Lupine00 Posted July 24, 2020 Posted July 24, 2020 I see worrying log entries relating to my mod "Devious Followers Continued": FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousFollowers modID:3 group:44 How can I fix it? I used the latest FNIS for Modders to generate the behavior file and latest FNIS for Users to create the setup in the game. The List file is basically just this: Spoiler Version V1.00 ' Various comments removed for brevity AAprefix dfs AAset _mtidle 1 AAset _mt 1 AAset _mtx 1 AAset _sneakidle 1 AAset _sneakmt 1 Is this problem caused by an attempt to play something that doesn't exist? Or by a something I should have in my List file but don't? Or the latest FNIS just "does it" and there's no fix?
Yinkle Posted July 24, 2020 Posted July 24, 2020 2 hours ago, Lupine00 said: I see worrying log entries relating to my mod "Devious Followers Continued": FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousFollowers modID:3 group:44 How can I fix it? I used the latest FNIS for Modders to generate the behavior file and latest FNIS for Users to create the setup in the game. The List file is basically just this: Reveal hidden contents Version V1.00 ' Various comments removed for brevity AAprefix dfs AAset _mtidle 1 AAset _mt 1 AAset _mtx 1 AAset _sneakidle 1 AAset _sneakmt 1 Is this problem caused by an attempt to play something that doesn't exist? Or by a something I should have in my List file but don't? Or the latest FNIS just "does it" and there's no fix? Isn't the FNIS list file supposed to point at the .hkx file for each entry?
Lupine00 Posted July 24, 2020 Author Posted July 24, 2020 1 hour ago, Yinkle said: Isn't the FNIS list file supposed to point at the .hkx file for each entry? It's not adding individual files, it's adding (alternate animation) file sets. The file naming for these is determined by Alternate_AnimationGroups.txt, so that's where I need to check, and they all appear to be legit. If I understand what the group is (and I may not), 44 would refer to _h2heqp ? Which I don't define, or use.
Yinkle Posted July 24, 2020 Posted July 24, 2020 1 hour ago, Lupine00 said: It's not adding individual files, it's adding (alternate animation) file sets. The file naming for these is determined by Alternate_AnimationGroups.txt, so that's where I need to check, and they all appear to be legit. If I understand what the group is (and I may not), 44 would refer to _h2heqp ? Which I don't define, or use. I wondered if that was the case after I posted, sorry. By the sounds of it it's probably one of those annoying untrackable issues due to a typo or something. Might be worth pm'ing Fore directly about it?
Grey Cloud Posted July 24, 2020 Posted July 24, 2020 3 hours ago, Yinkle said: Might be worth pm'ing Fore directly about it? He retired earlier in the year.
Yinkle Posted July 24, 2020 Posted July 24, 2020 17 minutes ago, Grey Cloud said: He retired earlier in the year. Well that's sad news
Grey Cloud Posted July 24, 2020 Posted July 24, 2020 8 minutes ago, Yinkle said: Well that's sad news Yup. ?
Lupine00 Posted July 25, 2020 Author Posted July 25, 2020 I suspect the problem might not be in the FNIS files at all, but in the Papyrus function calls being made. I inherited the code-base, and I'm not sure its handling game loads correctly with respect to anim groups.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.