53:27PM] warning: Property Alias_DoddAlias on script QF_Phillipquest_040012CB attached to Phillipquest (420012CB) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] VM is freezing... [09/26/2020 - 06:53:27PM] VM is frozen [09/26/2020 - 06:53:27PM] Reverting game... [09/26/2020 - 06:53:27PM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (480054A1) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (460C16D8) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script SMH_Init_Quest to SMH_Init_Quest (1B00FB98) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script LrsamwaysModFeaturesCombination to (3A01F4FC) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (460C1173) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (46000D62) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script defaultAllowPCDialogueScript to alias Alias_RewardHorses on quest coco_rwrd_handler (45000D62) because their base types do not match [09/26/2020 - 06:53:27PM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (46000D62) because their base types do not match [09/26/2020 - 06:53:27PM] warning: Property Alias_MarriageCustomHome on script QF_RelationshipMarriageFIN_00021382 attached to RelationshipMarriageFIN (00021382) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] Error: Property Pages on script CH_MCM attached to CH_MCMQuest (5900590D) cannot be initialized because the value is the incorrect type [09/26/2020 - 06:53:27PM] warning: Property Alias_USKPDriftshadeSanctuaryReservation on script QF_C00_0004B2D9 attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property Alias_USKPGlenmorilCovenReservation on script QF_C00_0004B2D9 attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property aaTameBeastHealthBoost on script aatamebeastnamesave attached to TameBeastNameQuest (370617CC) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property aaTameBeastMagickaBoost on script aatamebeastnamesave attached to TameBeastNameQuest (370617CC) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property aaTameBeastStaminaBoost on script aatamebeastnamesave attached to TameBeastNameQuest (370617CC) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] warning: Property Alias_CumBookAlias on script QF_Phillipquest_040012CB attached to Phillipquest (420012CB) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:27PM] Error: Property Alias_PhillipPlayerRef on script QF_Phillipquest_040012CB attached to Phillipquest (420012CB) cannot be bound because <NULL alias> (0) on <NULL quest> (420012CB) is not the right type [09/26/2020 - 06:53:27PM] warning: Property Alias_DoddAlias on script QF_Phillipquest_040012CB attached to Phillipquest (420012CB) cannot be initialized because the script no longer contains that property [09/26/2020 - 06:53:34PM] Loading game... [09/26/2020 - 06:53:35PM] VM is thawing... [09/26/2020 - 06:53:35PM] SEXLAB - LOADED: Version 16200 / 16200 [09/26/2020 - 06:53:35PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200 [09/26/2020 - 06:53:35PM] FNIS AA started (load) [09/26/2020 - 06:53:35PM] Registration of my race [09/26/2020 - 06:53:35PM] SLAL: SLAL: OnLoad [09/26/2020 - 06:53:35PM] SOS Maintenance: loaded version is 300004 [09/26/2020 - 06:53:35PM] SOS Maintenance: 300004 is update [09/26/2020 - 06:53:35PM] EFF Notification: SKSE Loaded. [09/26/2020 - 06:53:35PM] EFF Notification: SKSE Callback functions Loaded. [09/26/2020 - 06:53:35PM] [slamainscr <sla_Main (0F042D62)>]: starting maintenance... Update frequency 120.000000 [09/26/2020 - 06:53:35PM] EFF Notification: Dawnguard loaded. [09/26/2020 - 06:53:35PM] EFF Notification: Menu system loaded. [09/26/2020 - 06:53:35PM] EFF Notification: Actor panel loaded. [09/26/2020 - 06:53:35PM] SexLab Dialogues: Reset SexLab events [09/26/2020 - 06:53:35PM] Error: Cannot call RegisterForSingleUpdate() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 84 [09/26/2020 - 06:53:35PM] ***************************************************************************** [09/26/2020 - 06:53:35PM] Spouses Enhanced is checking for compatibility, you may receive errors (but it's OK)... [09/26/2020 - 06:53:35PM] ***************************************************************************** [09/26/2020 - 06:53:35PM] Error: Cannot call GetName() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.DoCompatibilityStuff() - "_se_compatibilityscript.psc" Line 138 [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 85 [09/26/2020 - 06:53:35PM] warning: Assigning None to a non-object variable named "::temp10" stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.DoCompatibilityStuff() - "_se_compatibilityscript.psc" Line 138 [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 85 [09/26/2020 - 06:53:35PM] zbfExternal: Compatibility checking [09/26/2020 - 06:53:35PM] zbfExternal: ------------------------------------------------------- [09/26/2020 - 06:53:35PM] zbfExternal: SexLab version: 16200 [09/26/2020 - 06:53:35PM] zbfExternal: SlaveTats version: [09/26/2020 - 06:53:35PM] [slamainscr <sla_Main (0F042D62)>]: registered for maintenance [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetToggleOptionValue() - "SKI_ConfigBase.psc" Line 455 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 255 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] [slamainscr <sla_Main (0F042D62)>]: starting maintenance... Update frequency 120.000000 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected toggle option, page "", index 0 [09/26/2020 - 06:53:35PM] zbfExternal: RaceMenu version: 7 [09/26/2020 - 06:53:35PM] zbfExternal: Non SexLab Animation Pack version: 0 [09/26/2020 - 06:53:35PM] zbfExternal: ------------------------------------------------------- [09/26/2020 - 06:53:35PM] zbfExternal: SexLab support: TRUE [09/26/2020 - 06:53:35PM] zbfExternal: Overlay support: False [09/26/2020 - 06:53:35PM] zbfExternal: Non SexLab Animation support: False [09/26/2020 - 06:53:35PM] zbfExternal: ------------------------------------------------------- [09/26/2020 - 06:53:35PM] Error: Cannot call GetName() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.DoCompatibilityStuff() - "_se_compatibilityscript.psc" Line 141 [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 85 [09/26/2020 - 06:53:35PM] warning: Assigning None to a non-object variable named "::temp10" stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.DoCompatibilityStuff() - "_se_compatibilityscript.psc" Line 141 [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 85 [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetTextOptionValue() - "SKI_ConfigBase.psc" Line 437 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 258 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected text option, page "", index 0 [09/26/2020 - 06:53:35PM] Error: Cannot call GetName() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.DoCompatibilityStuff() - "_se_compatibilityscript.psc" Line 144 [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 85 [09/26/2020 - 06:53:35PM] warning: Assigning None to a non-object variable named "::temp10" stack: [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.DoCompatibilityStuff() - "_se_compatibilityscript.psc" Line 144 [alias Player on quest _SE_MainQuest (3C000D62)]._se_compatibilityscript.OnPlayerLoadGame() - "_se_compatibilityscript.psc" Line 85 [09/26/2020 - 06:53:35PM] [slamainscr <sla_Main (0F042D62)>]: registered for maintenance [09/26/2020 - 06:53:35PM] InitWidgetLoader() [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetSliderOptionValue() - "SKI_ConfigBase.psc" Line 473 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 261 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] Error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerAlias on quest TameBeastNameQuest (370617CC)].aaTameBeastChooseplayerAliasName.OnPlayerLoadGame() - "aaTameBeastChooseplayerAliasName.psc" Line 54 [09/26/2020 - 06:53:35PM] warning: Assigning None to a non-object variable named "::temp4" stack: [alias PlayerAlias on quest TameBeastNameQuest (370617CC)].aaTameBeastChooseplayerAliasName.OnPlayerLoadGame() - "aaTameBeastChooseplayerAliasName.psc" Line 54 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected slider option, page "", index 0 [09/26/2020 - 06:53:35PM] SpousesEnhanced validating outfit drawers... [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetToggleOptionValue() - "SKI_ConfigBase.psc" Line 455 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 264 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected toggle option, page "", index 0 [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetToggleOptionValue() - "SKI_ConfigBase.psc" Line 455 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 267 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected toggle option, page "", index 0 [09/26/2020 - 06:53:35PM] Error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerAlias on quest TameBeastNameQuest (370617CC)].aaTameBeastChooseplayerAliasName.OnPlayerLoadGame() - "aaTameBeastChooseplayerAliasName.psc" Line 84 [09/26/2020 - 06:53:35PM] warning: Assigning None to a non-object variable named "::temp5" stack: [alias PlayerAlias on quest TameBeastNameQuest (370617CC)].aaTameBeastChooseplayerAliasName.OnPlayerLoadGame() - "aaTameBeastChooseplayerAliasName.psc" Line 84 [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetToggleOptionValue() - "SKI_ConfigBase.psc" Line 455 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 270 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected toggle option, page "", index 0 [09/26/2020 - 06:53:35PM] Error: INI setting "bMouseAcceleration:Controls" does not exist stack: <unknown self>.utility.SetINIBool() - "<native>" Line ? [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 271 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] Error: Cannot access an element of a None array stack: [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.SetSliderOptionValue() - "SKI_ConfigBase.psc" Line 473 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.ApplySettings() - "SCM_ConfigMenu.psc" Line 273 [SCM_ConfigMenu (19000D62)].SCM_ConfigMenu.OnGameReload() - "SCM_ConfigMenu.psc" Line 48 [alias PlayerAlias on quest SCM_ConfigMenu (19000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [09/26/2020 - 06:53:35PM] [SCM_ConfigMenu <SCM_ConfigMenu (19000D62)>] ERROR: Option type mismatch. Expected slider option, page "", index 0 [09/26/2020 - 06:53:35PM] Error: File "Open Cities Skyrim.