Kaiden69 Posted August 19, 2020 Posted August 19, 2020 I've had this problem for awhile now, where enemies outdoors won't aggro properly. This takes the form of hostile enemies, most notably around bandit camps, not aggroing past certain distances of their camps, or past an invisible circle near their camp. Even after attacking them past this invisible circle, they would not aggro. Their red dots would flash for a split second, as if they were going to start attacking, yet they stay in a relaxing state. It was most notable with the Warzones mod installed, which I thought to be the issue. I have since removed it for a new game, yet the problem still persists. It's somewhat intrusive, but not completely game breaking. I've Googled the problem several times, trying different wordings each time, to see if anyone else has reported this problem, but always come up empty. I usually just ignore it, but now I figure what's the harm in asking the more knowledgeable peeps of LL. Below is my load order. I also have several non-plugin mods, such as Engine Fixes, and Display tweaks, and the likes. I can provide any other details if needed. Any help would be appreciated. Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp Skyrim Project Optimization - Full Version.esm RSkyrimChildren.esm ETaC - RESOURCES.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm ApachiiHairMales.esm ApachiiHairFemales.esm ApachiiHair.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm FISS.esp Schlongs of Skyrim - Core.esm RaceCompatibility.esm RCOTS-RACES.esm ZaZAnimationPack.esm SexLab Attraction.esm Verdant - A Skyrim Grass Plugin SSE Version.esp Landscape Fixes For Grass Mods.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp Prometheus_No_snow_Under_the_roof.esp NSUTR_bugfixes.esp NSUTR_groundsnow_mesh_fixes.esp NSUTR_improvements.esp Dolomite Weathers.esp Immersive Movement.esp DrSKnapsacks.esp SexLabDangerousNights2.esp SexlabAmmoUnequip.esp MF_SpectatorCrowds.esp MoreNastyCritters.esp CommunityOverlays2_31T50.esp icepenguinworldmapclassic.esp Immersive Sounds - Compendium.esp RelightingSkyrim_SSE.esp JKs Skyrim.esp Weapons Armor Clothing & Clutter Fixes.esp AI Overhaul.esp AcquisitiveSoulGemMultithreaded.esp ArmorMerge.esp MoreBanditCamps.esp SexLab-AmorousAdventures.esp SPTConsistentOlderPeopleSE.esp SexLab_Solutions.esp MihailMerge.esp Hothtrooper44_ArmorCompilation.esp Perfect Legionnaire - Troops Re-equipment.esp Guard Dialogue Overhaul.esp HearthfireMultiKid.esp OwnCivilWar.esp Summermyst - Enchantments of Skyrim.esp Skyrim Unlimited Rings And Amulets SSE.esp Aesthetic Elisif.esp AmazingFollowerTweaks.esp Immersive Weapons.esp WeaponMerge.esp OpulentOutfits_2017-SSE AIO.esp CBBE.esp Improved Adoptions.esp Improved Adoptions Patch.esp SurvivalConfig.esp Aurlyn.esp Immersive Encounters.esp Run For Your Lives.esp Cloaks.esp Cloaks - Dawnguard.esp OBIS SE.esp Improved Adoptions DLC Houses.esp mihaillegion.esp FullyEquippedBlacksmiths.esp DragonboneBarbarianArmor.esp AnimatedEatingRedux.esp VioLens SE.esp Enchanting Freedom.esp Phenderix Magic Evolved.esp notice board.esp Maxine - Zombie Follower.esp SexLab Eager NPCs.esp OBIS SE Patrols Addon.esp SexLabHorribleHarassment.esp MF_RadiantProstitution.esp SexLab Approach.esp Apocalypse - Magic of Skyrim.esp ApachiiHelmetWigs.esp AnubAnimObj.esp Apophysis_DPM_SE.esp dovahkiinrelax.esp SexLab Vanilla Voices.esp Apropos2.esp Wildcat - Combat of Skyrim.esp J42_ArmorRatingRedux.esp AutoHideAmmo.esp SLAL_AnimationByBakaFactory.esp Bijin_AIO-SV 2018.esp AIO SE TATTOOS.esp Character Creation Overhaul.esp CCO - Diverse Races And Genders.esp Customizable Camera.esp ORM-Arvak.esp TheCleaner.esp SPTDiverseGuardsSkyrimSE.esp Draconic Bloodline.esp Dual Wield Parrying_SKSE.esp Elemental_Staffs.esp EnchantedArsenal.esp FNIS.esp FNIS_PCEA2.esp Faction Crossbows.esp Fantasy Soundtrack Project - Combat.esp FastTravelSpeedMultiplier.esp Fertility Mode.esp Rikushai_Flamebringer_Tattoo.esp Footprints.esp getSnowy.esp GoToBed-Dovahkiinrelax-patch.esp imp_helm_legend.esp IHSS.esp InstantMining.esp SLAL_K4Anims.esp Luna_GoV.esp LazyHeels.esp mintylightningmod.esp TissHeadTrack.esp dD - Enhanced Blood Main.esp MassMatchMakerSE.esp n8kLittleCarmineDress.esp Immersive Movement - Wildcat Patch.esp NoBSAIProjectileDodge.esp NMNEB.esp No NPC Greetings.esp dD-No Spinning Death Animation.esp OBIS SE - Immersive Weapons Patch.esp OBIS SE - NoticeBoard - Addon.esp RSChildren.esp OthersDaughter.esp PC Head Tracking - MCM.esp SexLabTools.esp Player Size Adjuster.esp Proper Aiming.esp PsycheAnimationObjects.