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46 minutes ago, Oxely said:

i just started modding skyrim LE

If you are completely new: try and get SOS/Sexlab/Body working right first.

After that you can start experiments with CME and ECE which would conflict with racemenu.

This way you know how Sexlab and it's requirements work and start experiments from there.

 

Basic mods to get sexlab up and running you find here

Spoiler

 

 

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Here is the FNIS output

Spoiler

FNIS Behavior V7.6   03/08/2020 02:05:48
Skyrim 32bit: 1.9.32.0 - E:\steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"  

Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.6 ... 
Reading SexLab V1.62 ... 
Reading SexLabCreature V1.61 ... 

All Anim Lists scanned. Generating Behavior Files...

Create Creature Behaviors ...
Reading SexLabCreature V1.62 ...

 1203 animations for 4 mods successfully included (character)

 322 animations for 1 mods and 18 creatures successfully included.

 

For the race Compatibility i don't know i never installed it, i thought maybe it was a mod installed automaticaly.

 

For the other mods i just followed the tutorial here https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/

 

And i also just saw that i used the tutorial on the nexus page for XPMSE3 to install XPMSE2. I'll look into that. 

 

 

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14 minutes ago, Oxely said:

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)

Yes, that's the wrong skeleton, this alone would stop your Skyrim experiment right in its tracks.

 

14 minutes ago, Oxely said:

For the race Compatibility i don't know i never installed it, i thought maybe it was a mod installed automaticaly.

You only have a few mods, so you could check what mod has it as requirement (master).

Unless CME and ECE create a custom race maybe?

 

 

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