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALWhiterunGuardConfrontationQuest (6529847F)].arth_qf_lalwhiterunguard_0529847f.SetGateAlias() - "ARTH_QF_LALWhiterunGuard_0529847F.psc" Line 47 [ARTHLALVersionTracking (65049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 75 [alias Player on quest ARTHLALVersionTracking (65049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 [09/26/2020 - 06:53:36PM] [loversvictimutilscr <00_LoversVictimUtil (4704390F)>]: Sakari victim level 0 [09/26/2020 - 06:53:36PM] SpousesEnhanced outfit drawer validation complete... [09/26/2020 - 06:53:36PM] ***************************************************************************** [09/26/2020 - 06:53:36PM] Spouses Enhanced compat check DONE. [09/26/2020 - 06:53:36PM] ***************************************************************************** [09/26/2020 - 06:53:36PM] [loversvictimscr <00_LoversVictim (47043D62)>]: Updated notification key to 49 [09/26/2020 - 06:53:36PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [09/26/2020 - 06:53:36PM] Error: Cannot cast from None to SKI_WidgetBase[] stack: [iHUDControlQuest (5A000805)].ihudwidgetscript.initialize() - "iHUDWidgetScript.psc" Line 38 [iHUDControlQuest (5A000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93 [iHUDMaintainanceQuest (5A002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 20 [alias PlayerAlias on quest iHUDMaintainanceQuest (5A002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11 [09/26/2020 - 06:53:36PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones [09/26/2020 - 06:53:38PM] XPMSE MainQuest Initialization successful. [09/26/2020 - 06:53:38PM] Error: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1435 [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255 [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222 [09/26/2020 - 06:53:45PM] VM is freezing... [09/26/2020 - 06:53:45PM] VM is frozen [/spoiler] If it means anything, this log was gotten from just loading the save and attempting to save. I tried again and waited for any straggling text at the top and still got the same result. Log Files in zip form: Papyrus log files.rar
Dorabella Posted September 27, 2020 Posted September 27, 2020 1 hour ago, jess124 said: I can make a new character and play for around 4 hours It should be established whether the CTD is a matter of time, or of where you are . For example, you may have a CTD near Whiterun, regardless of playing time. This is the first time I've heard about time-related CTDs, I think your problem comes from some conflicting mod, or from the lack of the usual fixes . If the problem is on the Savegame, you may simply have something preventing you from saving. Bug fix; Crash fix; Safety Load; Load game fix; Use FNIS ( with consistence check) and insert here report Use this for a correct load order The Load Order Optimisation Tool It often happens that this program reveals errors that others have missed . Insert here Loot load order . Spoiler
jess124 Posted September 27, 2020 Author Posted September 27, 2020 Right, as far as location goes; It first happened when I was saving near Wayward Pass. After figuring out that I had to go back 2 saves, it happened again on the Windhelm docks. But I had been going into and out of the docks for some time by then and had no problems. After starting a new character, it happened when I was entering the cave under Helgen (The game was autosaving). After going back one save, I tried to save the game outside riverwood, only for it to crash. I then tried using coc to teleport myself to the white room and save as a test there, only to CTD. Report from FNIS: FNIS Behavior V7.4.5 XXL 9/26/2020 9:14:48 PM Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading Billyy_CreatureConstructs V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanDD V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading CriticalHit V1.0 ( 0 furniture, 0 offset, 0 paired, 6 kill, 0 chair, 0 alternate animations) ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V6.1 ... Reading FunnyBizCB V1.0 ... Reading GSPoser V?.? ... Reading GS_SLAL V1.0 ... Reading GS_SLAL_Creatures V1.0 ... Reading HCOSBestiality V1.0 ... Reading HCOSVore V1.0 ... Reading K4Anims V1.0 ... Reading M2MAnimations V9.0 ... Reading MoreNastyCritters V1.0 ... Reading NCK30 V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading NibblesAnims_Human V1.0 ... Reading NibblesAnims_Object V1.0 ... Reading PsycheAnimation V1.0 ... Reading PsycheCreature V1.0 ... Reading RohZima V1.0 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SH_animFurn V1.0 ... Reading SRBCreatures V1.0 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading HCOSWildlife V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading HCOSBestiality V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading FunnyBizCB V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading K4Anims V?.? ... Reading NibblesAnims_Creature_Object V1.0 ... Reading SH_animFurn V1.0 ... Reading HCOSVore V1.0 ... Reading GS_SLAL_Creatures V1.0 ... Reading PsycheCreature V1.0 ... Reading SRBCreatures V1.0 ... 