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Sexlab Mind Break --BETA-- Updated Nov 15 2020


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Sexlab Mind Break --BETA-- Updated Nov 15 2020

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Please Read:

 

This is a work of fantasy based on tropes from pornography, it is not a realistic or healthy simulation of real world relationships. Please don't download if you're a minor, and especially please don't think real people behave according to what is in this mod. Thanks

 

Overview:

 

This is a "roleplay assistant" and framework mod for users and mod authors who want mechanics to help play out "mind break", "training", "torture", "orgasm denial" or similar fantasies.

 

How it works:

 

Main Stats

 

Five main stats are tracked about the player which represent their state of mind/ experience at some time. They change based on what happens to the player, for example DD vibration events or sexlab scenes, or drinking alcohol. They are meant to represent "current state", so they will decay quickly, except for tease and frustration which do not decay with time. These are:

 

1. Pleasure - how much sexual pleasure the player is feeling/ has recently felt. (None is 0)

2. Sorrow - how much pain or unpleasant feeling the player is feeling. (None is 0)

3. Mind - how clearly  the player is thinking (Normal is 100, 0 means effectively unconscious)

4. Tease - How much the player has been teased/ is thinking about orgasming (experienced high enjoyment SL scenes without orgasm)

5. Frustration - How sexually frustrated the player is/ how much they want to have sex (masturbation and high arousal increase frustration, sex with partners decreases it)

 

Each main stat also has its own Resistance. This is a medium - long term attribute, so it will restore more slowly. The default maximum resistance is 100, but quest mods could raise or lower it.

 

Resistances affect how quickly your main stats can be damaged. For example, PC could be a tough warrior with high resistance to torture, so max sorrow resistance could be 150 or 200 instead of 100.

Or they could have been cursed by some spell making them lewd, so max pleasure resistance could be 75 or 50.

 

The main stats range from 0 to 100. Rough interpretations (for RP and guidelines for other mods)

 

0 - 20: This is a "normal" level which could be experienced by someone in their life, for example after having enjoyable sex (pleasure), getting beaten up (sorrow), light-moderate drinking (mind)
 

20 - 40: This is a higher-than normal range, which starts to become dangerous. Experiencing this much pleasure/sorrow will start to make you think less clearly (mind damage). 20 - 40 points of mind damage could cause you to make illogical decisions, regrettable hookups.
 

40 - 60: This is a very dangerous level and totally abnormal. Experiencing pleasure or sorrow in this range can have long lasting consequences, reducing your resistances. So experiencing these levels repeatedly without time for recovery could lower pleasure resistance more and more, making it more likely to reach the next levels:

 

60 - 80: This means the PC underwent a life-changing event. For pleasure, in this range the PC will start to permanently learn to enjoy things they previously didn't, or enjoy things they did to an abnormal degree (permanent sensitivity increase, see below). For sorrow, they could learn to associate things they previously enjoyed or tolerated with negative emotions (permanent limit down, see below)

 

80 - 100: This can be used for "bad end" quest scenarios. There are no special mechanics implemented for this level but players or mod authors can choose their own interpretation.

Players: maybe pleasure of 80 or more means you permanently "give in" to the NPC who enslaved you

Mod authors: maybe tease of 80 or more means the PC is forced to agree to have sex with the NPC

 

It's up to your play style / your mod, maybe multiple instances of 80 or more are needed for the true "bad end", maybe multiple stats need to be in this range, etc.

 

 

Secondary attributes

 

In addition to the stats above, the PC has multiple "sensitivity levels" and "limits" associated with different kinds of events.

 

 

Limits

 

When something happens to the player, the mod determines "how intense" it was. For example, if the PC is in a sexlab scene having anal sex with a partner with SOS schlong size 1, this will be anal intensity 10. If the partner size is 10, this will be intensity 100.

 

This intensity is then compared to the player limit. If it is much less than the limit, the PC will not experience much pleasure. If it is equal to or over the limit, the player will experience maximum pleasure (as determined by the sensitivity). If it's over the limit, the player will start to experience sorrow (it's too big / too much to handle).

