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Alien Queen

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Alien Queen version

 

Beta version. Replaces Werewolf.

Adapted Werewolf skeleton for Alien Queen.
The beta version replaces the skeletons of all Werewolf so their display is distorted.

 

To work , you need:

 

 

Blue version of textures:

Spoiler

ScreenShot133_1.png.c48924659f52ae064ac1ea928ec8f1c0.png

Alien_Queen_Blue_texture_v1.0.7z

 

Feel free to use this material for your work without asking.

Alien_Queen_kit_v1.7z

 

 

SE Version Alien Queen SE

 

Used free models from cadnav

 

Used programs :

NifSkope_2_0

convertUi

Nif Plugin for 3ds Max 2015-2018

3ds Max Nif Importer-Exporter

SSEEdit

3ds Max 2017


 

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I have question (and I'm not asking you to do this, I just want to know the logistics).  There is a werewolf mod that allows several options for bodies and textures that can be chosen in an MCM.  How difficult would it be to make this mod a replacer for one of the options?

 

The mod is this one (https://www.nexusmods.com/skyrim/mods/59463).

 

Again, not asking you to do this if you don't want to.  I'm just curious if it is something I could learn to do myself.

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1 hour ago, donttouchmethere said:

Reminds me of https://www.nexusmods.com/skyrim/mods/73210

 

There can't be enough alien Queen Werewolf replacers around.

If only I wasn't so scared to combine it with MNC SLAL ?

Oh yeah I didn't even think of that.  Could certainly get in the way of things.  Another good reason to make it a replacer for one of the skins in Moonlight tales.  Then it would only effect the player model.

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