9284 animations for 39 mods successfully included (character) 5005 animations for 20 mods and 45 creatures successfully included. 0 possible consistence issues I also primarily use LOOT to orginize my load order. Thought I also remember seeing that you need to go in after an make corrections that LOOT didn't know to do. Like the load order for More Nasty Critters. LOOT had those WAY out of order. But I did LOOT again and here is the load order it provided: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 hdtHighHeel.esm 8 8 EFFCore.esm 9 9 Schlongs of Skyrim - Core.esm 10 a ApachiiHair.esm 11 b ApachiiHairFemales.esm 12 c ApachiiHairMales.esm 13 d Femboy Reborn -Base-.esm 14 e SexLab.esm 15 f SexLabAroused.esm 16 10 Heels Sound.esm 17 11 TERAArmors.esm 18 12 Vigilant.esm 19 13 CreatureFramework.esm 20 14 ZaZAnimationPack.esm 21 15 RaceMenu.esp 22 16 RaceMenuPlugin.esp 23 17 RaceCompatibilityUSKPOverride.esp 24 18 SkyUI.esp 25 19 SkyrimConfigMenu.esp 26 1a Immersive Weapons.esp 27 1b Smilodon - Combat of Skyrim.esp 28 1c EnhancedLightsandFX.esp 29 1d Killable Children - Quest Important Protected.esp 30 1e Killable Children.esp 31 1f ELFX - Exteriors.esp 32 20 ELFX - Weathers.esp 33 21 EFFDialogue.esp 34 22 UIExtensions.esp 35 23 SOSRaceMenu.esp 36 24 FNIS.esp 37 25 SOS - Smurf Average Addon.esp 38 26 SOS - VectorPlexus Muscular Addon.esp 39 27 SOS - VectorPlexus Regular Addon.esp 40 28 RaceMenuMorphsCBBE.esp 41 29 SOS - Femboy.esp 42 2a Sunsakuka's Follower.esp 43 2b SexLabTools.esp 44 2c XPMSE.esp 45 2d MoreNastyCritters.esp 46 2e SexLabMatchMaker.esp 47 2f SLAnimLoader.esp 48 30 SLAnimSpeed.esp 49 31 Mortal Enemies.esp 50 32 HornyCreatures.esp 51 33 sr_FillHerUp.esp 52 34 Cum Alchemy.esp 53 35 HentaiCreatures.esp 54 36 Schlongs of Skyrim.esp 55 37 Tame Beast.esp 56 38 SexLab_Dialogues.esp 57 39 Pussycats.esp 58 3a Serenity.esp 59 3b MoreKatzOldrim.esp 60 3c SpousesEnhanced.esp 61 3d RohZima_AnimObjects.esp 62 3e LightRoom.esp 63 3f MASLE.esp 64 40 SilverThroatFollower.esp 65 41 Tirk the Horny Riekling.esp 66 42 Phillip the Horse.esp 67 43 _GSPoses.esp 68 44 RosaFollower.esp 69 45 RewardYourFollowers.esp 70 46 SexLabDefeat.esp 71 47 LoversVictim.esp 72 48 SexLab Vanilla Voices.esp 73 49 LoversVictim_DogsnHorses.esp 74 4a NyxEN.esp 75 4b Nyx.esp 76 4c Remodeled Armor - Dragonborn.esp 77 4d Remodeled Armor - Dawnguard.esp 78 4e M2M_Animations.esp 79 4f SLAL_K4Anims.esp 80 50 SLAL_SHanimAnimObj.esp 81 51 BetterFreeCamera.esp 82 52 TKDodge.esp 83 53 Femboy Reborn -Tera Pack-.esp 84 54 Vigilant Voiced.esp 85 55 RM Simple Male Outfits.esp 86 56 NeoInpouArmour.esp 87 57 QuickLight.esp 88 58 Critical Hit.esp 89 59 iHUD.esp 90 5a The Well Dressed Mage.esp 91 5b Remodeled Armor.esp 92 5c Spousetocustomhome.esp 93 5d Mighty Beasts - Werewolf.esp 94 5e AnubAnimObj.esp 95 5f NibblesAnimObjects.esp 96 60 SLAL_GSAnimObjects.esp 97 61 SLALAnimObjBillyy.esp 98 62 PsycheAnimationObjects.esp 99 63 NCK30Obj.esp 100 64 Alternate Start - Live Another Life.esp 101 65 ELFX - Hardcore.esp
donttouchmethere Posted September 27, 2020 Posted September 27, 2020 My guess would be: > You hit the 65k string limit of vanilla Skyrim savegames. Sexlab and Vigilant add lots of string in addition to any other added mod and this can bring you over the limit. Crash Fixes v12 patches the 65k limit. If you use crash fixes also use FallrimTools to check/clean savegames instead of save tools. From the Vigilant mod page: Spoiler Recommended Mods: ----------------------------------------------------------------------------------------------------------------------------------------------------------------Crash fixes Install this mod for stable gameplay. Please don't report bugs or CTDs if you haven't installed Crash Fixes and the Memory Patch. > if crash fixes doesn't solve the issue check if your SKSE co save works on save. Savegames consist of 2 parts: ess and skse. After CTD on save check if the skse part got saved correctly or if it was unfinished. Looks like that if failed: skse.temp or non skse part at all. I recommend not to use autosaves anyways and deactivate it ingame completely. If the skse save doesn't save correctly you have a mod that fails to save its data to skse correctly and/or causes skse cosave bloat. > Curious: 27 1b Smilodon - Combat of Skyrim.esp I can't find the LE version o.o Using SE mods on LE is a good way to kill your game. Is it maybe an very early predecessor of Wildcat?