 

By engaging in acts close to or over the limit, it will gradually increase. For example, if a PC is enslaved by a troll (by some other mod). At the beginning sex with the troll will be painful (because the partner size is beyond the limit), so PC will have high sorrow. Eventually they will get used to it, experience more pleasure and less sorrow. If they don't escape soon enough, the limits could raise above what normal partners could provide, so they could have difficulty getting pleasure from normal sex.

 

Or, at first the player could have very little tolerance for pain. But after experiencing several painful situations, the limit will raise. If sensitivity also raises, this means they will start to get pleasure from pain. But, if sensitivity doesn't raise, the increased limit just means they have better pain tolerance.

 

So, limit is neither "good" nor "bad" to have.

 

 

Sensitivity

 

Sensitivity determines how much the PC can get enjoyment from a certain kind of act/event (if it happens with intensity equal to the limit). A sensitivity of 0 means they don't enjoy it at all. A sensitivity of 1.0 means experiencing pleasure equal to what a normal person experiences from vaginal sex with their preferred partner.

 

Sensitivity can be changed in the MCM, but will also change by itself over time. For example, at first PC will have 0 sensitivity for "painful" - they don't like this at all. But, they could be defeated and made to experience a lot of pleasure while they are spanked, or treated roughly. This will raise their sensitivity, so they will begin to like this kind of sex.


 

 

Actual Effects

 

  1. The main feature is described above, for use in roleplaying
  2. Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma increases arousal and damages the mind stat
  3. There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "ahegao" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression.

 

 

Requirements:

 

 

- Sexlab

- Sexlab Aroused

- SLSO (will make it optional in future, but you need it for now)

- Schlongs of Skyrim .esp enabled. I use the actual scripts from this mod, the esp must be enabled. Sorry. Let me know if you have a way around this

 

Features

 

  1. The main feature is the stat/dimension/event system defined above, for use in roleplaying
  2. Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma damages the mind, increases arousal, and decreases pleasure resistance temporarily
  3. There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "ahegao" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression.

 

Future Plans
 

Spoiler

 

- better, detailed documentation

- Make dependencies on SLSO and SOS optional, and make the expression system toggle-able

- More dimensions for events.

- I have a quest mod in-progress which uses these mechanics

 

 

 

 

How to help


 

Spoiler

 

- Let me know about balance issues - do stats increase too slowly or quickly?

- If you have ideas for more "dimensions" for events to have, suggest them.

- Let me know if you see stuff in the code that is dumb or inefficient, or you have a better suggestion

- Definitely mention if you have a "scenario" in mind from some "source material" that is not possible with the current mechanics.

    - a big one I'm aware of is orgasm denial, making PC beg to cum. Currently there is a "tease" stat that is tracked correctly for this purpose, but I need to integrate it with the other stats. (maybe high tease causes mind damage for example)

 

 

 

 

Thanks & Credits

 

Halo's tongue meshes and textures are bundled in this mod. Halo's permissions say to reupload, update, or change in any way you like, so I have included them. Note: Some of the meshes are also included in Monoman's mod, I recommend you load his mod after mine, so his updated meshes are used. Or if you prefer the original meshes you can use mine after, either way only the "height" of the tongue will change.

 

Permissions

 

You can do pretty much anything you want with this- translate it, reupload it, make a new version and upload it to LL tomorrow, post patches in the thread, whatever. Just make sure to credit Halo for the tongue meshes and textures. In fact if you decide you want to edit the mod and upload your own version I'll be totally happy. If your changes don't add feature bloat and don't make the mod stray too much from the sort of stuff I like I'll roll your changes into the main mod.

 


  • Submitter
  • Submitted
    08/15/2020
  • Category
  • Requires
    Sexlab, SLA, SOS, SLSO
  • Special Edition Compatible
    No

 

Link to comment

Love it, Following. Just made my Skyrim estable so installing beta mods is a no-no for now, even if I really like the concept, don't rush it tho, AWESOME is way better than FAST. As for the dependency to slso and sos, do it like the author of M.C.G @anghelos92 did, finish YOUR stuff first worry about removing dependency when your vision for the mod is realized and the mod is working as it should.

