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Wearing multiple devices over one another


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Posted

The title says it all. Is there or can somebody make a mod which allows you (or puts you into) 1-3 devices 'on the same slot'. (just needs to seem like it)

I came across this during the Damsel in a distress quest from Deviously cursed loot mod. It does exactly what i described.

 

for example: DCL in the quest puts you into boots that after you unlocked them reveal a new pair of boots.

(i guess this is done by equipping a new device the moment you remove the old one)

 

so i wondered if this would be possible for a mod on its own.

Posted
41 minutes ago, Crym said:

Is there or can somebody make a mod which allows you (or puts you into) 1-3 devices on the same slot.

No.  Slot masks don't work that way.

 

There is a way to sort of get around it using a parameter called "GearedUp" but it is highly unreliable, deeply incompatible and it breaks far more than it fixes.

Posted

You would need to store information about the 'equipped' items to an array or list to and have them equipped sequentially to that slot at the moment that another was removed.

 

Only one can technically be equipped at a time, so the script would need to listen for the unequip event and have the next item in the slot array equipped. This is effectively how the Damsel in Distress quest worked, it would equip the next item upon removal of previous, they weren't actually simultaneously equipped.

Posted
12 minutes ago, Tyrant99 said:

You would need to store information about the 'equipped' items to an array or list to and have them equipped sequentially to that slot at the moment that another was removed.

 

Only one can technically be equipped at a time, so the script would need to listen for the unequip event and have the next item in the slot array equipped. This is effectively how the Damsel in Distress quest worked, it would equip the next item upon removal of previous, they weren't actually simultaneously equipped.

that is exactly what i meant, forgot to put the 'same slot' in quotation marks. So that means you someone could technically make a mod out of it?

Posted
57 minutes ago, Seijin8 said:

No.  Slot masks don't work that way.

 

There is a way to sort of get around it using a parameter called "GearedUp" but it is highly unreliable, deeply incompatible and it breaks far more than it fixes.

sorry for the mistake i edited the post i meant it to just seem like there are multiple equipped in the same slot

Posted
3 minutes ago, Crym said:

sorry for the mistake i edited the post i meant it to just seem like there are multiple equipped in the same slot

Got it.  Then Tyrant99's answer is the correct one.

  • 1 year later...
Posted

Hi @CrymH,

 

I just saw the link to this thread on your Devious Strike mod page and I wanted to add a couple of suggestions here that might make such a "wrapped in devices" concept much easier to handle:

 

- Take a look at DD's own (5.1+) tighten/untighten devices function. It's very idea is to swap one device for another on removal of the first one. There *may* be a tiny bug in that function at the moment where it fires to quickly, but generally it does what it says on the label.

 

- You could also use Bodyslide Outfit Studio to some great effect here by merging, combining, and altering devices -- and critically, their body slots (don't forget to also adjust the AA slots in the mod accordingly). Say you want to have two sets of ballet boots worn on top of each other (and never mind if that's possible in real life), you could as an example take the Restrictive boots, merge in the short ballet boots (from the catsuit) in Outfit Studio via "add project", and delete all the parts of the restr. boots that are now "inside" the other boots (mask vertices you want to keep - delete unmasked vertices).

Posted (edited)
3 hours ago, El_Duderino said:

- Take a look at DD's own (5.1+) tighten/untighten devices function. It's very idea is to swap one device for another on removal of the first one. There *may* be a tiny bug in that function at the moment where it fires to quickly, but generally it does what it says on the label.

I have experienced this function already, i should have thought of it earlier. this could be a really good idea. 

Sadly there is this:

Spoiler

image.png.b12c35d21225f7dea039b7b2ca9c71d9.png

But it for sure is a good starting point.

 

3 hours ago, El_Duderino said:

- You could also use Bodyslide Outfit Studio to some great effect here by merging, combining, and altering devices -- and critically, their body slots (don't forget to also adjust the AA slots in the mod accordingly). Say you want to have two sets of ballet boots worn on top of each other (and never mind if that's possible in real life), you could as an example take the Restrictive boots, merge in the short ballet boots (from the catsuit) in Outfit Studio via "add project", and delete all the parts of the restr. boots that are now "inside" the other boots (mask vertices you want to keep - delete unmasked vertices).

I once made a mashup outfit for the mod PlayerSuccubusQuest, but i didn't upload it because of permissions and laziness. Therefore i fortunately know what you are talking about

 

If you are interested, it looks like this: 

Spoiler

image.png.fb33d268ec6226018dad30b6366fa205.png

image.png.36105656b62f19fe82d479ea14c8563f.png

image.png.dd33cf88c756535f5fe99cfc3d1c0643.png

 

 

Also good that this has changed:

On 7/27/2020 at 3:34 PM, CrymH said:

I would love to see such a mod but i am sadly not a modder.

 

Edited by CrymH
  • 1 year later...
Posted

Suggestion: Instead of device 'stacking' you could do device 'morphing'.  Any time a device is removed there is a chance that the device could morph into a weaker version. For example: successfully removing an armbinder may cause it to morph into a set of linked cuffs. 

 

You could create a table of possible device paths to freedom.

armbinder > linked cuffs > normal wrist cuffs.

Thigh high boots > normal boots > basic heels

neck brace > collar

Gag harness > simple gag

Chastity belt > expanded plugs

 

Or you could do it by material type:

Ebonie devices could morph to metal devices which could then morph to leather/latex versions of the same devices.

 

If your really evil, you could have a small chance for the device to morph into something harder rather than weaker.

 

Posted
4 hours ago, SirCrazy said:

Suggestion: Instead of device 'stacking' you could do device 'morphing'.  Any time a device is removed there is a chance that the device could morph into a weaker version. For example: successfully removing an armbinder may cause it to morph into a set of linked cuffs. 

 

You could create a table of possible device paths to freedom.

armbinder > linked cuffs > normal wrist cuffs.

Thigh high boots > normal boots > basic heels

neck brace > collar

Gag harness > simple gag

Chastity belt > expanded plugs

 

Or you could do it by material type:

Ebonie devices could morph to metal devices which could then morph to leather/latex versions of the same devices.

 

If your really evil, you could have a small chance for the device to morph into something harder rather than weaker.

 

 

Sound like a whole new mod idea, but i like it. This reminds me of a quest from cursed loot with similar functionality if i remember correctly. that quest uses an extremly tight hobble dress or something alike.

Posted
1 hour ago, GTAVC16 said:

I think the quest from Laura's Shop with the Thotium in Whiterun handles just like that, I think?

i dont quite rember the quest but i think you are right. good additional info 

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