donttouchmethere Posted September 27, 2020 Posted September 27, 2020 AH found it! Smilodon v1.05 - An experimental backported version of Smilodon for Skyrim Special Edition. Since the backporting process is highly unsupported by Bethesda, this mod is at your own risk. Do not use this and Wildcat together. Why are you using it? Is Wildcat too stable? ^^
jess124 Posted September 27, 2020 Author Posted September 27, 2020 Removed Vigilant, even though it's the biggest reason I picked up Skyrim again... At least until I've leveled up enough to be able to stand half a chance in the mod (I never raise my health above what I start with in rpgs. So I'm going to need decent skills in all my weapons to be a proper glass canon.). Installed fallrimtools and followed instructions on page. There were 0 scripts needing cleaning I installed the crash thing too and got a couple of loads that immediately crashed, but with a pop-up telling me to get rid of some animations. I went ahead and did so. It also told me I needed a skse.ini, which I had to download. In spite of all this, I still can't save in any of these more recent save files. There were no SKSE.temp files. All the saves that I can't save have both ess and skse files. I'd also wonder; if the save file didn't save all the way, wouldn't that mess up me being able to load the save? Instead, I can load the save, but can't save anymore. And I have no clue how smilodon made it on my mod list. I went ahead and removed it. Just don't know how I was able to get 4 hours in with no problems. I had wildcat on here too for a while, but then the crashes started happening and I got rid of it thinking wildcat was the problem. (Previous character. for my most recent character, I tried settling on what mods I wanted and didn't add or take away anything to see what happened) though, I do wonder; could there be a build up of string at this point in the save? Like, getting rid of the mods doesn't get rid of the string already there? (and the saves I was attempting to clean still have the old mod list, so the cleaner didn't know the strings weren't attached to anything?) It's kinda late and I need to head to bed soon, but I'm thinking I might try and go to an earlier save and see how far I get before something goes wrong. Went ahead and tested an earlier save. Found one that hadn't hit that point yet and saved again. Then used the cleaner on it. Turns out it had 514 orphaned script instances. This may or may not be what it was, I won't know till I've had time tomorrow to play for an hour or so. Kinda sucks too, cause my biggest pet-peeve is having to repeat myself. Nothing gets my blood boiling nearly as fast. Yet, with this, you have to invest large chunks of time just to figure out if you're wasting your time or not. If it IS this, then this is going to suck. I'll have to level up my character while having fun stuff on the side, then uninstall all the sexlab files so I can play Vigilant and the bloodborne mod. (Another one I removed after the first character collapsed)
donttouchmethere Posted September 27, 2020 Posted September 27, 2020 12 minutes ago, jess124 said: Removed Vigilant 13 minutes ago, jess124 said: then uninstall all the sexlab files so I can play Vigilant You got it all wrong! They both can be in one LO, but it has to be stable first. Crash fixes for example it meant to make the game more stable by patching the 65k limit and also provides a memory allocator. Vanilla Skyrim runs out of memory quickly with all those mods installed and need a source of memory allocation. 15 minutes ago, jess124 said: And I have no clue how smilodon made it on my mod list. If you loose overview over what you install it's the first step to get an unstable game. There are many mods out there that have compatibility issues and need patches or a specific place in LO or have multiple requirements. Usually you find those information on the mod pages. 19 minutes ago, jess124 said: I needed a skse.ini, which I had to download I think you need to read up a little how to get a stable Skyrim for modding first. The "STEP guide" is a good place to start or if you want a quicky you can find the most important/ basic steps here: Spoiler https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/ https://www.loverslab.com/blogs/entry/10240-conglomerate-02-%E2%80%8Bbasic-setup-installation-of-slf-dd-zaz-mnc-and-their-patches-optional/ 28 minutes ago, jess124 said: I installed the crash thing too and got a couple of loads that immediately crashed yeah needs to be setup right, not plug and play, but at least it gave you some nice warnings ^^ 29 minutes ago, jess124 said: I needed a skse.ini see! progress induced by crash fixes 30 minutes ago, jess124 said: if the save file didn't save all the way, wouldn't that mess up me being able to load the save? If you CTD on save that save is pretty much broken. Also if you regularly get a CTD on save I wouldn't continue to play that setup, because somewhat isn't alright already with the installed mods or the whole setup. Lucky for you it crashes so early ingame and doesn't wait till you played 100 hours with that setup. 