 

Sry about bad English, not my main. And thanks ^^

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26 minutes ago, Yuni said:

Well it sounds like it has potential, though when I heard "mind break" I was more thinking Ahegao, but I am curious to see where this goes.

 

4 hours ago, DayTri said:

Features

 

  1. The main feature is the stat/dimension/event system defined above, for use in roleplaying
  2. Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma damages the mind, increases arousal, and decreases pleasure resistance temporarily
  3. There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "AHEGAO" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression.

 

Read 3. xD

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45 minutes ago, Yuni said:

Well it sounds like it has potential, though when I heard "mind break" I was more thinking Ahegao, but I am curious to see where this goes.

I do have that. PC can ahegao on orgasm with some chance proportional to pleasure if it is high. It equips a tongue and changes the expression, and also has some mechanical effects like lowered resistances

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Awesome idea. It will probably conflict with SexLab Survival's creature corruption and the arousal from Skooma feature of Apropos, but they are optional in those mods. Maybe they could be optional for this mod as well, to allow players to choose where they want the effects from, or get both. xD

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34 minutes ago, saltshade said:

Awesome idea. It will probably conflict with SexLab Survival's creature corruption and the arousal from Skooma feature of Apropos, but they are optional in those mods. Maybe they could be optional for this mod as well, to allow players to choose where they want the effects from, or get both. xD

 

I don't think it will confict w/ corruption in survival, more like stack with it. But yes eventually I will make it toggleable. It is kind of similar, actually I was already working on this when survival added this feature and almost didn't continue because I thought it would be redundant. However this mod has both a wider scope, not just creatures are considered.

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Very cool, I'm definitely giving this a spin once it's fleshed out a bit. I especially like the tag-based sensitivity and limit-system, as I feel this should be also usable as a sort of kink-system through modifying values to various tags, which would represent the likes and dislikes of the character.

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Just now, slicksly said:

Very cool, I'm definitely giving this a spin once it's fleshed out a bit. I especially like the tag-based sensitivity and limit-system, as I feel this should be also usable as a sort of kink-system through modifying values to various tags, which would represent the likes and dislikes of the character.

Yes this is the idea, originally I thought to have a totally dynamic system where any SL tag could be added on the fly as a "fetish" like you say. The problem is there are many overlapping tags and many synonomous tags, so I did this approach instead.

 

I think it is mostly ready-to-use now, but probably imbalanced and lacking in tracked info. So if you try it out, let me know what problems you have. I probably won't change much about it for awhile without user feedback

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1 hour ago, DayTri said:

Yes this is the idea, originally I thought to have a totally dynamic system where any SL tag could be added on the fly as a "fetish" like you say. The problem is there are many overlapping tags and many synonomous tags, so I did this approach instead.

 

I think it is mostly ready-to-use now, but probably imbalanced and lacking in tracked info. So if you try it out, let me know what problems you have. I probably won't change much about it for awhile without user feedback

I downloaded and inserted into a couple of my already-going saves. So far, my character's first sexual encounter reduced her Mind by 5 points, but since then (6 separate sex encounters later), there's been no changes in the MCM stats. No other stats aside from the 5 point Mind drop has changed, either. I've tried adjusting the adjustable values (increasing sensitivity, increasing limits) without any effect or change. I've changed partners, changed locations, saved and loaded, without any change. 

Sex scenes has been initiated through SLEN and MCG.

Worth mentioning I've changed the animation from the picked one once the animation has started in 4 out of 6 cases, however neither of those cases were the one where Mind was reduced.

edIt: Hmm, seems forced situations (npc iniative through MCG) are applying the stats.

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7 minutes ago, slicksly said:

I downloaded and inserted into a couple of my already-going saves. So far, my character's first sexual encounter reduced her Mind by 5 points, but since then (6 separate sex encounters later), there's been no changes in the MCM stats. No other stats aside from the 5 point Mind drop has changed, either. I've tried adjusting the adjustable values (increasing sensitivity, increasing limits) without any effect or change. I've changed partners, changed locations, saved and loaded, without any change. 

Sex scenes has been initiated through SLEN and MCG.

