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Posted

Hi! I'm having trouble activating some animations, or registering them, I don't know what I end up using.
The problem I have is that when I start sex I can only use the most basic ones, although I have many more installed, I have some screenshots of the sexlab menu that I suppose explains why I only see some animations and not all, but not I'm sure. And I even see that it marks a certain error below that I cannot understand what I have to do.

 

 


 

Spoiler

 

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1316558472_SkyrimSpecialEdition03_07_202004_59_37p.m..png.89a18eb8474451ff7f05b55586209025.png

 

 

Posted
1 hour ago, WolfGear said:

I have many more installed

If you're talking about additional animations, I guess these are SLAL packs. You need to enable and register these in the SLAL MCM.

Posted

To further ELI5 this 

 

1) open the menu

2) goto to saxlab animation Loader MCM

3) in the general section, click the count button...(it takes ~10 sec or so to display a result)

4) choose from the different installed packs which ones you want (i'd avoid loading everything under the sun in one shot. you may exceed limits and then things really take a dive) 

DO NOT register from the category selections menus

5) go back to the general section

6) click the count button

you'l now see that you have N human animations and M creature animations registered, and you'll see another set of counts for those that are wating to be registered (and those that you have set to unregistered)

7) from the General section, click the register button.

Wait...... This takes some time. Eventually, after a short period (for a few animations) to several minutes (for a large number of animations), it will  present a popup indicating that the new animations are registered.

8 )  click ok

9) Just for good measure, click the count button once more and wait for it to display the results.

 

Now you can be confident they['re installed and registered and you also know what to look for next time.

 

PS> make sure you set up SL to include the kinds of animations you want included as well. It won;t list all the loaded animations, but it does have some check boxes that determine the kinds of animations that will normally be used, which may or not affect the end count of active animations at your disposal under various circumstance.

 

 

Posted
1 hour ago, anjenthedog said:

To further ELI5 this 

 

1) open the menu

2) goto to saxlab animation Loader MCM

3) in the general section, click the count button...(it takes ~10 sec or so to display a result)

4) choose from the different installed packs which ones you want (i'd avoid loading everything under the sun in one shot. you may exceed limits and then things really take a dive) 

DO NOT register from the category selections menus

5) go back to the general section

6) click the count button

you'l now see that you have N human animations and M creature animations registered, and you'll see another set of counts for those that are wating to be registered (and those that you have set to unregistered)

7) from the General section, click the register button.

Wait...... This takes some time. Eventually, after a short period (for a few animations) to several minutes (for a large number of animations), it will  present a popup indicating that the new animations are registered.

8 )  click ok

9) Just for good measure, click the count button once more and wait for it to display the results.

 

Now you can be confident they['re installed and registered and you also know what to look for next time.

 

PS> make sure you set up SL to include the kinds of animations you want included as well. It won;t list all the loaded animations, but it does have some check boxes that determine the kinds of animations that will normally be used, which may or not affect the end count of active animations at your disposal under various circumstance.

 

 

ok it worked, I thought I had a bug with that mod, but apparently the menu takes a long time to load since there are many 700+ animations but in the end it remained, however I discovered another problem, apparently the troll are frozen, they are in T pose and I don't know exactly why, so far it seems to be the only creature like that and I don't know what is causing it.

Posted

That (T-pose, rather than does nothing and kinda shrugs and stands there swaying ever so slightly)  sounds like a problem with the creature framework or possibly one of the other associated mods in that support chain (ABC, ASOS, Bad Dog's Immersive Creatures, etc). (presumably troll animations were included/registered)

 

Or...check SL MCM >>  Animations settings >> top right side >> allow creature (or something like that.)

 

PS> if all else fails, review my "step four" and read it til the end of the sentence... Maybe unregister some (maybe shoot for a hundred...you can always re register later if things start working...)  less expected or less desirable animations to see if you've pushed the registered number too far. I have the max # animations override mod in but I still have to keep my registered count  well under 700 or things get dicey.

 

edited for stuff

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