35 minutes ago, jess124 said: w I was able to get 4 hours in with no problems That's nothing. You can have a totally fucked up setup but you can play it for hours before the game get unplayable. 36 minutes ago, jess124 said: I had wildcat on here too for a while, but then the crashes started happening Yeah, it says on the mod page "Don't use Wildcat with smilodon". No surprise there. I wonder what else is messed up. 38 minutes ago, jess124 said: though, I do wonder; could there be a build up of string at this point in the save? Like, getting rid of the mods doesn't get rid of the string already there? (and the saves I was attempting to clean still have the old mod list, so the cleaner didn't know the strings weren't attached to anything?) It's kinda late and I need to head to bed soon, but I'm thinking I might try and go to an earlier save and see how far I get before something goes wrong. If you added and removed mods on a running game, especially if there where conflicts and bad combos already, I recommend to only test your mod combos with a new game. If mods caused error before and you still use the save from those failed modding attempts there is no real surprise that you CTD. Especially with experimental mods like backports. If you add/remove mods and change LO: > you need to clean the save > you need to rebuild FNIS everytime > I recommend to not change your whole LO everytime you add/remove mods, but either exchange mods or add them at the end of a running game LO 43 minutes ago, jess124 said: though, I do wonder; could there be a build up of string at this point in the save? Like, getting rid of the mods doesn't get rid of the string already there? (and the saves I was attempting to clean still have the old mod list, so the cleaner didn't know the strings weren't attached to anything?) the string limit is unrelated there if you remove mods you get leftovers depending on the mod. fallrimtools can remove the most obvious leftovers, but there is no guarantee that everything gets removed. 46 minutes ago, jess124 said: Went ahead and tested an earlier save. Found one that hadn't hit that point yet and saved again. Then used the cleaner on it. Turns out it had 514 orphaned script instances. This may or may not be what it was, I won't know till I've had time tomorrow to play for an hour or so. I guess that's where you removed a mod and didn't clean the save from leftovers? I don't understand yet if you have those issues with old saves (old = 40+ hours) or if you have all those issues early ingame. If you manipulated your LO a lot you might need to start a new game instead of loading old saves with already failed mod experiments and leftovers in that save. Troubleshooting with an already compromised save is rather pointless. 50 minutes ago, jess124 said: Kinda sucks too, cause my biggest pet-peeve is having to repeat myself. Nothing gets my blood boiling nearly as fast. Yet, with this, you have to invest large chunks of time just to figure out if you're wasting your time or not. Yes that's Skyrim modding lol Best to keep your LO small and only choose mods that aren't experimental and don't play around with your LO if you want a continuous game without experiments. It is possible to experiment with the LO while playing the game for a longer time, but you need to know what your doing. Blindly playing around without a stable base game will make you experiment forever, because troubleshooting gets hard the more sources of error you implement to the game. 55 minutes ago, jess124 said: bloodborne mod you have a link for that? 55 minutes ago, jess124 said: If it IS this, then this is going to suck. I'll have to level up my character while having fun stuff on the side, then uninstall all the sexlab files so I can play Vigilant and the bloodborne mod. (Another one I removed after the first character collapsed) Sexlab, vigilant and I guess bloodborne are all bigger mods that can't be just added removed on a whim without leaving a mark on your save. Also they all need a stable game to begin with, because they bring vanilla SKyrim to it limits. Means you need memory allocation and crash fixes and install them right. I have Sexlab and Vigilant installed myself on a 600+ mod Setup and it's possible to use them together, but again, a stable base setup is needed first. (Just in case: Vigilant adds mostly creatures and those don't have MNC support, so don't be suprised if they hump you without a schlong ^^) I also see you have all the MNC addons like HCOS. Those need a bit of care to install, check also the LO recommendations on the mod pages of MNC and HCOS => Loot doesn't help there a lot.