Worth mentioning I've changed the animation from the picked one once the animation has started in 4 out of 6 cases, however neither of those cases were the one where Mind was reduced.

 

Did you reload at least once? I have a few OnPLayerLoadGAme events, it's possible things won't work until you do.

 

And I realized I have a bug. The initial "limits" are all set to 0 meaning nothing ever causes pleasure. Strange though you should have had "sorrow" increase. I will have to patch thanks. IN the meantime you could try changing "limit" on the MCM. Anyway thanks, I will fix it

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16 minutes ago, DayTri said:

 

Did you reload at least once? I have a few OnPLayerLoadGAme events, it's possible things won't work until you do.

 

And I realized I have a bug. The initial "limits" are all set to 0 meaning nothing ever causes pleasure. Strange though you should have had "sorrow" increase. I will have to patch thanks. IN the meantime you could try changing "limit" on the MCM. Anyway thanks, I will fix it

Loading gave me message 'Maintenance', and stats have been updating since, both on self-initiated and forced events. 

Base values with 10 point limit in all gave 5~ pleasure and 10~ sorrow after, mind unaffected, 3 PC orgasms with a 12 schlong length partner.  Both characters on starting Arousal 100
About the same with 0 point limit gave same changes to pleasure and sorrow, mind reduced by 12~. Got the message 'Powerful' on the PC's fifth orgasm, which also set arousal to 0.

Also got a Tongue event, so that's working now as well.

I'm assuming the loading fixed the issue. Strange, as I did try a save + load without it helping during my initial test.

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1 hour ago, slicksly said:

Loading gave me message 'Maintenance', and stats have been updating since, both on self-initiated and forced events. 

Base values with 10 point limit in all gave 5~ pleasure and 10~ sorrow after, mind unaffected, 3 PC orgasms with a 12 schlong length partner.  Both characters on starting Arousal 100
About the same with 0 point limit gave same changes to pleasure and sorrow, mind reduced by 12~. Got the message 'Powerful' on the PC's fifth orgasm, which also set arousal to 0.

Also got a Tongue event, so that's working now as well.

I'm assuming the loading fixed the issue. Strange, as I did try a save + load without it helping during my initial test.

 

I don't control how much arousal loss happens on orgasm, that should all be in the SLSO settings.

 

Currently arousal doesn't affect much. I tried some different combinations of arousal/exposure affecting the stats, and the stats affecting arousal/exposure. Problem is if both change each other, it becomes hard to control the feedback loop. So for now I settled only on pleasure affecting exposure, could change in a future update. Thanks for the feedback

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0.0.2 is released. It is safe to upgrade in an existing save, I think. Only script changes.

 

If you started with 0.0.1, either set some of the limits to > 0 in the MCM manually or type "setstage slmb_main 1" in the console to reinitialize the stats.

 

Note for adjusting manually in the console: when I built the system I took a limit of 50 to be "normal". Take it as you will, just to give you a sense of scale.

 

 

- Balance: I found in my own playthrough that orgasms were causing too much damage to mind (it was going to 0 a lot for me) so I scaled it back quite a bit. Now even strong orgasms aren't more dangerous than a bottle of skooma, which makes sense to me.

 

- Bug about all limits being 0 reported by @slicksly is fixed.

 

- There was a bug showing up in my papyrus log and maybe making me CTD, because I believed it was OK to pass None as an argument to a function expecting float[]. Nope!

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21 minutes ago, yarz96 said:

@DayTri setstage slmb_mainQuset 1 dont work, for me work "setstage slmb_main 1"

 

7 minutes ago, DayTri said:

you are right

 

Latest "update" is just some screenshots of expressions changing w/ stats, + a fix to the upgrade instructions pointed out by @yarz96

7 minutes ago, Lilzt3hcat said:

Ever since Devious Mindbreak slipped into permanent inactivity I was hoping for a mod like this to come about, I'll def be following it.

 

Let me know if there are any features from Devious Mindbreak you are missing. IMO the balance on this mod is better, but it's been awhile since I played with that one.

