Trykz Posted August 11, 2020 Posted August 11, 2020 56 minutes ago, sammythesquirrel said: while ive no doubt you are correct about the root cause its an unfortunate fact that ive already removed active effects and still have the problem still testing to see if it happens with other mods and seeing if i can tweak mcg Let me know what you find. It's odd that MCG is interfering with a completely separate external mod when it shouldn't be. 36 minutes ago, Zethaneff said: Have renamed the suffix from the DroidTemperatureTimer.pex, so there is only one protest at load. The widget runs fine and the Droid temperature crawls up the normal way, but without the 3 second warning in the upper corner. Had assumed this may break the timing, but it seems not. I already told you this: Quote It's the notification line from the Main Droids mod, and it's part of the temperature timer. It can't be removed without removing the timer. I also told you this: Quote So thanks to this mod, I'll be able to remove not just the notifications for ALL of the actor values, but the need for the Active Effects mod as well So here's what you've ACTUALLY achieved through your impatience: A broken mod. By effectively removing the controller itself. The controller manages the swaps for the chassis/body at specific temperature levels. And by removing it, you've effectively negated the entire reason for even downloading the Thermal plugin. Congrats? Trykz
sammythesquirrel Posted August 11, 2020 Posted August 11, 2020 3 hours ago, Trykz said: Let me know what you find. It's odd that MCG is interfering with a completely separate external mod when it shouldn't be. sadly after testing ive found that the only way i personally can get this mod to work correctly is via the disabling /removal of mcg otherwise the dotc widgets wont update
Trykz Posted August 12, 2020 Posted August 12, 2020 5 hours ago, sammythesquirrel said: sadly after testing ive found that the only way i personally can get this mod to work correctly is via the disabling /removal of mcg otherwise the dotc widgets wont update That's really odd. I had MCG in my load order about a week ago testing some other stuff, but didn't notice any issues. I'll have a look when I get a chance to see if I get the same result. I suspect it's not *solely* MCG, but rather some combination of mods. Are you running the latest versions of everything in your load order? Perhaps an older F4SE or something? Trykz
OpheliaComplex Posted August 12, 2020 Author Posted August 12, 2020 @sammythesquirrel @Trykz Hi! I've been away for a bit, back now. What is this "MCG" is it Magna cum gaudio? i.e. this ? Which files from that mod do you use, I've never actually used it myself. edit: After downloading the main archive and checking briefly it doesn't seem like it should conflict with this mods widgets (lust, wear & infamy). Are you using other HUD stuff aswell? It's likely that you have two mods that include "HUDmenu.swf", and the one from HUDframework is being overwritten or vice versa. To play with both conflicting mods you will likely have to go through the extra steps of using the auto-patcher in HUDframework. (second file in files page HUDFramework) I can try to reproduce (and perhaps even fix) if you confirm that MCG is the above linked mod. From looking at the Magno CUM Gaudio modpage it seems quite likely that it conflicts - yes. It seems unlikely to me that it would be some kind of 'overload' to the hud overall, probably a plain old fashioned conflict. -OC 1
OpheliaComplex Posted August 12, 2020 Author Posted August 12, 2020 14 hours ago, Zethaneff said: Have renamed the suffix from the DroidTemperatureTimer.pex, so there is only one protest at load. The widget runs fine and the Droid temperature crawls up the normal way, but without the 3 second warning in the upper corner. Had assumed this may break the timing, but it seems not. Oh God lol. This will break the functionality, you will see temperature - but it will be a meaningless phony number doing nothing If you really hate that 3-second notification and cant wait for Trykz to make a new version or similar what you have to do is hack the script itself (remove the debug.notification), recompile yourself and use that version. -OC
OpheliaComplex Posted August 12, 2020 Author Posted August 12, 2020 Also, thanks for monitoring the thread Trykz 1
OpheliaComplex Posted August 12, 2020 Author Posted August 12, 2020 @Zethaneff I realize what I said you should do might be a bit convoluted if you don't do scripting. So I did it for you. Attached is a recompiled fragment for droids of the commonwealth - thermal addon with the only change being that I removed the "System temperatures nominal" notification line. I did some very brief testing and it seems to fine. Use at own risk (im pretty confident it works though). Simply replace the existing "QF__050090A4.pex" with this one (I suggest renaming the old one "QF__050090A4_OLD.pex" or something similar so you can revert. The script is located in "Droids of the Commonwealth - Thermal Addon\scripts\Fragments\Quests" wherever that folder is, depending on what mod manager you use or manual. Edit: removed the file to avoid People accidentally breaking stuff in new updates of DotC. If you really want this and know what you're doing, PM me. -OC
sammythesquirrel Posted August 12, 2020 Posted August 12, 2020 7 hours ago, OpheliaComplex said: snip yes it is magno cum gaudio and i can confirm to the best of my ability that its indeed a conflict between these two mods specifically as i uninstalled everything else that i know of that has hud elements and tested with just this mod mcg and hud framework i am of course excluding advanced animation framework from this testing for the simple fact that my load order is built around it
OpheliaComplex Posted August 12, 2020 Author Posted August 12, 2020 7 minutes ago, sammythesquirrel said: yes it is magno cum gaudio and i can confirm to the best of my ability that its indeed a conflict between these two mods specifically as i uninstalled everything else that i know of that has hud elements and tested with just this mod mcg and hud framework i am of course excluding advanced animation framework from this testing for the simple fact that my load order is built around it Thanks for confirming. I don't have a quick fix for you sadly but I'll try to investigate (from my brief check earlier they should work together) -OC
sammythesquirrel Posted August 12, 2020 Posted August 12, 2020 so testing alternate mods that do the same thing as magno cum gaudio (sex attributes and sexual harassment) they also don't play nice with this mod how ever in the latter case this mod works fine but the other mods stats wont update really starting to think that the only way to fix these issues is to some how edit the amopunt of memory fallout gives the swf thing aka fix bethesda's fuck up
Tinkering Solderbro Posted August 14, 2020 Posted August 14, 2020 On 8/12/2020 at 10:14 AM, OpheliaComplex said: Oh God lol. This will break the functionality, you will see temperature - but it will be a meaningless phony number doing nothing If you really hate that 3-second notification and cant wait for Trykz to make a new version or similar what you have to do is hack the script itself (remove the debug.notification), recompile yourself and use that version. -OC Uninstalling activeeffects mod do remove the annoying hint too, took your script now and it work correct. Thanks for providing this.
Trykz Posted August 14, 2020 Posted August 14, 2020 4 hours ago, Zethaneff said: Uninstalling activeeffects mod do remove the annoying hint too, took your script now and it work correct. Thanks for providing this. Removing Active Effects didn't do anything. Because Active Effects is not tied to the notification in any way. Don't spread bullshit to try and make yourself look less foolish for tampering with something you know nothing about. Thanks, Trykz 1
Tinkering Solderbro Posted August 15, 2020 Posted August 15, 2020 Yes was a shitty idea to remove ActiveEffects, it broke my pippad mod and things required a rollback. Sorry for that, don't do the same.
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