donttouchmethere Posted September 27, 2020 Posted September 27, 2020 4 hours ago, jess124 said: 93 5d Mighty Beasts - Werewolf.esp I highly doubt it is a good idea to use this with the newer MNC/HCOS combo, especially if you overwrite MNC/HCOS with it. There are multiple ways to mess up: Overwrites => depending on your Mod Manager you use (you are using one, right?) you have to choose what files get overwritten. Plugins load files, and overwrites manipulate files even before the plugin can load those. Load Order => controls what plugins win and what infromation/modifications of those plugins get loaded. Usually the last one in LO wins of two plugins that change the same aspect ingame. Also plugin changes of the vanilla game get saved in your savegame, that's why it's important to clean your save after removal of a plugin. The more a mod adds/changes on the game the more information about that will end in your savegame and have to be removed. Failing to do so will first cause glitches and in worse case CTD. FNIS => if you remove animations or add animations you have to rebuild it. If you change your LO you might want to rebuild it too Sexlab => if you add/remove SLAL animations you need to clean registered animations of you get failed sexlab scenes SL defeat => registers SL animations on activation, if you change animations you have to re-register them there too. Also it's highly unstable, clean it via MCM regularly. Careful with it's NPC-NPC settings ...
jess124 Posted September 27, 2020 Author Posted September 27, 2020 First; to be clear, I’ve not bothered playing my old saves. I already know they wouldn’t work. I had a nightmare of a mod list with a overhaul or two in place (Like T3nd0s Skyrim Redone or Ordinator – Perks of Skyrim, which I assume neither would mesh well with the Souls-borne mods). So instead of dealing with a 200 to 300+ mod rebuilding headache, I was attempting to start fresh. Anyway, I woke up thinking I'd be up for this, but really I feel even less so. So here's what I'd like to know: It's starting to sound like I'm going to have to just uninstall all the mods and start over, installing the correct mods in the correct order. Then start a new character. I’m reading into the “STEP guide” you shared, but I’m also starting to question which of my other mods are messed up and unstable. The way I see it, I only have four groups of mods; The quality of life mods like iHud, Light and Fx, the Extended follower framework, and weapons and armor mods. 8 8 EFFCore.esm 33 21 EFFDialogue.esp Wildcat too I guess 49 31 Mortal Enemies.esp 60 3c SpousesEnhanced.esp 92 5c Spousetocustomhome.esp 82 52 TKDodge.esp 87 57 QuickLight.esp 88 58 Critical Hit.esp 89 59 iHUD.esp 17 11 TERAArmors.esm 26 1a Immersive Weapons.esp 58 3a Serenity.esp 62 3e LightRoom.esp 76 4c Remodeled Armor - Dragonborn.esp 77 4d Remodeled Armor - Dawnguard.esp 83 53 Femboy Reborn -Tera Pack-.esp 85 55 RM Simple Male Outfits.esp 90 5a The Well Dressed Mage.esp 91 5b Remodeled Armor.esp 31 1f ELFX - Exteriors.esp 32 20 ELFX - Weathers.esp 101 65 ELFX - Hardcore.esp 28 1c EnhancedLightsandFX.esp 81 51 BetterFreeCamera.esp 64 40 SilverThroatFollower.esp I'm mainly using this one to skip the intro. Is there an easier way to do this 100 64 Alternate Start - Live Another Life.esp And crap, I forgot I need to get a kill-move disabler. That whole thing where the game auto-kills you, even if you dodge or plan to parry, is kinda killing the fun. Is the VioLens - A Killmove Mod stable?https://www.nexusmods.com/skyrim/mods/56980/? And further crap, I had Lock-on installed for my first attempt at a new start. Didn't have it for my second attempt cause I thought it might have been the problem. Is it stable in any way? The Sexlab mods, animation packs, and add-ons. 9 9 Schlongs of Skyrim - Core.esm 10 a ApachiiHair.esm 11 b ApachiiHairFemales.esm 12 c ApachiiHairMales.esm 13 d Femboy Reborn -Base-.esm 16 10 Heels Sound.esm 35 23 SOSRaceMenu.esp 37 25 SOS - Smurf Average Addon.esp 38 26 SOS - VectorPlexus Muscular Addon.esp 39 27 SOS - VectorPlexus Regular Addon.esp 40 28 RaceMenuMorphsCBBE.esp 41 29 SOS - Femboy.esp 54 36 Schlongs of Skyrim.esp 14 e SexLab.esm 15 f SexLabAroused.esm 43 2b SexLabTools.esp 46 2e SexLabMatchMaker.esp 47 2f SLAnimLoader.esp 48 30 SLAnimSpeed.esp 50 32 HornyCreatures.esp 52 34 Cum Alchemy.esp 53 35 HentaiCreatures.esp 56 38 SexLab_Dialogues.esp 72 48 SexLab Vanilla Voices.esp 20 14 ZaZAnimationPack.esm 45 2d MoreNastyCritters.esp 61 3d RohZima_AnimObjects.esp 67 43 _GSPoses.esp 79 4f SLAL_K4Anims.esp 80 50 SLAL_SHanimAnimObj.esp 94 5e AnubAnimObj.esp 95 5f NibblesAnimObjects.esp 96 60 SLAL_GSAnimObjects.esp 97 61 SLALAnimObjBillyy.esp 98 62 PsycheAnimationObjects.esp 99 63 NCK30Obj.esp 78 4e M2M_Animations.esp 65 41 Tirk the Horny Riekling.esp 66 42 Phillip the Horse.esp The Core mods that make the rest work, like Jcontainers and body replacers and femboy race mod. 