 

DM tried to reach out to other mods, made it difficult to work with because of all the soft dependencies. I think with this mod I'll keep it self contained and let other mods reach out to it if they want, or make standalone patches for mods that are highly requested

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22 minutes ago, yarz96 said:

@DayTri Do you have plan to add buffs and debuffs? Maybe statistic like count vaginal sex, anal, oral(shout like a virgin have this statistic), maybe integration with pregance mod(like beeing female)
Maybe addictions like in "Dragonborn in distress"?

Debuffs: Probably. I was thinking it makes sense to debuff magicka/stamina/health regeneration with some of the stats, since that also ties into SLSO mechanics.

 

pregnancy mods: Probably not, but maybe. Do you mean like DM "integration" where some stat increases risk of pregnancy? It's possible.

 

Addictions: My plan for the "frustration" stat is for it to grow when arousal is above a low threshold - or when PC gains "some" pleasure but not "enough". At the beginning this could be like the situation of being in a chastity belt. But over time, if "limit" grows, pleasure gained from normal events may not be enough to reduce frustration, and frustration could continue to grow. Then, PC would need to seek out the more extreme types of scenarios to reduce frustration

 

In this way there will be a kind of soft addiction. There won't be a discrete list of things to be addicted to. But instead, it will depend on specific limits of PC.

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28 minutes ago, yarz96 said:

@DayTri Do you have plan to add buffs and debuffs? Maybe statistic like count vaginal sex, anal, oral(shout like a virgin have this statistic), maybe integration with pregance mod(like beeing female)
Maybe addictions like in "Dragonborn in distress"?

 

Just now, DayTri said:

Debuffs: Probably. I was thinking it makes sense to debuff magicka/stamina/health regeneration with some of the stats, since that also ties into SLSO mechanics.

 

pregnancy mods: Probably not, but maybe. Do you mean like DM "integration" where some stat increases risk of pregnancy? It's possible.

 

Addictions: My plan for the "frustration" stat is for it to grow when arousal is above a low threshold - or when PC gains "some" pleasure but not "enough". At the beginning this could be like the situation of being in a chastity belt. But over time, if "limit" grows, pleasure gained from normal events may not be enough to reduce frustration, and frustration could continue to grow. Then, PC would need to seek out the more extreme types of scenarios to reduce frustration

 

In this way there will be a kind of soft addiction. There won't be a discrete list of things to be addicted to. But instead, it will depend on specific limits of PC.

I was also thinking: maybe a separate stat to track how much pleasure is needed to zero out frustration. Then that could also grow - if PC experiences extreme pleasure repeatedly, normal pleasure will not be enough, as this threshold goes up. That would help a lot to simulate addiction to different kinds of sex, I think.

 

The main thing now for me to consider is: if limit of (ex humiliation) increases, should enjoyment from non-humiliation events decrease?

 

Currently each dimension is calculated independently and they add together. So if humiliation limit increases a lot, it reduces pleasure (in future increases frustration) from less humiliating events. But if the event is also painful, it could still give lots of pleasure from that dimension

 

So maybe what should be done is, pleasure should scale down with the max of ALL limits, not just along each dimension with each dimension's limits, That way "true" addiction can occur - if humiliation limit is very high, pleasure will only be gained from very humiliating events. My worry is that it will end up being 'good' for the PC - lack of pleasure means lack of 'corruption'

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@DayTri You can add dialogs with npc, when frustration is high, pc ask npc for something, extreme.
Anyway fantasy is limitless anyway, hope you dont abandon the mod ?


 

"The main thing now for me to consider is: if limit of (ex humiliation) increases, should enjoyment from non-humiliation events decrease?"

As you said "if the event is also painful, it could still give lots of pleasure from that dimension" pain is pain, no matter how it is received

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Just now, yarz96 said:

@DayTri You can add dialogs with npc, when frustration is high, pc ask npc for something, extreme.
Anyway fantasy is limitless anyway, hope you dont abandon the mod ?

I am working on a quest mod to accompany this mod. I want to keep them separate so the "framework" part stays small enough for others to use. Ultimately I want to play skyrim, not to mod it. So I want others to build on my mods, so I can play their better mods. If I bundle all my quests with the framework I worry nobody will use the framework.

 

Anyway I think you will like the quest mod...

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