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp RideSharing.esp Runandwalkpaces.esp SLA Monitor Widget.esp SexLabDefeat.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp SLALAnimObjBillyy.esp SLAnimLoader.esp SOS - RCOTS.esp SOS - VectorPlexus Regular Addon.esp Serana.esp SexLab Romance.esp SimplyKnock.esp ShowRaceMenuAlternative.esp LrsamwaysExpandedSkyrimWeaponry.esp SlaveTats.esp SexLab TDF Aggressive Prostitution.esp TKDodge.esp The Eyes Of Beauty - Elves Edition.esp TheEyesOfBeauty.esp Thief skills rebalance for Ordinator.esp UIExtensions.esp UndeadFX.esp SignatureEquipment.esp Valerica.esp VWA_VanillaWarpaintsAbsolution.esp WhitePhialBetterAlignments.esp WyldMenuPlugFemale.esp SOSRaceMenu.esp imp_helm_Immersive_Armors.esp AHZmoreHUD.esp CCO - Dynamic Skill Progression.esp Fantasy Soundtrack Project.esp GoToBed.esp HearthfireMultiKid_LastName.esp PC Head Tracking - Patch.esp RaceCompatibilityUSKPOverride.esp WyldMenuPlugMale.esp XPMSE.esp Schlongs of Skyrim.esp imp_helm_USSEP.esp MehrunesRazorFix.esp TheCoenaculiCBBE.esp Imperious - Races of Skyrim.esp Complete Crafting Overhaul_Remastered.esp aMidianBorn_ContentAddon.esp KryptopyrsCCORMerge.esp Ordinator - Perks of Skyrim.esp Apocalypse - Ordinator Compatibility Patch.esp LON Dim - Apoc Ord.esp KryptopyrsOrdinatorMerge.esp Alternate Start - Live Another Life.esp Immersive Citizens - AI Overhaul.esp ETaC - Complete.esp ETaC - Complete No Snow Patch.esp Relationship Dialogue Overhaul.esp RDO - AFT v1.66 Patch.esp Convenient Horses.esp Landscape For Grass Mods -Immersive Citizens PATCH.esp ETaC - Complete RSC Patch.esp RDO - USSEP Patch.esp RealisticWaterTwo.esp RealisticWaterTwo+-+Verdant+Patch.esp WACCF_BashedPatchLvlListFix.esp Bashed Patch, 0.esp Smashed Patch.esp
anjenthedog Posted August 25, 2020 Posted August 25, 2020 Sounds like you might be experiencing a faction issue. (at least it seems most likely) The only time that's happened to me is when some animation sequence fails at the wrong time and a temporary truce (SL) is called by its scripts while the deed is done, but since the animation fails (for instance, a third enemy group - dragon, troll, whatever - attacks and interrupts the scene, or the script otherwise just borks for whatever reason), and I'm left stuck in that truce state (it;'s been quite a while, thankfully). Just like one is sometimes stuck without the ability to pan, or to move, or has some other "accidental" lean placed on their normal operational abilities - for instance, FG has now started firing a "tm" at the beginning of its animations and often doesn't exit properly, so when it does fail to reset, the user is left with zero UI, not even console ***appears*** to work (although it still does, it just doesn't echo to screen) . Or the old Flame Astronach "dripping tail of fire" or "Draghur eyes" players were sometimes saddled with under certain interactions (battle gone wrong in that case) For me, the answer is simple. open an earlier save before this happened. The symptoms are easy to explain, but the reason why they occurred isn't. But I'm lazy. If that "Sword of Absolutely No Real Worth" or 3 flawless emeralds or the 5 pieces of ebony ore you mined, or the shout you learned, or the 3 dragon bones, 2 Elven arrows, some second rate piece of enchanted Iron armor, and a few sheckels (gold) means that much that you can't do it again, best wishes figuring out how to remedy it or continuing to play the game for an extended period with the problem still in evidence.