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 hdtHighHeel.esm 19 13 CreatureFramework.esm 21 15 RaceMenu.esp 22 16 RaceMenuPlugin.esp 23 17 RaceCompatibilityUSKPOverride.esp 24 18 SkyUI.esp 25 19 SkyrimConfigMenu.esp 34 22 UIExtensions.esp 36 24 FNIS.esp 44 2c XPMSE.esp And the crash mod too And finally the dark souls and bloodborne mods. Also, the bloodborne mod - had this in parentheses first, but the link was including it and now it won't stop. Just take off the final ')' https://www.nexusmods.com/skyrim/mods/77510 18 12 Vigilant.esm 84 54 Vigilant Voiced.esp And I guess I’m going to trim a bunch of mods off that I don’t need right now. (fill her up being one of those, cause I’ve lost track of how to make it work for male characters. And the only other sub mod I can think of is lovers victim and I wasn’t seeing that one take effect too often) 51 33 sr_FillHerUp.esp 55 37 Tame Beast.esp 42 2a Sunsakuka's Follower.esp 57 39 Pussycats.esp 59 3b MoreKatzOldrim.esp 63 3f MASLE.esp 68 44 RosaFollower.esp 69 45 RewardYourFollowers.esp 70 46 SexLabDefeat.esp 71 47 LoversVictim.esp 73 49 LoversVictim_DogsnHorses.esp 74 4a NyxEN.esp 75 4b Nyx.esp 86 56 NeoInpouArmour.esp 93 5d Mighty Beasts - Werewolf.esp I also don’t know which of the mods on my list are considered unstable. I’d like to keep defeat, into submissive stuff, but I also didn’t know it was unstable. So I guess it’s got to go. Are there any other mods on my list that are unstable, that I’m not hearing about? And any particular order I should be going about this? Like, Core first, then quality of life, then sexlab, then Souls-borne mods? This seemed so much easier the last time I modded this game. Also, I’ve been resisting switching over to Special Edition cause last time I checked (A while back) it lacked a lot of the mods I liked. Would it work out better for me to make the switch or is my wanted mod list better suited to staying where I’m at?
Andy14 Posted September 27, 2020 Posted September 27, 2020 Find a list of mods that suit your interests and cooperating with each other is a little challenge for everyone. The same applies to guides, who are completely wrong at point 2, but everyone reads it and forgets to use their own brain. Nobody will give you a 100% statement on this. It's like learning to walk. Step 2, then 3 and then step 1 - and you're already lying on your face. So install what is really important. And most importantly - does not require 25 other mods. Step by step. Use the console to: save whatever_you_want. These saves will not be overwritten by Skyrim. When I see your mod list I would ask myself hdtHighHeel.esm - what for? Outdated (that's not bad), but very script-heavy. Why is it installed because some other mod says it is required - right? And it's not necessary, and not for years. And so it is with many mods. You have to decide for yourself whether you want to buy a cow because you want to drink a glass of milk. My negative experiences are: SexLab_Dialogues.esp SexLabDefeat.esp And I wonder if you use alternative ragdoll or weapon placements - or something similar. If not, why then use XPMSE.esp and FNIS.esp in the load order?
jess124 Posted September 28, 2020 Author Posted September 28, 2020 Alright, I did a full cleansing. Uninstalled everything, then made doubly sure to follow every installation procedure to the letter. This kinda led me to finding out that I really did have some mods installed that were left overs from older times. That Heel one comes to mind. I think I had it installed for some clothing mods a while back, but if I had any before, they ended up on a previous trim list. After spending a few hours with this (Took longer when the transformer near my house blew up in the rain and cut the power), I was finally able to get the game running with all the mods. Only problem was how long I had to play just to find out if I was wasting my time, which is why I haven't been on here. Been attempting to provoke the problem again to see if it was still there. Outside of a single freeze in the mountains outside of the wizard place, everything seems to be working again. I've been saving this whole time and nothing is crashing. I think it WAS a mixture of the unstable mods AND the grandfathered in mods that had no point. Just piling up a bunch of useless scripts that killed the game. Still, thanks for the help in getting this to work again. It's very much appreciated!
donttouchmethere Posted September 28, 2020 Posted September 28, 2020 I keep my fingers crossed that it works. ? I'm playing around with Vicn mods too atm and I really love what I see. About SL Dialogues: It's not of much use without SD+ or Puppetmaster About SL Defeat: Actually with that mod I had pretty much all versions of "random" crashes, broken saves, clusterfucks, stuck PC. Sometimes it worked, most of the time it was a game killer.
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