Kaiden69 Posted August 26, 2020 Author Posted August 26, 2020 22 hours ago, anjenthedog said: Sounds like you might be experiencing a faction issue. (at least it seems most likely) The only time that's happened to me is when some animation sequence fails at the wrong time and a temporary truce (SL) is called by its scripts while the deed is done, but since the animation fails (for instance, a third enemy group - dragon, troll, whatever - attacks and interrupts the scene, or the script otherwise just borks for whatever reason), and I'm left stuck in that truce state (it;'s been quite a while, thankfully). Just like one is sometimes stuck without the ability to pan, or to move, or has some other "accidental" lean placed on their normal operational abilities - for instance, FG has now started firing a "tm" at the beginning of its animations and often doesn't exit properly, so when it does fail to reset, the user is left with zero UI, not even console ***appears*** to work (although it still does, it just doesn't echo to screen) . Or the old Flame Astronach "dripping tail of fire" or "Draghur eyes" players were sometimes saddled with under certain interactions (battle gone wrong in that case) For me, the answer is simple. open an earlier save before this happened. The symptoms are easy to explain, but the reason why they occurred isn't. But I'm lazy. If that "Sword of Absolutely No Real Worth" or 3 flawless emeralds or the 5 pieces of ebony ore you mined, or the shout you learned, or the 3 dragon bones, 2 Elven arrows, some second rate piece of enchanted Iron armor, and a few sheckels (gold) means that much that you can't do it again, best wishes figuring out how to remedy it or continuing to play the game for an extended period with the problem still in evidence. I appreciate your input. The old "load a previous save" method would not work, because this is an ongoing issue with my game. Even new games have this problem.
anjenthedog Posted August 26, 2020 Posted August 26, 2020 1 hour ago, Kaiden69 said: I appreciate your input. The old "load a previous save" method would not work, because this is an ongoing issue with my game. Even new games have this problem Hmm... well that implies a mod. Which one idk, but the fact that it happens even with new games is a dead giveaway it's not a glitch source. Sorry I got nuffin. Best of luck
Just Don't Posted August 26, 2020 Posted August 26, 2020 Reminds me of the issues with MEZF if you use the all exteriors plugin. That mod edits encounter zones and apply them even in exteriors. The problem is there are combat boundaries, so enemies won't detect or follow you forever. Usually these boundaries are tied to the game cells (example a single interior location is a cell), but if you apply them in the exterior weird things happen (because the overworld isn't just one single huge cell, instead is multiple cells stitched together). I don't see that mod in particular in your loadorder, but your issue could be caused by a mod doing the same/similar edits the mod I mention does. There is a workaround which is using Enemies follow me which makes so NPCs ignore combat boundaries . I wouldn't recommend it just for the sake of solving your issue (because it's just a workaround, not a fix really) and it might have unwanted side effects (for example enemies can follow you even through loading doors). But you could use that mod to check if your issue goes away. If that's the case, you can keep that mod in your game, or find a more permanent solution by checking your mods in xEdit and find the mod editing encounter zones.
Kaiden69 Posted August 27, 2020 Author Posted August 27, 2020 1 hour ago, dontknowdontcaredontask said: Reminds me of the issues with MEZF if you use the all exteriors plugin. That mod edits encounter zones and apply them even in exteriors. The problem is there are combat boundaries, so enemies won't detect or follow you forever. Usually these boundaries are tied to the game cells (example a single interior location is a cell), but if you apply them in the exterior weird things happen (because the overworld isn't just one single huge cell, instead is multiple cells stitched together). I don't see that mod in particular in your loadorder, but your issue could be caused by a mod doing the same/similar edits the mod I mention does. There is a workaround which is using Enemies follow me which makes so NPCs ignore combat boundaries . I wouldn't recommend it just for the sake of solving your issue (because it's just a workaround, not a fix really) and it might have unwanted side effects (for example enemies can follow you even through loading doors). But you could use that mod to check if your issue goes away. If that's the case, you can keep that mod in your game, or find a more permanent solution by checking your mods in xEdit and find the mod editing encounter zones. I do actually have that mod installed, but it wasn't saved in that plugin list with ReSaver... odd. I'll give the Enemies follow me a try. Thank you for your observation!
Kaiden69 Posted August 29, 2020 Author Posted August 29, 2020 Turns out adding the Enemies follow me mod did NOT fix my problem. Will now try the MEZF Vanilla version of the mod. Update: Changing from MEZF All Exteriors to MEZF Vanilla fixed the problem. Whew.
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